Comments 4

Re: Feature: Wrestling On The Cube: A Complete History

coolwali

@Shiryu
I don't see what's so fun about only attacking non-stop with nothing else to consider or plan around. Imagine if all you can do in Street Fighter 2 is some kicks and some blocks with all characters basically being mechanically reskinned Ryus (so no fireballs, punches, throws, mixups etc). Sounds like the novelty wouldn't last more than a day but to each their own I guess. Even though 2k19 has options to let you turn off most of the sim stuff anyway so you already have both options. But if you all enjoy pure arcade-y games despite their simplicity, more power to you

Also: "which inevitability lead to the full-crash of WW2k series last year". Um, WW2k didn't crash because of being sim-like. Its sales are still pretty strong. Its rep waned because 2k20 was rushed out but the series as a whole is still going strong.

Re: Feature: Wrestling On The Cube: A Complete History

coolwali

@Shiryu What do you mean "nah"? The arcade-y games are quite lacking.
Let me give you an example, in a regular singles match, how does it proceed? You just trade moves and counters until one guy eventually wins. No greater plans beyond that, no strats to outplay the opponent, nothing that even makes most Wrestlers unique beyond what animations certain moves have.

In contrast, look at something like 2k19, I can use my abilities to drain their stamina and counters so even if they get the upper hand in the short term, I can outlast them in the long term. I can use my specific perks to make high-flyers like Rey Mysterio use moves only high flyers like him can use to catch other opponents off guard. Or have Power Guys carry opponents around to different parts of the ring so they can't use rope breaks. I can actually distract a ref to do a low blow or dirty pin and there are actual consequences for getting caught. I can actually target specific limbs to make them vulnerable for submissions instead of just hoping my guy has moves that can hit them there.

With the arcade-y games, you've seen everything there is after one match, with the simulation games, you have more to adapt and use than ever before