@electrolite77 I think what @Cosats was getting at is, in the past Hyperkin have used open source emulators on closed platforms, which goes against the open source license agreement which, I'll be honest not being a lawyer, I am not sure if it's legally a grey area or out right illegal. Either way it's a sucky way to do business.
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Re: Hyperkin Isn't Quite Sure What Route To Take With Its N64 Clone Console Yet
@electrolite77 I think what @Cosats was getting at is, in the past Hyperkin have used open source emulators on closed platforms, which goes against the open source license agreement which, I'll be honest not being a lawyer, I am not sure if it's legally a grey area or out right illegal. Either way it's a sucky way to do business.