Comments 7

Re: Random: Super Mario Maker Creator Proposes Marriage Through a Special Level

TodBehalter

@shani Yeah I get how it take up many tries, but I purposely put it on expert for a reason. The concept of my boss itself at the end is that its hands and head (In the middle) block everything it is what you're doing such as traveling the bomb you hold to the top of the head of the boss (which is the trickiest of them all.) To me, it is one of those bosses where it takes up your time to build up a strategy. Those mini cannons are placed believe-it-or-not in the hands of the boss statue, I don't know if you can see it but can you tell my boss is designed to be a huge floating head statue along with its floating statue hands at the end? Yeah those hands serve again to block or tap out your bomb-omb with the mini cannons. As for the floating blocks that kill you in one go, was meant to show that the hands mean business. I don't know if you know this but if the "screen" doesn't expose the full body of the boss, there is a possible chance you might lose its shape and have it weirdly behaving afterwards. In this case, I put doors to reset the whole thing(which stinks honestly)-there wasn't anything I could've done to prevent this, sadly. This level takes skill, that's why in the beginning, in which you enter the "shrine of the godly statue" threatens you to not come any further because it sees you as a mortal lol. Heck, you can think about the boss at the end as a strategy-based puzzle, and may I add there's a pattern to beat this. To be honest, it took me many tries to beat it, that's why I placed a checkpoint, because I knew there was no way I could beat all of this in one-go lol. Thanks for this feedback, I don't think I can upload it again mainly because I don't want to write the dialogue from scratch again, but this feedback will help me for my future level-designs, Thanks!

Re: Random: Super Mario Maker Creator Proposes Marriage Through a Special Level

TodBehalter

@shani Actually for your "don't touch your gamepad" level add in a little more spice to it, such as: getting close calls/near deaths, chain reactions, and a fast rhythm. Meaning try not to make parts where you wait. Avoid conveyer belts or try not making them longer as well as the moving platforms. But other than that I really enjoyed the role play level you had for your Up/Down level. Nice job! What do you think about mine?