The thing Mr.Lopez forgets about the graphics is that you can't compare this to Star Fox Assault, since that was the last game in the series to feature it's original, more detailed art style. Ever since then, in remakes, Smash games, and Star Fox Command/64 3D, they've been pushing a more simplified look that ostensibly seeks to evoke Star Fox 64 more and inject a polygonal, blockier look back into Star Fox.
Assault was the last game to feature fur shading; there's your line. Anything after that is simpler.
And as far as that aesthetic goes, this looks great! The fact of the matter is, it holds up against Assault anyway - that game had a MAJOR dive in quality after the first two stages (likely because they were the last ones made). Platinum's game runs at a better frame rate, but more importantly, it features much more advanced lighting and more detailed materials. The textures may not be as nice, but who cares because they are more advanced; having things like Bump Mapping and Specular Shading (i.e. "metal is shiny). SFZ looks better; lighting is, like, 75% of what makes current games' assets stand out against, say, PS2 hardware generation (the really good PS2 games towards the end of the generation)
I also don't understand the referencing of games there; Journey, Lost Planet and Mass Effect? All of those games vary greatly in technical accomplishment AND aesthetic. I don't see what comparison is being made.
Comments 1
Re: First Impressions: Our Maiden Flight In Star Fox Zero Prompts Mixed Emotions
The thing Mr.Lopez forgets about the graphics is that you can't compare this to Star Fox Assault, since that was the last game in the series to feature it's original, more detailed art style. Ever since then, in remakes, Smash games, and Star Fox Command/64 3D, they've been pushing a more simplified look that ostensibly seeks to evoke Star Fox 64 more and inject a polygonal, blockier look back into Star Fox.
Assault was the last game to feature fur shading; there's your line. Anything after that is simpler.
And as far as that aesthetic goes, this looks great! The fact of the matter is, it holds up against Assault anyway - that game had a MAJOR dive in quality after the first two stages (likely because they were the last ones made). Platinum's game runs at a better frame rate, but more importantly, it features much more advanced lighting and more detailed materials. The textures may not be as nice, but who cares because they are more advanced; having things like Bump Mapping and Specular Shading (i.e. "metal is shiny). SFZ looks better; lighting is, like, 75% of what makes current games' assets stand out against, say, PS2 hardware generation (the really good PS2 games towards the end of the generation)
I also don't understand the referencing of games there; Journey, Lost Planet and Mass Effect? All of those games vary greatly in technical accomplishment AND aesthetic. I don't see what comparison is being made.