Comments 3

Re: Dave The Diver Director Says "There's Nothing Indie" About Hit Game

MarshMelody

@Pak-Man fwiw, that was under their Collective imprint. which was basically like their mini Devolver (pretty sure that it's borderline defunct now, the only thing they're involved in currently is updates for PWS1). you could have said at the time it was released that Futurlab was an independent developer (e.g. no parent company), but they've since been acquired by (IIRC) Miniclip, and that it was boutique published. (most Square Enix Collective games did not do very well. look at Oh My Godheads or Children of Zodiarcs. it was very much like an unsuccessful Devolver wannabe, with only Circuit Superstars doing okay and PWS1 doing amazingly.)

indie has three predominant meanings in gaming:

independently publishing = no publisher
independent developer = no parent company
independent distribution = releasing your own games through your own store, like CD Projekt releasing games on GOG or an indie dev releasing their game on their own website, or a dev printing and selling their own physical releases to vendors.

"indie" doesn't have an objective definition, though. it's a colloquialism, it's inevitably going to vary from person to person as to what it should and shouldn't apply to, so it's just a pointless argument. I don't think DtD should be considered indie just because it "probably" has a relatively small budget, but there's no use in kicking the wasps nest for nothing.

much more valuable to waste my time trying to encourage people to stop calling games that aren't like Rogue roguelikes, lmao.

Re: Look, Maybe We Should Stop Asking For A Sonic Adventure Remaster

MarshMelody

never played 'em (though I own them on Steam and will get around to 'em eventually) but I will always be behind porting games to every system they reasonably can be. accessibility is always good, even if the game didn't "age well"—retro games that haven't still serve as a useful and interesting time capsule and Rosetta Stone for newer games inspired by them. I haven't owned a Nintendo console since the original DS (I've always mostly been a one system gal, and just naturally coalesced around my computer once I first got one for general purposes. I still like following the goings on of other platforms though, and would love to earnestly get into them myself if I had infinite time and infinite money, lol), but even for me it's pretty self-evident that there's more interest in ports for the Adventure games than a lot of the stuff already on NSO. hell, even if it wasn't on there and was just a reasonably priced eShop title, I can't imagine that not having all upsides and no downsides (if they don't bork it, of course), with minimal risk. should be a no-brainer.