I don't know how the do it. Fast Racing Neo had about 500 ( don't quote me on that) mb and their previous Wii title had maybe 40 mb. How are they able to pack games that look that good into that file size? We are talking about a 4 person team, larger game studios could learn a thing or two from them.
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Re: The FAST RMX File Size Won't Stop You From Reaching the Podium on Nintendo Switch
I don't know how the do it. Fast Racing Neo had about 500 ( don't quote me on that) mb and their previous Wii title had maybe 40 mb.
How are they able to pack games that look that good into that file size? We are talking about a 4 person team, larger game studios could learn a thing or two from them.