
I was a little conflicted at the announcement of Star Fox's long-awaited return. One of Nintendo's finest titles with fresh visuals and updated controls? Yes please. But the same game I've already played tens of times over across various consoles and remakes? Ehh.
A replay of the OG Star Fox 64 (or Lylat Wars, if you'd prefer) soon brought me around to the idea, convincing me that a healthy modernisation could, in fact, work wonders for McCloud's very best. And what do you know, I was absolutely on the money.
Over the past week, I've saved the Lylat System in every way imaginable, dived deep into my muscle memory to take on new challenges, and had more fun in an online game mode than I've had in years. Star Fox on Switch 2 is little more than 64 all over again, but man, it has never been better.
Whether it was the N64 original, its 3DS remake, or the other series entries scattered in around them, most of you out there have already got a pretty good grasp of what Star Fox is all about. The Lylat System is under attack by the forces of the evil Dr. Andross, so the acclaimed mercenary squad Star Fox is called into action to liberate the system, one planet at a time.

If you're expecting any more than that here, think again. This Switch 2 remaster throws in a new prologue cutscene, showing former Star Fox leader (and the source of our protagonist's daddy issues) James McCloud's betrayal at the hands of his teammate Pigma, but from then on in, the story and gameplay are identical to the source material.
This entails a run across the system, completing six on-rails missions (with a handful of open 'All-Range' missions peppered in there) across sky, land and sea in the hope of loosening Andross' grip. It's a gameplay loop that completely hooked me back on the N64, and that's even more the case on Switch 2. Whether it's flying in an Arwing, trundling across a planet's surface in the Landmaster, or plunging beneath the waves in the Blue Marine, Star Fox feels incredible in this new iteration.
The game's alternate routes and medal system are a little more welcoming this time around, thanks to an updated map that tells you exactly what you need to do to progress to a harder level and pick up the correct number of hits while you're at it. Additional mid-level dialogue even points you in the direction of an alternate route objective, so you can change course on the fly.

I'm not ashamed to admit that I have been ducking and weaving on my sofa as I squeezed Fox through narrow gaps and narrowly avoided enemy fire. I must look like one of those paid actors in the Switch 2 ads, except instead of an off-camera director dictating my movements, it's the impeccable vibes of chaining a somersault with a G-Diffuser boost to get an enemy off my tail before sniping it down.
I haven't been this immersed in a Star Fox game for decades, and a huge reason for that is the complete renovation in the visual and audio departments. This is easily one of the best-looking (and sounding) games on the system, whether you play in handheld or docked mode.
Let's start with those visuals, because they really are the star of the show. It's no shocker to say that the 1997 original is looking a little basic by today's standards, but rather than opting for something faithful to its stylings — as we saw with the 3DS remake — Velan Studios' (Mario Kart Live: Home Circuit, Knockout City) Switch 2 version is a full ground-up reimagining of each and every locale.

Remember the barren city of Corneria? It's now a battlefield of flames and destruction, full of smoke, debris, and chaos caused by Andross' forces. The chilly wastelands of Fichina come complete with snowflakes that stick to the camera before melting into water. Don't even get me started on the glow of Solar's flares, lighting up the underside of the Arwing as you skirt over its surface.
It's staggeringly beautiful from beginning to end, and there's not a single weak link. The gameplay remains just as it always has been (Macbeth's train switches and Zoness' sensors are exactly where you'd expect to find them), but visually, it's head and shoulders above anything that's come before.
The same can be said for the Star Fox crew themselves. I wasn't on board with the new "more animal-like" designs (Koizumi's words, not mine) at first glance, but I've got to say, they really grew on me. Something about the increased realism just works. Slippy is even wetter, Peppy is even wiser, Falco's snark really shines through those narrow eyes, and Fox looks... well, like a fox. Seriously, if you told me that guy had fleas, I wouldn't bat an eyelid.

But the big test was always going to be the dialogue, wasn't it? Lines like "Now you've done it, Slippy", "Enemy shield analysed", and "Don't relax, we're not done yet!" are burned into my brain, so how would they hold up handled by a new voice cast? Remarkably well, it turns out.
There's a great array of voice acting talent on display here, and every character is better defined as a consequence. The script itself is near-identical, but strong vocal direction goes a long way — I never would have thought Star Wolf's Andrew would be a sleeper comedy hit.
It's all given some extra room to breathe in the new cutscenes, which slot neatly between each mission, and change based on your performance in previous tasks and where you're going next. Acting and visuals aside, it's nice to have an extra bit of story pumped into the proceedings — an area that Star Fox 64 was lacking. It means mission selections actually carry weight (you're always presented the moral pros and cons of taking each direction), characters are more three-dimensional, and, most importantly, Falco's arc from bitchy to respectful is given time to shine.

Repeated playthroughs were the bread and butter of the N64 release, with a normal six-planet run only taking around an hour to polish off, and that's still the case here. If anything, the additional cutscenes help sell the appeal of returning for another run even more. I couldn't see the disappointment on Slippy's face when I chose to head to Katina over Aquas without going back afterwards to try and make things right.
To be clear, it's still a short ride. In case you haven't picked up on it by now, this is the same Star Fox from '97 under the hood, and the playable story is just as brief. After a handful of runs, you will have seen everything this narrative has to offer, again, and if that didn't gel with you in the past, it won't now.
I can't help but wish that there was a little extra story thrown in here to really push things into the big leagues. A playable prologue or a small Star Wolf expansion bolted on would have done it. If it ain't broke, don't fix it and all that, but I've been craving some new Star Fox plot for over a decade now, and this could have been a prime spot for a little taster.

Fortunately, the new Challenge Mode helps sweeten the replay deal. This tasks you with returning to individual stages and ticking off a series of smaller objectives along the way (eg. complete the stage within X minutes, defeat all the Y enemies, fulfil Z's request, etc.). It's a neat little add-on, and I've enjoyed replaying with different goals in mind other than 'score the most points possible'.
Beat all the challenges on a given stage and you unlock the 'Expert' variants, which, expectedly, pose an even greater test of skill. Sure, it all adds up to replaying the same 15 levels time and again, but at least there's a nice excuse to do it this time around.
Just when things started to grow a little repetitive, I jumped into the new online matches, and wow, it's some good soup. There are three different game modes — Corneria's zone domination, Fichina's collection, and Sector Y's capture the flag — each of which involves completing the objective while scoring points by taking down the opposing team (Star Fox or Star Wolf, naturally).

Each mode is refreshingly customisable, with plenty of options to make things more accessible or more chaotic — try playing on 'Fast' ship speed with 'Unfair' enemy difficulty, and you'll see what I mean. There's a bunch of neat power-ups, too, like homing rockets, disabling EMPs, or space mines that give every game a certain Mario Kart flair.
It feels a little slight (as fun as the three game modes are, there are only three of 'em), and it sure would have been nice to have a local splitscreen option too, but I haven't had this much fun online in years. If Nintendo adds maps, missions or modifiers down the line, we'd be looking at some of the most entertaining online play you'll find in any Switch game.
Oh yes, and while we weren't able to test it during our review period, all of these online fun times can be shared with any other Switch 1 or 2 systems via the magic of local GameShare and online (with Switch 2 systems only) via GameChat. AR Filters are also included for those GameChatting with a camera, and I was impressed at just how well Slippy's face remained glued to my own, following my every mouth, head, and eye movement throughout multiple sessions. You can also opt for just parts of select characters to be mapped to your face (Fox's ears, Wolf's eyepatch, Bill's visor etc.), and yes, having Falco's beak and nothing else is just as disturbing as you'd expect.

The controls have been simplified for less reliance on button combos (though classic options are still available in the settings, for those set in their ways), and HD Rumble 2 sells every bump, shot and explosion, and everything runs at what looks and feels like a flawless 60fps.
As well as the chance to play the whole thing with the N64 NSO pad (a nice touch), the game also supports mouse controls, where you control the Arwing with the left Joy-Con, and use the right for some precise mouse aiming. While I still find Mouse Mode far from comfortable on Switch 2, this might be its first game where a full playthrough with the control scheme is a valid option — if you can stomach the first-person cockpit view, that is.
You can even bring a co-op partner along to man the guns while you focus on flying. Again, it feels like a bit of a novelty, and not my preferred way to play, but it leads to some solid couch co-op order barking, and I particularly admire how the roles can be switched on the fly by simply laying down one Joy-Con into Mouse Mode and picking up the other.
Conclusion
Star Fox on Switch 2 is a sublime remaster of Star Fox 64, and that's both its best and worst feature. This is Fox's best game made even better, with a stunning visual overhaul, snappy controls, and some neat reasons to keep playing thanks to the new challenges and online modes. That said, it is just '64' again, and those who have already played through the '97 classic hundreds of times won't find any surprises here.
If, however, this is your first run-in with Fox McCloud, I struggle to think of a better introduction to the series. And if you know the game like the back of your hand, you're in for a replay unlike any other. The series' future looked bleak for a second there, but if this is a taste of what the next original adventure holds, then I've never been more ready to fire up the G-Diffuser.





Comments 149
> It's Star Fox 64 again
That's not a con.
I'd say you guys should add a list with "neutral" points next to the joys and the cons. Since this would be a neutral point.
I do hope this is going to sell millions. Since that's the only sure way that we will see a proper new Star Fox game someday. And the demo played awesomely. So I am already happy.
This looks so good. I can't wait to get my hands on it.
Can’t wait! 9 is higher than I was expecting so glad to hear it’s amazing.
My body is Reggie!
Literally this is all that was needed to kick start the franchise again, looks great, plays great, just got to hope it sells great. And at £23 (in Japan if you feel so inclined), it should do.
Was not expecting a 9. I can’t wait to do a barrel roll.
Great review Jim! But, I especially want to congratulate you on one of the best straplines I have ever seen
Cant wait to play it to myself. Sad to see split-screen beinh sidelined again. For a company that keeps promoting to play together, they sure keep making it hard to actually play together.
@ShadLink we can argue about that. Being starfox 64 again is both good and bad.Good, because it's one of the best on rails shooters ever. Bad, because it's basically the only starfox game it's been relaunched, reimagined, remastered or remaked ever. In fact, we can even argue about if starfox 64 is even a starfox snes reimagined.
A little typo?
Online options feel a little slight, with no local splitscreen
This sounds like perfection to me.
This doesn't read like a 9
50 bucks is just too steep for me, but I will get it eventually
Thanks for the review, definitely won't say no to more Star Fox 64 goodness but better than ever - so looking forward to playing it myself as soon as my copy arrives... and again, even if it didn't interest me personally it's clearly for the sake of those who have never played that or any Star Fox games first and foremost and so I'd be happy for them anyway (also, fingers crossed this along with Fox in the Galaxy movie will finally bring back the series for good and so we'll get a completely new game next time)!
@Oppyz666 That's why I edited it with it being "neutral".
@ShadLink that is a con in the reviewers opinion, I see no point in a neutral section since reviews are in essence the opinion of the writer, also in the topic that is a huge con for me, I already bought Star Fox 64 mutiple times, I love it, but I can't see myself buying it again, the complains about the franchise stuck in the 64 is 100% valid!
“Pigma Balls” 😂😂
This game will be one of my favorites for a long time, I can tell.
Well done, Jim!
@ShadLink Of course it’s a con. It’s the same game released yet again and is also proof that Nintendo has no idea how to progress the Starfox franchise in any meaningful way.
Biggest disappointment is that it appears they got rid of the local multiplayer VS mode
@GASEOUS But is that the fault of this game? Is the game worse because of it? I'd argue that's not the case. At all.
The review should be about the game, and not the decissions behind it.
Would I love to see a "new" Star Fox game? Absolutely.
Am I going to hate on this remake, because of that? Nope.
can't say I was ever expecting a subheading like that on a Nintendo Life review XD
I will always be frustrated that this is yet another remake of Star Fox 64 but with that being said, this certainly looks to be the best version of that game we've had so far and I can't deny: as someone who loves SF64 to bits already, I'm genuinely getting very excited to re-experience it all over again with a shiny new coat of paint 🥰
now can this PLEASE lead to an actual new game for once Nintendo I'm on my hands and knees here-
I can knock "it's Star Fox 64 again" off the con list since I've never played the original or 3DS remake. So, it's a 10/10 for me. So glad I pre-ordered this on Amazon to get the cheaper physical price. Looking forward to diving in to this game for the very first time.
I haven't been so hyped for a Nintendo game since Metroid Prime 4. Metroid, Star Fox and F-Zero are my favourite Nintendo series (sorry Mario and Zelda!), and even though it's Star Fox again, look at the level of "again" delivered. It's sumptuous stuff. I still hold hope we get a fourth route as new content over time (I really wished it was a bonus to be unlocked in the game) and the lack of a split screen mode is another minor disappointment. Besides that, I'm looking forward to experiencing Star Fox all over again and in all its new glory, trying the online mode, and tackling the Challenge Mode. Star Fox on 3DS included a similar Score Attack mode, and I spent many hours in that, especially the Independence Day level (Katina). Do a barrel roll!
PS: I'm with those saying "Star Fox again" is not a con! It's 1000% a joy. I say that as someone who put a heap of hours into the first two games. This is such a classic game that it deserves a modern release. Not everyone played the original almost 30 years ago, even fewer played the 3DS version, and there's a whole generation of new players around. I'm not even sure I fully understand the criticism. If you loved the original, you will be at least pleased we get this phenomenonal remake. I'm inclined to believe the complaints are from those who never played or are interested the series, so complain simply to complain. Do a barrel roll!
Star Fox 64 is a very special game to me. Can't wait to dive into this tomorrow! Good to hear it's great!
The demo already convinced me that it will be a great game but happy the reviews confirm it. Can't wait to play it tomorrow 😁
@PessitheMystic How does this prove that? This can also be a way to test a new game engine and see if people still want a new Star Fox. So if this sells well, a new Star Fox game can come in a couple of years.
A bit like "Link's Awakening" on the Switch with "Echoes of Wisdom" coming a couple of years later. Same goes for OoT.
@somnambulance I've been doing barrel rolls in the house for weeks in anticipation.
My wife has had enough.
Also @JimNorman that tagline is, mwah, chef's kiss.
Nice! Hope it's gonna go on sale soon, lol. I can play the other remakes in the meantime
It's in the post!!
I can't wait to replay this game, the last I gave it a go was when it was still the N64 era
Even after all these years I can still remember many memorable lines from the characters!
Finished DmC5 today, playing Star Fox tomorrow! Cant wait
All I can do now is just hope this does well enough so that we can get a proper new SF game.
one that hopefully has some actual art direction...
@ShadLink *neutral
@Res462 Thanks English is not my first language.
Need this one. I want to get a physical version.
@ShadLink And let's not forget Samus Returns leading to Dread - in addition to the straight up facts of what Nintendo did in the past, there's also the elephant in the room of the leaks, especially the one by malo932 if the rest of what they mentioned is correct (the "classic Starfox", "oot remake" and "nintendo switch sports" have already been officially announced and so confirmed)...
Seems fine, but i think its not interesting enough to try it out. I rather save for Fire Emblem. Maybe i get it some other time second hand
@ShadLink Not exactly the same thing because there have been plenty of original top-down Zelda games across the years before the Link’s Awakening remake. There’s always been an appetite for that style of Zelda game.
Y'all're actually crazy for Pigma Balls lmao
@JohnnyMind And on this point regarding Metroid, Samus Returns would not have done great numbers that Nintendo would have commissioned the developers to make an original game. I just don’t believe that.
"Repeated playthroughs were the bread and butter of the N64 release, with a normal six-planet run only taking around an hour to polish off, and that's still the case here. If anything, the additional cutscenes help sell the appeal of returning for another run even more. I couldn't see the disappointment on Slippy's face when I chose to head to Katina over Aquas without going back afterwards to try and make things right"
This is one of my concerns for Star Fox. I am really... not interested in the new cutscenes. I know that's a big appeal or feature of the game, but it's personally not for me.
I want an expanded arcade experience, more variations and features if I will replay the same level 15 times. I know the skip is there but there is a bit of a disconnect for me. I think the game looks really good, and the demo impressed me a lot more than I thought it would.
I think I will eventually grab Star Fox, but its a wait and see right now.
"It's Star Fox 64 again" won't be a con for those like me who never played Star Fox before. There are more of us than you might think, this remake is for us uncultured swine.
Great! Can't wait to do some barrel rolls!
@PessitheMystic Not exactly the same indeed, but similar. And Nintendo has tried this trick to different degrees of success in the past. For example: Fire Emblem on the GBA and again on 3DS. Or (less succesful) Another Code remake on Switch.
How many versions of Star Fox is this now? SNES, 64, 64-3D, Zero and Switch2, is it now more common than Skyrim?!
In a dream scenario they added a few new levels or an alternate track or a giant slot machine or just a little something new. Maybe there will be DLC mission packs or something, that'd be great.
Star Fox really needed a win and if that means polishing up 64 one last time, so be it. Hopefully this is the start of many more projects to come!
I might pick this up when it’s on sale. It sounds great, and whilst it has replayability, the game still seems way too short with only a few variations to mix things up.
@PessitheMystic Not only it's more logical to rerelease previous games/your best game in a series before a completely new one after such a long time (others here and before have already mentioned how many years have passed since the original Star Fox 64 and even the 3DS version), but there's also the matter of it being way less risky to make external developers work on remasters/remakes before new ones like in the case of Grezzo and MercurySteam - regardless of personal opinions, it has objectively worked well for Nintendo and co. so there's no good reason to not continue like that...
I won't get it, as Starfox 64 is just not my type of game (too much on rails). But I hope this is a success, so that Nintendo keeps making more Starfox games, more in the style of Adventures and such, well, with more free roaming.
This is the first game I have pre-ordered since the last Starfox game (On Wii U). I ended up never playing that one. haha I'm going to save this one for my next long flight. I hope I remember everything.
Pre-ordered and patiently waiting for tomorrow... Hopefully this leads on to a new Starfox game combining a mixture of Starfox Adventures and Lylat Wars.
I obviously will buy and love this as StarFox64 has a special place in my heart forever, but why oh why didn't they expand it somewhat. Imagine if after completing, it opens up and there's another whole campaign. This feels like the kind of thing Iwata or Reggie would have pushed for, not today's corporate-driven Ninty.
@WheresWaveRace about that. I still find insane that there was no "Link story" as a bonus in Echoes of Wisdom.
I don't expect anything new here.
Now do this with Wave Race!
anyone tried the gameshare with original switch. want get it to play with kids tomorrow
@JohnnyMind "It's more logical to rerelease previous games/your best game in a series before a completely new one after such a long time."
Unless we're talking just straight ports and such, I don't really think we need remakes/re-whatevers to reintroduce series to new audiences. PLENTY of game series have had comeback titles release without remakes to precede them - Donkey Kong Country Returns, Psychonauts 2, Rayman Origins, Return to Monkey Island, all of which released to critical and commercial success even with decades long gaps in between. The idea that we need to "test the waters with remakes" is one that holds up less and less - especially when those older titles still hold up well and can be accessed, such is the case with Star Fox 64.
Brilliant stuff! exactly what I expected. Can't wait to play it tomorrow.
Star Fox 64 is 29 years old. The 3DS remake is 15 years old. So while more Star Fox would also be welcome, this is going to be a brand new game for a vast audience of players who weren't around for the previous versions.
Star Fox Adventures where you are not in the plane the whole time is the only fun Star Fox game. Had a Beyond Good and Evil type vibe. The others are just basic arcade flight shooters, like a 3D Galaga. Not very interesting and to literally do the same game that came out almost 30 years ago is only catering to people who liked it the first time. There's nothing modern about the actual gameplay
9/10 and Yoshi's Mysterious Book gets a 6/10. If any more evidence is needed to convince people that the end of civilization is nigh, here it is.
Never really jived with the handling/gameplay that much. Spun up the demo the other night and it's still not really my jam.
@N00BiSH And that's why there's also the second point to consider - even leaving that aside again, why should Nintendo and co. not keep on doing what has worked for both them and the general public as shown by the sales (for example look at how much Link's Awakening and Echoes of Wisdom have sold based on the data so far, 6.63 and 4.09 million units respectively)?
@PessitheMystic Nintendo could be attempting something similar with what they did with Metroid. They gave MercurySteam the task of remaking Metroid 2, and when that succeeded, they developed Metroid Dread.
This Star Fox could be a jumping off point for a true sequel. Hopefully something better than Star Fox Zero, anyways.
Pigma balls? That's it? That's what you went with? Childish.
Oh who am I kidding? That's hilarious.
So glad it turned out so great! I haven’t played the original since back in the day and barely played it in those days so this will feel like a brand new experience. I am a bit bummed they didn’t add more to the multiplayer considering it turned out so great! Hopefully they add …. DLC …. Everyone’s favorite cash grab;)
@gcunit you do have a point that they gave the original , creative game a lower score. Kinda funny.
Removed - inappropriate
One of the easiest £43 ive ever parted with. Reordered as soon as It went live and I never, ever pre order games. Absolute day 1 (it didnt turn up in the post today). They should do this with some of their other back catalogue of games like Waverace 64 or Blue storm, 1080 snowboarding and my most wanted....Pilotwings64.
While I am not the biggest fan of it being a remake of 64, it's better than nothing. All I can hope is that this proves to be a good revitalization of the series that Zero was incapable of being. But I do hope that if the series does come back proper instead of being these once-in-a-decade franchises, that Krystal will still be part of the series going forward. As it is, it would be nice if they teased her in a post-credits cutscene for this game, if only to show that she has not been forgotten. We'll see soon enough.
@JohnnyMind just because it's a practice that sells well doesn't mean it's a practice that's good. Remakes are not consistently reliable indicators for success. It's not always a guarantee that a series will continue just because a remake does well. Zelda's remakes are less egregious than most because that series still continues to get new titles - it's not a franchise that's left in uncertainty unlike SF, which has been held back significantly because they refuse to move on from 64. The more they keep perpetuating that title, the more they prolong what will actually move the series forward - a proper sequel.
I played the demo and got bored, I've played this before I said, and yeah I have 2 other times. Geez come up with new stuff. This could of been Starfox 3 if they wanted to.
Taking away that local splitscreen for co-op is insane. Tabletop mode and splitscreen/local multiplayer games are literally one of the biggest strengths of the Switch consoles. I'm not even to mentioning playing it on a couch in front of the big screen wth friends. What the hell are you doing Nintendo?! What a huge disappointment.
I’m so ready for this. I remember first reading about Lylat Wars growing up in the UK in Nintendo Official Magazine or N64 magazine. Don’t remember which one. I was so excited for the rumble pak.
For people who’ve never played StarFox 64 before, this being a remake isn’t a con at all.
For people like me, who’ve never stopped playing and loving it since the original on N64, this being that awesome game (yet) again, but looking and feeling like it was made for a current system, which it obviously is, it’s not really a con either.
I play the original StarFox 64 at least once a year still and having (or will have tomorrow) that game but with the fully realised visual objective of the original that just wasn’t possible at the time won’t make me love it any less.
Throw in some online, on the off chance I ever get 20 minutes of continuous game time, and that just sweetens the deal.
I’m hoping it sells well enough to convince Nintendo of two things.
1. Make a new entry in the series, that sticks to the formula we love.
2. Resurrect more beloved yet forgotten franchises.
@N00BiSH ... At this point I really hope the leaks are fully correct also to prove all these claims here wrong - Nintendo could've very well been working on both a remake and a new game but again, even leaving that aside releasing the former before the latter has objectively worked well for them so far (not just when it comes to sales, you completely ignored the external developers factor)!
@JimNorman wrote:
My man is taking credit for Nintendo's ideas smh (I say this in jest, of course).
Omg the tagline... 😂😂
Thanks for the review! My copy arrives today!
Just read the review- I’m so damn excited right now and it’s not even 8am yet where I am. I have to get through this wretched work day first and then head home and utterly tear the plastic off this bad boy.
I too was hoping for some sort of hidden mode where you play as Star Wolf or play in the prequel or something but I’m betting that’s coming in the next release. I’m willing to bet they’re putting this game out there to build hype or whatever and see if there’s interest in a second or another entry.hopefully this does well enough and the next one is a true sequel to this storyline in some way, since this really does show the beginnings of the whole thing anyway.
Well anyway, don’t let me stand between you and your time. I’ll see y’all out in the Lylat System later tonight! Can’t wait to meet Bill again!!
Du dabba dub dabdab
Translation:
"Brilliant, and I hope an option comes along to make them speak in SNES Star Foxese."
Thumbs Up
@JohnnyMind Again, a successful practice isn't an ideal practice, I can't stress that enough.
As for your external developers comment - well, there are plenty of external devs who've continued Nintendo series without needing to prove themselves with remakes prior - Retro Studios(whose work on DK I already mentioned) and Next Level Games are the two biggest examples of this. So the argument that "remakes help teach new devs how to make new installments" doesn't always hold water either.
It's not that I don't believe the reviewer enjoyed himself, but (in my opinion) 9 is extremely high for the same damn game with "a fresh coat of paint" as vg journalists like to say.
2p asymmetrical co op is
an absolute insultextremely disappointing when the canonical 4 pilots are right there. This would be a system seller for me if they had just done 2-4p campaign co op and added some missions (say, another entire starfox 64's worth stuck right on the end.) I don't think that would be too much to ask.(edited for bitchiness.)
Really excited to dive into this.
Andross true form is going to be extremely horrifying in realistic graphics
As a person who still owns Lylat Wars on the N64 along with the 3DS Remake I was on the fence here but after reading this my enthusiasm has been reignited so thank you. I'll be buying this immediately this evening when I get home.
@-wc- thankfully you dont speak for everyone or the reviewer unless its ign.
@gcunit The Yoshi game was mediocre though. 6/10 was deserved. I couldn't even finish it I found it so boring and normally I love Yoshi games.
@RiasGremory Wrinkly nightmare fuel.
I have this one coming in the mail, and I'm still not getting my switch 2 until July or August. I'm still excited, though. I might stare at the box for a few minutes.
Fantastic game, I will buy the physical edition later this year.
Welp I have never beat a star fox game; will be nice to try with the definitive one.
My only gripe with the demo is that in the year of our lord 2026 Nintendo still doesn't understand that not everyone jives with their default button mappings.
"but I've been craving some new Star Fox plot for over a decade now, and this could have been a prime spot for a little taster."
Have you played Zero? That was literally a decade ago (April 2016) and while you can argue the same generic plot idea remains the same (Pepper recruits Star Fox, go from Corneria to Venom, Lylat Wars), nearly all the missions are distinctly different from 64 with not just new things to blow up and protect (subtly adding to lore if Zero was still canon), but whole new areas too along with more character development.
Despite the SNES games being retconned, the same general idea behind the settings remained the same in the 64 > Adventures > Assault timeline (Fortuna, for example), so stands to reason the new ideas in Zero would also remain the same if they were brought back (like Area 3's halo-shaped colony).
Never played a Starfox game, loved the demo, looks like I'm in for a treat.
"It's such a shame James McCloud died because of Pigma..."
"Who the hell is James McClo–"
"PIGMA BAAAALLS!"
@Kilroy Have YOU played Star Fox Zero? Accessibility clearly was not a concern during that game's development. Miyamoto's mission statement for Platinum Games was "Cram constant heavy use of the GamePad into every level so that no matter what the player is doing, it has to revolve around the GamePad!"
Whatever new level design the game had might have been enjoyable if it played like any other Star Fox game. The main draw of these games is that you can replay it to improve your scores and try different paths, but if I'm still struggling with the controls by the time I reach the final boss, why would I want to play it again from the beginning?
I'm glad to see Nintendo is putting their faith in Star Fox again, at least enough to sell a remake of 64, and they could have done the worst thing imaginable for this remake by forcing the player to use Mouse controls, but thankfully, they aren't doubling down on forcing players to use controller gimmicks this time around. That is how it should be.
@RiasGremory
"thankfully you dont speak for everyone"
that would be rather boring, wouldn't it? 😊👍
fwiw i don't speak for ign either 😆
@KayFiOS Yes, I have 30+ hours in the game, lol. There is a setting in the options to turn motion controls partially off (only use while firing your laser) which helps tremendously if you don't want that. For the sections where it's still required, which isn't much after you change this setting, you only need to move the gamepad by 10-20 degrees to aim and even then, doing this makes the game easier, not harder. You can rest the gamepad on your lap to pretty much keep it entirely still. You can press Select to change viewpoints so you don't have to move your head to look at a second screen.
Seriously, I should be asking if YOU'VE played Zero and actually attempted to play it how you want to instead of how Nintendo wants you to vs parroting the usual canned internet hate speech that no one with even the tiniest amount of patience and thought would ever say.
Lastly, gameplay wasn't even the point of my statement, ha ha. The author mentioned new plot, so I mentioned new plot. Period.
@ShadLink "It's Star Fox again. That's not a con."
Respectfully disagree. Just like a groundbreaking game gets bonus points for innovation, a remake can be penalized for lacking it. It might be a better version, but it’s still rehashing an old gaming experience.
I've been counting the days to go pick up my preorder tomorrow, I enjoyed the demo, and it's relieving to hear the full game holds up. I never properly played SF64 (the original SNES game was where I did all my barrel rolls), but I'm sure I'll have fun going through the gorgeous-looking stages for a while.
I half wish that Nintendo didn't play it so safe with this reboot and took it "off the rails" somewhat, but hopefully this will lead to a slightly more daring Star Fox experience next time. (This is coming from someone who played more Wing Commander and Tie Fighter than the original Star Fox, though.)
I'm not a huge fan of remakes, but I'll probably try this one out regardless. Demo was nice and Star Fox 64 is, indeed, a great game. Hopefully this is just a practice run for this developer to make new titles in the franchise.
How dare they take away spkit screen. It's just the definitive single player experience. Removing the multiplayer should reflect more negatively on the review of a remake. It's the removal of a major feature.
It's really good to see it getting a good score
But how meny times can they keep remaking star fox 64 and zelda oot ?ow well
Thanks for the review!
I just played through the demo to make sure, if I should get it or not. Yes, I like it and I will get it, if I can find a copy tomorrow.
@LightSpirit
On Metacritics, the average score is an 8. I loved Yoshi and the mysterious book. It deserved all the praise. Best Yoshi in years for a lot of people. Something new, great game.
Is Falco’s unreasonable racism against monkeys still in tact? That’s a beloved part of the game for me.
@Mirage-5x5
To be fair they’ve only remade OOT once and now twice as of this year. It’s not like Star Fox 64 where there are more remakes of that game than there are different games in the series.
Can the online modes be played single player? As in with bots?
Sounds fun but online multiplayer isn't really my thing.
only a 81 score on metacritic..
@OrtadragoonX true but I would of liked a remake of the the first zelda and first star fox is just keep going back to n64 games dont get me wrong I love the n64 it's my favourite console of all time but there are other games that need a update more.
@tuffy
That’s how they wanna sell it but that’s not the real reason behind the current remake craze. The games industry is in a rough shape and stretched very thin, it can’t get original new entries out quickly the way it did in prior decades so instead they hand the original game blueprints to smaller studio to remake, this saves a lot of time in the creation process and also why they tend to be fairly faithful rather than compete reimaginings or include substantial amounts of new content like additional levels.
Looks great but have played it to death so no sale. Same can be said for Ocarina but will actually buy it cos it's my favourite
@N00BiSH As far as a new art direction is concerned, I was imagining a mix between Fox's stylistic flashback in the Mario Galaxy movie and Xenoblade Genesis. I think Xenobalde Genesis has a nice "grainy" art style that would fit well with Star Fox.
People can argue against this, but Star Fox 64 is actually better than most modern games, so it also being better than most modern games if given modern graphics is the least surprising thing in the world.
If Chrono Trigger ever gets that HD-2D remake, it will also be better than the vast majority of new JRPGs coming out, and FFVII Remake being GOTYC for both of its releases is also not surprising (even if that's a weirder case with its changes). People who pretend old games can't be all timers are weird and wrong. Alfred Hitchcock movies aren't suddenly mid just because they can't do the modern technological things Christopher Nolan can and if you said they were, people would look at you funny, and deservedly so.
@johnedwin
Good. Most of those "universally-praised" games end up being over-rated and bore me to tears. Friday the 13th: The Game is sitting at 61 over there, and is my favorite game of the past ten years. I put over a hundred hours into that game, and bought it twice.
Also, 81 is a really good score.
Never played a Star Fox game before. Fired up the demo. Felt like Nintendo flavored Star Wars; like I was playing a more arcade-y Rogue Squadron. Really loved it! I think this is the perfect introduction to the franchise for newcomers.
Granted this sells well and convinces Nintendo to make a proper sequel, what I really want is a more behind-the-shoulder perspective like in Star Wars Rogue Leader on Gamecube. I would prefer it more off rails, even if each level is still linear.
But after playing the demo? I'm finally going to take the plunge and play Star Fox. And if others feel the same way, then this is mission accomplished for the franchise.
@BrewsterTea My idea for a new a Star Fox art direction is sort of an evolution of what Zero was going for: using the tech to give the models a more tactile and tangible textures to go for a look that more directly evokes the puppet-like qualities of SF's key inspirations, with character designs still heavily influenced by Takaya Imamura's bold drawing style.
Already bought it twice (N64, 3ds).
Good for those that are new. I will pass for now. Maybe version on Switch 4 will convince me.
It makes very little sense that a faithful remake gets 7 less points overall on metacritic. Shrugs.
@Kilroy Note that you said you can only partially turn off motion controls. Accessibility shouldn't come with an asterisk. If I don't want to play with motion controls, making them less obnoxious doesn't turn them off entirely.
What good is the story if it's the same one we've been told on the Super Nintendo, the N64, and the 3DS already? If the controls weren't unbearable, maybe I'd be more inclined to experience the same story. And yes, I did play the game. It's been a long time, since I played it when it launched, but like I said in my first reply, I was struggling against the controls during the final boss. At that point it is crappy forced gimmicky controls. If you enjoy it, more power to you. I enjoy Bubsy: Claws Encounters with the Furred Kind, but that doesn't mean that game is good.
With it being mentioned multiple times, how come the very short length of the game and limited additional modes is not listed as a con? Boy howdy, I can’t believe they redid this game again. It’s a fun game though. For me, playing it in 3d is a bigger selling point than modernized graphics. I understand that I am in the minority with this opinion.
All of a sudden people like on rail shooters without gimmicks. Crazy times.
@Beaucine ok
As someone who's kinda tired of them making the same entry over and over... I feel like some reviewers are underestimating the amount of people that have never played a Star Fox game. Sure, it's kinda annoying to us that played them, but this is an old game and the last remake was on a console that only like 17 people had. Personally, I'm going to try to see past that and enjoy this remake that clearly has a lot of work and passion put on it's development.
The demo already sold me. Setting up the predownload now.
Isn't this super short? I heard 3 to 4 hours long. Review mentions the length issue but does not include it as a negative in final score.
Day one purchase for me. Great memories as a kid cycling to Toys R Us to play the game in store before the release. Hopefully sells well and generates a proper deserved sequel.
Never played Star Fox aside from the demo on Switch 2. You say I can complete the game in 1h and then all the remaining fun is replaying the game over and over again? Maybe I just don’t get how it works, but the concept doesn’t sound fun at all.
I’m torn on this game. It looks amazing and the gameplay is interesting, but paying for a game that lasts less than some demos rubs me the wrong way.
I am so excited! My copy is arriving today! And I also purchased DMC5 yesterday! I will pause FF7 Rebirth first to play and finish Star Fox and DMC5! Backlogs galore!
@ShadLink you seriously think that the 3rd remake of a game rather than an actual new entry isn't a negative point?
https://www.youtube.com/watch?v=UPJ2FDx0jLA switchforce not happy saying a 2 and a half hour game is not worth $50 bucks..
@KayFiOS Never played Bubsy. To each their own, I guess. I tried Starlink on Switch intending to play as the Star Fox team (or maybe just Fox? don't remember), but the weird control scheme that couldn't be altered was a deal breaker for me very early because my brain couldn't wrap itself around controls that are not in many vehicle shooters.
So on one hand I hear you, but since I can play Zero while nearly completely eliminating motion issues if I want to (even when it would make the game harder and clunkier to control, not to mention limits my ability to score chase), I'll continue to defend it. Can't eliminate twin stick vehicle control issues by holding still.
@johnedwin are they aware it's a score chaser and meant to be replayed a lot? Lol
@Dman10 it's a score chaser. Most Star Fox games are meant to be replayed and mastered for high scores. Only game intended to be played once is Adventures.
I got it physically in the mail yesterday, started at 23.00 and rolled credits at 00.45. It‘s awesome 😃 will do a different route today
I’ve completed the training and the first misision and it’s very good. Feels super fluid, graphically it looks gorgeous and I don’t mean like next gen graphics gorgeous but just the colours really seem to pop.
I didn’t play Lylat Wars much when I was younger and didn’t play the demo for this game. It’s a little bit pricy at £41.99 but I’d say if you’re gonna challenge yourself for scores, hard mode and replayability then it’s worth it. If you’re just gonna do the campaign and move on, probably not so much.
Ohh, it is a scorechaser game. Alright then i guess i will pass on it for sure, that is just not for me. Hope other people have fun with it and i am glad i read through the comments!
@Solaine I've played and loved this game on both N64 and 3DS, and literally never cared about the score. Not even once.
Wow. Massive disappointment that they removed the splitscreen multiplayer.
If you insist on remaking the same game over and over again, the least you can do is improve it on all fronts. What a disgraceful move.
@PessitheMystic I don't see a problem of a remake charged at launch at £42. But do have a problem when they are rereleasing games like Luigi's Mansion 2 HD, Donkey Kong Country Returns HD and Zelda Skyward Sword HD for £50 which are just Wii games with a little tweaking. The Mario Galaxy Games games were £30 each and were in 4K at least. Those £50 Wii games were Nintendo ripping you off big time just to play older Wii games on Switch and they wonder why emulation and pirating is a big problem for them.
B-but, the art style... 🤣
I've had this game pre-ordered since its announcement. I've attempted to play Star Fox on the 3DS and Wii U already. I've hoping Switch 2 is the charm. I bet a bunch of losers are still whining about the art direction, while I'm hoping it sells well enough for Nintendo to release a remake of the nearly lost Star Fox 2 as well.
@Solaine
It has a score? News to me as someone who loved the N64 game
Pre-ordered the game not long after announcement despite not loving the character designs. I got used to those, though, and the demo sold me on the game playing as well as ever, looking forward to getting my copy in a few hours.
Can we get a remaster of Bionic Commando?
PlayStation had a version called Rearmed.
It was a legacy Nintendo title in the NES era.
Cobra Triangle was pretty good too.
Stoked for Starfox to be back, oooh yeah.
Reading this gives me the impression (I'm sure I'm wrong, but still) that the author is not aware the SNES game ever existed... the author keeps talking about 64 being the OG, the original, etc.
Really looking forward to my copy arriving. Demo was great and the original was great. Should be good fun. I’m sure others will find plenty to complain about but let them grizzle, this is going to be fun.
@Cyrax77 Not to me it's not. A Metacritic score means nothing to me. I play games myself and decide that way. Mysterious Book is just a snoozefest, even coma inducing.
@electrolite77 Some people in the comments described it as a scorechaser game, so i thought as much.
@LightSpirit
But you did mention a review to make a point. So do I, but at least I use an average.
@hammers1man
There is no problem. If the price doesn’t match your own expactations it doesn’t give anyone a reason to steal and play it illegal.
I have no problem with a game that I find to expensive. I just don’t buy it. Nobody is ripping you off. You can read reviews before you buy. Ripping off is something different
This game proves that older game structures are still fun as well as viable. Not every game needs to be an open world (or open galaxy like No Man's Sky/Starfield). A well-packaged game with a compelling IP is all you need. Even as a remake, all this game needed was extra epilogue/prologue content to sway the naysayers.
A monumental victory of a release because it preserves and enhances a great and fairly unique gaming classic.
Congratulations gentlemen, we did it.
A round of drinks for everyone on me. Cheers.
Superb Subheading. That's all I wanted to say regarding the review, at least for now. I'll read it properly once I have some free time.
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