With two back-to-back positive showings at both Gamescom and Tokyo Game Show, the hype for Sonic Frontiers is building. And one curious attendee at last week's TGS approached Sega to find out just how the game will run. And it sounds like Sega is targeting 720p and 30fps on Switch for the blue blur's open-zone game.
Shared on ResetEra and My Nintendo News, the attendee — @tadanohi — posted the results of his chat with the representatives at the Sonic booth. Given Sonic's focus on speed, the lower resolution and frame rate — which potentially applies in both docked and undocked mode — might be a disappointment to some. However, this information hasn't officially been confirmed by Sega.
Here's the tweet alongside a machine translation from Google:
"I asked the developer at the Sonic booth, but it seems that the target values for each model of Sonic Frontier's resolution and frame rate are as follows.
・PS5 → 4K & 30fps / Full HD & 60fps
・PS4 → Full HD & 30fps
・Switch → 720p & 30fps"
Sonic's last 3D adventure on Switch, Sonic Forces, is also 30fps and 720p in both docked and undocked, so it's perhaps not a huge surprise that Sega is targeting the same with Frontiers. We'll have to wait for the company to clarify before we make a speedy judgement!
Sonic Frontiers launches on 8th November. Have you decided where you'll be exploring the Starfall Islands? Let us know in the comments!
[source resetera.com, via mynintendonews.com]
Comments 68
I got the Series X Version pre ordered.
I don't trust SEGA's polish on Switch.
Just want the most hassle free experience out of this game.
Switch is the only this generation console I own, so I will put up with it and to be fair doesnt really faze me, I probably wont notice any difference to higher fps. Still well excited for this game.
As long as I haven’t played a game on a higher FPS already, I’m happy with whatever usually.
I loved Death’s Door on PC game pass, so much that I bought it on Switch but the drop in frame rate was a bit of a bummer
Expected. It would have surprising if it could go 60
They are kidding me. 1080p and 60 fps on PS5? This has to be a joke.
There should at least be a VRR mode. But it can't believe this, the PS5 should be capable of more.
I absolutely love 720p 30fps games. It weeds out who the real gamers are. I mean real gamers played goldeneye in sub hd 10fps and loved it so much they made three companies get their sh@t together and rerelease it. That’s how you know you actually love gameplay and aren’t a digital foundry lemming. You play games that attempt to make 30fps at 720p on your old school HD CRT TV.
I'm shocked I tell you, shocked!
Gotta go slow and steady!
This isn't a surprise when you consider even the menu for Sonic Origins runs at 720p 30 FPS. It uses the same Hedgehog Engine.
Considering it’s co-developed with systems like the PS5 in mind, I think that’s understandable. As long as it works.
Nice to hear that it will run pretty well on switch. Getting it on ps5 anyway.
@Nintendo4Sonic it probably can, it’s just that they didn’t take the time to do more. But tbh. I’m just fine with that, sonic team is already stretched pretty thin, and I only want them to focus on making sure the game is good, so I’m just fine with 60 fps. (Tbh I’m fine with 30 lol)
Is it really that surprising? I don't know if even 10% of switch games can run at 60 fps.
@sixrings There is a difference in having a choice or not. Back in the day those graphics were normal. But now they are outdated. 720p 30fps is fine because you play it on a small screen anyway. But if you are mainly playing it on the monitor or tv yeah its gonna be rough. I will just buy it on pc in a big sale and play it with way better settings.
It's 2022, 60FPS or more in every single game should be a standard, not a luxury.
Hope the Nintendo Switch Pro comes quickly to finally bury games below 30FPS except for rereleases of older games.
I'm more surprised it doesn't run at 4k60 on PS5.
@Dr_Luigi
That not how console games work.
If a developer decides to have all the bells and whistles then you can forget about 60fps and 1080p even on somthing like the PS4/One X or Series S.
Even on the all powerful PS5 and Series X it is either 4K or 60fps but rarely both.
And as Switch 2 is likely going to be a hybrid console again then even less likely.
A game dev could decide to go for 120fps at 4K if they wanted to make something that looked like an N64 game though I suppose.
Edit: I would actually love all N64 games to get that treatment actually!
I’ll believe that it actually hits 30 most of the time when I see it
I'm surprised this article pretends to be surprised by this news. The Switch running a newer open world game at 60fps? We knew that wasn't going to happen. The Switch was outdated tech when it came out. No way it can keep up now.
The Switch framerate was obvious, but damn, 30 FPS on PS4 also? that's lame
As long as there isn't any bothersome stutter, it should be fine.
@Bunkerneath That's what people say when they've never experienced 60fps on other systems.
This should be the expected standard for Switch. It should be more of a headline when a game performs better.
"Targets 30fps" that's not encouraging
@Nintendo4Sonic
It is. This is Sonic Team’s inability to optimize.
Native 4K is a waste and I don’t know why developers waste performance on it. Just use TAA upscalers.
PS5 30fps 2160p
PS4 30fps 1080p
Switch 30fps 720p
Was anyone expecting something other than 30fps on Switch? 🤷
For the most part, I'm OK with 30 FPS. It kind of depends on how fast Sonic actually moves. It can be annoying in really fast paced games, but since my alternative is the PS4, if I'm going to buy the game, I'll have to accept it. Still, I plan on waiting on the reviews to decide which version I'll buy just in case the Switch version runs like garbage (or the game is just terrible).
As someone who plays a bunch of 30 FPS games I don’t mind just as long as the game is fun.
Comparing the Switch to Series X and PS5 is like comparing GBA to X360/PS3.
It's amazing they're getting the same game at all.
@Chunkboi79 Or when I have played a C64 on a black and white CRT in the past. Where FPS were in the single digits
@prismt Same. Despite having the PS4 Version of Forces, I might go for the Switch version of this game. With limitations on performance, though, this, somehow, seems right.
Yeah I'm not suprised that Frontiers will run in 30fps. I mean, Forces and Colors Ultimate ran 30fps on Switch so who else isn't suprised.
Well the PS4 version is also at 30 fps and so will Xbox One I’m assuming will hit at 30 fps.
So the switch isn’t completely left out here.
Playing any game I wouldn’t be able to tell you if its 30 or 60 fps
In with the usual concern trolling about performance, when no reasonable person expected this to run at anything other than 30fps on Switch to begin with.
Meanwhile, a lot of these same people were likely happy playing AAA games on PS4 at 30fps.
@sixrings To me it just sounds like you're trying to justify the Switch's weak hardware and your choice of console. Also a 720p/30fps on a 4K OLED looks awful, hell it looks awful on a normal 4K screen but on OLED its unplayable for many. When i play my Switch docked on my 4K screen a lot of the time it looks worse then handheld because the Switch isn't built for 4K screens in mind.
@sixrings I see about true gamers...ok! But this game on Steam will be cheaper in 2 weeks and 60fps ultra graphics......so, why someone should pay more money to receive less quality? That´s the question.
Answer for my question: because some people dont have PC gamer or Steam Deck, so...
Seem like Sega failed when it comes to blast processing on modern hardware. I know the Switch version is expected for 30fps but the PS4 version as well?
Not surprising for the switch but 30fps on the ps4 🙃
@Primarina yeah with most games I can't really tell much of a difference but with sonic the hedgehog being a fast paced game it will probably be noticeable
@Freddyfred Totally with you there!
Have this bought on PC so I'll be able to play it at a high framerate there assuming it supports higher framerates and ofc I'll be playing it on the Steam Deck too. Hopefully performance will be up to par on that.
Don't act surprised now. Nintendo diehards are perfectly fine with mediocre 30 fps.
If your game is all about speed and you can’t target 60fps in 2022, maybe it’s not the right console or the right art style
@Primarina it's a huge difference... Almost night and day. Come on now. People that can't tell the difference never played a 60 fps game before because you can feel it while your playing.
@thaimbomb Nintendo apologists will play nintendo games at 10fps and still call it silky smooth lol
Never something I ever notice when I'm playing
@Primarina
60fps = Mario Kart 8 1-2 players split screen.
30fps = Mario Kart 8 3-4 players split screen.
Big difference!
@Nintendo4Sonic They spent all their allocated budget on rendering Sonics teeth properly. It can't be avoided.
@prismt Look. I can't even afford to even put money aside for the Steam Deck, or even upgrade to the PS5 or XBox Series X. I get that Nintendo wants to be the Bottom Rung of the Gaming Ladder, but the only thing keeping them in business is the Exclusive Rights to Nintendo Games. Otherwise, Nintendo would've gone to becoming a Third-Party Developer, forced to make games for XBox and PlayStation and PC, like how SEGA was, after the Dreamcast went bust!
no suprise here, 90% of Switch games released run at 30fps with some exception.
@Primarina Never said that, it's just a fact that 60fps is better than 30fps.
@Nintendo4Sonic it's really sad. All the power and GPU speed of the next gen consoles is wasted on meaningless additional triangles, cloth physics, and pushing normal mapping to the brink.
I played the Demo for about 2 min of the RE village cloud Sunday afternoon. I was disappointed, in the crypt? Where the demo starts there is ridiculous detail in the walls and all sorts of stuff, but it really doesn't add to anything, I had the same feeling whenever I was watching my friend play her PS5 on a 4K TV with a call of duty game, ridiculous amounts of detail and such when you look at the walls real close and all these type things, but it really doesn't add anything I just think it's so disappointing that they are wasting so much effort and talent on these crazy levels of detail that really don't have any bearing on the game itself. That's why I say that all the games next generation games of today are unoptimized. It's just a waste...
@Primarina I can notice it on racing games and certain games that have fast moving scenery, I cannot play the downhill bicycle racing game, it's name escapes me at the moment, and other games on my 92" screen because the frame rate is about 30 frames per second. It literally is horrible to look at, other 30 frames per second games don't bother me at all as long as everything is not moving too fast or if it has some sort of motion blur built in similar to the way doom and doom eternal work.
30fps doesn't really suit Sonic, but having said that, I preferred Team Sonic Racing on Switch at 30fps, than the PS4 version which was 60fps, but had frequent drops. I guess that's why they are also locking this one to 30fps on the PS4.
If they can keep this to a stable 30fps, it might be OK, but I think it's potentially going to be quite low resolution in portable mode. I'll see how the versions run once its out.
@YoshiAngemon Nintendo's earn a ton on their consoles because of the cheap outdated hardware.
Sony and Microsoft don't. Some of the previous gens were even sold at a loss, while making it up in software sales.
I'll wait for reviews first before I decide if I want to buy another Sonic game day 1. I was thinking about getting it for PS5 anyway, but I must admit that 1080p 60fps is kinda disappointing. Give me 1440p with an uncapped framerate with VRR support at least...
Got my fingers crossed for all the Sonic fans out there that this is the game they've been waiting for. What I've seen looks fun.
It's obvious that anyone who owns a console that is not Switch should buy that version. A lower quality version is better than the recent cloud releases of certain games, at least.
Target 30 means expect tonnnnnns of low 20s and teens that's if the game doesn't outright crash on the Switch. Again everyone get hyped for this game needs to fully realize the company making this game, Sonic Team, is incapable of producing a good game. They haven't since the abysmal Sonic '06
@Nintendo4Sonic
The PS5 is capable of more, Sonic Team is not
@RubyCarbuncle
On the steam deck you will get 720p, 60 fps. The game however will still be awful trash
the blue blurry mess on switch eh, classic port
@Nintendo4Sonic I agree but at the same time it's funny how times have changed. Once upon a time people would do anything for that resolution and framerate now they want more. This is why I prefer PC.
@steventonysmith I would be satisfied with that on the go and I don't think Sonic Frontiers looks like trash at all, quite the opposite in fact. I was pessimistic at first admittedly but that doubt has all gone now.
Well, I guess the PS5 should at least handle 2K 60fps
@Primarina Objectively having more FPS is better, you can't argue that. Whether or not you or anyone else decides to ignore the difference.
I don't mind that--60 fps actually makes me feel kind of nauseous. I generally get used to it but it's not a fun gameplay experience for the first fifteen minutes or so. I've been throttling the fps down to 40 max on my Deck and I quite like the flexibility. If this runs smoothly and looks good on the Switch, and is actually fun, then I'll pick it up on Switch for the physical cartridge.
If you like playing unplayable choppy messes.
720p in handheld wouldn't be terrible if it can keep a consistent 30 frames. If the frame rate doesn't hold up, I will just end up getting the game on a a different system since I want to play it either way.
Tap here to load 68 comments
Leave A Comment
Hold on there, you need to login to post a comment...