
If you're familiar with the classic Donkey Kong arcade game, then you'll have undoubtedly heard of the kill screen. For those not in the know, the game essentially features a level known as the 'kill screen', whereby the in-game timer will be so low that's it's impossible to complete the stage as a result of a programming bug, thereby "killing" Mario once the timer reaches zero and ending the game. The kill screen occurs at level 22 and reaching this point of the game is exceptionally difficult, even for the most skilled of players.
Imagine our surprise, then, to find out that two players have not only successfully reached the kill screen, but have done so by combining their skills and taking turns in navigating through the game's stages. To our knowledge, a two-player kill screen had not been achieved prior to this, so we reached out to Luke Brynycz - who accomplished the feat alongside David Lyne - to hear more about how they went about the completing the challenge.

Nintendo Life: Let's start with you; can you give us a bit of background about yourself and how you got into retro gaming?
Luke Brynycz: My name is Luke. I was born in the mid 80s, so unfortunately missed the arcade era. I was more of a 16/32-bit kid growing up, which is where most of my gaming skill originated. I got into retro gaming when Arcade Club opened here in the UK. I was casually playing all sorts of retro games, and stumbled across Donkey Kong. I instantly became addicted, and began to study the game in detail. I have also grown really fond of some other retro games such as Zoo Keeper, Space Panic, and Kangaroo. I'm also currently the world record holder of Vs Balloon Fight, and the first person to achieve over 1,000,000 points.
Could you talk about your Donkey Kong achievement and its significance? What made you want to do this?
Myself and Dave met on Twitch, and decided to meet up in person at Arcade Club Bury to have a crack at something the world has never seen, a two player killscreen! Nobody had ever tried this before because it's hard enough to get a kill screen singularly, never mind relying on the skills of two players to be on point. Due to the randomness of this game, even the best Donkey Kong players in the world can be given situations where death is guaranteed. Our reason for wanting to do this challenge was not only for fun, but to try achieve something that hasn't been done before.
Can you walk us through how it was accomplished?
We decided to take it in turns by completing two boards each, then swap in between the loading screens. This not only kept things interesting for us, but demonstrated a solid understanding of each board throughout the game. For those that watch our Donkey Kong streams, it's evident who is playing each board due our different playstyles.
After a few warmup games of over 600k, we soon realised that this was actually very possible, even though the idea was initially a bit of a joke. We agreed that our fourth game of the day was going to be our very last, no matter what happened, and this likely lead to our laser focus.
Roughly how long did it take to achieve, from start to finish?
A typical 'board run' kill screen, takes between 1hour 45mins to 2hours. This is where a player skips the bottom hammer on the barrel boards, which minimizes dangerous barrel combinations. You also aim for 'free passes' up the right on on the pie boards, as well as skipping some prizes on other boards to reduce the risk of fireball deaths. Our particular game took around 1hour 47mins, and because we took the top hammer on barrel boards, it lead to quite a respectable score of 870,400 points when we reached level 22.
Do you have any similar retro challenges lined up for the future?
There's a good chance that we will give it another go in the future, but this time, push for 1,000,000 points!
You can check out the accomplishment itself in the video below; it's a lengthy one, so you might want to skip ahead to around 1 hour 50 minutes for the kill screen itself!
Comments 12
Surprised it took this long given how much harder its getting to be world champ...
I would love to make a world record or be a world's first one day, but I have this horrible condition called "lazy"...
Great story. An classic game still having new life breathed into it. Great going guys.
@Teksetter The above video was recorded at Funspot!
I hope the US border types have forgotten about my last visit by now... I really want to go. I mean, how many years does a furball need to wait for grudges to fade?
That's insane!!! What an awesome accomplishment, the skill people have in video games is regularly demonstrated and blows me away every time
Cool but, how is this more impressive than just one person doing it?
Cool story! I underestimated how deep this game really is.
@CANOEberry
Just tell border patrol that you mustn’t miss a new DK kill screen record coming up at Funspot! They’re sure to offer uber nerd clemency. 😁
I played that very machine in April and only made it to stage 3 before my daughters insisted we go downstairs to play the ticket games. No respect for that hallowed hall of arcade antiquity, I tell ya!
I hope you do make it there, and in the company of trusted geeks who’ll give you all the time you need. 😁
But on topic, I’m always amazed by the skill and dedication of these high-score heroes.
@Angelic_Lapras_King
When I see articles like this, I often wonder how many world record hi-scores and gaming feats, particularly from back when the game was first released and at the peak of it's popularity, have simply been lost to time, because they weren't properly witnessed and / or recorded.
About time they did that, and at FunSpot too!
"You also aim for 'free passes' up the right on on the pie boards,"
(note: a suggestion to check this part of the article on this page)
@HotGoomba
"I would love to make a world record or be a world's first one day, but I have this horrible condition called 'lazy'..."
(note: a suggestion to hear a certain recording of audio at this World Wide Web address (specifically the part of it between these points of its length: 25:22 - 34:17): https://www.npr.org/2022/01/27/1076168476/whodunit-at-the-afterparty-plus-the-lie-of-laziness)
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