The Switch eShop isn't exactly short of pixel-based action platformers, but that doesn't mean that there aren't a lot of good games in that particular genre. Flynn: Son of Crimson, developed by Studio Thunderhorse and published by Humble Games, arrives on 15th September and looks like it could be a fun time.
As you can see in the trailer above it looks like a very polished, stylish title. Yes, the hero is trying to save their homeland, and you also have a mystical wolf-like creature called Dex that helps you. Below is some blurb from the publisher.
- Explore a beautiful hand-crafted world across unique regions each filled with ancient mysteries
- Master the art of the Crimson energy that has been passed down from Flynn’s ancestors
- Trade trinkets for new combat techniques and runes with an old war veteran
- Call on your companion Dex in times of need, a mystical and loyal creature
Let us know what you think, as always, in the comments.
Comments 21
Looks good to me.
Of you only looked at the switch eshop games you would swear it’s still the mid 90s. Who needs a switch pro when 90 percent of new games are 16bit.
After a string of let-downs that looked the part visually, I’ve had to tighten my scrutiny of platformers made by short-seasoned developers. Easier to gauge with some extended gameplay
Instead of metroidvania we need more top down Zelda style games, if your gonna go 16 bit or should I say 16 bit Hd might as well go whole hog.
As someone who finds 3D, so called AAA games increasingly dull and stiff, I'm glad to see pixel art and 2D animation are still viable ways for game developers to make their mark.
I'd kill for them to expand their horizons as far as character design goes though...I mean, another spiky haired youth wielding a sword and similar weapons?
Art's nice, but I feel like this is also-ran.
Looks nice, definitely interested in it! There's been so little games that actually scratched this very specific itch that The Messenger left (apart from Cyber Shadow which came pretty close), so i'm always on the hunt for more 8/16bit action platformers, haha.
I have nothing against pixels, but I think the art style of this game would have been gorgeous with just a little more detail, especially character detail. Sometimes sprites just want complete faces.
I'm tempted regardless, but I'll wait for reviews to make sure the game isn't overly easy or repetitive or control badly.
Actually looks pretty cool! Riding the wolf creature reminds me of the dino riding in the Adventure Island games on the NES. I'll definitely be watching reviews once it launches.
This definitely looks all kinds of fun. Loving the look and keeping my fingers crossed it reviews well.
Looks like a slick platformer.
Is it a metroidvania?? It looks pretty good!
Sold!! Day one buy for me, the art and style are really up my alley!
A rare case of a western indie that actually has pretty decent pixel art and (hopefully) good gameplay.
Friend was just telling me about this, it looks good!
Oh great!!
Now I need this game too, wonder if it'll ever end?
Graphics look really good... reminiscent of Init Creates pixel art with a Western indie color palette. Gameplay seems nice and chunky. Will keep an eye on this one!
@Luigisghost669 “Of you only looked at the switch eshop games you would swear it’s still the mid 90s. Who needs a switch pro when 90 percent of new games are 16bit.”
Are you saying this as if that’s a bad thing? Personally, I went on from the MEGA DRIVE/32X/SNES era begrudgingly, and when Saturn died that was nearly the death of 2D gaming.
Now it’s like we have an alternate branch on the timeline where 2D gaming got to continue on and “level up” rather than “evolve” into 3D (or fail to)... and we get to play both <3
@Spiders I understand your thought on the 2d alternate time line, but when I wanna play 2d I wanna play 2d like new Kirby, super Mario U, Yoshi crafted world, ect... I’m not interested in new 16 but games tbh. Even ori or monster boy 2d but modern.
@Luigisghost669 Where would something like Celeste land for you? It’s a low-res pixel aesthetic but very modern with it’s camera, UI, and game design.
Also, Monster Boy/Wonder Boy has two good examples. Dragon’s Trap is almost literally and old game with a new coat of paint and Wonder Boy is a modern remake.. where do two those land for you, and how would you define either as modern?
@Spiders Graphically they would land as very modern. I’m not complaining about gameplay or mechanics at all whatsoever . I just think that I already lived through the pixel era and I very much enjoy the new style of first party Nintendo 2d and hand drawn graphics that would not have been possible 20 years ago.
@Luigisghost669 I think I got you. I don't know why I find it so interesting haha.
"Modern 2D" is a tough needle to thread for me. I find games that do the pinned joint "puppet" style animations to be very unappealing and if the art look too clean they — ironically — can feel very cheap, like mobile or flash Newgrounds games.
I think Hollow Knight is a great example for me of a title I though looked terrible and uninspired until I started playing it and all the detail in the animation shone through. I'm wondering if there is an inverse example like that for you, like a Katana Zero or Star Renegades where there is a very pixelated style, but everything about the look oozes "modern" and could not really be pulled off on any hardware before a PS3/X360.
We probably both agree something the upcoming Eiyuden Chronicle looks gorgeous, and I'd really like to see more "128-bit" pseudo-generation 2D games like that, where we can look back and forward at the same time.
What did you think of Octopath?
Octopath is an exception because while being 16 bitish it has an art style that could only be accomplished with modern hardware. It couldn’t be played in a snes or genesis.
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