To celebrate the release of SaGa Frontier Remastered on the Nintendo Switch on 15th April, Square Enix has announced it will be airing a celebratory live stream broadcast featuring multiple members of the development team. This will include the series producer Masanori Ichikawa.
It will air at 7 pm JST on Square's YouTube channel and the broadcast will offer insights into the game's development.
SaGa Frontier, for those not familiar with it, started out as a 1998 PlayStation JRPG. The remaster will include updated graphics, events, cutscenes, enhancements and even a brand new protagonist. You can learn more about the game in our previous post and on Nintendo's website.
If any exciting news is shared during this broadcast, we'll be sure to let you know.
[source siliconera.com]
Comments 24
I'm not sure if I should be looking forward to this or not. I love the look of it but it received pretty mixed reviews on its original release.
Square Enix remasters always look so odd. Like, the HD treatment just does not work for me.
I really like that Square are doing this, even if I’m not sure I’m going to bite. What would make this successful? 150,000 sales? 250,000? I think even that’s a push.
i just cannot stand those icons clearly pointing out what platform was a primary one during the development
@OorWullie I played it back in the day when it first came out for PS1 and it was pretty hard to understand. I actually could not figure out what to do to progress past the first couple of areas so after a couple hours I gave up on it. I kept trying to go back to it every now and then but this game came out before I had internet at my house, so I couldn't look something up on game faqs to get a hint. I don't know how many people experienced that, but just throwing in what my experience was.
Not sure about this game. Wait for some reviews on it
I am getting this one day one. The Saga games are great. I never played this one. I hope I’m not disappointed.
A piece of advice for those jumping into it new — DON'T start with Lute or Asellus. That's the equivalent of jumping into the deep end of the pool. The best order I would suggest as follows:
Red — Linear, lets you get used to the combat mechanics without worrying about where you should be going.
T260-G — Mechs are pretty easy to outfit in terms of gear, so you're not overwhelmed by the SaGa brand of stat gains.
Blue — Focuses on the magic schools as the ultimate goal, so you learn how their sidequests work and you get a taste of what powers you want to utilize in future scenarios.
Emelia — Starts opening the sandbox more, but you still have clear objectives, plus Emelia has access to a dedicated training area to bolster her stats so you don't need to worry about where to find a grinding spot.
Riki — Probably the last scenario which can be considered "fair" in that it gives you both a clear direction and good stat gain opportunities, but you also have to contend with Riki being a monster, so his evolutions will require a guide.
Asellus — The final scenario which gives you a clear goal, but it is HARD. And they're also expanding it beyond where the PSX version went.
Lute — THE most open-ended story, bar none, to the point that you may wonder what the hell you're even supposed to be doing if you don't have the context from the first six stories.
@BloodNinja Cheers for your thoughts. They match some of the criticisms I've read, that it lacks focus and can be hard to figure out what to do next. That puts me off. Perhaps the remaster will include some improvements so it's not as much of an issue.
@Daniel36 Agreed. I think it's because these ports are really prioritized for mobile platforms first and foremost rather than consoles. That's why they have that cheap subpar type of look and feel far too often.
Old school pixels & sprites > mobile smoothing sheen
I wonder how Square Enix picks which classics to revisit? There are many other franchises I'd pick before this (Chrono Trigger/Cross, Xeno, Crisis Core, Threads of Fate, Musashi, Secret of Evermore, Vagrant Story, Super Mario RPG etc.) but to each their own I guess
A celebration for a game that's going to sell twelve copies.
@wuntyme8 Actually these remastered use a cleaner look cause they are made for HDTV, if the game was to use pixelated graphics upscale to HD, you would only see garble pixelated sprites similar to most of the other retro games like those NeoGeo arcade ports which look good on a CRT but are too pixelated ugly and weird on an HDTV. Remember these old games only look pixelated back then cause they were made to be presented in CRT as CRT were the only display at the time. This remastered is made for HDTV and the cleaner look and wide screen is what the game was suppose to look like had it were not limit to CRT back then.
@OorWullie so did a lot of PS1 games that are absolute classics and gems. The standard was so high back then, that absolute masterpieces got average reviews
Out of all the Square games that would truly benefit from a remaster, this one isn't even on the list.
@Ghost_of_Hasashi I've played plenty of pixelated & sprite based games on an HDTV that look great. Even straight emulation or ports.
I don't think this looks better, but to each their own I guess.
If they add a feature that helps you figure out where to go/ what to do, I might give it a try. This is a very pretty game that is muddied by terrible game design choices. You will learn the wrong skills, end up at bosses that one shot you because you aren't supposed to be there, and there isn't a whole lot of dialogue or character development to keep you interested enough to deal with these huge flaws. The battle system is fun, but you get punished for doing too many random battles.
Really odd for them to care about marketing an old game that wasn’t even a hit back then.
This looks so just all over the place. Seems implausible that trying to do this many things in one game is going to be good.
@tomasu
Square care so little about RPGs that they don't even know their own games. They don't even know that Xenogears desperately needs to be remade and expanded.
Saga Frontier is a collection of short RPG's with different protagonists. There is some overlap on who you can put in your party and what types of magic you can collect. The game received mixed reviews because it was a lot different than fans expected. That said, once you accept it for what it is, the game is pretty solid. Can't wait for this to launch.
@BloodNinja @dogmanextreme @OorWullie Having just tried out my preordered copy, I can confirm that this version includes an aid of sorts. In the party submenu is a "Story" option — picking it takes you to an auto-updating journal of what you've done, as well as your current goal within the chapter.
@Sabrewing Thanks for the heads up, I’ll just save the money
Hopefully Unlimited Saga is next (maybe i'll figure out how to properly play the damn thing)!
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