Graffiti Games and developer Robi Studios has announced that Blue Fire is arriving on Switch (and PC, if that's your bag) on 4th February. Inspired by the dungeon combat of the Zelda series and the fast-paced platforming of 2D titles like Hollow Knight (with some lashings of Dark Souls added for good measure), this indie title was first featured in Nintendo's March 2020 Indie World Showcase and was previously planned Summer 2020 launch.
Following the events of last year, it inevitably got pushed back to 'Q1 2021'. However, we got our hands-on a PC demo build back in September last year and were impressed with the opening stages of the game, its snappy combat and dungeon-based exploration. Check out the launch date trailer above for a good idea of the atmosphere and 3D action adventure gameplay Robi Studios has crafted.
Here's a list of the key features from the publisher itself, along with a few screenshots:
Hardcore Platforming – Leap through deadly traps and master movement to navigate gradually demanding platforming challenges.
Lost in the Void – Far from Penumbra, there is a lost land called The Void. Find Void entrances throughout the world to uncover abstract platforming challenges that require great mastery to gather the valuable rewards hidden inside.
Slash Your Way Through Great Adversaries – Encounter dangerous enemies with distinct fighting styles and partake in intense combat-platforming boss fights.
A Haunting World – Travel through the perished world of Penumbra to explore unique areas filled with diverse enemies, sharp 3D platforming challenges, quests, collectibles and more.
Encounter Peculiar Survivors – A long time has passed since Penumbra fell into darkness, but those that survived the kingdom’s fall will aid your journey to unlock valuable rewards.
Collectibles – Once a rich and lush kingdom, Penumbra is filled with many collectibles and items to discover, loot, collect, sell, trade and purchase.
Upgrades – No great warrior can battle the dangers lurking in Penumbra without the proper equipment. Upgrade your swords, collect valuable amulets and unlock new abilities to transform into a fierce fighter.
Blue Fire will set you back $19.99 when it launches on Switch eShop at the start of February. We're intrigued to see how the final Switch build (well, the launch build, at least — what does 'final' even mean these days?) will hold up. Fortunately, we're only a handful of weeks away from finding out.
Let us know below your thoughts on the trailer and if there are any sparks between yourself and Blue Fire.
Further reading: Hands On: Blue Fire's Platforming And Zelda-Style Dungeon Combat Shows Promise
I hope this one turns out to be good. It looks pretty promising but it's hard to tell for sure with this sort of game.
Looks nice. I will probably end up waiting for a sale but it looks like a good time.
I remember loving this from the indie showcase. My only question is how well it runs and are the controls tight. I don't mind difficult platforming, but if the controls are not tight, it can be frustrating. We will see . . .
Been following this on Twitter and they are looking in to physical version too, So I'm definitely in
This one caught my eye the most from that March 2020 indie showcase so glad it is coming out soon (https://www.nintendolife.com/news/2020/03/round_up_all_the_games_from_the_nintendo_indie_world_showcase_-_march_2020 quite a few of the others have now released)
Will check out reviews but there are not enough solid 3D platformers out there so hopefully its a goodun
What's with the vaseline filter? Everything looks slightly blurry with indistinct edges.
It looks good but I'll wait and see how it plays.
I played the steam demo and definitely getting this on launch day.
It looks good, a bit of Wind Waker, a bit of Ashen, and a bit of those hardcore platformers... But I'm always reluctant with "hardcore" and "souls like" stuff. What's shown, the cool parts, is often just 1% of the play time, 99% is failure and frustration...
Worst case scenario: even success could feel like just lucking out between bad camera in 3D and other annoyances. And that 100% of play time is still less than the time to reload the level every time... But they have the benefit of doubt of course, let's hope it's good, even if I don't ever play it, which remains to be seen, I hope it's good.
Looks fun and super cool
Completely agree with you regarding the controls.
The world looks a bit plain when compared to everything else. It’s like the aesthetic doesn’t match, a bit too real looking and flat, while the characters are a bit more cartoonish.
I’ll have to wait and see how it reviews. Even then, the backlog would only grow...
This looks SOOOO good. heres to it being good.
It's never a good thing to compare something to Zelda. It sets high expectations and always leads to disappointments
It’s a good sign when the trailer predominantly features gameplay and key aspects of the gameplay. I would put my money on this being an enjoyable, and punishing romp.
@aznable right? i cant stand trailers that dont show more than a couple of seconds of gameplay
I get Hollow Knight vibes from this game, which is good!
Been looking forward to this one. I will be eagerly awaiting it’s release this week.
@bmburrgg should I know who that is? I’ll probs give it a miss but thanks
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