Assemble Entertainment has revealed that 8-bit style apocalyptic shooter Deadly Days is coming to Switch, and very soon at that - Nintendo gamers will be able to get blasting the zombie horde on 27th August.
Deadly Days was announced for Switch back in June, and developer Pixelsplit Games' roguelite survival strategy has gone down very well on Steam if its 'Very Positive' review status is anything to go by. In this game you survive using anything you find in its procedurally generated cities, combining equipment, abilities and weapons, launching airstrikes and even sending armies of rats into battle, according to the official PR blurb.
While the survival strategy might be serious business, the game apparently doesn't take itself too seriously, adding lashings of irreverent, offbeat comedy to the trauma of the undead apocalypse, as you might expect from the publisher that also brought you Leisure Suit Larry - Wet Dreams Don’t Dry.
Check out the teaser trailer above (or the original, longer gameplay trailer) and feel free to remind yourself of some of the key features (including a new Twitch feature) below, followed by some new screenshots:
- Over 60 different crazy items and tons of powerful special abilities that can dramatically change the outcome of any battle
- Over 25 weapon types with randomly generated modifications
- Over 30 different survivor skins and more than 10 unique zombie and boss types that only one want thing: brains!
- Lovingly designed pixel art style and procedurally generated cities and missions
- Expand your base by building various rooms like a greenhouse or mechanics room and craft crazy, unique weapons
- New integrated Twitch feature — viewers can now become survivors and decide which mission should be taken on next!
Deadly Days comes to Switch eShop on Thursday 27th August with a US price tag of $18.99, although it's now up for pre-order with a 20% discount.
Played Deadly Days on PC? Excited for the Switch version? Let us know if you'll be taking on this zombie horde below.
Comments 17
It looks alright, just not good enough to make me want to buy it yet.
@Kalmaro That's why they were zooming the screen away.
@MysteryCupofJoe Ha, yeah, I checked other footage too and all I could think was that it looks okay, just not great.
Roguelite. A word I never heard or read since two years ago. Now it seems like not a single day is passing without at least 1 or 2 of them getting shoved into the eShop.
Art style looked kinda interesting in the thumbnail but it's another top down 8bit-ish game. Looks a bit like Death road to Canada.
@Yanina so true. The genre is getting saturated and boring.
What is roguelite?
@SpacedDuck @Yanina Same with "Metroidvania" >_<
@MrBlacky when you die you get to start over a little stronger, levels are randomized
@ancientlii
Thank you. So when a game is roguelite, it means I get stronger after I die and levels are randomized?
I don't get it... I thought independent development's main draw was creative freedom, no rush. Don't get me wrong, there's plenty to enjoy, and if this is what the developers really wanted to make, that's perfectly fine, but why are they using the same ideas over and over in so many cases?
Reminds me of when my teacher of art history like, ten years ago, asked me to give my opinion on some apparently famous artworks. I said I didn't like them, I found them ugly personally, and lacking in personality. She became furious and said the name of the artist, the art style, the period duringwhich it was made, and went on about how daring and beloved that art style was... And it was a period when everyone did that sort of art style. Of course when I pointed that out, she completely lost it.
Again, don't get me wrong, it's pure coincidence that I write it here. Or it's because the art in the picture from the article itself looked interesting, and the gameitself is nothing like that. I can enjoy great pixel art and grew up with the Game Boy line, and I enjoy some randomised roguelites and metroidvania's, some of my favourite games ever are. I used to want to get into game development because I have ideas and some artistic talent and visions. Maybe other people just love the technical side of it... Maybe now I get what I didn't get when I started writing this
Nice, but Demons Ate My Neighbors has my attention for this sort of thing on the horizon.
Can we please stop using the terms roguelike/roguelite? We don't say Mariolike for platformers...
@Shamrock same. $5 and I’ll bite
Sigh, game trailers with no gameplay are so disappointing. (not nintendolife's fault). I still appreciate the announcement
@Yanina Rogue or roguelike was one of my favorite niche genres in my younger days (late 90s, early 00s). Now, even I'm getting sick of seeing it everywhere.
Another bland game that use buzzwords like Roguelite, Roguelite etc and retro VHS styled trailer. I pass
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