Launching later this week on Nintendo Switch is The Ambassador: Fractured Timelines, a twin-stick shooter with a time-based twist.
This fantasy game revolves around the ability to stop time. Players take on the role of Gregor, a newly recruited member of the Eternal Fellowship and an Ambassador of Time, who's tasked with returning the Fellowship's capital city to its former glory after it gets mysteriously destroyed.
You can get a taste of the action in the trailer above, and we also have a feature list and some screenshots for you to check out:
The Ambassador features:
• Fast paced, strategic combat designed to stretch your time-stopping abilities.
• A vast world composed of fortresses, tall mountains, dense forests, and the smoldering remains of Tamaris.
• An action-packed campaign spanning five unique environments, two timelines, and 55 levels.
• An armory of weapons, magic trinkets, and armor, all more unique than the last.
• 20 hidden journals containing the history of the realm.
• Tough as nails Horde Mode after completion of the campaign.
• Multiple difficulty settings ranging from easy and accessible to head-smashing-into-desk mode!
The game will be available to download from the Switch eShop on 13th August, with pricing set at $14.99.
Will you be giving this one a go this week? Provide us with a timely response in the comments below.
Comments 11
Not a fan of this style of pixel art.
@Guitario agreed. It's not a deal breaker, but first inclination is to pass. I have to admit the game, graphics notwithstanding, looks like it might be cool.
So it's just a shooter with the ability to stop time. Pass. If I've seen it once, I've seen it a hundred times
@Guitario I think it looks alright, nothing too special, but not awful either
@rockodoodle Same, pretty much. Could be fun, but it isn’t exactly pulling me in. I want to support smaller games, especially within underrepresented genres that I like, but I have to be practical and give my limited dollars to the projects that truly get me excited. (With a few exceptions of course, when I feel like experimenting, branching out, or taking a chance.)
Doesn't make an immediate impression with the art, but major bonus points for not being a roguelike.
The first 15 seconds of the video, I was like, this could be interesting. By the end I was 'meh.
I'm not sure what I was expecting, but the expectation was more.
@BlubberWhale yeah, I am not expecting every game to test the limits of the system. But I would prefer a game like this look a little more crisp
This is my cup of Thea, but got way to many games haha so it’s going on the wishlist
@rockodoodle I think you're right..
Let me guess...its rogue? If so, that's a pass.
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