Nintendo is a company that prides itself on coming up with new ideas and innovating wherever possible - both in terms of hardware and software.
However, it's worth noting that wasn't always this way. Prior to the release of Donkey Kong - the company's first genuine hit in the video game arena - it was happy to clone the work of others in order to grab a share of the market. Like many other firms, Nintendo released its own take on Taito's Space Invaders, named Space Fever, and also released home versions of Atari's Pong. Heck, it even had its own Lego imitator before entering the video game arena.
Nintendo president Hiroshi Yamauchi even went on Japanese TV in 1979 to state that he felt every video game company should freely share game concepts and copy one another's ideas to ensure the industry remained as strong as possible.
Speaking to television station NHK (via Kotaku), Yamauchi - who ironically would later dream up draconian measures to ensure that Nintendo's grip on the home console market could not be challenged by competitors - said:
There’s no such thing as patenting a way of playing. Look, if someone has the inclination and the time, they can copy anything. There’s no way around that. So we should abandon that way of thinking, and everyone should release their software openly, for the growth of the amusement industry as a whole. That way, even if, say, Space Invaders declines in popularity, then computer games will continue to flourish. We need to abandon this idea of secrecy, and consider pooling all of our resources in order to grow the industry. That’s the ideal.
It's vital to remember that the video game industry was a very different place when Yamauchi uttered those words. In the late '70s there were very few game ideas around; the technology was so basic that it limited what designers could dream up. Nintendo certainly wasn't the only company that was cloning the work of others, either; it was a common practice, and Yamauchi'a vision of an industry made stronger via the sharing of ideas was perhaps based on the fear that gaming might prove to be a short-lived fad.
Still, context aside, it's interesting to hear the man who presided over Nintendo's rise to the top of the video game arena say that he's fine with copying the work of others; Yamauchi certainly didn't stick by those words once Donkey Kong and Mario transformed the fortunes of the firm a few years later.
[source kotaku.com]
Comments 48
Everybody, feel free to copy this comment!
EA definitely must've been listening, they've been copying themselves for years with the same sports game copy and pasted every year
Wait... if he said this in 1979, why is this a news story now?
Now, there are slow news days and there are SLOW news days!
(Sorry, I'm joking of course but couldn't resist!)
Doesnt everyone copy eachothers ideas already?
Maybe they should use that advice and copy Microsoft's online services.
I think what he meant was game genres essentially. I doubt he was in favor of straight ripping off people's IP but more of, "Space Invaders can't patent the whole idea of the space-shooter game".
And in that sense, he is really right. Look at what happens when only one company can make a certain type of game - Take EA and licensed sports titles like FIFA and Madden. You end up with games that are the only option for fans of the sport and they get full of micro-transactions, loot-box-like mechanics and yearly releases with little real updates that warrant a full 60 dollar new release. And even people I know who really like these games, aren't fans of these aspects. But they have no choice because no one else is generally allowed to make a football or American football game with the real leagues and player rosters.
Imagine if Nintendo had somehow patented the platformer and Mario was the only platforming game you could play. Or if the creator of Doom had done the same for FPS titles.
I think it's fine to patent your own IPs but it shouldn't be possible to patent a genre or game type.
That explains insert game you don't like here!
@Noid Bubsy
I actually like the sentiment here. The idea of instead of looking out solely for themselves, they should have been open to growing the entertainment industry as a whole. But sadly that just isn't how everyone thinks, including those in other fields. You would assume everyone would band together to further advance our knowledge of the medical field of science, yet there are thousands of differing research departments looking to claim the credit of new discoveries first, rather than all of them banding together for the greater good.
Yeah, well Nintendo’s time-ninjas shut that down real quick. Too bad so sad. Corporate legal ftw
I'm sure the context was different, but I agree with the sentiment to an extent. Patents for IP's are needed for various reasons, and there are some ideas that companies want to keep for themselves, like the Mario and Luigi RPG's battle system. Certain ideas, however, can be imitated in different ways, and ideally they'll be adjusted to have their own feeling, rather than just copy what came before. Rather than actively sharing ideas, people copying others through inspiration-and even ripping others off-is inevitable. Like with most things, it's going to end with plenty of knock-offs that don't have a lot of heart to them, but there are going to be exceptions that stand out.
When it comes to today's market, there are plenty of niches left wanting when it comes to game genres or types, and smaller publishers see that, possibly because they want the same. Metroid and Castlevania had droughts, so games like Hollow Knight and Ori gained tracton as a result. Card based RPG's are rare, but one came out in the form of Steamworld Heist. Advance Wars is on an indefinite hiatus, and Wargroove offered its own spin on the game.
Old games disappear, and new ones take their place is what I'm getting at. probably not what Yamauchi envisioned, but I doubt he'd be surprised if he was fine with leaving small IP's without new games-when there's a wanting market, smart people capitalize on it.
@BabyYoshi65 Everybody, feel free to copy this comment too!
@Andrew5678 I think Steamworld Heist borrowed rather liberally from the success of Slay The Spire 😉
@Doofenshmirtz Dude, you can put someone dead of so much laught with your comment.
how is this news? the company was barely even relevant in 1979 there a different company its like when Disney said they would never do 2D again and moving away from animation like that and then princess and the frog showed up. lame.
Copying ideas is far different from Copyright Infringement or IP. Who care how old this is if you don't think outside of the box aka America Fascists then they will be left behind.
As your article points out, it was a fascinating period in the company's history. Very fascinating period in the industry too.
I'm not criticising the article, to be clear. I love it. Especially given what they are like now. I'm just stating the obvious. 😂
Nintendo president Hiroshi Yamauchi even went on Japanese TV in 1979 to state that he felt every video game company should freely share game concepts and copy one another's ideas to ensure the industry remained as strong as possible.
And then enters Sony, the biggest copy catter ever existed and now they are praise for all their copy catting.
It's just like video game news media! 😜
And back in 1979, Nintendo's main source of income was still kids toys.
I love Yamauchi he was a Yakuza. A real hard man but the one who brought Nintendo to the world the way we know it
@mother_brain_85 Are you being literal about Yamauchi being a Yakuza?
I heard a rumor like that but it never seemed to be anything particularly convincing.
And we got Space Fever out of it.
@patbacknitro18 I think that, culturally, certain societies just do think personal benefit above all else, and without rules to restrict that, people will do anything they can get away with, regardless of who or what they hurt in the process - if profit is to be made, people will do it and they will be lauded for it.
Working as a collective for the greater good just isn't seen as that valuable. Even medical companies don't just want the money needed to produce and develop needed medicine, they demand a significant profit. There are many illnesses that don't get researched simply because there isn't enough of a "market" for it.
It's why it's so important for vital services to be provided by the government, rather than private groups. I almost said "Imagine if fire departments were private services" but you don't have to imagine because they were in the past. If your house was burning and you didn't have a contract with them, they'd let it burn, and let the whole city block burn unless someone paid them to put it out.
On the other hand, I do think it's okay for luxury goods to be competitive so long as certain basic fairness rules exist - like protections against monopolies and such.
Genius minds get lost in collective thinking.
You know what else happened in 1979? I was born!
On the subject of copying others ideas that reminds me of this simpsons episode!
https://youtu.be/S-jXpWyAWe0
THE VIDEO GAME ARENA.
Good job no one copies EA or 2K otherwise we would have an endless supply of micro transaction filled garbage.
Shakedown, 1979
@BabyYoshi65 Nintendolife accidentally used Internet Explorer when they posted the news story
Gotta admit I'd love to see a Sony version of the switch.
@Awesomebird25 Please don't advertise.
Would love to watch a documentary on this guy he is a legend, and also has a very fierce reputation x x
He was talking about game mechanics, not intellectual properties. Low IQ people can't make the difference and think game's gameplay are made magically and don't need creative work unlike story of graphics.
Yes, then Congress and Disney heard his comments and said, "Hold my beer." around 1998.
I think he refers more to the copy of genere. All fixed shooters of the time resemble space invaders. All posterior side scrolling shmups resemble each other. All platforming genere games in which a character moves to the right and jumps while the screen scrolls are copies of the genera that SMB founded.
He simply is saying that, if say campcon invents a 1 vs 1 2d fighting game, then the rest of the companies should be free to copy that concept, a 1 vs 1 2d fighting game (as a genera of games).
(In that sense a copy is far away from a clone)
Nabbit was a great choice for the article‘s picture!
And I think he was certainly right at this point, no one could have predicted how much the industry would grow in future years. Mass produce it so people can‘t ignore it.
@ReaperExTenebris Wow! What a take!
Look, is Enchanted Portals coming out or not?
In 1979, Nintendo also released Monkey Magic, a Breakout clone where I recall you were destroying a sad monkey.
I'm guessing that Monkey Magic was not related to an anime which got a PlayStation game made out it (I assume was another of a billion Journey to the West-based IPS, like Dragon Ball was).
@Heavyarms55 In randomly reading Wikipedia articles, for some reason reading about defunct toy company Tyco, it said it was owned by Sara Lee (a food corporation). And I'm thinking, "well, it's Wikipedia, so I don't know if it's true, but it sure is a believable situation of the US economy".
It’s clear he was going to eat those words, with a side of Japan’s most expensive sushi or something.
@BabyYoshi65 “ Everybody, feel free to copy this comment!”
Thank you
Looking at indiedev on Twitter 99% of the projects look like other projects either from the past or other projects on Twitter.
I remember when Pokemon and Nintendo started banning players which used a glitch for online tournaments in Pokemon Sword and Shield.
Laying down cover for when they reappropriated Ikegami Tsushinki's DK source code to develop DK Jr.
Sounds like he predicted the future...
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