One of the new features in The Legend of Zelda: Link's Awakening on the Switch is the Chamber Dungeon. This mode actually replaces the Camera Shop (first featured in Link's Awakening DX) and is run by Dampé – the grave keeper from Ocarina of Time.
If you're still wondering how Nintendo came up with this idea in the first place, it all started out when Shigeru Miyamoto asked the Zelda series' producer Eiji Aonuma if he could add gameplay similar to Super Mario Maker. Here's exactly how it went down, according to Aonuma:
I talk to Mr. Miyamoto regularly about ‘the next Zelda game,’ and one time, he asked me if I could come up with a game that features Super Mario Maker-like gameplay, but for Zelda. We talked about how a game like this for Zelda would have dungeons, but it’s generally quite difficult to devise the logic needed to solve them.
So we gave some thought into a more approachable style of play where you have to think about how to arrange parts that already have a solution to create a single dungeon, instead of allowing players to create complex arrangements like in Super Mario Maker 2, and that’s how we created the Chamber Dungeons for this game
Aonuma also explained how Link's Awakening was "the most suitable" Zelda title for this feature, as each dungeon room is a single screen – making the overall layout easier to understand and arrange.
Are you at all surprised to hear the Chamber Dungeon was inspired by the Super Mario Maker series? Would you still like to see a proper Zelda Maker game? Share your thoughts below.
[source au.ign.com]
Comments 56
Come on, Nintendo, Zelda Maker, please!
Even if you don't go all out and give us just dungeons only, I don't care!
>.<
Except the chamber dungeons are nothing like Mario Maker. You just put rooms in varying order and complete the dungeons. Feels super tacked-on.
I have no interest in this feature, Zelda maker would be a different story.
"He wanted something cool so we added something lame instead."
That's exactly what I'd guessed in the forum thread. I bet they're trying it out to see if they could develop it into a standalone game.
It may need a bit more work...
@Dezzy Pretty much this, I hope they'll update the feature and allow sharing via codes or something. Maybe expand it a little, I dunno. But yeah Zelda Maker would be awesome.
It's a neat feature, but not exactly something that will push copies of Link's Awakening on it's own.
Unless I'm wrong and just dissed the hardcore Chamber Dungeon community, which I apologize for.
Nintendo has continued to release new DLC content for a lot of their games, even Wii U re-releases like Captain Toad. It wouldn’t surprise me if they did something more with Link’s Awakening in due time.
If this game had a real dungeon maker, that $60 price tag would be a bargain.
I would like to see 3D Mario Maker, Nintendo Music Maker, ARMS 2 with customizable characters + your own ARMS fighters + ARMS Stage maker.
Just give us a real Zelda Maker that lets us create our own puzzles and switch between art styles
a Zelda maker is one of the most soulless things I can imagine (and I'm from the English middle class!)
A sure way to ruin the magic by seeing how the sausage is made.
@Anti-Matter
If you want a Nintendo music maker, try Mario Paint on the SNES or the more advanced music creator in Warioware D.I.Y.
I always adored Mr. Miyamoto and the games he designed. And now Mr. Ounuma is really good at what he does. I was going to get Link’s Awakening for my GBA but I wanted the MegaMan Battle Network book thingy so next time when I get the chance I will get Link’s Awakening.
@Kalmaro I thought I kinda blew 60 bucks, but the game is so fun that even though relative to s*** like spyro trilogy and stuff it seems really expensive, it totally was worth the cash
@Joeynator3000 Yeah I like the concept of the Zelda Maker, but I don’t know if wandering around user created dungeons would be that much fun. Part of the appeal of Zelda is the overworld, characters, and towns in the games.
I love Mario games, but they are usually pretty one note, with platforming taking center stage. Zelda games have a bit more going on than that.
@NotTelevision That is a good point. What I enjoy about Zelda is the gradual puzzle and upgrades and solving puzzles I've seen before but can't yet solve until I get a new item. The joy is the whole process of unlocking secrets and abilities.
I'm not holding my breath for a Zelda Maker. Think about all of the technical challenges and variation that would have to be managed. How many items do you have in a certain Zelda level? How many hearts? Secret moves? Master sword no master sword? What about styles? Some game styles might be pretty conflicting. A lot of people didn't like the gap between 3d world and the other styles. I feel Zelda could have the same problem. And the last thought I had was the joy of Zelda is the item progression and puzzle solving especially back tracking. When I get a new item I like to go back where I've already been and see what new stuff and areas I can reach. Zelda Maker could never hold up to the same standard unless you could craft entire campaigns, but then the creation would be a LONG process. The short level design of Mario maker is fun and is the core of Mario in general. Overworld mixed with dungeons is the core of Zelda.
@Xansies I just wish I never played the original, so it could be all new to me.
Zelda Maker would require some decent programming knowledge, unless it is literally like Mario Maker where the dungeons are built block-by-block.
Nice to know. The chamber dungeons are a far cry from Mario Maker but hey, it's a start. Gives me hope for the future though.
@Kalmaro real talk, I played the original, but. I still ran around for 30 minutes looking for the mushrooms to get in to the first dungeon. I mean, it's been 20 years.
@Xansies Haha, well it's been 20 years! That's fair. I dunno, I know there's a few things I've forgotten so I wouldn't clear it super quick but not enough for me to spend hours and hours like I did as a kid.
Wait, I thought the dungeon making part in this game (which I obviously haven’t bought) meant arranging rooms next to each other AND rearranging what’s inside of them ? Or do you get to only arrange a dungeon with rooms that have a preset layout you cannot change ?
Mario Maker is entirely focused on pure platforming a Zelda Maker that focused on pure dungeon and possibly even overworld exploration is too scary to Aonuma because that means no wacky NPC and filler nonsense, he’s already had his ego damaged by the way BOTW is seen as anti-Aonuma design in many ways so he won’t allow a real Zelda Maker to happen.
Miyamoto became senile and they shouldn't listen to him anymore
Creating overworlds seems infinitely more compelling than creating dungeons, tbh.
I don't think anybody would mind a proper Zelda Maker. Zelda Classic was the first game creator program I ever got into and even though I never truly figured it out, I had tons of fun with it nonetheless.
The dungeon maker is pretty fun and does let you use your imagination, if only a little. It gets better the more you play it. Also, Dampe’s tasks get you things that help you in the actual quest. Once I’ve beaten everything and tapped all my amiibo, I’m gonna see just how far I can push this part of the game.
I'd rather pay someone else to create my dungeons for me to be honest.
I guess RPG Maker is as close as we'll get to a Zelda Maker for now. But I'd really love a 2D Zelda Maker. You could place screens down and fill them with sprites, create events, there would be a character creator and you could edit what they say and do. Sound effects, amiibo support, and (although I wouldn't like it) there would be plenty of potential for DLC to add new sprites, sounds, etc.
It'd be really cool to have sprites and sounds, etc. from other games. You could be playing Zelda, but you're actually Luigi and you're listening to music from the Pokémon games or something. 🤣
Level sharing, some form of co-op maybe? The potential is endless...maybe I'm verging on just a Nintendo Remix Maker here though, lol
@Anti-Matter If you want to make 8 bit style tunes just download any music app and search for a an 8-bit VST plug-in. It doesn't take all that long to learn how to use the piano roll on any production app, even Fruity Loops has one. You can also then easily remix pieces of music or even nintendo sounds, etc. (You can get these free from places like Zophar or or "sounds-resource") with Virtual DJ (free). Finally slap it all together with another free programme Audacity. Although you could technically put it together with Virtual DJ, also.
Zelda Maker could be fun, but designing a good Zelda dungeon is way harder than making a good Mario level, and I think they would be pretty bad on average. It's all about the puzzles - 2D Zeldas aren't fun to traverse the way Mario is. It would need a huge suite of options to create unique puzzles, and you probably wouldn't be able to have the cool events that alter the whole dungeon like in Link's Awakening or Majora's Mask.
Mario Maker 3D, though... bring it on!
Zelda. Maker no Tnx.
Whould be repetitive
I actually love this feature. It plays like a randomizer, just without the key items. If they retooled the logic to include key items, instead of just retaining your in-game gear, I’d be 100% on board. Honestly, using existing rooms seems fine. Having played Mario Maker, I don’t really want to experience fan-made screens.
I would have much preferred to keep the camera mode if only for the nostalgia.
I'm not surprised. I have not played Mario Maker and would not be interested in any other spin off's.
That said some of the video reviews I watched suggested this feature was ok at best.
@thesilverbrick Nintnedo is so full of overbloated ego it's surprising all of their employees don't look like Funko Pop collectibles in real life.
"he asked me if I could come up with a game that features Super Mario Maker-like gameplay, but for Zelda"
SMM gameplay is nothing more than a level editor. Level editors in games have been around for at least 15 years, probably more. The "SMM like" elements in LoZ:LA are closer to Granny in Paradise than SMM anyway. Why not just say " I'd like to add a level editor to a Zelda game?"
I have always imagined a Zelda spin off that is basically Zelda meets Dungeon Keeper
I'm sure it was more like no one wants to pay $60 for a top down Zelda when Indies are getting $10. Make me a dungeon making Zelda with a story that doesn't cost level designers!
@Deadlyblack Too late! You’re on THE LIST now.
If we’re doing Zelda Maker, please let us mess around with Breath of the Wild’s awesome physics! I crave more of those shrines: there is so much more potential there. Imagine a Zelda Maker where the community is unleashed making those, randomly dispersed amongst the BotW overworld. It could be presented through a DLC upgrade that added a new mode.
Of course this would have to be after the sequel, though.
Aaand, realistically... will probably have to wait until Cemu emulation hackers achieve this.
All the complaints about the dungeon maker are so entitled. No, it's not Mario Maker. That was a full game. This is a side feature. The two won't be the same, and for what it is, it's a neat feature. Get off it.
There’s already plenty of ‘Zelda maker’ games: it’s called being an indie developer
He's right though.
People struggle to understand how revolutionary Mario maker really is. Infinite mario, just by the power of players. It needs better filtering, better facilitating - but that concept? Dang, that's how gaming scales up beyond the stars.
Zelda is the game that requires the finesse in that concept though. It needs guided play, stacks of levels, filtering through the quirky and bold and insane, to provide you with a great Zelda experience.
Conceptually, though, it's there.
Wouldn't it be great if there was a dlc pack with 50 new rooms and 5 new bosses tof fight. But u know nintendo.
Keep it up. its was very helpful. Thank you so much.
I don't know, I think if they made a Zelda game centering around user generated content like they did with Super Mario Maker, I'm thinking if would mostly be a trash fire. It's one thing to make 2D platformers, but the idea of amateur designed dungeon puzzles would probably be painful.
There is a reason LttP rom hacks have been so popular over the years. Fire up Hyrule Magic and make a zelda game.
Imagine an actual zelda maker...
@Galenmereth pretty much. I think it's why I never got into Four Sword even in Multiplayer.
Honestly i'm actually starting to enjoy the Maker Dungeon by seeing it not as a purrr dungeon maker where we can make our own challenges and custom puzzles(which we can't really)but instead as more of a puzzle in itself by instead seeing how I can do stuff such as fulfilling Dampe's requirements and do stuff like either maximize how many treasures(it's a good way to farm rupees for one!) or even minibosses/etc I can cram in.
On that last point I'd say it's even a perfect addition to the remake since it adds the very staple of the franchise that was otherwise currently missing: a mean to revisit bosses were already defeated(even Link to the Past at least gave us the ability to rematch the bosses from the World of Light in Ganon's Tower, starting the tradition of boss rushes rematches in final dungeons in Zelda).
@RumblePak and honestly if you cease seeing it as a "Zelda Maker" and more as a puzzle in it's own right(by this I mean being Dampe's demand and how you can then do stuff like maxing out gatherable treasure/etc while still meeting his challenge) it becomes much more enjoyable?
@TheFox at the very least it would need one hell of a built in story mode outshining by miles ahead Mario Maker' 2s own and somehow find a way to integrate aspects of dungeon or world making directly into it(but what for? Unless there's a story mode ressources gathering components and you're asked to create your own resource farming locations to be visited by portals/etc? Either way it'd have to ve very different from a traditional zelda game)
@rjejr
The first game with a level editor I remember from my personal gaming history is Lode Runner on C64. That's 1983. Later I've also made my own Doom levels, as the original Doom also came with one... So yeah, they've been around.
Anyone remember anything earlier than Lode Runner?
Nintendo always iterates. Their whole design process is iterative. If Dungeon Maker is popular, it will certainly spawn its own standalone spinoff title that will be announced at E3 just when everyone is expecting a new numbered sequel.
@JunkRabbit Never owned a C64, my uncle, recently passed, bought me a computer in 1983 that never caught on, but I got a lot of use out of it. Granny in Paradise was the first game my kids really got into the level editor. They tried in Titan Quest on PC around that time but it was a bit too complicated for them. For me too.
Anyway I just thought it funny the way it was worded. May have been lost in translation but I don't think so. To me the only unique thing about SMM was that Nintendo actually charged full price for a game but didn't sell you a game, only the level editor. SMM should have been a part of NSMB3. At least they added a story mode into 2, which I got stuck at about 7 or 8 missions in and gave up.
Dreams just did the same thing, level editor, no game, but at least they only charged $30 for early access while they finish the game. Which, by the time they're done, I doubt they'll try to charge any more than that, who's going to buy it for more than $30 now, even with VR and the short story mode?
We own SMM, SMM2 and Dreams, but all my kids ever play is SSBU. Though that will change tonight, my son bought Astral Chain yesterday.
I want to see a Nintendo Maker Game.
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