We already know that Nintendo is more than happy to remove uploaded Super Mario Maker 2 courses, usually for breaking the rules regarding glitching, abusive content, or sometimes for no clear reason at all, but it turns out that your levels might also be deleted when they haven't even been uploaded.
Kotaku reports that after creating a level containing the "black hole glitch" - which allows users to layer items on top of each other and endlessly clone them - it was soon deleted. The removal took place after saving the level (without uploading) and returning to the Coursebot menu; the following screenshot was presented.
Essentially, it appears that the game can detect glitches in your course and will instantly delete it. No matter how long you spent on the level, it would seem that it could be lost forever. Of course, if you're purposely trying to create glitches in the game, this would be pretty understandable, but users have reported the issue happening to them without them knowingly doing anything wrong.
In some cases, the game has allowed the user to re-enter the level and removing any offending parts. It seems that this is only the case if the error appears during the saving process, however, rather than after the course has fully saved.
If you're wanting to play around with glitches, you might want to be careful with any creations you're proud of; hopefully we won't see too many innocent players be affected.
[source kotaku.co.uk]
Comments 33
So this also happens if you are offline (Airplane mode)?
Those sprite limits are there for a reason and they’re handled pretty smartly: reach the limit for a category and a new part from it cannot be placed (you will get a UI ‘buzzer’ sound). This glitch is intentionally circumventing that limit in a very indirect, specific way. So I don’t think most people have to worry about it.
But I can totally understand Nintendo’s offline code not allowing a save with such a glitch as it can lead to larger, permanent problems, like entire profile corruption.
They should at least let the player fix said glitches and resave, but this is also the game that will disallow certain words in level descriptions without informing us which one was the culprit, so you sit there deleting individual words and retrying until it magically accepts it.
I’ll say it again: Mario Maker 2 has some very odd UX design choices.
I had a course deleted for being "corrupt" completely without me doing any funny business. I didn't even understand what had happened - I thought I must have turned off mid-save or something.
I was really upset at first, but I immediately rebuilt my entire level from scratch and it ended up better than the version that got deleted, so it ended up well. But I still have no idea what triggered the deletion, because as far as I am aware, I was just putting course elements on the grid as normal.
@EarthboundBenjy Blessing in disguise
I saw a video on YouTube about this last night, a so-called "Black Hole" glitch.
It was pretty fascinating what was achievable using it by having blocks that should not be able to overlap, things like stacked fire bars, overlapping pipes, items and enemies appearing out of thin air (pipe spawn points), or just outright killing Mario upon starting the level.
Why not just have a section for playing and uploading glitch levels?
@RupeeClock I believe you are talking about Ceave. I really like his channel. Started watching his Mario Maker videos last year and they are super interesting. He just makes all those crazy contraptions look surprisingly simple.
@Late YouTube user Icay was the first one to have discovered it.
Another reason for skipping MM2 for now.
Main reason is that i have it on Wii U already.
When I think that people are paying for that pseudo Online Service, I don't know if I have to laugh or cry...
Like it wasn't enough that the game lags online, now your levels can be deleted like that...
Where is the time of free online service ? Such a shame.
BTW , this game does not deserve 10/10 at all... 10/10 means a certain kind of perfection and SMM2 is farrrrrr from that, really far.
They put these measures in while doing nothing to prevent annoying difficultly and trolling in levels, they’ll delete any comment that’s negative no matter how minor for “bullying” but they have nothing in place for dealing with levels that bully the player, if they had a toggle to show outlines invisible blocks a segment of this garbage would be curbed overnight. Booing doesn’t matter when these levels get played or even made by streaming eclebs and their toadies who don’t give a damn about well designed levels which encourages more of this trash.
I don't mind. I never liked the glitch levels in Mario Maker 1 anyway.
@PCkid how is the online service "pseudo" I play Mario Kart, Splatoon, Tertis 99, etc on line, and it works, paying much less that other online services.
I would pay those 20 bucks just to play Tetris 99.
if nintendo is going to start deleting our levels due to what they call "corrupt data"; would it at least be possible to tell us what data was found in which they claim is corrupt?
it would be nice to know what they consider "corrupt data" in our beautifully created levels.
or better yet, maybe Nintendo can create a section just for our levels with glitches and "corrupt data". they have many categories and keywords available for when uploading a course. why not add "glitches" to the list.
at least then, Nintendo can have reason for trying to "hide" our levels from those who don't want to deal with the fun that is glitches...
@Petraplexity
You seem to know what you're talking about.
This article links to this Reddit thread here: https://www.reddit.com/r/MarioMaker/comments/c71rd1/if_your_level_is_corrupt_check_your_clear_pipes/
And the level I mentioned earlier that was deleted as "corrupted" did in fact have a long winding clear pipe that led directly into another clear pipe .
Maybe you could investigate clear pipes being the cause for false positives? Pipes being moved after their shape being created, re-adjusting the shape, moving them, etc? Maybe something saves wrong about the shape / position of them or something like that.
Corrupt data probably shouldnt be published for other people to play...
Does this mean Nintendo knows their game's glitches? I mean, if it happens offline...
@EarthboundBenjy Mind if try your level, since you went through all the extra hard work?
@VR32X
Well, sure, why not. The ID is 0BS-48S-6GG
I like (oops, can I use that word here?) how people get angry about there being consequences for playing around with glitches. There's always going to be those who need to test the outer limits of things, and get the most fun out of pulling off things they're not supposed to be able to. But let's not vilify Nintendo for trying to keep their product in line with it's intended functionality. If you must experiment with glitches, expect the possibility of it getting "policed".
I know the toolset in the game has many limits. There are tons of things the official Mario games do that can't be done in either Maker. But that doesn't mean people are free to look for any way they can to make the game do things it's not designed to do. There's still enough in there to do a ton of things it's meant to do. If it's only fun for some people to exploit glitches, then they can also have the fun of being called on it.
@EarthboundBenjy That was brutal. Loved how you explored the idea further of having to change the koopa’s behaviors by entering different shells at the end.
Is this Nintendo 'deleting' the file ? Seems like a more logical answer is the glitch causes an issue with the save data which cannot be reloaded.
It is a bit annoying that you can't try something cool with glitches as long as you don't upload it, tbh, but it won't really effect me.
I'm pretty sure uploading a level that requires glitches to beat makes you a jerk, considering it circumvents the normal list of mechanics people are familiar with. As long as it doesn't effect anyone else though, I don't see any reason for moral outrage against people who find glitches or even use cheats. Seems like a morally neutral thing in my book.
@VR32X
Thanks for playing.
Is it possible this is really just a save corruption bug?
@EarthboundBenjy No prob. You might enjoy my De”Boo”ing Mario’s Picross level, where you have to equip the hammer and go inside a haunted Game Boy to thoroughly swat Boos.
I actually ran into a key glitch making this level, where I used so many that beating Pom Pom wouldn’t drop the one needed, even though she was set to. So I had to redesign some parts.
SBJ-9C0-VYG
That is if you feel like it or get the time. I know how taxing it can be to try everybody’s levels when you just wanna enjoy the game. Especially ones like mine where you can’t just run through it without searching or having trial and error.
Nintendo isn't deleting your saves offline....It is ACTUALLY data that it is having trouble saving because it wasn't made to save/load some types of glitches.. The save system expects a certain format and makes some assumptions about the level when saving, and when those assumptions are broken, the level data can become unreadable for that save/load system..
I'm not a fan of creating things in game so Super Mario Maker 2 I won't be buying (same with Minecraft, StarCraft, WarCraft, LittleBigPlanet, DQ Builders, and any game that had creating thing as their main selling point). I may buy it as a gift for the kids but not for myself.
@Late I love how you inserted a sneaky reference to him.
That's kind of annoying, they should leave the courses be if they're remaining offline and not causing any security issues or affecting other users
@Zequio :"how is the online service "pseudo" I play Mario Kart, Splatoon, Tertis 99, etc on line, and it works, paying much less that other online services."
Maybe because the Online Service was better on the WiiU FOR FREE... to play MArioKart 8, Splatoon, Mario Maker etc...
@PCkid how it was "better" besides being free?
How it is less of a service or "pseudo" because its not free?
And why would Nintendo keep giving you a free service when competition charges a (much higher) fee for it.
@Zequio
Amiibos were supported.
My little cousin was disgusted that he couldn't use his huge collection of Amiibos as he did on the Wii U.
He could play online for FREE and WITHOUT LAGS on the Wii U but on the Switch its not the case. Sometimes it's fluid, sometimes not.
He had a level erased on the Switch, it was never the case on the Wii U.
The gameplay was better on Wii U because you didn't have to switch between two different screens, the Wii U offer the double screen with the gamepad that the Switch can't.
So, yeah it was better on the Wii U.
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