Bloodstained: Ritual of the Night finally launched on Switch last month, and despite the technical issues and post-launch frustrations, there's definitely a decent amount of fun to be had. Part of that fun comes from the game's boss fights which, as it turns out, must have been quite the adventure for Bloodstained's developers.
In an interview with Gamasutra, the game's creator Koji Igarashi has shared several details about the development process. Among those details is a particularly interesting note about how the game's bosses were created, and specifically how designers would have to beat their own designs without taking a single hit. Why? To make sure all bosses are as fair as possible.
"I wouldn't call it a design guideline but Bloodstained does follow a strict rule that I always make the team [adhere] to. That is...the developer who creates the boss must beat their own boss without taking a hit and only using a dagger! (We almost didn't make it...)"
"We make sure that it's possible to beat a boss without taking a hit regardless of the difficulty and by doing so, we reduce the number of unfair enemy attacks. Removing the 'unfairness' allows players to think about what they could have done to avoid a Game Over. It makes them want to challenge the boss again using a different method. It's a golden rule we follow in our games. (Honestly, don’t ask us to complete this challenge more than once though...)"
We thought the boss fights were challenging enough already - now we don't think we'll ever look at them in quite the same way again. Incidentally, if you are struggling to beat the game's bosses, you might want to check out our full game walkthrough for some helpful tips and guidance.
Have you been playing Bloodstained: Ritual of the Night on Switch? How have you been getting on so far? Let us know in the comments.
[source gamasutra.com, via pcgamer.com]
Comments 29
Bet they didn't play the switch version to do this
I found the boss fights way too easy to be honest... Maybe I was over leveled but I just spam attacked most of them and took the damage they dealt without much concern.
Wow I can't even imagine. Bloodless took me a good while. After multiple game overs , I Actually went to level up again and back to town to upgrade shards buy more equipment, craft newer, better items. So far, and I'm not done with the game just yet, she's been the hardest in the game. I think I jave 2 more bosses to go before i get the good ending
@nechestriah
That's usually the case in Igavania titles, that you can source items, equipment, or abilities that allow you to defeat bosses with fairly little trouble, or at least get yourself out of a bind.
This doesn't mean that the boss has easy patterns or weak stats, though. This becomes apparent when you play in a game mode where you can't just shrug off attacks like a low level cap mode.
Seriously try the level 1 cap modes for Castlevania Portrait of Ruin or Order of Ecclesia, they are real challenges. There still exists means of helping you through the mode, such as accessories that sharply boost your stats in exchange for one-hit deaths, which is good for boss fights where one hit means death regardless.
They should have played on Switch to do that, at least they would have seen that the game was an insult for the Switch owners.
Furthermore, I think the game in itself is not that good but on Switch, it's the rotten cherry on the pie.
PS : they have the time to play ? I thought they're working really hard to fix the Switch version... it was plan to get a fix for the 15th July BTW. lol
I think every single developer should have this rule. Whenever, I'm stuck on a tough boss in any game, I ask myself "The Dev and QA team legit didn't see a problem with this??"
If I were to find out what happened here happens everywhere, I would feel better about pushing through it and less like an unpaid tester.
It's a golden rule in ANY good game. Even a From Software one.... ESPECIALLY in a From Software one.
And it's the reason why in Super Mario Maker you must finish your own level before publishing it.
@Bunkerneath
Ha ha... thanks. Good laugh
@nechestriah that’s the nature of RPGs: if someone had no skills to do mechanics, they over-level everything and then bash the game for being “too easy”
@Tharsman i'm not bashing the game, I thought it was fantastic. I just felt the bosses were a little too easy and predictable for my tastes. I also feel the same about SoTN too though, so idk...
@RupeeClock fair enough... i simply don't have the time to replay many titles these days, but I will most likely come back to Bloodstained again in the future because I enjoyed it so much... I should give the level cap mode a try.
Wonder if the Cuphead developers were as diligent.
I’ve had problems with Zangetsu and Bloodless. Everyone else, not so much. I have not fought the secret boss in Glacier Tomb yet. I won’t say who it is to avoid spoilers.
Normally, if you beat your boss, you gat terminated from your job immediately. Also, was it a classic fist fight or a duel, or something? 🤔
@PCkid already finished it on switch. achieving for 100% completion. maybe your standard is too high?
@shonenjump86 you should try it. he's the real beef.
Want a good challenge where ur given the tools to beat it! Go with from software, for me so far the best game this year is still by far Sekiro
@templag yes, I will. I heard he’s pretty tough so I’m gonna stock as much healing items that I can.
Switch version of this game is rubbish.
@shonenjump86 I think that's the only boss that took me more than 3 or 4 tries to beat. He's definitely tough.
@Hobbesyall some of the boss fights in that game are buts, but never felt too unfair. I love how they just spawn camp you, waiting for you to dare get back up, hahaha.
@PCkid The playing happened during development.. Was that not clear? They would have had to REDESIGN their boss if they didn't pass the test.
@Bunkerneath input lag + no hits + dagger only? impossiburu
How about some news on the updates?! This is getting ridiculous.
The vampire woman confounded me the first two fights, but then I whooped her... so I can imagine doing that with out taking a hit. The twin headed dragon I had to abuse potions tho. I’d have to practice that a lot to do it no hits with a dagger. Wow.
Zangehtsu was the only fight I had to try four or more times tho, I think I was under leveled at the time, because his pattern wasn’t too hard but when I misstepped I took a lot of damage.
That sounds like game design 101.
@templag : "already finished it on switch. achieving for 100% completion. maybe your standard is too high?"
My standard is not too high... I finished the game on XBOX One X.
4K/60pps.
So, when I tried the game on Switch I was holding my head in my two hands.
The Switch version of the game is atrocious, that's not a question of "standard".
@Totaldude911
I was sarcastic dude.
Sort of like when you watch perfect boss battles on SOTN when you pay the Master Librarian.
Doesn't seem like this particular feat would be indicative of a normal gameplay experience. There have to be other ways to simulate the boss attacks and dodge pattern without some insipid rule like daggers only lol...
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