If you're still on the fence about Dragon Quest Builders 2, perhaps a demo will help you decide whether or not you're ready to move onto the second entry in this relatively new Minecraft / Dragon Quest crossover series.
At Square Enix Live, the Japanese company announced a demo for the game would be released here in the west on 27th June. Here's a description about it from the Nintendo of America Twitter account:
Explore the Isle of Awakening and get to grips with the basics of building
Alongside this announcement, was a new trailer featuring an enthusiastic voiceover. Take a look and have a listen below:
Tell us if you'll be trying out this game before it arrives next month.
[source twitter.com]
Comments 18
Thought this was just for PlayStation, now I’m seriously hyped! Can’t wait to get this game..
Wow awesome! More companies should release demos close to E3. glares at Sony
Nice so another release that happens at the same day as the other platforms.
@Anti-Matter
Important date for you.
Oh, right on my birthday!... And I just remember I haven't finished with DQB1 yet
Maybe I should pick DQB1 up again. Never did finish that.
I already pre-purchased it but it's nice for the people still on the fence. On another note, only including the PS4 logo was a very weird choice in the presentation
Is it for sure that the demo will arrive also on Switch?? I read elsewhere that it will be only on PS4...
It, frankly, looks really fun. I have not finished one yet because I bought too many other games. I will get it eventually.
@Zoda_Fett It always was going to come for Nintendo Switch in my opinion. The earlier gameplay previews from it's development even were of the Switch "port", in fact, before any footage of the PS4 version began to happen.
I kind of have hopes for it in today's Direct in fact. The Dragon Quest games have a strong tradition with Nintendo, many of the nintendo-based games and remakes even being published by Nintendo themselves in the west despite development by Square Enix. This seem to be the case for both Switch ports of DQB2 and DQ11S in fact.
@Zidentia @heavyarms55 DQB1 was definitely fun. Though I would say the real meat of the first game is definitely Chapter 1-2-3. Chapter 4 was a bit of a letdown with how quick it goes and the unability to "keep playing" it past it's completion compared to previous Chapters.
I've heard complaints that the last chapter of DQB2 (as seen from the japanese release) can be slightly disapointing but at the same time it's less of an issue considering how more seamless the new game is. in DQB2 there is no "closed off" chapters in the same sense than 1, rather the whole is played as one continuous story as space between Chapters is filled by the ability to build up continuously on a "hub island" which you can fill with much more villagers than ever before(up to 60 that you can divide up in three different area so much the hub is huge). In fact because everything is on the same savegame you can even revisit stuff like "Chapter 1 island" even with the character you are now playing in "chapter 3" with allowing a lot of back and forth from the same savegame rather than having to manage separate saves for every individual chapters.
And while the last chapter has it's disapointment I hear(being "final encounter buildup" focused like DQB1's Chapter 4), you can actually play "past" it this time around thanks to a more robust "post-game" than DQB1 I get the impression(especially with the "cultivation islands" you can generate among other things).
In many ways with everything that's updated in DQB2(new building tools, streamlining but also more villagers and more advanced mechanics for them allowing you to literally deleguate them to specific tasks including building your own custom blueprints this time around) I feel like DQB1 could be described as the surprising unexpected prototype whose experimentation made DQB2 possible in the first place.
Since it feels like DQB2 has surprising story mode potential at least onpar with DQB1 while bringing even more tool and room for creative play.
@Arnold-Kage I have both platforms though and I'm still getting the Switch version so I can continue tweak building things in bed or even just another room of the house without having to bother of going through all the process of doing a full shutdown of my PS4 just to unplug it's cables to allow it to be relocated to a different TV.
Personally while I could see SE marketing this more on PS4(where they are the official publisher, whereas it's Nintendo on Switch) out of tradition, I wouldn't be surprised if this still ended selling more on Switch just thanks to the convenience portability brings to this genre(Minecraft has been surprisingly popular even on Switch for these "building on the go" reasons) and the fact Nintendo themselves have still been directly promoting this themselves in Directs.
@Ludovsky
Yeah can see this selling better on switch as well. Just mean that it sweet that this game is going to be released at the same time as the other consoles. As usually we have to wait a bit longer so this is an nice surprise ^^
I'll wait for the full game. Progress from the first game's demo didn't carry over to the full game. I put a number of hours into that demo, and it was a chore to start over. If you missed out on the first game, by all means, try the demo, it impressed me for the first game. Just be ready, in case demo progress doesn't carry over to the full game.
@Ludovsky sorry I didn’t elaborate, I thought the DEMO was only for PlayStation
@Ludovsky "in DQB2 there is no "closed off" chapters in the same sense than 1, rather the whole is played as one continuous story as space between Chapters is filled by the ability to build up continuously on a "hub island" which you can fill with much more villagers than ever before" thank you, I been searching everywhere this afternoon for that info. I like the idea of this game, but I get boooored without some sort of story thrust. But at the same time I don't wanna HAVE to be TASKED with "must do story now". This game sounds perfect.
@Dang69 I'm looking forward to it sooooo much for these reasons.
The fact that "Vacant Island"(island of awakening in english?) is basically your hub through the story between chapters, and thus integrated into it, and can be massively built up almost however you want make it so much more better than the "creative" Terra Incognita mode of Builders 1 which was utterly disconnected from the story... and thus from any NPCs with any sort of personality as a result which was really disapointing after the NPCs of the story chapters.
It sounds like there will be some "procedural"(?) NPCs in Builders 2 nonetheless to fulfill the higher population caps of settlements on the island awakening(up to a total of 60 divided in three zones.... from 13 in the entirety of terra incognita in DQB1 or only 7 during story chapters)... but at the same time it sounds like they're developped with more mechanics(such as when you use the pen tool to save constructions as blueprints, you can tell villagers to build a copy of your blueprint) including a light procedural miniquest generation system where they can give you special rewards/blueprints in exhange to fulfilling their wishes?
I'm looking forward to it a lot anyway.
@Ludovsky I love island stuff in general too. Finishing Ys8 now, looking forward to Link's Awakening and Animal Crossing island stuff coming up, so I feel like I'm getting spoiled with island life.
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