Super Smash Bros. Ultimate's Stage Builder mode has already thrown up some pretty interesting results; we've already seen players misuse the service entirely, but now it's the turn of the nicer, fun-loving side of the creative community to take their turn in the spotlight.
A fan-made minigame popularised through previous editions of the Stage Builder in earlier games has made a comeback. Yes, 'Smashketball', a game which tasks players with smashing each other into perfectly located blasters, is seemingly back in full force. And it's still a whole lot of fun.
If you're unfamiliar with it, Smashketball typically features a custom-made arena which has a blaster on either side, pointing perilously down to the inescapable depths of 'below the screen'. There are blasters all around the top of the arena, too, preventing anyone from being sent off the screen naturally, and players aim to knock each other into the particularly dangerous blasters at the bottom to whittle away at opponents' stock.
Our very own YouTube master and all-round lovely guy, Alex Olney, has been getting in on the act, too. If you want to have a go yourself, you're more than welcome to play on his custom made stage using the following ID: JDJRXCTQ.
Of course, if you prefer, you can simply go ahead and build your own version of the sport. Just make sure your game is updated to Version 3.0.
Have you played this before? Have you been making good use of the Stage Builder function? Let us know in the comments.
Comments 20
I wasn't aware this was a thing.
@Kalmaro same here..... flatlining
I love Smashketball!!! Super excited to try this out. Thanks Alex!
That reminds me, it kinda sucks that we can't add rails/gears to the hazards.
That seems like it'd be right up my alley. I don't have NSO, though, so I'd have to make one myself and I'm not sure I'm up to that, TBH. =(
Never heard of it, but it sounds fun. I'll have to give it a go!
THIS is creative. I am totally impressed!
Smashketball was the reason stage builder is a thing.
I'm actually surprised how many people are saying they haven't heard of Smashketball in here.
...Wow. I made this EXACT stage (minus the very bottom platform and barrels, plus the top-middle barrel shot up instead of down) on Smash U, and had no idea this was a thing!
News to me, but a totally awesome idea for a stage.
This could be fun. I was not aware of Smashketball in previous iterations of the game--one of the benefits of now being able to share levels!
That being said, one of the frustrating things I'm finding so far is that a lot people will make these levels that are nice artwork, but they aren't really fun to play on. I mean I like Sans from Undertale as much as the next guy, but if the level is just a hunk of mass and the majority of the artwork is in the background or, even worse, if the level is difficult to navigate because of the "art" then what is the point?
An alternate version is having a separate CPU jigglypuff level one around and the goal is to hit them in the goal the most. You can set it to teams so no hitting your opponents or not. And with 8 player smash being a thing this might be a way to go- 3v3 and 1 (or 2) jigglypuff balls
Smashketball was my main reason for getting Smash Ultimate, and I was horrified to find out there wasn’t a stage builder at launch. So happy now!
@coolaggro I would set it up as a timed match with everyone but Jigglypuff on the same team with Team Attack on. Then after the match, ignore the official results and decide the winner based on who got the most KOs. That way, only the Jigglypuff "baskets" would count as points, while KOing the other human players only serves as a means to "steal the ball" and briefly delay them from counterattacking.
@Joeynator3000 what kind of rails and gears? I’m a bit of a Smash noob.
@brandonbwii basically rails are for moving the terrain, and gears rotate them.
I find this tedious.
I wish people would vary up the ideas a bit more.
We do not need any more of these stages, nor of Tetris or Bob Omb Battlefield.
Scottflaco made a really good one of these maps. Idk the code.
ayyy I miss that
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