If 12 racers in Mario Kart wasn't already infuriating enough, how would you feel about 24? A video game modder named MrBean35000vr has been able to get 24 karts up and running in Mario Kart Wii.
As he explains in the above video, his mod can handle between 24-29 racers, but the game crashes when 30 or more karts are added. Items have also been rebalanced, so racers now receive the better items in 23rd and 24th place, rather than 11th and 12th. However, there have been some adjustments up front, so first place can't break away from the pack. At the moment, this mod is limited to offline races with 23 computer opponents.
Here's a bit more information about it, courtesy of the creator's YouTube description:
The game is running at 30fps with 24 players, it simply cannot do 60fps with this much processing. Especially not with items enabled. The most you can get away with without needing to drop the framerate depends on the course, but withitems you can only do like 13 - 14 players at 60fps, without items you can get all the way up to 18 or so. Still, I remain impressed that the game can handle 24 and all the items they produce at 30fps, I'm very happy with that.
The item roulette has been tweaked based on the number of players in the race. In the case of a race like this with 24 players, I have it set up so that 23rd/24th receive what 12th would normally get, 21st/22nd get what 11th would, etc. The only exception is 2nd place, which will always get what 2nd place would usually get in order to make sure they can have red shells to stop 1st place breaking away. Other than that, the item logic and limits is the same as in a 12 player race. For now.
Item boxes themselves have been tweaked to respawn twice as fast, since there aren't nearly enough of them with this many people in the race
What do you think about this mod? Would you like more or less racers in future Mario Kart entries? Tell us down below.
Thanks to CM30 for the tip.
[source youtu.be]
Comments (25)
This game has literally been modded more than SKyrim!
If the game could handle more players without dropping FPS, they'd have done it out of the box.
I wonder if this can be applied to Wiimmfi....
A better title for this article might be, "Mario Kart Wii Mod Enables 24-Character Races." As I read the title, it sounded like it was just a mod that added 24 new playable characters, so I expected this to be one of those meme hacks that add Shrek and the m&m's guy or something and thought it was just a slow news day. I almost didn't click, but thankfully it's a lot more interesting than that.
Just a friendly suggestion.
Trying to imagine the chaos of a 200cc race on Baby Park with 23 opponents.
Can we PLEASE get an expansion pass for MK8D already? Dang. There’s so many unused SNES and GBA courses that haven’t been “retro’d” yet, it’s pitiful at this point. Getting so tired of racing on the same courses. Need more battle courses, characters, and karts, too.
@OorWullie Haha that would be a sight to behold.
@Not_Soos That's what I was thinking!
I would legitimately play this version if it was real. Outracing so many opponents would incredibly satisfying, and just imagine how different each match could be with this many characters gunning for the number one slot! My main reason for the joy of this modern is because these days, it seems almost impossible to lose a championship in Mario Kart. This would give me even much tougher odds! Just what I would need!
Mario Kart 99 when?
Man, I would love a port of this (and especially the GameCube game, as I have never played it) on Switch.
Nintendo can market them as part of a classics/VC range and sell them at retail at a budget price. Of course it won't happen, but I would love to be proven wrong.
12 was way too many in that game, making it too chaotic. 24 would be ridiculous. How about a mod for 8 racers, or set your own limit?
@mazzel @Not_Soos And me, was hoping for the Smash Brothers roster on MarioKart, but still was interesting
@90sRetroGaming Especially for us who played it to death on Wii U
@Archius9 Yup. Launch day buyer of the original Mario Kart 8, here. The core 32 tracks are nearly five years old now, and the 16 DLC ones four-nearly four and a half years old. Time for some new, hefty content, or a new installment altogether on Switch.
@90sRetroGaming : I would rather have a new instalment over a DLC pack any day of the week.
One of the things that made Mario Kart 8 Deluxe so tempting, as somebody who has the original on Wii U, is the fact that all of the content is on the cartridge (on top of the inherent benefits of having it on Switch, such as its portability).
Further to the fact is that some of us have been playing the game for nearly 5 years now, and I think 2020 would be a great time to launch Mario Kart 9, if Nintendo are so inclined, or even a remake/port/sequel of Double Dash as that sold in even fewer numbers than Mario Kart 8 did on Wii U, and it would be a nice contrast gameplay-wise to Mario Kart 8 Deluxe, and the two games would complement each other nicely as evergreen titles throughout the Switch's lifespan.
@Silly_G I’d rather have a new installment, too, but the game is still selling like crazy (unsurprisingly), and because it continues to do so, I don’t know if a new one will happen anytime soon. I’m just getting desperate, at this point. I want new tracks and courses to race, and battle on. I’m getting extremely bored with the older content. I just want more, and have no problem paying for it.
@Silly_G the way they handled the game on Switch was actually quite boring for me as someone who didn't play it on WiiU. Everything, beside wheels and gliders, available from the start made me put down the game quite fast. I think it is much more tempting to play a game if you get more tracks, drivers and cups as a reward for finishing a certain cup and class. It's still a great game, but I would have spend many more hours if they made it another way or at least give me the choice.
Cool, but this is mostly pointless. Call me when someone mods the game to allow for multiplayer Grand Prix.
I'm disgusted, look at those evil hackers having fun with their old consoles and games.
Oh my god. Just... why? Now imagine if every item was a bob-omb
To quote Doc Brown, "Great Scott!"
The chaos! Seriously, though, it's time for some MK8D DLC featuring new tracks based on more recent games and some more retro tracks (mostly hoping for GameCube).
One thing about MK8 that slightly disappoints me is that "Dry Dry Desert" gets rid of the sandstorms from GCN (don't know about the plant that eats you at the bottom of the quicksand pit since I never end up in there anymore). They also got rid of the electric things in the tube in "Koopa Cape", which could've been replaced with fans or something since it's underwater and Cheep Cheeps are swimming through it. I miss those extra obstacles from the original versions.
@OorWullie ha would be great 12 does a fine job though.can't get enough of mk8 deluxe online.👍exite bike is a blast aswell
@OorWullie
I know, I don't like Baby Park but with 24 racers that's a different story.
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