If you love cheap jump scares, we've got fantastic news - the creator of the Five Nights at Freddy's series will be bringing his point-and-click survival horror titles to the Nintendo Switch at some point in the near future.
In a recent post over on the Steam Community discussion boards, series creator Scott Cawthon revealed he had been working with French software development company Clickteam to create improved HD ports of the original FNaF games in preparation for a multiplatform release:
I’m working closely with the people at Clickteam to create new, improved, HD ports of all of the original games! They will be released on Android, iOS, Switch, XBox and PlayStation!
This ties in with Cawthon's previous announcement at the end of August when he revealed he had signed a deal to create ports of the scary series. The FNaF games have become insanely popular with video game streamers since the first game's release in 2014 and essentially play on fears of worn out and murderous toys coming to life.
Would you like to play the original series with HD visuals on the Switch? Tell us below.
[source steamcommunity.com]
Comments 57
That'll be interesting to see how they get them to work on a regular controller. The some of these games got very weird with their controls.
.....HD? Wut?
(...seriously? I have to type in more to post now? :/ )
Anyone else honestly tired with Switch just being a dumping ground for anyone's games? Develop something new and I'll look into buying it.
FNaF is in my opinion extremely overrated and the developer may as well open his own Casino with the amount of money he got for the games.
This is perfect, just in time for Hallo... oh.
It's not even remotely scary, just streamers overreacting. It's barely even a game.
Isn't the game all pre-rendered anyway? So if the resolution used for a PC-release isn't enough for an HD release, wouldn't that basically mean re-rendering everything?
@RupeeClock He probably keeps all the models and animations, can't be that complicated to re-render everything... Right?
Either that or they plan to remake the assets.
@Joeynator3000 Hah, that sounds like a great new rule.
Apparently there is a new AAA game being developed too.
@Varkster A few people are, but giving those indie games portability (or in the case of some of the multiplayer focused ones that didn't have online, like Lovers in a Dangerous Spacetime or Towerfall, a platform designed for easy multiplayer) makes a lot of those ports more interesting than on other platforms.
@Varkster Um, actually Scott was never in this for the money. The last 2 FNAF games have been free, and both games are very important to the games lore. Scott talked about the series in an interview with one of the "Big" FNAF youtubers Dawko, in which Scott talked about why he kept on making the games. Originally he just wanted to make 1-3 and be done. But fans were'nt happy with 3 in its gameplay. So to counter this Scott made FNAF 4 as the proper ending with much better gameplay. But fans weren't happy with how FNAF 4 handled lore and how it made everything more confusing. So Scott made FNAF Sister Location which handled the lore better. But that time Scott wasn't happy with the game and felt that he could have done more. So finally Scott released 2 free FNAF games that he finally felt satisfied with. Scott's motivation for continuing the series was more based on Fan Reception of the games rather than money.
I really like the idea of this game but not sure I could deal with multiple jump scares.
I'm excited for this. I have loved the games since they first released, the story of the games has only gotten better, and the creator is such an amazing dude who actually cares for his games. So much so that when he was working on the FNAf movie with Warner Brothers, he turned them down because they were taking too much control over the script. Many creators today don't care what studios do with their properties as long as they get paid, but I have mad respect for Scott for turning them down for trying to take control of the movie. He is now working with Blum House to get the FNAF movie made, and he says that they are by far more respectful to him than Warner Brothers was.
"Are you afraid of the dark?"
No, I am afraid that they release every game independently!
@SmaggTheSmug That's the thing, I feel like if there was any longevity and added value to the games I would have no issues. However FNaF games are quite short, very low on the variety front and there is absolutely no Multiplayer whatsoever. I don't see the value in something like this being sold on Switch. On the contrary, the SMITE port is something I see as great and enticing for a bunch of people simply because it's a very content-packed game which is very replayable thanks to its multiplayer. It just seems like every developer sees profit and just jumps on board, which makes sense, but from a consumer perspective I'm just annoyed I'm not seeing anything original on the system. Everybody just seems to take it for granted and release anything off their backlog.
@patbacknitro18 I never said he did it for the money and I don't know or care about the history of the series simply because it doesn't really fit my interests. However THIS move is for the money and there's no denial in that. These are games which were released years ago and were played by everybody back in the day, so this isn't really opening the game to a new crowd of people - it's simply an excuse to re-release the titles on a popular system to get as much profit as possible while the Switch is the hottest device on the market. Nobody was asking for these ports.
@Varkster Not really. Again if you cared about the history of the series then you would actually know the motivations behind these moves. Scott always wanted to make console ports of these games, but there were 2 issues with that. 1. Making console ports of games is a long and time-consuming process, which factors differently as each system has their own process of having games ported to them. And 2. Scott is only 1 man making these games. Scott spent as much time as he could making the original games, while also saving time to spend with his family and such. He didn't have the time to work on console ports since he was busy working on the main games, as well as many other side projects such as his books and movie script. If Scott did this purely for money, then why didn't he do it back when FNAF was insanely popular? Simple, because he didn't have the time to do so. Now and days Scott is more comfortable with people helping out with the series, such as the AR/VR projects and the AAA FNAF game in the works. But these ports were something he wanted to do since the original trilogy, but he was only 1 man working these games.
i might get the first game it was a fun game it was an interesting concept that caught my attention and occasionally caught me with a few jump scares, after fnaf 3 i gave up on them
@Varkster
I hope any games that look interesting to you don't get released on the Switch. Not really of course but that is how your opinion comes accross.
Are you really complaining about the console getting games?!
You may not like them but others will so just ignore the games you don't like. It is not difficult.
@smithpa01 Thats kinda a shame. 3 might be the worst game out of them, but 4 and every game after gets so much better. 4 changes the FNAF gameplay and adds a unique element where your hearing is implemented into the gameplay. FNAF Sister Location is a huge change in gameplay since its more story focused, and instead of sitting in 1 room all night you travel to different rooms completing certain puzzles and such each night as part of a job. And the last 2 are so very good in what they do.
@BensonUii Buddy, these games are dirt cheap and can be played on the oldest of PCs. Can't say the same for the Virtual Console library and don't see how these things correlate.
I stated my concern with everything ported to the Switch being OLD and not NEW games, which is an issue. If it isn't an issue to you, good on you.
@Varkster I like I'm sure many others have not played the game. I actually haven't even seen or bothered to look up any gameplay even though I heard of it. However since it wasn't on a platform that I play games on (PS4/Switch) never bothered with it; not a fan of gaming on PC. So I'm that target market since I'll definitely try it out now, especially if it's in some form of compilation for reasonable value. That's probably the case for many others as well, you sound salty about the game being ported to all platforms for some reason.
@BensonUii Lol. I have a PS4 and PC. I don't care about the Switch's graphical strength, judging by your comments you seem to be a little too centered on that.
I said new games. Nothing I said implied graphics.
I am by no means a fan of this series... But I am sure someone out there wants to play it again and would be happy to see it in the eshop.
I love psychological horror, but I absolutely loathe jump scares. This is the reason why I never bothered with those games, and that ain't changing.
I never played these, so I may be interested. Is the gameplay like Night Trap or Double Switch, though?
@Varkster "Nobody was asking for these ports." Funny you should say that because I actually have been wanting these FNaF games on the Switch. I wanted to play them on the go without the simplification of the phone versions so much that I bought a Gpdwin (basically a 3ds XL sized laptop with built in controls). It worked great for playing these portably but it's undeniable that the Switch is both easier to play on the go and on the TV.
So as a fan of these games (and as someone who's already bought them all on Steam) I very much plan on buying them again on Switch when they release.
Ports aren't a bad thing, they allow people to visit past favorites, and sometimes try something they hadn't before. Honestly who in their right mind would want there to be less games on a system for people to enjoy?
Double chocolate chip cookies exist simply because people enjoy having more of a good thing. Asking for less is silly. What good is a chocolate chip cookie with only 1 or two chocolate chips?
While it's one of those series that actually do control decently on mobile, I'll put the Switch versions on my radar instead, especially since they're HD (frankly, Android's memory and installation management has been another big factor cooling me down towards mobile gaming in general). It's an impressive franchise, and it's not about jump scares as much as it is about increasingly tight survival resource management, maybe even with an arguable grain or two of tower defence aesthetic thrown in. Or you could even recall games like Night Trap tangentially. XD
FNaF has been in the upcoming games section on the eShop for a while now.
NaFF there, fixed.
I knew it’d happen some day! Totally called it.
I wish we all just let this series die already
@Varkster I like that everything gets ported to the Switch,I haven't played many of those from the othet consoles or PC like Undertale or YSVIII or Stardew Valley
Why though...? Does anybody really care about this series anymore?
Awesome! I'm looking foward for this!!!
These games are fascinating to watch others play and dig into the lore of, but wasn't huge on playing them myself. I think the best bet is to release it as like 2 triple packs of the games and maybe even throw in the RPG style game he put out and then took away, if anything that game looked to be the funnest of all the games he put out, but he wasn't satisfied with it's quality.
I'd try this series for the lore more than anything. Jumpscares don't bother me and sometimes come off as rather cheap compared to more atmospheric series like Silent Hill or Fatal Frame.
That said, I will never begrudge a popular series hitting any viable platform.
To be honest the jumpscares are probably purposely silly.
I think most people get scared due to the stress of managing everything, and the anticipation.
Too Terrifying when I drop the switch. Pretty Scary.
Hard pass. I don’t do well with horror games/movies and jump scares are at the top of the list. Old chicken right here.
I do know people that would enjoy playing this. Especially the ones who would buy it just to watch me play (evil friends).
It's not a very long game, and it's simplicity.....
my youngest daughter loves her P.C. version, I MAY be convinced if it was no more than $20 on a physical cartridge
it's dangerous to play it handheld lol.. at a jumpscare I would probably break the switch in half
I do wonder about the intended pricing.
@Pod Well the original games were around 4$ or so a piece I believe. So if these are just HD ports then chances are they'll cost around the same. Unless they are put in some kind of bundle or have more content put into them.
@Nemodius Well the original games were around 4$ or so a piece I believe. So chances are price may not be much higher for these versions.
@Yosheel FNAF has always been this "Risk-Rewards" type of game. In order to beat the games you have to manage your resources and keep your attention on certain things. This means that you will have to let your guard down in order to complete these tasks, and 1 minor screw up could ruin your night. Take FNAF 4 for instance. The gameplay of FNAF 4 relies on your hearing. Since you can't see in the dark, you have to run up to the doors and listen closely to see if you can hear breathing. That is a very risky situation since it makes jumpscares a hell to deal with, but at the same time its the only way to beat the game.
@patbacknitro18 interestingly, 4 is also the game with the scariest jumpscares. They made the characters look truly twisted in that one.
So I'd say it's easily the scariest one of the series.
@dougphisig He ended up re-releasing FNAF World again as a free download. It was a fun game, and even had a really cool Halloween update for after you beat the main game.
@Yosheel A lot of people say 4 is the scariest, and due to the designs as well as the gameplay mechanics, I won't argue that. Even the story is one of the more twisted parts in the series.
@Varkster I feel like there getting dumped on us to tie us over for the time we have to wait for more original Nintendo Switch games. Like Holiday and early 2019.
@Yosheel I agree with this.
@Varkster Its not like there aren't NEW games on Switch its just there isn't a lot of new games that are good enough to buy and play. I'm not against porting games (old or new) after all, I rarely get to play most of them anyway so when they are on Switch this is good for me.
@patbacknitro18 For most twisted story I'd definitely say Sister Location was better. If you play through all the modes/mini games/and secrets you know what I mean...
@patbacknitro18
One would hope.
There's stuff like paying the porting studio, and a 30% platform holder's royalty, to consider. And in the tweet Scott writes "all of the games", so whether they're sold individually or as a bundle is still unclear.
The necessary mark-up could prove a little chunkier when added to five individual titles.
@Reigestugatensho But Sister Location ties into FNAF 4's story in more ways than 1. Which is why I counted that more since Scott made it seem like FNAF 4 tied into everything in the later games.
@Pod Best case scenario all of the games are packaged in a bundle, which could work as a 20$ purchase. Worst-case scenario is each game gets an individual release as like a 5$ purchase.
@patbacknitro18
I suppose that would be the best case for some, while others might really prefer just one of the games, and would appreciate a $4-7 price. But yeah, fifty for each is unlikely to happen, so I'm not too scared.
@Varkster scott works hard on these games, yes you can have your opinion, but putting this game on switch was what fans have been wanting so calm down, haters gonna hate i guess
@patbacknitro18 individual releases are better than having all of them for thirty dollars (steam bundle is like 27 dollars so) then not playing half of them
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