Sinner: Sacrifice for Redemption, the "boss battler" from Another Indie and developer Dark Star Game Studios, will arrive on Nintendo Switch on 18th October, it has been confirmed.

We first heard about this one back in April, with the fact that the game is being created by a team including a former Ubisoft art director, Konami senior programmer, and a Blizzard technical artist having us very intrigued indeed. Sinner follows Adam, a soldier with a dark past, as he embarks on a journey for absolution, facing off against monstrous beasts to pay for his crimes.

The game is based on the seven deadly sins which take the shape of savage spectres and reveal their personal connections with Adam as he advances his quest. The title has previously been likened to Dark Souls, although there are some key differences including a boss battle system whereby Adam must sacrifice a part of himself and accept a permanent debuff each time he enters a battle. These fights are said to become increasingly difficult as a result, with Adam’s vitality being lowered, his arsenal breaking down, and his armour withering away.

You can get your hands on alternate gear through a New Game+ mode, too, adding a level of replayability to the title. Iain Garner, director of developer relations at Another Indie, has said the following:

“Sinner provides the intense action players crave in hardcore games through intimate battles that are accessible in any order. By giving players the freedom to choose their path through its devilish challenges, Sinner offers player agency without sacrificing a compelling story.”

Will you be picking this one up for Switch next month? Do you like the sound of the battling system? Let us know your thoughts below.