Sinner: Sacrifice for Redemption, the "boss battler" from Another Indie and developer Dark Star Game Studios, will arrive on Nintendo Switch on 18th October, it has been confirmed.
We first heard about this one back in April, with the fact that the game is being created by a team including a former Ubisoft art director, Konami senior programmer, and a Blizzard technical artist having us very intrigued indeed. Sinner follows Adam, a soldier with a dark past, as he embarks on a journey for absolution, facing off against monstrous beasts to pay for his crimes.
The game is based on the seven deadly sins which take the shape of savage spectres and reveal their personal connections with Adam as he advances his quest. The title has previously been likened to Dark Souls, although there are some key differences including a boss battle system whereby Adam must sacrifice a part of himself and accept a permanent debuff each time he enters a battle. These fights are said to become increasingly difficult as a result, with Adam’s vitality being lowered, his arsenal breaking down, and his armour withering away.
You can get your hands on alternate gear through a New Game+ mode, too, adding a level of replayability to the title. Iain Garner, director of developer relations at Another Indie, has said the following:
“Sinner provides the intense action players crave in hardcore games through intimate battles that are accessible in any order. By giving players the freedom to choose their path through its devilish challenges, Sinner offers player agency without sacrificing a compelling story.”
Will you be picking this one up for Switch next month? Do you like the sound of the battling system? Let us know your thoughts below.
Comments 11
Yikes!
Everyone wants their game to be Dark Souls! Or a love letter. Will this game be a love letter to Dark Souls fans?
Though it being described as a boss battler makes me wish we could get a sequel to Furi. I love that game.
Also: "These fights are said to become increasingly difficult as a result, with Adam’s vitality being lowered, his arsenal breaking down, and his armour withering away."
Yeah, naaaaah. I want to get progressively stronger in a video game. Being able to be weakened kills a large part of the appeal for me.
They've come far. The initial trailer was a mess, and the game was very unpolished. What little I saw here was much, much better.
Certainly looks impressive. Being an indy I'm immediately skeptical it will run that well but maybe with those veterans in place I will be surprised.
This, decay of logos, and Dark souls are all day 1 purchases.
Yes! What a breath of fresh air!
A quality indie game that isn't 8-bit (finally). I'm not crazy about graphics, but I'm tired of the 8-bit pixel stuff.
With that said, this game looks great. I'll be buying this on Day 1. But I hope there's more to it then just fighting bosses.... if it's only about fighting bosses with a little bit of exploring, well, that's bad and it will fail miserably. So hopefully there's exploration.
I have room in my life for both this and Dark Souls. Really digging the look of the monsters. Looks like fun.
hahaaaaaaaaa
I've already preordered dark souls, so to get my dark souls fix, I'll be playing- you guessed it- not this.
@Wanjia I think it's much cheaper than Dark Souls, like $20 or something.
Wow...that looked...good.
This actually looks really cool.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...