In the lead-up to the release of Mega Man 11 on multiple platforms including the Nintendo Switch, Capcom has been running a video series providing an insight into the game’s development. In the final episode sound design was the topic, with the attention on how a suit of armour was actually worn by staff to help them get into the right frame of mind.
The team basically wanted to know how it would feel being a robot and having to wear metal. In addition to this, the full suit of armour including a helmet was used to capture sound effects for the game. This might not be the first time we've heard about it, but at least we've got photographic evidence now.
The team’s sound director, Ryo Yoshii, took the creativity up a gear when he decided to use a rusted and broken bass drum pedal in place of a working one. This was how the team was able to capture the sound made when robots move their knees. All of these real-life sounds were then adjusted with a synthesizer and adapted to the game.
Mega Man 11 arrives on the Switch on 2nd October. Tell us if you're excited about its release in the comments.
[source siliconera.com]
Comments 21
Japanese silliness usually makes me smile.
Lol... a part of me feels this is ridiculous.
Mega Man 11 looks interesting. i may get it later, as i have other games to get first (Soulcalibur 6, Dragon Quest 12, etc.)
We always hear about the costs of game development going up, but I never thought it included cosplaying outfitting for your entire staff....
@MrGawain In order to make a game about a super fighting robot, one must first become the super fighting robot.
We are not men. We are Devo, I mean- Robots!
I can't wait to pay for this when they release overpriced DLC to cover the costs!
Haha! How fun and silly.
I liked the idea, really
I'm just glad nobody expects me to wear a fursuit to get in the right frame of mind for my job.
@JasmineDragon It's not easy drawing in a fursuit, tell you hwat.
@JasmineDragon Lol where do you work??
@MH4 I'm a veterinary technician.
@JasmineDragon That’s really cool!
So happy this will be on Switch. A great game to play on the go
Make me forget that Mighty No9 was such a debacle.
Kinda reminds me of Atari and how they used to do silly things like this to get in the right mindset for developing a game.
SPACE PANTS!
@MH4 Thanks, it is a pretty cool job.
It's not that different from movie foley artists getting sounds from everyday items. Although pre-recorded sound effects libraries are huge these days, they probably could've just tweaked existing sounds.
It's silly, but it certainly helps
Ah, so this confirms Capcom has lost their minds these days
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