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Starlink: Battle for Atlas is a homage to the sci-fi games of right this very second. Or, you could also choose to see Starlink as mostly a rip-off. Or instead, maybe as a really cute entry point into planet spelunking spaceship genre. After some hands-on time with the game at the San Diego Comic-Con 2018, we found that the game is actually a little more than those things. And perhaps a little bit less, too.
The absolute first thing you’ll notice is the fact that you’re holding a giant toy in your hand. That’s the ideal set up, anyway. Let’s be honest here - it’s really hard to not enjoy yourself while holding something like this in your hand. It’s bulky but very lightweight, and you can easily play the game using the controller as you normally would with the toy hovering above your hands; it didn't feel like it was impeding our enjoyment during our short hands-on with the game.
There will inevitably come a day when all the necessary pieces of plastic to play this game are lost to time, like a Rock Band playset or MechWarrior joystick, but latching a giant Arwing to your controller is exactly the kind of thing that sets the experience apart from other games you might compare it. It’s not just silliness, it’s actually pretty dang neat. More on this later.
Our expedition started in space, the red spaceship we had locked onto our controller represented identically on screen. Ubisoft told us to follow a little yellow mile marker, which meant we had to pretty much immediately dive right down to pass through a planet’s atmosphere. (This is not as fluid nor as pretty as in No Man’s Sky or Star Citizen, it just simply is.) Once you arrive on the planet, then begins the bulk of the gameplay: zooming along the ground, collecting blue stuff, and shooting red stuff.
It’s also the part of the game that, frankly, takes some getting used to. There’s just something about remaining in your ship while also exploring that seems a touch unnatural. Yes, the game is forgiving, insofar that you can’t properly crash. And thank heavens, because we found ourselves clumsily scooting around for some time, bonking into things, and just sort of being unsure if we were flying or driving. (If you’re wondering, hold “R” for a few seconds to switch between modes.) It lacks the intuition you may have gained from No Man’s Sky or Astroneer (or Star Fox 64, for that matter). If we were at a space DMV, let’s just say we wouldn’t have passed on the first trip.
The great news is that if you don’t like how things are going (or you die), you can just slide off the plastic toy from your controller base and slip on another ship with different specs. Want to add a different weapon? Two slots exist on the wings of your ship that you can mix and match to give yourself some weaponized variety. The toys-to-life element is in full force here, but minus a load-out screen that happens when you slide stuff off, the whole thing is rather seamless to accomplish. Good for Ubisoft, and good for you (if you have the cash).
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So what are you shooting at? On the planet we were on, it was a little creature that held shields and shot some type of laser beams. A parry mechanic exists where you can deflect shots right back at them with a timed button press, which, thanks to the generous lock-on mechanics, is relatively satisfying. Or you can just shoot back at them, which was moderately satisfying at first, but less so the eighth or ninth time.
Our overall mission, as told to us by on-screen cartoon characters to the side of our screen display, was to find outposts, meet up with planet inhabitants that task you with missions, then zoom off towards yellow dots that tell you where they’re located. The biggest of these involved a massive boss character that lasted a solid 20 minutes and forced some fairly demanding gameplay out of us. There were at least two deaths during this long-winded battle. Thankfully, there were enough toys provided to cover for us for the damage.
Which brings us to maybe the most important takeaway from our hands-on preview. Starlink: Battle for Atlas is a game that begs to be compared to other big productions, but is absolutely childlike in most ways it presents itself. The colours are bright, the characters are Saturday-morning-cartoony, and the whole thing just feels like it’s for a slightly younger audience, especially while holding a big honking toy in your hands. This game is aimed at kids. And that’s great.
But this game isn’t exactly easy. The demanding menus, convoluted plot points, decently tough battle mechanics, and a relatively advanced quest system is the stuff “adult” games are made out of. Should games aimed at younger audiences be inept, soulless, or insipid? How awful you must be to accept that type of experience for your younger loved ones. But as a game caught somewhere in between a very accessible space shooter and a deep exploration of seven full-sized planets connected by an interstate solar system, we wonder: who is this game really for?
The demo ended with us flying back out through the atmosphere, switching back into the familiar Switch-exclusive Arwing, and finishing off an easy dogfight between some pretty easy enemies. (Important sidenote: Fox McCloud retains the same voice actor and has great on-screen cockpit animations; it is promised that a side mission which explains his involvement in this Ubisoft universe will be forthcoming in the final game.)
The demo was fun. We mean, it was no No Man’s Sky. It was a little bit cooler, but a lot lesser of an experience. But also, it was, well, different. Starlink: Battle for Atlas is, by the feel of this build, a pretty strange blend of a lot of things. But as we said before, we're not entirely sure what its target audience is.
Comments 66
It honestly looks like a fun little game that could be a hidden gem, certainly interested but after a price drop,
Has me intrigued
Looks pretty interesting to me, but I will be passing. A 15GB install is absolutely ludicrous for a physical game.
Skip honestly. Not my cup of tea. A Fox won't make me run for the purchase either.
Aww now I’m afraid the $75 won’t be worth it. Hopefully as it gets closer to release there will be more details about longevity and exploration.
This, Pokémon, and smash are the titles I want the rest of the year currently
Who is the game really for? Kids and adults lol. It's not that hard to grasp. I appreciate the in depth look at the game but that just kinda seemed silly to me. It seems like it'll be simple and fun enough for older kids while still giving a story and gameplay that can be fun for adults. Atleast from what I've seen and read from different places.
The switch version with Fox is most definitely aimed at adults who grew up with Star Fox. They're working that nostalgia angle. And hell, it worked for me so they're doing something right. The game went from meh...I could play it some day I guess to yeah I'm preordering this lol. I may end up beating it and selling it soon after if it doesn't have any lasting appeal but they definitely scored a preorder from me. So bonus points for the continued Ubisoft/Nintendo collaboration.
EDIT: I should add the 20% off with GCU really helped soften the blow. So I don't blame others for not wanting to jump in at that price tag. I honestly wouldn't have if I didn't get the 20% off.
From the description here about a game with an identity crisis of hardcore combat and menus, with a bizarrely childlike presence honestly makes it sound like a Nintendo first party sleeper cult classic to me. That's the kind of thing "Where's Starlink 2, Reggie?!" is born from 20 years from now!
Can you play and enjoy the game without the toys?? If I don't want to get the toys, would I enjoy the game? Or rather, would I be able to play it (with Fox)? It looks good and so, but I don't like how the concept sounds... Looks like a weird experiment.
@the_beaver Yes, the toys are 100% optional.
Day one!
Haaaaaaaaaaaaaaaaaaa that ship on the controller looks ridiculous
With all the $7.50-$20 shooters than have been on offer lately, I'd really love a more immersive AAA experience. This games looks like it promises that, but as an adult, I have zero interest in the toys. I understand they are optional, but sounds like several were needed to finish the demo (in a Skylander/Infinity character death sort of way). More clarity desired....
Well I pre-ordered this as soon as it was announced for £40. I am glad I did because I am sure I wouldn't be getting it for £70. I will give it a go and sell it on if I really do not like it.
@thesilverbrick I didn't realise that. It is indeed ludicrous. I think that might be the biggest extra download on a physical game yet?
@bluedogrulez You don't need toy to play. The respawn mechanic only mean you can respawn but only with a different ship than the previous one, whetever it's a physical one or not.
Other than that, as someone who got his hand on the game in the Japan Expo at Paris, I can say the control (and the game) are quite fun. I love the fact that you can put the weapon backward and the game recognize it (meaning you will shoot the gun backward...). My personal problem is when the ship is in "crawling mode" on the ground. There's no different animation so it seem a bit...off.
The toy gimmick, especially the way all configurations are represented in game (wings attached to each other, weapons on backwards) looks pretty cool. However, the actual game looks rather bland to me.
@thesilverbrick you should see the size of some PS4 games.
No man’s sky.
On the Switch.
Get to it!
Adding Star Fox license is genius. I wouldn’t even consider this without it - with it am at least reading articles about it...
Star fox will means this sells so much better...
I will wait and see personally
The recent Kirby review was similar according to reviewers, to easy, aimed at the younger audience.
While there is nothing wrong with playing an easier game (I don't t like hard games that are hard for the sake of it) the easier the game the shorter the playing time.
Reviews said eight to ten hours play from Kirby and that's not much for a full priced game.
I did not buy Kirby and this game looks like it will be added to the same list. Plus a game is a game, a game with a gimmick is a gimmick first.
@Pazuzu666 : PS4 games are installed from the disc as optical media does not have the bandwidth necessary to play modern games directly from the disc. All of the main game data is contained within the disc itself and does not require an internet connection or additional downloads to play.
As for Switch releases that require downloads, that data is retrieved from servers, and the full experience is not available within the cartridge itself, so once Nintendo pulls the plug on the Switch eShop, all those cartridges will be totally useless if one were to lose access to the required download.
That Fox figure—Whoof! If the toy aspect is a selling point, that figure’s quality has me running in the opposite direction.
🏃 🏃 🏃
@sieg89 : appreciate your informed response!!! Gonna be hard not to pre-order this one : )
@RobotReptile Indeed. It looks like a Burger King toy from the 90s.
@RobotReptile
My thought exactly! That Fox figure looks incredibly cheap, with very little detail. The paint job looks atrocious!
I have a feeling this game is going to bomb, the toys for life market is pretty well dead at this point and I don't feel like this game really has enough momentum to make a large impact. If its good though, that won't really matter to me unless the toys start getting expensive.
Nintendo please do not give anymore of your Ip's to ubisoft, Thanks
I can’t see this not bombing but, then again, Amiibo was a hit. Hope whoever buys it enjoys it cause that is one unforgiving price tag on it.
Hugely looking forward to this one, and I'm glad it's not like No Man's Sky.
I'll bite when it and other figures go on a steep sale. It looks interesting, but I'm not interested in having my T2L stuff cluttering up my home.
It seems to just not be what I wish it to be. With time and money of the essence, it sadly doesn't seem like something I'd dive into, lest I had a child of my own, then that could change my opinion. Sigh... Looks like I may have to set my sights on Manticore:GoF for my space faring, planet hopping desires on Switch. (Unless there's another space-to-planet surface game that I'm missing, if so, please tell me...)
planing on RedDea Redemption 2 (for home) and MegaMan 11 (on the go) for October.
With the Prime discount it comes out to $76. Makes more sense than buying this nonsense... and by the looks of it 100X more fun.
I was hoping for more depth but it seems to be a shooter more than an exploration game. No Man's Sky Next will have to scratch that Star Trek itch for me.
Couldn't care less about it and star fox does no difference.
I’m honestly still confused about what this game even is. You strap the Arwing to the controller? I thought it was just like a statue. 😂
I just want a good Starfox game like SF64 but on modern hardware. Is that so hard? So much wasted potential. Hell, I’d even take a SF64 remake again.
Super mixed on this game, but I think I'm leaning towards a skip. That 15GB download really hurts as I would have to buy an SD card making the, already high, price go up. (Because if I'm getting a SD card, I'll want a decent one) Not to mention that, as others said, the game looks more shooter than adventure.
The biggiest reason that I'm cautious about missing this game is the amount of the starfox additions that are made and sold. But if they sold digitally, then I wouldn't have to worry at all.
This looks awesome, ubi are doing better at nintys games than Ninty is!
It's for me! They made this game for me. They know I'm a sucker for anything sci-fi, they know I love the whole-toys-to-life concept, they know I love Star Fox... I can't really see how I will simply not be delightfully playing this and fear they realise this concept could also work on a futuristic racing game, replacing the ships with futuristic cars and their individual components (pilots, engines, wehlls, weapons!). Ah, my bank account will not forgive me for this...
Going to guess it's for gamers...
The only problem with this release is the hidden info we haven't been told. Everyone says you can play without the toys, but none of the hands-on reviews I've read have actively switched to this style of play. Besides that, I need campaign length and assurance that it isn't going to be a DLC-fest hidden behind expensive toys I don't want.
No Man's Skylanders is a pass for me.
@Silly_G ah. I see. got my wires crossed.
How dare you criticise one of the few triple A games Nintendo Switch is getting this year? /s
I want it but I'm NOT playing with plastic junk!
@frogopus when I say kids I'm thinking a bit older. I wouldn't expect a 4 year old be playing with games yet and certainly not an Nintendo game.
The author sorely underestimates today’s youth on figuring out game menus & mechanics.
Wait what? They're expecting us to play the game with the toy attached to the controllers?! That looks really uncomfortable. I expected it to work more like an amiibo: you tap it onto your (Pro) controller once to active the ship and then you just fly around without using the toy at all.
I hope they fix this.
@Pandaman
I don't get how bright colours, cartoony characters and the toys make it a game for kids.
Sounds like you missed what has happened in the last 10-15 years, but these are actually things that most adults enjoy nowadays.
See the success of games like Splatoon, Overwatch, Dota2, Wow, Fortnite, Paladins or animated series, movies and comics.
I also have to agree with @Dreamcaster-X, you're heavily underestimating the cognitive abilities of children.
And who says a game has to be targeted at kids or adults. Why can't it be targeted at everyone?
The target is me as a collector of anything Nintendo and a huge Star Fox fan., I had no interest in this game till they announced the Star Fox set which will be the only ship I will buy I'm am glad you can just buy the content and that you dont have to buy the toys.
@dew12333
"Nintendo please do not give anymore of your Ip's to ubisoft, Thanks"
But what if they suck up to Miyamoto again real hard. That's apparently all it takes...
All aboard. I am so buying this and the Arwing. My salvation levels are through the roof. Call me a kid at heart.
@shani Thanks for the comment. A couple things.
First, the toy is surprisingly comfortable. It’s actually quite a feat that I didn’t notice it was there while playing. Take that into consideration.
Secondly, I’m not equating colors with youngness. (For my own tastes, I prefer wide palettes.) But my experience with the game really impresioned on me a preteen vibe. It’s hard to quantify but it just sort of exudes it through its characters and voice acting and more.
I constantly underestimate children and I am absolutely positive some 7 year olds will smoke this game. I imagine a larger amount will just take the toy off and play with that, versus negotiate intergalactic peace through a series of choice based dialogue trees.
I'm looking forward to picking this up. The Arwing will look great on my shelf.
As a big Star Fox fan,this is one of my most hyped Switch games.
My son and I enjoyed Star Fox Zero and he's still a bit into the spaceship toys, so this is preordered. Super bad reviews are the only thing that could change that, I think (or unemployment, of course).
@Pandaman Ok, just sounded like that, but of course I haven't played the game so I kinda wanna trust you on that.
That said, as long as it isn't dumbed down, I think I won't have any problems with that pre-teen vibe. But I'd have to experience it for myself to properly judge that, of course.
Thanks for the info about the toy, my impression was purely based on the picture, but now I'm curious how unnoticeable it will be. ^^
Definitely looking forward to this game.
I’m hype nothing is talking me out of this one
@Ralizah I’m pretty sure after you buy the starter pack you can buy additional ships/pilots digitally.
I'm the target audience. I'm 31. It looks great and I appreciate it seemingly is more complex than it appears. Oh yeah, and Fox McCloud.
@Joker13z Same I have GCU through 2021 (or sooner if they cancel it) and for that reason and willing to give this game a go. Honestly the game doesn't look incredible, but it looks intriguing and if I just can't get into it then I can pass it on to someone else. Still not in buying into a bunch of new toys to life figurines the game supports, that is unless Falco, Slippy, and Peppy join the fight of course!
This game looks amazing, but the 15 GB download is a complete deal-breaker for me right now.
@3dsgeek333 Is the 15 GB is you download the game? I'm really hoping Ubisoft doesn't follow the lead of other publishers like Bethesda and Rockstar where their physical copies only have part of the game and you need a huge download to actually get the whole thing.
@Nico07 Haha yep I feel the same way. I'm definitely not buying any of the extra regular physical toys for it. But my nostalgic heart would have a hard time resisting the rest of the Star Fox crew.
$75 for a "starter edition" to a game platform from a company notorious for buggy launches and demanding a lot of money for something that'll be replaced in no time at all pretty much deflates any hype I could possibly have for this. I love Star Fox, but he deserves better than this, and I'm honestly just gonna replay literally any of his other games if I need something to scratch a Star Fox itch...
Hmmmm.... kids can surprise you sometimes, and understand mechanics, etc, better than adults!
@zool wow, Zool! Brings back memories...
You sure you don't like games being hard just for the sake of it? I remember Zool being super hard, but I was just a young kid, maybe it wasn't that bad.
Awesome game, anyway
It's called StarLINK and you don't even save Zelda on your space horse in this game... It makes no sense.
I can't wait for this. The toys to life thing doesn't grab me but I'm sure a few peeps are going to have to eat their words once this releases
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