We're just a couple of weeks away from Captain Toad: Treasure Tracker's new launch on Switch and 3DS, and with the agonising wait slowly fading away with each passing second, Digital Foundry has been putting both versions to the test.

These latest ports are interesting and worrying for a number of reasons, mostly thanks to the fact that the 3DS is significantly less powerful than the Wii U (the console that this game was originally built for), and that the Switch's touchscreen - which was an essential control method on Wii U - becomes useless when playing in docked mode. As it turns out, though, we needn't have had any doubts at all.

For starters, the Switch version of the game easily matches - and then outperforms - the version on Wii U. Docked mode sees a gorgeous 1080p across the board, even including visual boosts to the game's menus for sharp images and text, and this is supported by a consistently solid 60fps. This frame rate carries over to handheld mode, too, with the resolution sticking to its native 720p this time around (the same resolution that was present in the Wii U version). When docked, players use a new gyro control pointer system instead of the touchscreen in handheld mode - if you're interested, you can try this out for yourself in the game's demo.

The folks at Digital Foundry say that the 3DS is the real surprise here, though. Despite taking a bit of a hit in the graphical department with things such as texture detail and shader quality, the game "manages to hold up better than you'd think". It runs at 30fps, which is half of that experienced in the original, but this is said to be smooth and solid, with visuals that make it "one of the most attractive games" on the system.

As hinted at above, a demo for both versions of the game has appeared on the Nintendo eShop. If you want to try it out before you buy, make sure to check it out on the system of your choice.

Did you play Captain Toad on Wii U? Will you be giving it a spin for the first time next month? Let us know down below.

[source eurogamer.net]