Capcom's financial report for the nine months that ended on 31st December 2017 are in, and they make for some interesting reading - especially if you're a Street Fighter fan and a Nintendo Switch owner. The company posted some impressive figures, including a substantial increase to its operating income of ¥7 billion ($64.5m) - that's a whopping 36.9%. It's even more impressive when you compare it to the 51.9% drop in the same period last year.
So what's made the big different for Capcom? Unsurprisingly, its two biggest franchises - Resident Evil and Street Fighter - did the heavy lifting with the (currently) Japan-only Monster Hunter XX described as having posted a, " strong" performance, while Ultra Street Fighter II: The Final Challengers was declared a, "smash hit," by the Japanese publisher.
So Capcom is having a much stronger 2017/2018 and Nintendo hardware has clearly played a part in that. Will the rest of 2018 be so fruitful? Let's hope so. Let us know what you feel about all these revealing numbers below...
[source gamesindustry.biz]
Comments 84
They keep saying this about Ultra Street Fighter, but can we hear some actual sales figures? I have a hard time believing it sold very well considering its steep cost and lack of content.
And yet all we've got from Capcom is ports and they won't localise MH XX for the Switch. I'd like to see some new games from them.
@thesilverbrick What would Capcom gain from lying about how their game sold, considering they have yet to truly deliver on games for the Switch?
@Nintendoforlife I’m not accusing them of lying, but simply calling it a “smash hit” isn’t exactly specific. Was it a relative hit for an overpriced port of a SNES game with little to no development costs? Or was it a hit in the overall sense? The fact that they won’t release any actual numbers makes me think it’s the former.
I still don't get how their game is selling well on the Switch, but they are by no means prioritizing a Monster Hunter World port.
@WomboCombo this
@thesilverbrick Again what does it's success have to do with us as long as it's not cited as reasoning for NOT bringing a game over. If Capcom comes out and cites it as reasoning FOR bringing a game over, but they say USF sold only 10k units total. What would be your response to that?
"YES!! YES!!"
Of course it's a smash hit, it's an old game, they just have to publish it like they did a hundred times with this Street fighter. Keep on milking it, squeezed till the very last drop. Low development cost = massive profit.
All the games company knew that Switch is a money tree, plant your old games on Switch and it will grow money.
@thesilverbrick I can't find accurate numbers for how much it has sold. Capcom did say back in November that they'd shipped 500,000 copies. Estimates say it has sold ~400,000 worldwide but that's from an unreliable source, Vgchartz.
A new Monster Hunter
A new Ace Attorney
Devil May Cry HD Collection
Dragon's Dogma
Okami HD
@thesilverbrick Of course Capcom is talking about the sales in relative terms. The raw number of sales doesn't even being to tell the whole story when you divorce it from its context like that.
It had sold around half a million units last August, and Capcom was already calling it a smash hit back in July. I can't see it having much legs at all, but it might have sold some thousand units more after that. For what's an extremely low-budget project, that's a resounding success. If the Disgaea 5 port is considered a success after selling a meager 200.000 units, you tell me what Capcom should be saying about USFII.
want a hit? okami hd for switch.
@thesilverbrick man are you over simplifying that game
@Nintendoforlife He's just curious to see the actual numbers. Don't read too much into it.
The fact they are pleased with MHXX sales pretty much cements a new title for Switch.
It's taken everyone a while but, by the end of this year we should be seeing a lot more games being announced from 3rd parties.
@Nintendoforlife I’m not looking for the numbers for any reason other than idle curiosity. I’m just interested in how they define a “smash hit,” that’s all.
USF2 ? Even as a die hard SF nerd - it’s a no from me! It’s great tho that it has such a big success on the Switch. Most importantly- why is Capcom and/ or Nintendo holding back monster hunter XX ??? It’s about time I’d say - MH World is a huge success - seize that moment and release that game NOW when everyone is talking about MH !! I admit It would surely not get as much attention as „World“ but for Switch owners ? Bring it on already !!!! My expectations are low tho - I guess Nintendo and Capcom are too successful to care
@SLIGEACH_EIRE Thanks. That’s at least slightly more illuminating than vaguely calling it a “smash hit.” If they managed to sell most of that shipment then I’d be fairly impressed.
@MarcelRguez That’s what I figure. And nearly 500K isn’t half bad, considering the likely very small development costs.
@faint Fair enough. I haven’t actually played it myself but was rather giving my overall impression based on what I’d seen and heard from other people who have played it. But you’re right; I shouldn’t have been so judgemental.
Of course!
And Megaman 11 is still the only new game announced. Okami on the go (you could even draw with the touchscreen) is a no brainer port.
The results are back.... and it was determined that "That is a lie".
@chucknorris078 How is it a lie?
You think the SF2 cow would run out of milk, then that make it HD milk. Unsurprising it was mostly pure profit, it's barely any different than the HD Remix from many years ago on PS3 and company.
@sinalefa
"Okami on the go (you could even draw with the touchscreen) is a no brainer port."
This. They'd be rolling in money with an Okami port on the Switch.
@thesilverbrick 100% agree... It is like seeing a nice pie chart with no numbers. It just makes you want to see the actual data. It is also when they compare it to just a statement like "Better...". "3X...". But do not include that data. Not that they lying - just, what is it?
@MoonKnight7 and OkamiDen HD!!!!
@thesilverbrick Fair enough, fair enough
It's a terrific game. Can't wait for the Street Fighter II Collection to arrive later on this year!
@thesilverbrick it was priced what people were willing to pay for it. I got it for about $30 via amazon preorder and card-having the best playing, best sounding, and best looking version of Street Fighter II, portable was worth it to me and hundreds of thousands of others. Half the price of what my parents paid in 1990s money to get me Street Fighter II on SNES and later Super Street Fighter II. I've since put 40 hours into it playing through the game on tough difficulty with every character on arcade and buddy battle and the hardest difficulty with Ryu. It's also a great stress reliever-just loading it up anywhere and beating my way through a great 2D fighter system and excellent sounding levels.
Um...
For me, Alpha 3 & 3rd Strike are the Smash Hit.
The Best of them.
Good for that port.
But I still wish they just went straight to the SF collection as their first Switch title instead.
Here's hoping Capcom takes the Switch more seriously now and make some more games for it.
Ah the old publisher is not telling the truth is back again. Capcom are lying shareholders about SF II performance. If it didn't sell well Capcom would not be shy about letting people know.
USFII has done well on switch. Personally I am shocked as I did predict it would bomb
I'm happy Capcom doing well on the Switch and this would a sign of good things to come.
Oh Bison dollars. I miss Raul Julia.
ok now bring MH World to the damn Switch
@thesilverbrick I mean, I doubt it sold more than MHW is going to sell. But it likely sold more than XX, a port of a 3DS game with little development cost that was specific to one country? It's not "smash hit" in the COD/FIFA sense certainly, so it's the former. But the fact that it appears to have far exceeded expectations is really all that matters in the business sense. From their view it means Switch is a viable platform for them to profit from.
Heck, I wouldn't be surprised if it outperformed SFV considering how rocky that launch was.
This is good news. More ports to come
@JaxonH
I agree. 3rd party support is going to take off and I'm sure some big franchises will come to the Switch at the end of a year. It would be a surprise not to see a COD or Assassin Creed game. Whether it will be a port, a remaster or a new game is a different story.
They should have posted this on tuesday.
I'm just counting the days for SF Anniversary Collection. It's the SF game I've always wanted
@Agramonte
Sure why not!
I just really want all of the Resident Evil's on the Switch. Put 0-6 out for $30 each physical and I will buy them all.
I'm with @Alikan - USFII is a great game, at its core. The only issues with it were the cost - although circa 500,000 sales suggests Capcom actually pitched it pretty well - and the tacked-on content which didn't really add anything apart from an ill-advised novelty factor. But the base game is still Street Fighter II, and a version that's the best yet on any portable device.
Cool news. Hopefully it will count for something; and Capcom continues to prove it.
On a side note, I will continue to not be reminded of the SF movie again. Hahaha
This was before MHW shipped 5 million units, for the record.
@Jamotello Or Monster Hunter XX in the west. I own a PS4 but I don't care for World since it seems too far from the classic formula, XX would be a no brainer on the other side
Capcom still has a lot to prove but I'm not letting them off the hook just yet, not until they wow us in 2018 first. Resident Evil Revelations ports, Mega Man 11, Mega Man Legacy Collection 1 & 2, Mega Man X HD Collection, and Street Fighter 30th Anniversary are nice but those are games that should had been on Nintendo systems for a long time now, if they could bring their other games like say the Resident Evil 7, the Okami HD, the Devil May Cry HD Collection, the Power Stone HD Collection, Mega Man Legends 3, Disney Afternoon Collection, a Breath of Fire HD Collection, and Tatsunoko vs. Capcom 2 for Switch then I would be honor to worship Capcom again. They also need to create some exclusive titles for Switch too. Of all the Nintendo consoles they had support so far, only the N64 and Wii U lack exclusives, hopefully Switch isn't just a port haven for them.
@WomboCombo do you think the Switch could run SFV?
Is it time for a Switch port of Disney Afternoon Collection yet or does it make too much sense?
@WomboCombo >the hunderth reminder that Street Fighter V won't come to Nintendo Switch is because Sony actually funded the game along with Capcom to make it a PS4 console exclusive
I personally love SFII on the Switch and can’t wait to see the follow up with even more games in it. I’m not surprised at all this legendary game continues to sell decade after decade, no matter the cost.
Some of you armchair financial analysts need to give it a rest. If they say it’s a hit, it is. They are legally responsible to tell the truth or risk major fines, stock declines and jail time. Capcom isn’t Donald Trump. Not everyone lies constantly.
Given how popular the Switch is, I’d venture it’s nearing platinum status or will shortly.
@Alikan
Well said! This constant judging of how others choose to spend their money is ASININE. Especially for SFII!
Either Capcom's expectations were very low, or they're fudging some numbers, but whatever. I'm just looking forward to the Mega Man love that's to come.
@WomboCombo Porting SFV to Switch is like Rare porting Donkey Kong Country for XBOX. Sony basically paid Capcom for it to be a PlayStation exclusive. Not even the XBOX ONE has it.
@RyanSilberman
If USF II didn't get put on the Switch, the Anniversary Collection may not be on the way. It's also possible other Capcom games like the Mega Man Collection and the Resident Evil games might've skipped the system as well.
I'm honestly surprised how bent out of shape some people are over this game's existence? Were you forced to buy it? No. Thousands did however and because of that other Capcom games on the way. Don't really see what the fuss is about.
@SLIGEACH_EIRE Don't worry, I'm sure playing through Resident Evil 4 again on Switch with a new Mario hat on all the zombies mode will be like a brand new game.
@Gamer83 That's the problem people have with this. Some Switch owners had to bite the bullet with this port,if they didn't Switch would'ave never gotten the anniversary collection.
@thesilverbrick That game has paid for itself 10x over through remasters over the past 2 decades. Capcom, by quickly porting that over and being ready for launch, was playing with house money. Even if this game sold 100,000 units (which even Blaster Master Zero was able to accomplish) that’s $4 million in the bank. The number was probably closer to 500,000 units sold. That’s $20 million cash for a game that probably took 15-20 people 6 months to port
All of the Ultra SFII disses make me sad. It was a new entry in the SFII series. I've compared it to HDRemix on PS3 and the gameplay is far smoother and zippier. It might be built on that foundation, but it is a different game. It's like the jump from SFII to Championship Edition; same engine, new game. The amount of content (the art book, color editor, online modes) are quite good. I have put more than 80 hours into it and feel the $40 was totally worth it. I do wish the online was better but that's not happening.
It does seem like the Street Fighter 30th Collection will address the online so USFII will likely die after that is released.
I am glad it succeeded. I always thought Ultra SFII played more like a SF Alpha game and it's fantastic.
@thesilverbrick
Yeah exactly. Hahaha maybe the dev cost was added for the mode that nobody speaks about? As for the characters, just color swaps..
@Gamer83 Tell me how a collective port of old games is any more of a risk than a port of an old game.
After seeing my younger brother play MHW on his PS4, I now understand why Capcom is non-committal about a Switch port. As good as our beloved Nintendo console is, I really doubt there is a way for it to run MHW, even with toned down graphics.
The size of the game is just too much, unfortunately.
MHGU would be a safer bet, but Capcom has been maddeningly non-committal about that, as well.
‘Smash hit’ translates to how much money the game made, no doubt. Slap dash for little cash has sold by the bucket load.
@RyanSilberman
I didn't post anything about taking a risk.
@Gamer83 you implied the collection can't be used for testing the waters rather than a port of a single game.
Monster hunter please!
@RyanSilberman
Didn't imply that at all because of course a collection could've been used to test the waters, but that isn't what Capcom went with. We got USF II, it sold well enough that more Capcom games are on the way. All I was wondering is why people still get uppity about USF II. I don't like that Capcom went with a port of old game either to be a test game, I'd rather we would've gotten RE 7 or a Monster Hunter but that isn't how it played out. At least the game we did get was enough of a seller that Capcom seems to be getting around to supporting the Switch better. Not perfect, but could be worse. Back in the N64 days got crap all until RE 2.
Can I get a Disney Afternoon Collection please?
Ultra Street Fighter II is really good, but I want CAPCOM to make a new Viewtifal Joe game already!
I’ll wait till it gets marked down to ten bucks like sf IV on 3ds
@thesilverbrick It's probably that is sold well relative to Capcom's expectations.
You know what f this "testing the waters" by this publisher and EA. Either give me what I want or you can shove those numbers where the sun don't shine.
'Smash hit' yet no plans for the Switch? Poor Capcom, they are always quite clueless.
They should bring Okami HD, some Resident Evil and Monster Hunter (either XX or World). As it is the only Capcom game I'll be getting in the near future is the Street Fighter collection.
@SomeWriter13
I don't see why Monster Hunter World couldn't be ported to the Switch. It isn't really doing anything different from previous installments except for the seamless areas; so with a drop in resolution or even loading areas separately wouldn't drastically alter the game.
Every Bison dollar will be worth 5 British pounds!
@CaPPa I wish that were the case! But they really went all out on the game design of MHW, and there are a lot of things going on at the same time.
Regarding the areas, they aren't really that "separate" anymore. Many are linked with tunnels and narrow passages, each with its own gathering nodes. I suppose they could move those nodes to other areas, but it would change the layout of the maps. And the monsters can chase you down those passage ways. (Which is quite an exciting experience!)
There's also plenty of bokeh effect for various shots, though I'm sure Capcom can easily remove those.
The menu layout is also really full of text now. (more real estate on the TV screen) which as we've seen on Octopath Traveler Demo's tiny font, is a problem for the Switch. Capcom probably could redesign the layout, though given that it's Capcom, I am not optimistic of that happening. :/
Honestly, if they would just give us localized MonHun XX on Switch (or even 3DS!!!) that would tide me over until a proper MonHun for Switch is developed. Really hoping Capcom is just protecting the MHW hype for a while and will eventually announce MHGU.
@thesilverbrick They reported a long time ago that it sold over 450k. I wonder why people upvote comments about un-researched topics.
@CaPPa I said the same thing. I lost faith in both Capcom and Konami a while ago, they both have crapped on Nintendo and it's fans, who both BUILT those companies, time and time again.
@DEZn00ts whoa, whoa, calm down. It's not the size of the text (which they said they'll fix on Octopath Traveller, thank goodness) it's the overall layout that concerns me. Would require considerable overhaul of the UI to look good on handheld, and, well, I don't have much faith in Capcom doing anything at the moment.
Text aside, MHW is a really massive game which is taxing even the PS4. So I wouldn't fault Capcom for not bringing it to the (honestly weaker, but still lovely) Switch.
MHXX for the West is another matter, though. I'm upset they have not announced that.
@SomeWriter13 I get what you meant now. No worries and sorry if I came off a certain way.
@DEZn00ts no worries, man! We're all passionate about games here. I hope that more fantastic titles come to the Switch soon!
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