November is jam-packed with tempting Switch releases ahead of the holiday season. As Resident Evil Revelations Collection lands on Switch on the 28th November, Capcom have revealed a new video which shows what you can expect, shown above.
The collection of course includes both Resident Evil Revelations 1 and 2, however only the first game is actually stored on the game cart. You will need to download the second game which will take up 26GB of your Micro SD card. Nice eh?
In the video you can see how the motion controls and Joy-Con IR camera works, that was one of our favourite things about playing Resident Evil 4 on the Wii so it is a welcome addition. amiibo support is also included and from what we can tell pretty much supports any amiibo as there aren't any Resident Evil ones. This will allow you to get some extra ammo rounds or grenades, exciting stuff eh?

The Switch collection also includes all the DLC from Resident Evil Revelations 1 and 2 as released on other platforms, so if you haven't played the games yet this looks like a great way to do it.
Will you be picking up the Resident Evil Revelations Collection later this month?
[source youtube.com]
Comments 83
Hm that motion aiming thing makes this a very tempting offer. Why the other one is digital only though...?
What is the point of having a physical release if nothing works right outside the box?
This makes me miss the good ol' days of the SNES/N64
Yikes, 26GB? I guess they did that to make the game card cheaper.
@erv so Campcom can save money, its really annoying on a system like switch that doesnt have a ton of onboard storage
I'd like to get them but need to get a micro SD card first.
I will be turning off the motion controls but I gotta admit this is a pretty good port job by Capcom... hate to say it but damn GG
Not picking it up. I have the first game on 3ds (completed) and Wii U (played one hour).
I'll wait and see if I can get it cheaper. RE games tend to be single play only games for me, plus the second being digital means I'd rather pay less for it. That and I'd need to save money for an SD Card.
Wish they just released each title individually if they were that stubbornly determined to use lower capacity carts.
Also need to get confirmation they fixed the Wii U version's deadzones.
That motion control looks dreadful. But the rest looks brilliant!
It's odd how the collection packs arn't availble to preorder anywhere yet?
Why are people even angry about downloading a massive chunks of data for the modern game? It's a common practice across all the consoles and PC. PS4 disks also cannot hold the whole game and often you are forced to download 50gb+ file.
It's fully Nintendo's fault for giving as a console with 32gb onboard memory, which is laughable. So, don't blame developers for saving money for cheaper cartridges, blame Nintendo instead for not being fully prepared for that!
So far no shop is stoking it here in the UK
If I can't get it on cart then I will skip it take to much memory to buy them both on download
Looks more like the joy con are being used like motion plus in skyward sword than making use of the ir camera at all....
I came for the sandwich...
@mateq Because people want to own whole copies of a game on physical media, not just a smegging download code.
The industry wants us to digitize, to eradicate the 'used' market. The consumer kinda likes the used market, and likes physically owning something they've paid for.
@mateq considering the 2nd game is download only I would love to know how people should blame nintendo. Nintendo storage options on switch has nothing to do with capcom going digital only.
I get people being upset about only having 32GB storage but that's a different argument all together.
Some people would have liked the option to buy a physical copy. Nothing wrong with that.
@MarcelRguez no you can download the 2nd game separately
This isn't getting a physical release in europe, correct?
And finally from me...
Motion controls for the win...
I was interested when this port was announced, the first was amazing on the original 3DS. I will grab the first and see if it holds up well, before deciding whether to get the second. The motion controls, if anything like Resi 4, will make this the definitive version of the game. Fingers crossed.
@gcunit True, people like used market, but they also like to own physical copies of the games because they are collectors. Once you enter a cartridge, update/patch the game, you still have the physical game, right? And let's be honest, in 98% of cases once you delete the downloaded file you probably will never play the game again and sell the game later (or let it collect dust on a shelf looking nice), so what's the deal?
@kobashi100 What I meant by blaming Nintendo, is that people wouldn't complain about massive downloads if the console had at least 128/256gb of memory.
I love physical copies of the games as well. In fact, I have most of my games in boxes, they just look cool. But I don't mind downloading a chunk of data to play them. It's normal on every single gaming platform, except for Switch players it appears. Thus the reason why I mind a tiny memory on Switch...
Christmas prezzie for me Shame 2 is download only tho
@Ervex_109 you won't have to download the second to play the first but you will have paid for it if you go for the physical version. On the eshop they are 2 seperate games
How much is the collection, US$40?
I see the games listed separately on the eshop, but I didn’t see a collection, is that just for physical copies?
Considering I never played the sequel and all those lovely extras thrown in, I may actually pick this up.
Too much memory. Same reason I shipped NBA. Even after buying a physical copy there's a huge download. Now I know that the folks at Xbox and PS have it worse but eh this is in my blood. Though I'm going digital only with the Switch I was willing to go physical for large games but there is still a huge download file here... Sad but skip. Or maybe when I get a larger SD card than just current one.
I was hoping for an aiming option a bit like Splatoon 2 where you can use the gyro for aiming while the joycons are connected to the Switch, but the video only shows motion controls when they're separated.
Plus, if those gestures in the video are correct the motion controls are going to be horrid, it looks like you have to stab forward to shoot! I don't get why Capcom are so reluctant to just recreate the controls of RE4 on Wii, they were pretty much perfect.
The video isn't very clear... Do you have to shake the joy cons to shoot or is the shaking supposed to represent them vibrating? Because if it's the former, then that's just stupid. And there's no way you'd get through some of the tougher levels in Raid mode with them.
@Morph you can swap out as much storage as you like so technically it can have near infinite storage. Much better than a heavy power hungry on board disc drive significantly ramping up the cost of the machine and reducing battery life (plus unable to swap it out when it’s full).
I will absolutely download Revelations 1 on sale to play it again at some point. I tried the second game and thought it was turds so it can stay right the heck off my Switch, thanks.
What annoyed me about 2 on the Vita was that the motion control and the analog aiming camera controls were not separated. I like inverted sticks but normal for motion. Is this going to be fixed with the collection by any chance?
RE Revelations was brilliant on the 3DS but one of the reasons was the 3D. Having said that I never managed to kill the first boss. Always tempting to revisit old games and I was disappointed not to have the sequel ... Very tempting . So want a RE amiibo we deserve that.
@Ervex_109
No. All Switch games are playable from cart. No one is allowed to sell a game that doesn't work from cart in some capacity.
And the second game is 23.6gb, not 26gb
@mateq Yes, blame Nintendo for not making a HANDHELD that has over 200GB of internal storage. Look at Apple portable devices that have that ammount of memory... just don't look at how much it cost.
@Ervex_109 seeing as how they are sold separately on the eshop I doubt it.
If there's motion aiming like the Wii Edition of Resident Evil 4 then I will absolutely be picking up both games!
Are people still complaining about this? really?! If it bothers you that much then dont by a switch or dont buy the game. Its simple as that.
Nobody would buy a switch at 349 minimum, the current price range makes it a perfect incentive to buy one and storage is a problem that will solve over time because it becomes cheaper. The more people buy higher storage the cheaper it becomes. People are forgetting how expensive 1 GB was back in de day (nevermind for the PSP).
HD textures just takes up a lot of space (HD images in general take up a lot of space, Iphone users now because of their foto's and film and they have to deal with 8 to 16 GB) so there is nothing to really to moan about if its just logical thinking and it isnt that much different on other devices. Its a general problem!
Do you really think that sony would release a 1TB PS4 just because, they did it because people were complaining and even with 1 TB they are still complaining. That doensnt make it an excuse for the Switch but people come on.
Motion controls make this the version to buy. Maybe when I have some time to spare.
I'm surprised at all the whining about storage. There is this new thing called a micro SD card. You can drop about $65 and have storage that will last the entire Switch's lifespan...just sayin'.
So we won't get any Capcom Amiibo's? Could have been awesome though 😕
I'm down for the motion controls - RE: 4 on the Wii felt really good to play - BUT I hope I can shut off the "waggle the joycon to fire". I just want to press a button for that. I wonder if the non-motion version using gyro though?
this will be the first game i purchase digitally rather than physical. i don't know about your countries, but here (switzerland) the eshop prices are sometimes 1/3 more expensive than physical (looking at you, zelda & mario kart), which i do not support. RE however is quite moderately priced compared to the american price tag – and my sd card has still 160GB free psace
And in Europe, we don't even get the choice of a card!
@invictus4000 I have a 256gb (the 400 was almost the price of a Switch) and I have BIG CHUNK of it used already, since buying it 2 months ago. If too many publishers buy smaller game cards and offload the cost onto me (like LA Noire), I'll have multiple SDs kicking around by next year. Not complaining about RE tho, I feel like 40 bucks for 2 games, and one being downloadable, is a really good deal, given the games size. Same with Doom's multiplayer. Hell if FF15 came out and required a 50 GB download and they used a 32gb card I'd be cool with that. But when pubs pull a La Noire, I'm really really bothered by it, and almost didn't buy the game.
@JaxonH When I popped in Doom last week, it said it required an "update to continue", past the loading screen. Cuz I tested that out.
@JaxonH no this isn’t true some physical games are nothing without a mandatory download. I think wwe is like 1 gig on physical and 25 left to download
@Mikess1
Even WWE 2K18 will be playable from cart. Just like NBA 2K18. It will likely be the same- just quick matches, but it will be playable from cart. All Switch games are playable from cart to some extent.
@Dang69
You can disable Wi-Fi with airplane mode and play the game without the update.
@JaxonH so your saying the entire game can’t be played then pretty pointless. It’s really sad I was gonna get all physical till I realized all big 3rd party games are not actually on the physical cart but need a download to play. So I said screw it all Nintendo made games physical all other digital.
I gotta snag me a Micro SD card.
@Mikess1
No, the entire game can't be played. And yes, that is a bummer.
But, it's better than people make it out to be- the games are playable. I will forever be able to fire up NBA 2K18 and play unlimited basketball. Which is, even with quick matches, the core gameplay available.
LA Noire has the entire open world and half the case files on cart. Meanwhile the PS4/X1 versions are 4gb on disc and 13gb downloads.
So ya, it sucks but the fact they're still playable helps me to accept it.
Apart from aiming the motion controls look like pretty dreadful Wii fare.
@JaxonH I’ve actually expected it digital is just more convenient anyway. I’ve never played either of these resident evils so I’ll pick up the 1st for $20 and maybe later the second
I have it preordered and can't wait to play! It looks like Capcom did an awesome job on porting and adding some nice extra features.
Looks quite good.
@McHaggis not really. The second part is download only on all versions of the game.
YES and YES ..
Can’t see that Game UK has this listed for pre-order. I would pre-order this.
Like the idea of this but the 26gb dowload really puts me off.
Would deffo buy some resident evil Amiibo!
I can Dig it !
Motion controls like resi4 I'm am super down for this now.
Got the physical version preordered with 20% off and 5% back. Around $30 for 2 games, one of the reasons I still prefer physical.
@GC-161 That's the most ridiculous argument you could have made. First of all, Apple prices are super inflated. Look at other phones with 128gb memory storage and compare the prices - you can get those from $200 up (possibly cheaper). If Nintendo wasn't so proud and could swallow the loss on each console (like Sony or Microsoft), they could have easily provide us with more onboard memory.
Secondly, even though it is a handheld, it's still a gaming console which is supposed to play all modern games (that's what Nintendo wants, at least). And as for modern games 32gb won't even hold a single one... Not to mention Nintendo advertises it as home console first, portable second.
"You will need to download the second game which will take up 26GB of your Micro SD card. Nice eh?"
Ehm, no, not really...
I like motion control more than most people but I think knife swinging waggle is a bit much.
@mateq Sorry in advance for the wall of text...
Although you would have a point in general, concerning the console part, the thing is that having mandatory downloads on a system that uses cartridges, a medium that should be a self-contained, complete, plug & play product, is completely and totally missing the point and completely defeating the purpose and advantages of said medium.
Just because there are mandatory installs on the other consoles, doesn't mean they also have to be there on the Switch, since that's a completely different type of console.
The Xbox One and PS4 are, for all intents and purposes, custom built PC's in a box. Having to install games from disc to the hard drive is more or less normal, and/or acceptable for those, although personally, I do find it quite ridiculous that when I buy a game disc nowadays, it's actually only a $60 unlocking mechanism for the digital version of the game, that (especially with modern day game data sizes) will fill my hard drive in next to no time, even with a 1TB drive.
And again, a cartridge SHOULD be a self-contained, complete, plug & play product, for all intents and purposes, it is a mini hard drive, able to contain all necessary data without any external files needed to operate. It's NOT a tool or an unlocking key for downloading more data.
And THAT is also the biggest gripe that physical collectors have with this practice. We can't resell digital data, and no one in his right mind would want to buy a second hand product that will forever more be incomplete after the first time it's used by the initial buyer/owner.
The Switch is a completely different system in it's own right, that does NOT have to adhere to the 'PC in a box' rules, because that isn't what it is. Ultimately, it's a hybrid system, but for the most part, it's just a very powerful handheld system, that as it so happens, can also be connected to your TV.
Nintendo can market it as a home console, but it simply isn't powerful or competitive enough on that front, so if they're smart, they'll push the hybrid function more. Publishers are already cutting them off by focusing on the handheld part only, but they should take over again and show the public that it's so much more.
Either way, it having "only" 32GB storage doesn't necessarily have to be a problem. I have been using my 3DS XL for many years, and it took me ages to fill the internal memory, so I only upgraded to an SD card much later on. And that is a system with only 4GB...
If you only use the 32GB for saves, DLC and the odd patch/update, and all developers/publishers would put COMPLETE games on the cartridges, then that 32GB would last you almost a lifetime, provided of course that you don't download a whole lot of stuff from the eShop, in which case, the "problem" would actually be a self-created one.
But even then, there's still the SD card slot. And going all digital is obviously a choice, NOT an obligation...
The only "real" fault, then, where it concerns Nintendo, is them apparently keeping or making the price of these 32GB cartridges too high. And I say apparently, because they're only rumors and hear-say, nothing factual has actually been confirmed by anyone. But let's say it's actually true: the rumor talks about a 32GB cartridge supposedly being 60% more expensive than a 50GB Blu-ray disc.
Considering that the purchasing price for dual-layer Blu-rays is more than likely only around $1.95 a piece, if not less (based upon a consumer price of $2.92 a piece, taken from Amazon, minus VAT and the retailer's cut of 10 - 15%), and in the bulk numbers they are buying them, that price will probably drop to near a single dollar, that would make a 32GB cartridge bought in those same bulk quantities only $1.60 a piece, and in smaller quantities maybe somewhere around $2 - $2.30 a piece at the very most.
Which is still peanuts for publishers like EA, Ubisoft, Activision, Bethesda, 2K, and so on. Especially if both they and Nintendo are willing to take a tiny hit to their profit margins per unit, because with a more complete product, chances for more sales will be more likely, meaning they will sell much more of the same product that was previously so expensive, or relatively expensive because of it being incomplete compared to other versions, and that will, in the end, negate the initial loss they'd have to take on those sales.
What's more, they'll even make more of a profit, seeing as both parties literally don't have anything to gain from gamers having to buy extra SD cards, and everything to gain from selling more of their games.
So many people are now holding off on buying certain titles, either waiting for a game to land in the bargain bin, or just skipping it altogether because of there being better options, in their opinion. Which really is a shame and quite needless, if you ask me.
I also can't imagine either Nintendo or these publishers being THAT stupid, because they should know stuff like this. I'm a longtime sales & marketing professional myself, and companies like that have entire teams of people like me, some also with far more knowledge and experience, and to me it's clear as day that this is what should happen.
So, perhaps there's something else entirely going on instead of those oh so expensive cartridge prices, inside those walls at Nintendo, or at the publisher's, and we (once again) only get some half-truths served on our plates...
@mateq "If Nintendo wasn't so proud and could swallow the loss..."
^^^ Now you made the most ridiculous statement in the history of humanity.
LOL 😂 You would fail big time as head of the company. Keep dreaming. Companies are in it for the money. They're not charities. C'mon son!
@ThanosReXXX That was indeed a massive wall of text
You do make a lot of interesting points and I tend to mostly agree with what you said. I suppose the difference between us is that I don't really see the cartridges as self-contained, but rather as an alternative to a disk (I suppose that's how the cartridges were described in the past, but in digitalized world I tend to think both formats are more or less the same)
Like you said, we don't know much about the cost of cartridges. Your calculations might be right, but if that was the case, and the cartridge was only 60% pricier it wouldn't make sense for developers to price the Switch game at £10 more than other versions. It should be +£2-3 maximum.
Quick google search told me that the cartridges are proprietary, which definitely increases the price of manufacturing and distribution for 3rd parties. Possibly letting publishers develop their own game carts could fix at least half of the problem?
"both parties literally don't have anything to gain from gamers having to buy extra SD cards" - interesting you've said that! I'd assume so as well, but there are a bunch of SD cards branded with Switch logo, so I suppose Nintendo did find a way to make money out of those!
"We can't resell digital data" - you are right here. I though the 2nd game comes in the form of an update, rather than downloadable voucher. I was wrong. Nevertheless, games like NBA2k17 or LA Noire both require huge download and have a resale value. Thus, with Resident Evil being an exception I don't see the problem here.
@GC-161 You are the one who has a lot to learn, son. Sony was selling their PS4 at loss at launch and their recent financial quarter exceeded every investors and analysts' expectations, solely due to their console and gaming divisions of the business. It's the software and various online subscriptions that makes money, not hardware. So, for each ~$30 loss on Switch, Nintendo potentially could have sold 100+ more Marios and Zeldas.
@mateq Not seeing game cartridges as self-contained medium is, and no offense, a massive oversight. And them being that isn't in the past either, since that's still the current trend on 2DS/3DS as well.
And it is (and should be) also the specific value and/or benefit of cartridges: insert them in the console/handheld and play, no other actions required.
As for them being proprietary: that's a load of BS to me as far as the price is concerned, since the only proprietary part is the size of them and the plastic shell. The content of that shell is a standard flash memory module, which doesn't come in other flavors, other than an industry standard one.
That 60% cost difference story, even though I don't believe it, is actually quoted and spread by quite a few mainstream news sites and even business sites, so there must be something to it, which is why I used it in the equation. The prices I used for that are real world, so the estimates I made are probably not far off the mark, maybe only by a dime or two.
The price difference still makes sense, though: packaging, marketing, retailer's cut, VAT, and some other factors. The prices I calculated are for the publishers, NOT for us, so they still have to incorporate the necessary amounts of money to be paid and earned to make a profit off of them.
The Switch SD cards are more expensive than other brands, so I really don't expect them to make a whole lot of money on them, and it would only be a small percentage of the total profit anyway.
As for NBA2k17 and LA Noire: the resell value would only be true if the next owner can also download/re-download the extra data. If that's tied to one console or user account, then this will not be possible, which makes the game instantly worthless, or at least almost worthless for anyone seriously interested.
@ThanosReXXX I don't think we should compare 3ds cartridges with Switch ones. It's not really a 'current trend' if you consider that 3ds games are much less demanding and the console was always advertise as handheld only, meaning no demanding games, which are usually way less than 4gb.
Even if the content of the cartridge is industry-standard, publishers still need to pay Nintendo to use the proprietor part of the cartridge, otherwise it wouldn't fit into the console. I have no idea how this deal works, I'm just speculating and providing some counter-arguments, which potentially could affect the inflated price we're paying for every Switch game. If you have any hard-proof I'd be more than happy to read it.
On the price difference - no, it doesn't make sense. Publishers have exactly the same costs associated with PS4 and XBox versions of the game (what you mentioned: packaging, marketing, retailer's cut, VAT etc). So why are we paying £10 more for physical releases of games like Axiom Verge or L.A. Noire (especially the latter, considering they went with a cheaper version of the cartridge. EDIT: on the 2nd thought, I'm sure Axiom Verge fits the 2gb cartridge, which is supposed to be cheap, so it fits the argument)?
I mentioned the Switch branded SD cards more as an interesting fact. I agree, I doubt those cards make Nintendo any considerable profit
Lastly, downloadable content is usually accessible as long as you have a physical copy of the game. Resident Evil Collection is the only exception which I'm aware of where you get a downloadable voucher instead for the 2nd game. No other game locks the content to the user's account/console, so the resale value is there and will be there for almost every single game.
I'll be getting the second only. Don't mind digital at all plus I've played the first one on Wii U. No need to double dip on that one. Glad they gave the option of separate purchases at a great price with all DLC. Fine damn job capcom I must say.
@Ervex_109 if they are separate on the eshop and separate in the damn physical release (one is a code) what makes the most sense to you? I️ read the damn article. How about you use critical thinking before talking down to someone.
The frame rate was awful on the Wii U port. I haven't played Revelations 2, so I'm tempted, but not if the frame rate sucks.
@mateq The reason I mentioned the 3DS cartridges as an example is a valid one. The fact that these games are less demanding isn't relevant. ALL cartridge games EVER made were complete, standalone products, no matter if they were on a handheld or on a console, so it's an industry standard, and it's the specific purpose of a cartridge, seeing as it has been so ever since the first cartridge, regardless of the size of the content.
The fact that third parties are now completely bypassing this fact, or the distinct advantages of the medium, either because of their own cheapness or perhaps also because of Nintendo's fault, that doesn't matter either: the customer should be king, and should not be burdened with having to download parts to make a game complete, or even functional, let alone having to spend even more cash to buy high capacity SD cards, which STILL aren't really cheap, if you compare them to other storage media.
The price difference thing is somewhat large, but besides the cost of storage media, which can be found relatively easy, we don't exactly know what the molds for the plastic shells cost, combined with having to hire the production lines in the factories to make them, so there's costs hidden in there too.
Come to think of it: the packaging is custom-sized as well, so everything has to be adapted to that, but the insides of the cartridges are indeed standard flash modules, so that's not going to tip the scales of any potential purchase towards a huge difference.
And that downloadable part of a game will only be there as long as the game is supported with online services, meaning the longevity of these games is severely compromised. And that's definitely true for any chances of reselling and also where it concerns wanting to buy any of these second hand games.
On all previous consoles and handhelds, there were little if any of such practices, meaning you could still be playing most of these games for as long as you would want. I can hook up my Dreamcast, GameCube or even my Xbox 360 decades from now, and most games will be completely playable without any extra hassle or mandatory downloads, and THAT is the most important point that people, who just shrug their shoulders at all this, seem to ignore or just don't care about.
A lot of us do, and especially those of us who like our physical products and our complete ownership of said product, all within legal bounds of course. Current practices are limiting, strangling or even killing any potential future trade-in market, like another user in this thread has already mentioned.
We as customers shouldn't just "accept" that this is how it is, but apparently, that's all the rage today. Just "get with the times" or even going completely digital, which to me is a sure-fire way of being certain that you're completely at the whim of developers and publishers, meaning you're potentially left with a console or handheld full of useless data, once they decide not to support these games anymore.
If that ever happens, and physical products completely disappear, I'll become a full-on retro gamer. I've been gaming since the early 1970's and I've seen and played everything live as it happened, and I've always had physical products. It might become the new way of being able to buy and play games, but that doesn't mean that I personally have to accept that, and there's probably millions of other people that feel the same way.
The companies would be wise to listen to them...
There's going to be a whole lot of game freezing and app closing in Rev1... anyways.. I still might buy it. Not much of a desire to play Rev2 anymore though.
@Ervex_109 listen it’s actually you. The box comes with a code for the second. The first is on the cart. You have to put in the code to download the second. They are treated as to separate releases on the eshop. It’s really simple and yes it is really you.
@ThanosReXXX Once again, you make a lot of valid points and I tend to agree that some people might be concerned about the game availability in the next couple of years after the servers are dead.
However, we do have slightly different opinions on that topic itself, which I suppose is the cause of our little exchange of arguments. As far as I am concerned, I wouldn't really care about any particular software in the next 10 years. There will be better consoles and much better games which I would want to play and experience, rather than plugging in my ancient hardware and outdated games. All my gameboys were just collecting dust until I've decided to sell them and I don't regret that decision as I've never felt like going back to any of those when I bought 3ds. I've never considered turning on my 3ds ever since I've bought Switch.
Thus, I don't mind if the company at some point in the far future stops supporting the servers and I'm not able to play the old games because they require downloads. Because of that, I don't mind if the cartridges are not self-contained, but I do mind the very tiny 32gb on-board memory for games, updates and DLCs on my Switch.
Anyway, people are different and I suppose it's hard to satisfy everyone. Perhaps you are more of a collector and I'm just a player. Or perhaps we have different opinion on the topic because of the age difference between us (been gaming only since mid-90s). I'm sure there will be different industry-standard practices in the next 20 years with which I wouldn't agree
@Ervex_109 it was announced as a dL code a month ago.
@mateq Yeah, I already kind of figured you were a bit (or a lot) younger, partially because of your view on things. If we would have been of the same generation, you'd probably see it in the same way, or at least a bit more in the same way.
But fair enough, you've more or less grown accustomed to it a lot easier than I have, I suppose.
For me, changing the way cartridges are used from one day to the next, feels like completely up-ending the industry standard, and it just doesn't sit well with me. It's not that I don't like change, but a bit of a slow introduction is more welcome than a sudden one that's like: "here's half a game on a cartridge, now go and spend even more money for an SD card to download the other half"...
I partially agree on the whole "low internal storage of the Switch" point, seeing as in my view, it wouldn't be necessary to upgrade that, because the cartridge should be able to contain everything, but I can also see your side, and then there's of course also the digital-only people, that don't want any cartridges at all...
And yes, I'm a collector as well as a gamer. But not a hardcore collector, mind you. I'm not one of those with a basement full with shelves of games and consoles. I've been playing for longer than I've been collecting. I only started to collect during the N64 days, and my first handheld (which I also still have) is a Game Boy Color. Before that, I only had home computers like the Commodore Amiga A500 and A1200. Still have those as well...
For me, the thing is that I want to be able to play the games on original hardware as much as possible, so I keep all the systems and the games. Especially on the HD consoles, backward compatibility still isn't perfect, and all these older games also take up space on the hard drive, so I rather just keep the systems where I don't have to install games to, so I can still play them whenever I want to. (and cash returns on games and consoles are pathetically low over here, so I just don't feel it's worth it)
And the Dreamcast is one of my favorites of the pre-HD era. Some of its games still look pretty damn good today, especially when displayed through a VGA Box.
But I can understand that if all of that doesn't interest you, and you just want to play the latest games, that you're okay with where things appear to be going. Guess you're not a fan of the NES or SNES Mini either, then?
I actually did play those games back then, but never owned any of the systems myself, so I was glad to be able to pick the SNES Mini (missed out on the NES Mini, but will get that next round) up now, to still be able to at least create the illusion of playing on original hardware.
Anyways, thanks for an interesting and civil discussion. Something that is also becoming more rare these days, when going online...
@ThanosReXXX I agree, civil discussions are the best, especially when you can hear some valid arguments
Actually, I may be younger but I love retro gaming and I did play most of the popular games from NES/SNES era. I'm a huge fan of pixel graphics I do appreciate what those games did for the whole industry. You were right though saying that I have no interest in NES or SNES mini. I'd rather download the games on virtual console and play those of Switch (hopefully, sooner than later). Moreover, I don't see much point in replaying certain games. There are so many quality games to play it would be a waste of time to go through the same thing again. So those mini consoles with pre-loaded number of games without any option to purchase more are not for me. I believe Skyrim was the only game I've ever returned to and finished twice. ..
But I'm sure both NES and SNES mini must be tempting from a nostalgic point of view!
@mateq They sure are, and I'm not too worried about the non-present option to purchase more games on them, since I hacked mine, so there's now over 200 games on it, which constitutes every SNES game I ever played, and then some.
Replaying older games every once in a while is just sentiment, wanting to go back to a simpler time, when games were just fun, instead of collections of data that have to be a certain resolution and/or frame rate to even be considered somewhat playable. That's the part that annoys, no: disgusts me the most about modern day gamers: with each new generation, everything from a previous generation and before is always immediately considered ugly and/or unplayable, even if they themselves have played those games as well a couple of years ago.
If a game was fun and playable then, it will still be now, regardless of the lesser graphics. But good to see that you at least have a care for those early 2D graphics games and appreciate what they have meant for the industry. Without them, the evolution towards what we have now would never even have been a reality...
Meanwhile, the current generation of gamers is already leaving behind the vanilla Xbox One and PS4, and now it's only the deluxe models that are worthy of their attention.
But I'm pretty sure that once the Xbox Two and PS5 arrive, those will be considered "ugly" and "unplayable" as well...
@Ervex_109 so you are saying you would put in the cart for game one and a prompt would appear telling you to put the eshop code for game two in before you play?
Even if I bought a 200GB microSD card, after downloading Rev2 and the mandatory L.A. Noire download, that's already (give or take) 41GB of storage gone. That's more than 20% of the total capacity of the card (perhaps even closer to 25% depending on whether Nintendo measures file sizes at 1000KB/1MB or 1024KB/1MB). I bought a 64GB microSD prior to launch thinking that it would be more than enough for the occasional eShop release, but most of that would already have been used just on two games that should have been provided on cartridge in the first place (these were both "day one" games for me until I found about the manner in which they were being released, and now I won't consider buying them at all).
Hilariously, the Switch cross-branded microSD cards are priced at AU$90 (for 64GB) and AU$170 (for 128GB). So going by full retail prices, L.A. Noire will cost the user an extra AU$20 (double that for the digital release!) and the Resident Evil Collection an extra AU$35!!! (thanks to Capcom not providing the second game on a cartridge)
I understand that informed consumers won't be stupid enough to pay such ridiculous prices for microSD cards, but even at half the price, the extra costs are still outrageous.
Some short-sighted people (to put it very gently) try to justify these anti-consumer practices now, and publishers are getting away with it because it's still early days, but I suspect that Nintendo et al. may have hell to pay come next year when the consequences of half-physical releases catch up on them and start to grate on consumers due to the high added costs. It's utterly baffling to me that people are resistant to paying an extra $10 for a game, but they'll pay for an incomplete product that in actuality, is more expensive than if the product had been released in full for the extra $10.
Even crazier is that Capcom decided to release a dual-pack as a budget-priced release. Surely people would happily have paid full price to have two Resident Evil games on cartridge? sigh
I already have RE Revelations 1.
I would buy a individual physical release of RE Revelations 2, not this semi-digital mess.
Looks like only digital copy for Europe. Quote from eurogamer.net
UPDATE: It looks like Resident Evil Revelations 1 and 2 will remain digital-only in Europe. Capcom's official statement to Eurogamer on the matter said that it "has to take various factors into account when deciding what format to deliver our titles to our fans. These can include but are not limited to overall production costs, manufacturing times, distribution, and first party regulations. In the case of Resident Evil Revelations, we've found that unfortunately it's not viable for Capcom Europe to create a physical version of the title on Nintendo Switch for our territories, however we will be making this available as a digital release."
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