
The SNES Classic has finally hit stores, and along with it Hori has released the Wireless Fighting Commander, a pad that seeks to remind players of a bygone era of turbo buttons, slow motion functions and other features designed to give players the edge they needed in the days when home consoles were practice for days spent in arcades.
We’ll be blunt: we love this controller. At first glance it may seem like any other wireless controller, albeit with some bells and whistles, but for those of us that were gaming during the SNES era the attention to detail and care taken with this product are every bit as impressive as the SNES Classic Mini itself.
Even the box is a throwback to official Super NES products from the ‘90s, with the design evocative of the packaging to Nintendo’s own controllers. The pad bears Hori’s old logo, which its pads carried in the ‘90s, too. The nostalgia doesn’t stop there, either. The pad itself is a revival of the wired Fighting Commander that Super Famicom owners could pick up in Japan.

The only change made to the design of this pad is the fact that it’s now wireless - a welcome addition to any console in 2017. The controller is powered by two AA batteries, which are included in the package, and it’s connected to the SNES Classic via a wireless dongle that protrudes a fair bit from the console, and has a red light on it to indicate the controller is connected. The unit we received for review was already paired with the receiver out of the box, but if you need to pair your controller the process is as simple as they come:

It also carries all the accoutrements one would expect of a ‘90s fighting game controller. Each button can be set to be automatically held or rapidly pressed using an array of two-stage switches found on the front of the pad. The first stage enables the turbo function, while the second stage tricks the console into thinking the button is held down. There’s also a slow motion feature on deck with two stages of speed as well. The slow motion effect is achieved by rapidly pausing and unpausing the game, which itself is achieved by rapid simulated presses of the start button. This feature was considered useful in fighting games of the day by allowing one to input moves during the pause delay.

All these features make for a charming controller to have for nostalgic reasons, but beyond that the Wireless Fighting Commander is just a plain good controller, too. The d-pad and buttons feel every bit as good as those found on the real deal. The buttons themselves aren’t concave like the official controller’s Y and X button, and they’re larger too. The L and R buttons are both in their traditional positions atop the controller and in a third column to the right of the face buttons. Initially it would seem that having a layout like this could cause some confusion or lead to mis-pressed buttons, but we had no issues with the controller layout across any of the games on the SNES Classic.
The wireless functionality worked very well under even the most demanding of situations. In our testing area we placed the SNES Classic directly above a wireless router with several wireless devices positioned nearby. Even under these conditions the Fighting Commander didn’t skip a beat.
The Wireless Fighting Commander is a love letter to those that bought the special controllers that lined the pages of gaming magazines in the halcyon days of the 16-bit era. From its packaging to its presentation to its build quality, there is little to find fault with. Like Nintendo, Hori has resurrected a product that some will have incredibly fond memories of and built it in an uncompromising way. It’s the only Nintendo-licensed third-party option on the market right now and it’s easy to see why. If you want to go wireless with your SNES Classic, this is an absolutely essential product.
Comments 30
I love the look of this. I will most definitely have to buy one of those.
It certainly looks pretty good.
Just picked one up. Quality seems to be Hori's usual high standard. Pretty sure it will work on the Nes Mini too. SF2 is a great test of joypad quality and it will get tested on my Twitch stream tonight.
Can’t seem to see it listed on Amazon.co.uk
The only thing I wish they would have added was a menu button so I didn't have to go to the console every time to access the menu.
Why hasn’t the Titan One or Titan Two been reviewed? They let you use any controller on the Switch not just the ones made for the system.
No home menu access.
That's a deal breaker
So obviously it's main purpose is for Street Fighter II. And I saw your tidbit on how it plays well on other games, but for some reason it seems like the button layout would be weird for any other game on the SNES Classic.
Considering getting it for the wireless alone though.
@HawkeyeWii Agreed, playing F-Zero and StarFox without shoulder buttons in their usual place is wonky.
These are in stock at Argos for £29.99
Man I'd love to buy one; if it only had support for more than just the snes mini I'd buy one right away...
@SamsN_ite give hackchi2 a few weeks and we'll be able to mod it with down select to reset, save stat shortcuts and other mods..oh and add every ROM
Anyone have this yet and can argue that some of the reviews from buyers online are either garbage or a bad batch? Supposedly it fails to do diagonals well ruining fighting games. Amazon is one location with some 1 stars about it.
@ValhallaOutcast https://www.reddit.com/r/miniSNES/comments/737dpc/the_snes_mini_is_hackable_the_same_way_as_the_nes/
It has been accessed already as of today, but so far, at least this guy hasn't been able to add to it yet. Give it time. Photo evidence in that link.
@sleepinglion aren't the shoulder buttons in the regular place and also in the additional top-side column? So best of both worlds? Or they too far in from the curve of the top edge? They might be missing a few cm of curvature on the shoulders.
@tanookisuit it will be hacked before Amazon delivers it to me haha
@Steve_Bowling I think concave X and Y buttons were only on the North American SNES controller, not the PAL version and definitely not the Super Famicom.
@JaxonH
8bitdo is releasing the SN30 and SF30 controllers which have the standard SNES controller look and are wireless at the same price at $25. It does have the ability to access the menu by pressing down and start.
@sleepinglion
The 8bitdo one is the normal SNES controller layout.
@ValhallaOutcast
Yup, it has I'm sure since they got half way in already. At least it has been entered into, not sure about game injection yet.
Feels like 9 out of 10 articles on this site are about optional controllers nowadays (and unofficial clone consoles/emulation-boxes that fall in the grey zone). It gets a bit ridiculous if you ask me (the controller in question doesn't look bad though).
@cleveland124
Ya those don't release until December I think.
I just downgraded the firmware in the NES Classic 8bitdo receiver and it works with Wii U Pro Controller perfectly. Home button for home menu access, all that. But also have a Nyko Miniboss in transit. Down and select for home menu on that one.
@MagnaRoader
Wii/Wii U and hacked Wii probably.... Looks like it would be handy for many of the Sega game layouts.
@ValhallaOutcast
Not every rom... it only has around 258 mb of extra space... And there is about 700mb of total SNES roms.
@sleepinglion
Looks like there are another set of L and R shoulder buttons on top.
I bought this and sadly its VERY bad. Connection problems, misses 9/10 diagonals (making street fighter awful!) Signal easily blocked by small physical objects, occasional noticeable lag, directions hanging as if constantly pressed. Unbelievably poor. Not sure how this has been praised here as I've not used a wireless controller with so many problems since the 90s... so in that way it's at least era accurate.
Seeing this mentioned elsewhere too, so either this review is way off or there is a seriously large bad batch...
Taking mine back for a refund,and I'd advise anyone thinking about getting this to seriously avoid it. I'd love to see footage of the reviewer playing a single decent round of SF2 with this thing.
@Valiento good point
Just want to say I have this and as above it is VERY bad for Street Fighter II. The diagonals don't register so you can't pull off any moves when you need to.
1/10 for Street Fighter and any games that require diagonals. For anything else it's usable. Except the button layout is explicitly set for Street Fighter! So it's worthless.
I've put in a preorder for the 8BitDo controller. Hopefully the quality is better.
I don't know if the reviewer got a special copy or what but it's almost impossible to pull off diagonals and since this controller was made for fighting games hence the name fighting commander it's practically useless for me. I only bought this for street fighter and you can't dodge or pull off combos without diagonal controls so I don't know if the reviewer got paid to just hype this up with fluff, got some reviewer copy that didn't have this defect, or just didn't test it out on street fighter which would be crazy but do NOT buy if you wan't 8 way directional controls. And if you see an 4 or 5 star review on a retailer site chances are that the person didn't use it for street fighter or doesn't care but all the 1 and 2 star reviews out there are deserved, HORI which produces great gaming accessories and excellent peripherals really dropped the ball on this one, seems like they rushed it out of the factory and into the stores too soon.
These controllers suck, 8bitdo is the only way to go.
The AA batteries should send you running to 8bitdo alone. Who wants aa batteries? Rechargeable is simply mandatory nowadays.
Wireless or wired, my question remains: will this controller work on the Wii (Virtual console games & regular games)? That controller lead/jack/port is the same one used on Wii remotes... and those turbo buttons would prove really useful with a lot of the shmups on my VC library...
Nintendolife, or anyone here... please confirm.
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