EA did something interesting with its official pitch for FIFA 18 on the Nintendo Switch. It said it is the "most technologically-advanced portable FIFA experience ever", and only showed one glamour shot of a docked Switch running the game (which didn't focus on the visuals and blurred out the TV). Its entire focus was on the most comprehensive FIFA to ever grace a portable, including the FIFA Ultimate Team mode.
Speaking to our chums at Eurogamer, EA Bucharest producer Andrei Lazaresco continually stressed the point about the Switch delivering an impressive portable experience, also stating that it was a 'custom' build and not a port of non-Frostbite entries. While the PS4 and Xbox One versions are operating with the Frostbite engine - which drives the story mode missing in the Switch entry - Nintendo's console is offering something different.
From a technical standpoint, the platform is not on a par with the PS4 or the Xbox One. You can't just take that [the PS4 version] and put it here [on Switch]. It doesn't work like that. But, I get the question. When people get their hands on it, they will enjoy it. Regardless of The Journey or not, this is packed with features, and all of them you can take them on the go. That is by far the most important thing.
So what does this mean on a gameplay level? Eurogamer shared some thoughts in a video.
In a brief one minute trailer for The Elder Scrolls V: Skyrim we saw Bethesda pull the same trick, albeit to a lesser degree. Though about a third of the trailer showed full-screen footage, we saw a lot of the Switch in tabletop mode, primarily to show off amiibo scanning and the Joy-Con motion controls.
Both of these third-party showcases have taken a similar approach - to get around the hybrid nature of the Switch and its graphical grunt being below PS4 and Xbox One, they're prioritising the angle of "get our cool game on the go". The messaging points to a portable / tablet that can also slot into your TV if you so desire, but look at it in portable mode.
That's what Switch is, of course, though what EA and Bethesda are doing is flipping the focus. Nintendo's first-party marketing pitches the Switch as a console that you can then take with you and play anywhere. Functionally the messaging is the same, but in 'switching' the priorities third-parties are setting realistic expectations for gamers.
With Xbox One X now announced, Microsoft and Sony will have a mid-gen fight over graphical fidelity tied to value, with the cheaper PS4 Pro offering upscaled 4K (for the most part) against the pricier grunt of the X. Microsoft's new system may be the smallest in its family in addition to having that power, but it's still a darn sight bigger than a Switch and isn't powering a screen.
Yet the gap in power between Switch and the likes of PS4 Pro and Xbox One X isn't a new issue for Nintendo, nor is it necessarily a problem. The Wii sold over 100 million units despite being an SD system against HD rivals, and those are the sorts of numbers Nintendo believes it can hit. First-party games, too, will continue to stack up and impress not through their pixel count but artistic direction and Nintendo flair; The Legend of Zelda: Breath of the Wild shows the visual power of art design, while the Pixar-esque graphics in games like ARMS, Splatoon 2 and Super Mario Odyssey can draw admiring glances from gamers and consumers of all types.
Nintendo, then, is likely to continue to push the console as a TV + on the go concept for a good while, as its own efforts showcase that this small tablet can do impressive things within its hybrid context. There will likely also be key exclusives from third-parties that do the same, whether the soon-to-appear Mario / Rabbids spin-off or other surprises on the way this week. Then there are Indies, which produce smaller-scale projects in supported engines like Unity, who will likely be keen to try their luck on the eShop and will make games with less of a focus on CPU and GPU-intensive experiences. There will be studios keen to leverage the possibilities of the Switch concept and the Nintendo audience, and will do so with unique content.
Yet E3, even though it's barely begun, has started to establish a core truth. 'Triple A' multi-format blockbusters are unlikely to come to Switch in the same form, even when they do get 'custom' versions (to borrow EA's oft-repeated phrase). Many will skip the hardware, some will get alternative versions. It's understandable, too - not only is a docked Switch pushing its luck in delivering GPU intensive big-budget games, but there's the downclocked portable performance to also consider. We've already seen issues with games like LEGO City: Undercover (at launch, updates may have improved matters) that struggle to deliver strong portable play, while NBA Playgrounds (again, pre-update) is even running at a sub-720p resolution when undocked. Some developers, in prioritising the 'portable' Switch, enable themselves to set realistic goals for themselves. They can focus on delivering the most 'advanced' portable iteration of a game, or on porting critically acclaimed titles that are, nevertheless, long in the tooth.
Some won't want to hear this, but that's the reality of the situation, and it need not be considered a painful negative. It's been the reality for over 10 years that Nintendo hardware focuses on building unique libraries, while a PC, PlayStation or Xbox is also needed to enjoy most big-money games. Yet like with Wii and, yes, the Wii U, Nintendo and developers with the ambition can do wonderful and unique games for the system. It's all about realistic expectations, accepting graphical limitations while embracing the Switch concept.
As long as Switch owners are prepared for some developers to treat the Switch as a portable powerhouse and not a 'home console', there should be plenty to enjoy over the coming week.
Comments 149
Hey if it works and pushes sales then it's all OK, at least they may be willing to bring more games to it then
All these PORTable games still charge €60 and €70. When the 3DS dies, Nintendo will finally admit that the Switch is a handheld.
'mobile powerhouse' is like saying 'tall runt', or 'heavy feather'.
I wonder if they realize how much money they are leaving on the table if they figured out that there are people like me who use the Switch as main home console as well as portable...
No way, so the most technologically advanced portable game is on the most technologically advanced portable system??? HOly
Exclusive
I think that's the neat thing about the Switch being a hybrid console. It's both a home console and a handheld. One thing I've noticed is that neither EA or Bethesda have said that the Switch is incapable. They've stated that it's not on the same level as PS4 and Xbox One, which is true, but they are praising it as the most powerful handheld gaming console. I honestly think it's smart for them to push that angle and I don't think it will interfere with Nintendo's marketing. Not to mention both of these ports seem to have a good amount of effort put into them; not sure about Skyrim, but EA confirmed that FIFA 18 hits 1080p60 docked and 720p60 undocked. That's honestly better than what I was expecting.
To be succinct: If third parties want to take the "powerful portable" approach, let them do it. It's not an incorrect fact. And third party support is third party support.
At least if this footage of Skyrim is genuine, then it clearly is the latest Special Edition that is coming to the Switch.
You can see the improved textures and lightning clearly.
I agree with EA and Bethesda on this one, I see Switch as a portable, IE a 3DS successor more than a Wii U successor.
The Eurgamer guy in the interview - he does realise the PS4 and XBOX One are home consoles and as such they will be different to the Nintendo Switch - We do not need to keep be reminded of what is missing, but focus on how good the version on the Switch is, which is fantastic and I will love playing undocked, but also docked in 1080P with the Player Rendering it will look fantastic. If I wanted a Frostbite version I would still have my PS4, but the Switch is just all round more fun
Perfectly put, Tom. Couldn't agree more.
In all fairness, Nintendo may talk about the hardware as being a home console first, but when it comes time to show games, they show it off as a portable in the same way EA and Bethesda did. All of Nintendo's switch game trailers have been " play it in bed, play it at the breakfast table, play it on the bus, play it in the lecture hall, play it at the park... Oh, btw, it will dock too.... Play it at the rooftop party!"
I think of a Switch more as a portable rather than a home console, so I agree with EA and Bethesda here. Although I wish we got more games, like the new Star Wars Battlefront, or ports of Fallout IV and Doom
@Expa0 Yet we play it on TV as much, if not more, than portable.
Zelda, Lego City Undercover and Super Mario Kart 8 Deluxe look and play amazing on the TV.
I can understand EA going the customized way, since Frostbite is a troubling engine still for them. It is amazing what it can do, but it still suffers from bugs and performance issues here and there, struggling sometimes even on the big consoles with framerate issues. So porting the Frostbite version of FIFA to Switch would have been a bad idea.
When it comes to Skyrim however, like I said in previous post, if the footage is genuine, then it does seem to be the latest Special Edition with updated textures and lightning effects.
@Expa0
And that's exactly what the Switch should be. I think we have great things coming our way.
(Perfect to make a pair with PS4 or Xbox One)...
But...
Let's say... PS Vita had exclusive games in a memory card. But companies were not charging "10 dollars" for that. I'm not sure if nintendo can do anything about this, but it's pretty negative that every physical release nowadays are more expensive than PS4 and Xbox One versions.
If third parties want to take the "powerful portable" approach, let them do it. It's not an incorrect fact. And third party support is third party support.
(as mentioned previously)
They want to sell the bigger versions on other systems. This is them hedging their bets. When the switch hits 30 million before it's 2,5 years old, you'll see things change.
Suddenly, "the engines scale really beautifully" which is the truth now - just not the business case yet.
Switch is very disruptive and will be even more successful once that pressure is off.
Ofcourse EA and Bethesda wants to highlight their upcoming games on the Switch as awesome handheld versions since Skyrim is an old game, console versions of that game is nothing new and u want to market something what is new and could be demanded to reach maximum sales. EA does the same in hope that the customers owning both a Switch and another PS4 or Xbox may then buy 2 versions of the game so they don´t compete with themselves with their different versions of consoles. The Switch for the fact can offer handheld gaming which the other versions of FIFA doesn´t, only natural to outline that as the selling point of a marketing perspective, that the Switch version can be played on a TV aswell is ofc something interesting aswell for us as Switch customers, we want to see how it´s played on the big TV, unfortunately that comes in 2nd place in these cases
To be fair that is how I see the Switch, a portable console that can display on your TV. Whilst I'm more of a home console gamer, Wii U+ graphical power is just about ok for me, if somewhat disappointing, but as a portable console it's technically brilliant. Games companies (including Nintendo) do well to market it this way. It's the Switch's USP after all. To market the games in any other way would draw direct comparisons to PS4 Pro and XB1X, where it would lose out dramatically.
If they want to go this way i don't mind it, especially considering i don't like around 95% (if not even more) of those "big AAA games" coming on PS4 Pro, X1X and PC. I prefer gameplay over FPS, resolutions, development years and such useless numbers. Again: if they want to go this way because, as they say, Switch "can't handle this or that" it is aboslutely NOT a concern to me. My GOAT limited edition is enough to not make me want "similar" games. If going this way they can help Switch sell more and let it have more and more games, the better.
As long as it looks and plays well docked and some effort appears to have been put into it. As @dkjc2018 put it, no need to keep reminding us about the consoles portability. We already know this
I just want Divinity Original Sin and Diablo 3 :/
I have a PC, XboneS, and a PS4Pro. I also love playing FIFA.
I'll be buying my first copy of FIFA for four years for my Switch.
Saturday night I lay in a tent while my daughter slept next to me. I wasn't bored - I was playing Breath of the Wild on my Switch. My PC, Xbox and PS4 were all attached to one of those annoying power cable thingies...
Who else is skipping the Switch besides me?
I bought a Switch to play Nintendo games on a big screen. However I get if you're going to want a console to play only COD, or FIFA or a Bethesda game, you'll want to buy a PS4 or XB1. But the Switch has the portable advantage, which is a fantastic selling point to a non- Nintendo fan.
You're right Nintendo life, this is exactly what I did not want to hear. This is exactly what all the Nintendo fans are tired of. We want AAA titles on a Nintendo Consol that can do everything! It's time to trade in my Nintendo switch.
I don't really see a problem with Bethesda and EA pushing the portable aspect. Its the only way to try to sell games outside the Nintendo fan base. About the xbox one x, I don't usually look at graphics but when Metro was shown, I was shocked. I've never seen something like that on a console. Wow. More importantly though, Nintendo should be looking at Microsoft and the way they do business. Their backwards compatibility was already fantastic fan service, and now they are adding original xbox games. And your entire library is carrying over with each new console from them. In that sense, Nintendo has really let down their fans. All I know is if Microsoft finds a way to bring over some of those original xbox third party games like Timesplitters and xbox one x has games looking like Metro, I'll be a very happy gamer.
4k gaming is over rated.
I do enjoy watching 4k UHD movies on my xbox one s or netflix on my 4k uhd hdr tv but not all 4k hdtvs are the same.
I have a second 4k hdtv that dosplays at 2k with no hdr or my HDR isn't HDR10 so Xbox One S doesnt use it.
Im not going to drop over $1000 no matter how nice HDR does look.
Im happy with what i have.
Switch,ps4 and Xbox one S and i still play mobile games more.
I mostly play games on the switch in handheld mode so don't use the TV much. I like how it's marketed because it shows other people who have other consoles for the game that the Switch can take it anywhere.
@erv That's what's needed before EA is going to put some "real" effort in their frostbite engine and maybe actually make it scale in the first place.
The Switch now already has full native support on Unreal Engine!
This shouldn't be a surprise...devs are always trying to stress the the graphics of their titles. I'd rather have Skyrim marketed as a portable than no Skyrim at all.
And to those complaining, think about this...the fact that Bethesda took a liking to Switch and put in the effort that they have is a big deal. Switch is already disrupting business as usual, as I see it, and next year's E3 may be very, very different.
I like this. 3rd parties are recognising that even though it doesnt have the raw power of its competitors, it has something unique to offer, and seem to be happy to develop for it.
If 3rd parties imagine the Switch as their mobile but dedicated-gamer destination for big game franchises and Nintendo keeps bringing 1st party powerhouses, I think Nintendo has what it needs.
Let them view it as a portable alternative if it helps them justify bringing their greatest hits to the platform. If the games are actually good they won't need the latest advances in hyper-realism to be fun.
@Jeronan plus they confirmed all of the DLC is included.
Guys let's be honest, we all bashed EA time after time but this time they did a real good job, and I'll support Fifa on Switch.
according to Ninny, Switch is home console,cause they can't (yet) kill their portable - 3ds.
Like loads of other people here, I grew up in a PAL CRT era - and I don't really care about HD that much, let alone 4K. I'd be happy enough with 480p, if the games are good.
@premko1 It's both, I'm not sure why it's hard to understand it is a hybrid console. If you can connect it to the TV and the graphics surpass those of traditional "home" consoles. Then yes it's a home console.
@SLIGEACH_EIRE What is there to admit? In the end it boils down to personal preference. The consumer will decide if it's a handheld [console] or a home console in a practical, real-world usage sense, not fact. We don't get to decide that. For me it's both, but I use it more on TV nowadays. I see FIFA 18 Switch still a home console game that remarkably can be taken with me outside.
I understand some companies see it as a portable. But not all companies.
I think all of the confusion about what sort of console the Switch is just comes down to people's understanding of the terms 'portable' and 'handheld'... while the two overlap, they do have different meanings, so cannot be used interchangeably, even though many people attempt to.
The Switch is a portable home console... just because it features a handheld mode does not make it a handheld console.
That's why Nintendo are advertising it as a portable home console, EA referred to it as a home console that you can take 'on the go', and Bethesda showed it in (implied) docked mode and table-top mode, essentially leaving out the handheld mode altogether.
Home consoles and handheld consoles are two different things... Nintendo have always kept them separate and are continuing to do so with the Switch and 3DS.
Just because their focus is currently on the Switch does not mean they will be abandoning the 3DS... handheld console releases always slow down when a new home console is released... this is nothing unusual.
@Yoshis_VGM
Everyone has a chose with marketing speak: either
"Nintendo is too weak and can't support our full game"
OR
"Nintendo is the most powerful portable ever"
Obviously they are trying to give a positive spin because devs really DO like the Switch. It's just tough to max "teh grafix" and also support Switch. Same old Nintendo story. But "play anywhere" is a big deal for the system and in most cases I would sacrifice graphics for it.
I look at my Switch as a home console with a screen; just like my WiiU. I have yet to actually take my Switch out of the house and play it on the go.
You can ty to spin it as much as you like, but the Switch is a hybrid console! With benefits of a handheld and a stationay gameconsole.
"As long as Switch owners are prepared for some developers to treat the Switch as a portable powerhouse and not a 'home console',"
I think this otherwise well written piece leaves out what's really going on here, how things are viewed from the 3rd party devs perspective.
@Dakt did a good job of summing it up so I'm just quoting -
"Oh you already own Fifa or Skyrim on your PS4? But can you play that out and about"
From the devs perspective they want to sell as many copies of their games as they can, that means selling 1 copy for home gamers, and another copy for portable gamers. And if they are lucky people who own both a PS4 or X1 and a Switch will buy a home copy and a portable copy.
Think of it this way - how many of you bought SSB4 on both 3DS and Wii U? Or SMM? Or Yoshi? If your 3rd party, Switch IS your portable verison, b/c you already make a home version on X1S and PS4, you don't need a 3rd home version, you need portable sales.
As far as 3rd parties are concerned, Switch is actually probably replacement for the Vita which got more 3rd party support of AAA type games than Wii U or 3DS. I'm guessing at this point Sony told 3rd parties - "No, we aren't making another portable, feel free to port to Switch". If PSP 3 was being announced tonight Switch might not even be getting these.
@Shiryu "I wonder if they realize how much money they are leaving on the table"
i think you are doing it backwards. They are looking at how much more money they can make if PS4 and Xbox owners buy the home console version of the game and then buy another copy for portable play on Switch. 3rd parties need a portable, Switch is it, PS4 and X1 will sell plenty of their home versions, they don't need Switch for that.
Maybe after E3 NL can do a poll - how many people who own a Switch will also own a PS4 or X1, or PS3 or X360, several PS4 games are just PS3 ports anyway.
@Cyberbotv2 Pretty much all of those games were done up footage, there's no way gameplay will loom that good or be that smooth, even on the X. It did look pretty though.
This is a non issue.
Switch is a portable console thar tethers to your TV.
Digital Foundry saved Switch by 'switching' the focus in the first place. As a portable Switch is an incredible piece of tech - as a console it's well - meh. Digital Foundry stopped the massive hate campaign brewing in its tracks.
Switch is a portable.
Today my ps4 will sit unused. I woke at 6am and played Zelda switch for hour. Kid woke and he been in a smash Wii U kick do we played for an hour til needing to get ready for school. Then I'm off to work with my switch for my lunch break. Back at 7, family time til 9. Wife time til 10. Then prob some switch til 11 in bed. My 3ds and PS4 are retired. And once I get skyrim and Mario this fall, I might as well get rid of it.
I've always seen it as the most powerful handheld ever that can also plug into your TV--because thinking of it any other way is just a recipe for huge disappointment imo.
A portable that can output to your TV is what I personally thought it might be even before it was a real thing:
http://www.inceptional.com/2015/06/26/heres-the-gist-of-my-idea-for-nintendos-nx/ (It's just a shame that some of the stuff I think my idea needed to be truly special isn't part of the actual Switch)
The Switch simply can't touch the other home consoles in terms of graphics/power, which still saddens me to a degree (especially after some of the games I've seen at Microsoft's and Bethesda's press E3 2017 conferences already), but it's a pretty cool handheld system with a neat TV-out feature.
BTW this site is an awful lot trying to convince people, the Switch is just a portable. 🙄
This is exactly how I view the Switch. A portable with enormous potential. I have a PS4 for my home console, and that has been barely used since getting my Switch.
I like how third parties have absolutely no question in their minds that the NS is primarily a portable system, while Nintendo themselves (and subsequently many Nintendo fans) seem confused and refer to it as a "home console that can be portable." No need to beat around the bush, it's a portable console that you can hook up to your TV, not the other way around. There's nothing wrong with that, there's no need to feel like the tech is on par with Nintendo's competitors. Because in more ways than one, it's not. Which is fine.
@liveswired
No it's not! A portable doesn't have multi controller support, which means it doesn't have splitscreen mode. Maybe you don't care about that, but I do as I want to continue playing, for example, Mario Kart or Smash Bros. locally with friends.
I don't know how anyone else could feasibly market Skyrim for Switch. Skyrim on the go or 'here's another port of a 2011 game on a home console'. Switch is a hybrid console. It can be whatever you want it to be, and marketed whatever way. AAA titles taken anywhere is fair enough
@ottospooky It seems that the conclusion reached by EA and Bethesda here is that the best way to market their titles is as a primarily portable experience with home console amenities. (In other words, what the PSP and Vita were trying to do for years.) Because yeah, practically no one is going to want yet another copy of Skyrim or FIFA to play at home. In a comfortably portable format, though? Now that hasn't been done until now.
I think that if a publisher goes on saying that its portable but still asks to dish out 60USD/80CAD for a game, there is a serious problem.
Here's my thoughts: I don't want gimmicks and I don't want butchered ports. What I want, while fully understanding limitations in some areas, is the best game/game port that a dev/publisher can give. I might be alone, but I truly think that doing an Amiibo feature in Skyrim is wasting manpower and gimmick where the game could be even more polished considering its roughly half of the special edition. They didn't need to have Amiibo nor motion controls, people wanting to get Skyrim on Switch would of bought the game anyways.People that are not interested because they either have it already or just don't like the genre, the gimmicks won't add to their interest.
It sounds a lot more appealing to say you developed a game for the most powerful handheld game system available rather than the 5th most powerful system of this generation behind two Xboxs and 2 Playstation consoles.
I imagine most publishers will view the Switch as a powerful portable gaming device, especially as the Switch continues to sell. 3rd party support, particulalrly western 3rd party support, will always be limited, but hopefully this limited 3rd party support is sustained.
It will be interesting to see how well Skyrim and FIFA 18 sell on the Switch, as there was at least some genuine effort put into the two games.
Seems like a good deal of people here are fine with it. Me too.
Can't understand how on earth anyone would think the big 3rd party studios would be able - or want to - present the Switch version on anything like an equal footing to the PS4 or Xbox.
To imagine they would is to massively underestimate the value non Nintendo gamers place on graphics and 'immersion'. Sony and Xbox are shooting for a space where the Switch can't live - and isn't trying to.
Sure it's a hybrid - but marketing demands that it's the benefit that is sold - not the compromise. Nintendo can push a different message because it's making games that are designed only for that system and look and play great whichever way they're played - or hand picking others that effectively do the same. But the latest 3rd part games designed to play on far more powerful machines?
AAA studios will sell it as the great portable that it is - with the potential to open up a new space in the marketplace - and hopefully we'll get plenty of thoughtfully made versions of big games that we can enjoy wherever we like - including on a big screen TV.
I want to get Skyrim for Switch just to show the support, but quite frankly, I will never play like this. Just give me solid gameplay with a pro controller, and in handheld form, and I'm good. The amiibo support is nice however.
It's not bad news nor is it a surprise. The Switch is simultaneously (by some distance) the most powerful portable console ever and also the most powerful home console Nintendo have ever released.
It isn't a competitor for the PS4. The Industry doesn't want that. It isn't going to get the same third-party support as PS4, this was never promised and anybody expecting that didn't do their research. It also doesn't need that to be a success.
It needs to be the best Nintendo box it can be. The sole focus of their development for the next few years. With Japanese, indie and maybe some Western support it can replace Wii U, 3DS and Vita all in one and be a great success.
P.S. The only reason Nintendo have pushed the home console angle is so there isn't a screaming fuss about them leaving the 'home console market'.
I'm personally fine with not being able to play 4k games @60fps, or VR, or anything along those lines, since I always held gameplay over graphics. As I always like to point out, I still enjoy playing C64 games in all their glorious 320x200 resolution
Even if Skyrim or FIFA isn't going to look as great as their PS4/XBOne counterparts, I still wouldn't mind. I'm probably not going to get either though. I already finished Skyrim on PC, and for some reason it didn't entertain me as much as previous games in the series. As for FIFA, I typically don't get sports games anyway. That said, I do hope they do well enough so EA/Bethesda continue to release games for the Switch.
And to wrap it all up, I actually do enjoy Elder Scrolls Online, and kinda hope it'll get a Switch release. Since the PC version has enough graphics settings I hope it's a possibility.
@Shiryu Unfortunately, I think they know that their main audience owns at least one system already, that will give them access to Fifa, and that system is not the Switch. I mean, it's franchise that sells like what? 20 mio copies each? It's not like accessiblity to their product is really their concern, their concern is just retaining players at this point.
I mean, I'd love for them to put a proper Fifa on the Switch, and when Bethesda can put Skyrim incl. all the DLCs on the Switch, then EA can include the Journey mode in Fifa, but I also understand that right here, right now the Switch is the least of their worries.
There won't be any competition on the Switch, so they can basically do what they want - give it ***** port, ignore it for two years and then support it, or whatever else they damn well please, and people will still buy their product in the end.
@OfNullAndVoid I mean, theres no console capable of doing 4k/60 like at all, unless you go less than low settings
My PC can do medium/high settings 4k/30fps locked no problem, RX 480 8GB OCd to 1400/2175, Ryzen 5 1600 OCd to 3.9ghz, 16gb DDR4 @3200mhz
the Switch should be all about portability honestly, it was makes the Switch stand out, of course being able to use it as a home console helps too, the 2 joycons being detachtable makes everything also much smoother when it comes to co-op play.
Im happy about it, cant wait for me to buy it (in September as i will be in LA for vacations, its much cheaper in USA)
Whatever brings the games, make it so. It is clear now with the Pro and the X that the Switch won't ever compete with those powerhouses and that again it will miss most of the games designed with those consoles in mind.
Yet if publishers see the Switch as a powerful mobile alternative for some titles that can be scaled down without much compromise then what the hell, let them see the Switch that way.
I don't like sports games, but I really hope FIFA sells. It is important for third parties to re-establish relationships with Nintendo again. That said, we may be in Wii U territory all over again. This game is custom made, and if they don't make a profit on it, they'll drop out just as quickly as they did on the Wii U. Making custom builds on something that sells terribly just isn't worth it.
It is by far my biggest worry for Switch going forward.
I think it's the most logical way to go. If I wanted to play fifa and Skyrim only at home, then of course I would pick the console that would give the game the best looks. The fact you can play those same game anywhere you like, that is the real stelling point for third party's
Im sorry but if people continue to feel bad about software prices and Accessory prices sales will drop off. Keep over pricing Android ports and see where it gets you Nintendo. Right now its working but there might come a time. We will see over time where this gets us.
I mean, I wish I could use it as a home console more, but given the nature of my job and lifestyle, my Switch has rarely been docked.
And that's the best thing about it. I haven't touched my PS4 in seven months now because I'm rarely at home. But the Switch is usually with me during my business trips.
lol youtube, I just go an ad of some random dude crucifying a Luigi doll on a cross and lighting it on fire.
@Faruko True, I guess I was exaggerating. I think though, with each graphical increase, I've noticed some developers to eager to push the limits of graphics, while forgetting the most important aspect of a game: gameplay. My most memorable encounters were at the time when CD games became all the rage on PC. A friend of mine bought both Megarace and Star Wars Rebel Assault, and I think both of them were good examples of technology before gameplay.
As a side note I have to say Xbox One X completely underwhelmed me. Nintendo and the Switch are def getting my money now...
I don't see the problem here. The switch version of these games will be graphically inferior to the other consoles, except that it will be portable. Naturally these companies will focus on the massive benefit of the switch version: it's portability. I'm excited these companies are giving switch a fair shot with some very big titles.
@OfNullAndVoid Honestly, i think the real problem here is that you cant really sell 60fps to the people, hence most developers rather crank up the graphical quality of a game instead of the frame rate.
Higher framerate = Better gameplay 100% of the times, at this point, just a handful of games have better gameplay because they have better graphics; most games are the same, they just look nicer, which comes to the problem, its much easier to sell pretier graphics than smoother animation.
PS4Pro and OneX could have gone the better 1080p60 lane, and give everyone a better gameplay experience, but how do you sell them ? most people dont recognize the benefits of better framerate until they take the control in their hands and realize not only how much better a game can look when being smoother, but how much better the gameplay is, you feel much more in control of whats happening.
Which is why i always praise nintendo, sure their games dont push the boundaries of graphics but they push 60fps, and that makes games better just for the sake of it. Of course there are games (Zelda) that can get away with a lower frame rate to show a bigger world, detailed scenery, etc... but most nintendo games rather sacrifice some quality for a much better experience.
And thats the reason i rather go for PC gaming instead of the PS4Pro and OneX, i can mix those 2 settings as much as i want
Not sure about motion for Skyrim but that Link outfit, I'm sold lol.
Good article. I'm looking forward to announcements for Switch games this week.
Big N announce Nintendo Switch XL
(LL in japan) Nvidia using latest chip,
4k and VR compatible with high price range, phase 3DS out during this time (release 1 year from march)
kids take safe 2DS, teenager and casual gamer take the switch, and the adult and hardcore gamer takes the switch with all the bells and whistles on it,
(covered the market)
if they sold it around £450 over a year later than xbox X but its got everything on it (4k gaming and VR on the go) I would defo buy it, and remember by that time the original switch should be around £200
2DS say £70/£80
small, medium, and high price range's Nintendo covers every budget, something Great no matter how big or small your pocket.
WAKE UP LINK..............................................
.......................................................................
.................................................WAKE UP......
My Switch has never been nor will ever be anywhere other than next to my television. To me personally it's far too large and awkward to ever be taken seriously as a portable system, and frankly I wouldn't feel safe carrying it around in public. But to each their own.
I think for these two companies, both showcased portability, but for different reasons so it's not quite a blanket industry view yet. I think Ubi will probably show us hybrid focus on the system.
EA showcased portable because it's EA. They have a business mission to marginalize Nintendo. It's an ugly tactic but it seems clear it's an actual strategy they have, so Nintendo "only makes handhelds" now is a way to do that. So it's the best portable FIFA ever!
Bethesda showcased portability, HOWEVER, note that they did not show handheld mode at all. They showed full screen (presumably docked) and they showed tabletop mode.....never handheld with the joycon docked. They're highlighting it as a console, but they're highlighting it's portability, not because of a focus on "Switch is a Portable" but because in the context of 6 year old Skyrim that everyone's played before, what makes the Switch version special and worth buying is that it's portable.
EA: This is a portable, not a console, so we made a different portable version of the game to be on the portable non-console system.
Bethesda: This is a new version of the game that can for the first time be played portable, so if you want to take Skyrim with you anywhere, this is now the version of this classic home console game to buy.
Subtle difference in wording but major difference in focus and reason. If other third parties showcase something, Ubi, later on for example, we'll see how they show it to see if the industry really is treating it as a new handheld or as a hybrid. If the industry marginalizes it as a handheld, then Nintendo really has to double down in their own messaging that it's a home console to overpower the noise.
@Kmno Pro and X aren't competition though. Remember every game on Pro and X is basically just a 4 or S game with a graphics enhancement pack (in some cases that pack is patched in later as what I can only imagine is a GIGANTIC 30+GB patch (eww.) Those are just "high performance" SKUS of the original consoles, with both, and especially X priced as a premium halo prouduct (meaning it's intended to sell more One S's at $249.99 more than sell a ton of X's.) So for a few years with that new hardware out, Switch merely need compete graphically against the One S and stock PS4. Supposedly it's not actually far below the launch X1 in performance (docked.) Not as dire as X on its own would make it seem.
I posted in the Xbox thread that I was impressed with Microsoft's honesty when unveiling X. Rather than cramming it down our throat as "the future" they really presented it as exactly what it is "a pricier X1 that renders games prettier and in 4k" rather than trying to pawn it off as something new. They didn't pressure X1/X1S owners that they really need an X for the true experience or anything. That impressed me.
I'm not a fan of FIFA games (or EA Sports games in general) but I'm happy to see even a customized version of the game on the Switch and for the most part, it's not all that different from the main games on PS4 or XB1. It offers on the go soccer and takes full advantage of the Switch concept so that's great after getting super weak ports of EA games on Wii and Wii U. As for Skyrim, I'm totally getting that. I missed it on all of the other platforms so having it on a Nintendo platform, to play on tv or portably, and have access to all the features of the Joy-Con and amiibo, then YES PLEASE I'll definitely pre-order it! Plus, 20% E3 discount makes it a no-brainer!
I'd say my usage has been 70%/30% in favor of portable.
@NEStalgia I found neither Microsoft nor Sony have really pressured their gamers they have to upgrade. These new mid-gen refreshes are for those who are the most dedicated and have the infrastructure in place to take full advantage. For me, I am happy that all the games coming out will also work with launch PS4 and Xbox One consoles. I don't have a 4K tv and won't be upgrading anytime soon. But it's good to know that I won't need a PS4 Pro to enjoy Battlefront II....I can play it perfectly fine on my Darth Vader PS4 I got 2 years ago!
Just stupids expect same performance as other consoles.
Just make good games that we will want to play. If you can do FIFA portable just do it, without thinking it must be on par with PS4 because we Switch owners aren't all stupids and we do prefer less texture and 'coreography' than nothing at all.
Only stupid reviewers will gave a game a 5 because it's subpar to other platforms. It is a given, we have portability too though and motion controls. We are appeased with that.
We expect less detail, though we expect 'fluidity', so less detail but mantain frames per second.
FIFA looks good, Skyrim looks good. Pursue this path.
Don't eat moaners bait.
@MrBlacky Sorry, it's still a portable - a tablet is not a console.
It's a handheld that docks to your TV. The world's most powerful handheld is a much better sales pitch than the world's weakest current gen console.
Switch is not a console, it's a portable, gaming tablet.
@SLIGEACH_EIRE Why don't you show us you playing your 3DS on TV with a Pro Controller and home console quality, with you can't do it, stop complain and shut up.
@liveswired But what then is the difference between a "portable gaming tablet" and a "console"? ARM architecture? The fact that the hardware actually does more in terms of emitting sounds and images without another device attached? That's an odd argument that implies it's not a console because it's computing power is lesser than other consoles. But by that standard PS3, PS2, X360, and Dreamcast are also not consoles because their computing power is lesser than other consoles. There's nothing functionally different between a "tablet" and a "console" at a hardware level. The usual dividing line is at the OS level, as well as limitations in architecture and thermal management (Tegra sidesteps that.) It is true that it's a handheld. It's also true that it's a console. It can do what a console does, it can do more than many consoles can, and it can do what a handheld does. A PS4, however, is a console, but is not a handheld. It can do what a console does but can not do what a handheld does. What it does do is have more compute power, which can allow it to be used in some different applications.
@InternetBowser Only EA is contradicting them (surprise, surprise.) They're the only ones directly saying it's a portable. Bethesda did nothing of the sort, they merely showed their game being played on it portable, but even then they showed table top mode and not handheld mode (more of a console mode.) In their case that was important because the portability is the justification for the game's existence here, and what will drive their fans to not only buy the game, but maybe buy the console for the game. It's already been on 5 other platforms. A 6th console on a TV has no purpose.
Moreover, I think that was done with Nintendo's blessing.....that framed trailer, the Joycon animations, the switch "click" logo page, and the trendy modern music indicate to me the trailer was actually made by Nintendo's PR firm, not Bethesda's. It's consistent with Nintendo's advertising for Switch to date. Which also means the portable angle is played up by both companies as a signal they intend to make inroads for Skyrim in Japan. A big justification for this port I'm sure.
Very different from EA's "well it's a portable..."
Of course, there's also little point hyping console mode for a Switch version of a game, when you have two other VCRs to sell it on, and only one platform that can go portable with your game. That's always going to be the key selling feature for a 3rd party on Switch. You buy X1X version if you're into pretty, and the Switch version if you're into versatility.
But while Bethesda is doing it right: "Hey look, you can take your console game with you portably now!" EA is doing "it's not a console game because it's a portable!"
@electrolite77 Well, they didn't leave the home console market. As you rightly stated it is the most powerful home console they've ever produced, and it does increase power in console mode. Hard to call it an exit when it's an upgrade. At first I thought they were nuts pushing the home console angle but the more I thought about it, I realized they're 100% right.
Though I still think they should have pushed "first hybrid portable console" instead of trying to tie it to old world terms of home console vs. portable. It's a new category that replaces both old ones. IMO that was an error.
@rennandovale Come back to me when you've stopped drinking or learn how to write English. And learn some manners while you're at it.
@Xaessya I would kill for Divinity Original Sin and its sequel on the Switch! I would actually be able to read the text in portable mode, instead of sitting 1 inch from my tv screen like the ps4.
@DarthFoxMcCloud Definitely. Sony not only didn't pressure anyone, they forgot to tell anyone the Pro even existed. It wasn't a blip at E3 last year (they were so bent on PSVR they forgot to showcase it and still didn't have the specs public. I never even realized it was out until months later. It was a weird stealth launch (and AFAIK is bombing in sales.)
But I was really expecting MS to come out pressuring. They were hyping it like it was a new console launch. XBox 2 as it were. A full trailer reveal last year, the code name, the build up to it, I really expected they were going to come out hammering it as the new XBox and ignoring the 1/1S. They looked poised to do that. I respect them tons more now for not having done the.
@liveswired
Sorry, but you're wrong! 😕 It's clearly both. Unless you believe the only factor which determines a console is graphics, then of course, the Switch is bot a console in your eyes. But than again, many games on current gen consoles aren't real console games, because they don't have top notch visuals.
This is why Nintendo confused me when they said a 3DS successor was in consideration. Sorry, Nintendo; the point of the Switch is to combine development efforts to one handheld, which is the arena Nintendo can dominate alone for the moment. I see the Switch as an overpowered handheld, so no more please. Unless the next Switch is in 3D, which would make it perfect by then as a portable VR headset too.
@PlywoodStick When did you become a Slig/Gator pessimist here?
Again, the only one saying it's a "portable" is EA. EA being passive aggressive with Nintendo isn't new. Bethesda highlighted the portability of the game (a console game!) in the trailer. That's fair. that's good. Same game with the new and improved engine, and a complete edition with the major DLC from the other consoles.....a PS4 edition game trimmed to fit the Switch so it can go portable. That's the selling point here, absolutely, and that's kind of the whole point of the Switch, a console that plays console games that you can pick up and play handheld.
EA's the one doing the "we built a separate handheld version of the game because Switch isn't a console and we're not putting our console games on it."
Skyrim highlights the hybrid angle of Switch. FIFA ignores the hybrid nature entirely. NL is wrong to conflate those two. Thomas should get more sleep before writing these things
@Totaldude911 I don't recall Nintendo ever claiming the Switch was a successor to the 3ds. People more or less assumed that it was because of the nature of the Switch, and its portability. They are riding the 3ds gravy train for as long as they can.
I'm glad EA and Bethesda have made FIFA 18 and Skyrim on Switch good enough such that people can choose between "Portability vs Graphics (and Journey mode in the case of FIFA)" rather than "Portability vs 50% of the game's content" if deciding whether to buy the Switch version or the PS4/XBO/PC versions of said games.
That was a big issue with the Wii U's 3rd party games at launch. If I recall correctly, FIFA 13 on the Wii U didn't have FIFA Ultimate Team, which pretty much doomed the game to fail from the beginning. Unfortunately, EA interpreted the game's failure as a sign that "Nintendo fans don't care about FIFA" rather than as a sign that "FIFA without FIFA Ultimate Team is DOA regardless of platform", so they promptly dropped Wii U support.
1080p at 60fps. If you don't like the game is not the performance, it's the game itself.
@SLIGEACH_EIRE Why don't you show how good is your Portuguese that you learned all by your self like i learned my english? Only thing you do is whine ALL THE TIME and the worst part is that you are too dumb to understand the simple conecept of a hibrid.
@SLIGEACH_EIRE It's a home console as much as it is a handheld. If you disagree, can you tell me why?
This article is great, and is exactly why I'm passing on the Switch and have largely moved away from Nintendo as my primary console maker in general. PS and XB are now doing everything I used to love about Nintendo. Ever since the Wii (which I did enjoy) the shift has been glaring, and for me, not a shift I'm really a fan of.
@NEStalgia
Yeah but you know what the media are like, there would have been endless 'OMG Nintendo are only making a handheld' articles. As it is they've kept a couple of toes in the home market. They're not competing directly but they've not ducked out altogether.
@liveswired
It's a console and a portable. Seriously. It's both. That's the whole point.
It makes a lot of sense to highlight these games as portable games. The Switch is weak enough that people who opt for the Switch version will quite often be choosing versatility over the visual fidelity of stationary versions. Emphasizing the ability to play these games anywhere (the one MASSIVE factor in favor of the Switch) is the way to go.
@NEStalgia Lol, I tend to think of myself as being somewhere in between Sliggy, gator, Yorumi, + Kirk, and Thanos, Electrolite, Ryu-Niiyama, + you. Somewhere in between the voice of madness and the voice of reason. Which one is which? Well, some believe they are one and the others the other. Ever heard anyone tell you that you're like one of the Dr. Jekyll's to the several Mr. Hydes of NL?
And yes, you make a very good point about Bethesda capitalizing on the portable nature of the NS better than EA. EA has such a sordid history, that they're difficult to trust. It is with a grain of salt that they are bringing FIFA. It is essential to be popular in Europe, however.... What strings will EA try to attach this time? EA tried to force Origin on Nintendo last time, and failed. Whereas Bethesda has a relatively clean slate to work with, and hopefully this means Bethesda titles will become a staple on NS and future Nintendo consoles.
I guess when it comes down to it, the label of the Switch's identity is just semantics. We know what is, what it represents, and how it acts to redefine the future of consoles. The question is how to present it to those who don't know. It's hard to present a console that has few or no demo kiosks out in the wild, and has yet to reach any sort of critical mass for portable use.
But yeah, maybe it doesn't matter in the end... It can be different things to different people. Isn't there a sort of beauty to that? How many other things in life are there where not everyone can agree on interpreting their purpose, yet can agree on their goal? It's like a manifestation of how America is supposed to act in a nutshell.
...That might be getting a little weird, though... Tying in the philosophy of the Switch's design with modern existentialism...
I think the Switch being a hybrid has shattered the old definitions of what it means to be a Console and a Portable because it's able to do both.
It used to be that a portable is disqualified from being a console because of two major things:
No TV output
Weaker performance than a typical console
No separate control pads
The Switch may be less powerful than a PS4 and XBox One, but it is definitely powerful enough to render games at a decent frame rate (60FPS at its best) and resolution (1080p at its best). To most players, that's the current visual benchmark, since 4K is still not standard for TVs.
And besides...we're getting console games on the Switch. And we can play these games on a TV. Using console quality controllers.
You can say the Nintendo Switch is a poor console, but it's hard to argue that it's not a console.
@westman98 This is exactly why I like Switch's prospects. Even back in the Wii days, "built from scratch for Wii" meant "you're not getting the same game." At least Skyrim is still Skyrim, and the only tradeoff I have to make is whether or not I care more about graphics or portability. For me the answer is almost always portability.
Besides which, I think Nintendo is only pushing the home console message now because they're still riding the 3DS train. We can all sense that 3DS is on the back end of its lifecycle, and they'd be fools to drop a 3DS successor that doesn't tie into the Switch ecosystem in some way (if Switch itself doesn't become that successor). If third parties start using the portable angle to sell their games, who cares? Nintendo will likely be using that angle themselves in the future.
@gatorboi352 Why do you still post on this website then, exactly? Just curious, because I don't post on the Microsoft forums because I don't own or care about Xbox.
@rennandovale How does that work in Portugal, anyways? School or self teaching? Almost no one ever talks about Portugal in the US...
@KirbyTheVampire Well, I do own Nintendo products still and I do still care about their business going ons.
I know a lot of people think I'm just here trolling but at the end of the day I'm just sharing an opinion that does not align with their own. Many folks come here seeking an echo chamber of Nintendo love and that's just not what this place (or any place) should ever be.
@gatorboi352 Fair enough.
@SomeWriter13 Well, there are some who argue that NS uses mobile tech, and looks like a mobile device, therefore it is a tablet with controller attachments... But those are very fringe ideas.
@SLIGEACH_EIRE I don't think it's fair to say that it's JUST a handheld (not that this is necessarily what you mean). I use my Switch in the TV and Tabletop modes quite often.
@PlywoodStick those are fair points, although it does also look like a console with the dock.
I like your previous comment about us knowing what it does, and it being a matter of explaining to people who don't.
Personally the best way to explain the Switch was to show it to them. So far every single person I've shown this to has been blown away. The look of wonder in their eyes is something unique; people say "wow you have a PS4! Neat." and the same probably goes for the XBox. But the Switch... it's always "OH MY GOD IS THAT A SWIIITCH??!?!" and they're so eager to touch it and see what the joycons can do and then they want to dock it, undock it, dock it again, and so forth. I think that's a testament to what the Switch has done to gaming. It's just such an innovative all-in-one product.
And the most amusing thing was...the question of processing power never came up once. They just understood (in a positive way!) what the Switch was for.
@96OopAmgems I started to skip one Nintendo console, and one handheld as soon as they started to promote the retrocompatibility for all their consoles.
In other words:
Though, I trapped myself when they decided to stop making home consoles after the WiiU (on the other hand, it strongly looks like the Switch is some sort of portable Wii U in its early months). But this is not enough to push me to a purchase. I'll wait to see if the next console is switch-compatible or not.
@Jamotello LMFAO! NO IT'S NOT! Want to know why? Because Cell phone games are in there on bracket... They are talking about mobile as in portable console/console. This CONSOLE will be the winner of this generation no matter what you feel about what they call it.
There has to be a trade off for the functionality of the Switch. Either you accept and welcome that or you don't. I accept it and enjoy it everyday as it's unique form factor let's me play high end games that I could not otherwise, on the go.
But let's not forget that form factor IS an advantage and that's why it sells.
I'll add, Nintendos own exclusives should more than make up the difference for missing features or tailored 3rd party games.
I travel tons for work, to me the Switch is a portable console, so I really don't care if that's how developers treat it as long as the games they bring are good.
Work has been insanely busy lately so I would not have been able to play Zelda yet if not for the portability. I am playing MK8 like a brand new game because of it, even though I owned it on Wii U I didn't get to fully experience it.
Still have not played Horizon, and I didn't get to play through all of Skyrim before so I will definitely pick up the Switch version.
That said, even if it was capable, I wouldn't want everything on Switch as the others, because the divers libraries give me stuff to play on PS4 while I'm home.
@PlywoodStick That sounds better. The earlier comments were dipping toward the slightly mad end of the spectrum
Yeah, I'm curious to see what the other 3rd parties do. Bethesda's definitely an example of doing it right, but they're also an example of working very closely directly with Nintendo so they've been walking the narrative of the system since early on. I don't think we'll see most of the Bethesda catalog on Switch, but I think if Skyrim does well we'll see possibly the RPGs (TES/FO) in the future. Strong mutual interest in fans taking the big RPGs on the go. The only thing that would light up their stage more than "Toilet Skyrim" would be "Toilet Fallout 5" EA always has their agenda. I think it's safe to say there is no trust between those companies at this point and there won't be. The whole "we built it totally custom for Switch, it's not Ignite, but it's not Frostbite, to have the best portable game". Like heck it's built from scratch, you don't cobble an engine and a game in a year. So it's deliberate. They didn't want to spend money porting their real engine, so they grabbed on they could port fast because it was less demanding to do. Then branded it as "well, because it's a portable!" I do find it funny that unlike with WiiU and there "LOL, like THIS could run on that thing!" mockery, now that UE4 is up and running they lost their excuse and changed to to the reality of "oh, it can probably run, we just didn't give a fig worth doing it."
I don't think any other studio is going to be quite so bold in flipping Nintendo the bird as EA. That's not a partnership, it's a hostage negotiation. But I'm interested to see what they will do. Ubi and Squeenix, mostly (when IS Squeenix, I didn't see it in the schedule.)
What I do know, is that while it's hard to determine if Switch looks more like a console, or like a handheld, or like both, I know I can pick it up and play any game whenever I feel like it and can cram in double the play time as a result, while the other consoles still look like VCR and I have to wait for them to boot up and log in before I can do anything with them.
"Please be kind, Rewind."
@PlywoodStick I live in Brazil and i had all my education on public schools here (that are awful) because my parents didn't had money to put me on a good private school. So i had to learn english by myself playing games and reading things on the internet.
love how they show a fffffffffffffffffff Amiibo in Skyriim just tell me where fffffffff buy one without being scalped lol.
@gatorboi352 Exactly what are they doing that Nintendo used to?
@gatorboi352 I don't expect everyone to agree or support every last thing Nintendo is doing. But you don't feel there is any silver lining or anything encouraging in the direction they're going in?
@firstnesfan
Lol, I'm actually the opposite. I'm intrigued by the motion controls, but I really hate the Champions Tunic. It will never replace the iconic green hat and tunic imo.
@NoxAeturnus
It's pretty obvious the 3DS only exists right now to fulfill the "casual, $200 or below" product segment that the Switch currently does not target. Just by looking at the 3DS lineup this whole year, you see mostly filler material that includes late localizations, B-team spin-offs, and some ports/remasters. The biggest 3DS game of the year is an enhanced version of Pokémon Sun/Moon, not a new title that pushes the series forward like Mario Odyssey or Xenoblade 2.
But yeah, I think some people here are more offended by the wording of these publishers than by the actual games themselves. Portable gaming systems have always been seen as "inferior" to home consoles, and thus some take statements like "best portable version" as a slight or insult, as if EA or Bethesda were calling themselves "inferior" gamers.
@UmbreonsPapa
It's pretty clear people like Sligeach and Gatorboi wants Nintendo to make a PS4 with Nintendo games. The Switch is most definitely not that, and anything Nintendo (or in this case, 3rd party publishers) does or says that strays away from Switch being a "PS4 with Nintendo games" is going to piss them off. You'll see them try to promote or encourage the "failure" of the Switch, with the naïve assumption that the Switch "failing" would cause Nintendo to react by building a "PS4 with Nintendo games" as a Switch successor.
I can understand the frustration. It's sometimes very hard to accept this kind of change, with Nintendo shifting further and further away from the current industry standards of building and supporting hardware designed for AAA action-oriented "games-as-a-service" shooters, open-world RPGs, and sports sims.
@gatorboi352 Out of curiosity, what is it that you "used to love" about Nintendo that PS and XB are doing now?
I'd have thought you'd have hated the Wii and everything after, but if you liked the Wii, the Switch seems like a return to form to me (the WiiU did too...at first...but quickly stopped.)
While people 'know' that the Switch isn't nor can it be as powerful as PS4 / Xbox (at least not at this time and price range), they still inwardly hope it can somehow bust out graphics on par or greater than said consoles.
The Switch's hybrid nature and sacrificing some power for pricing and portability will just have to be accepted at some point, at least for the more graphically intensive games.
On the other hand, less intensive games and indies, gain a lot of benefit from Switch portability. The only other thing may be controller comfortability could be improved (on the Switch), but that could be rectified over time if cheaper/alt pro controller type controllers come out (or backwards compat with wii/wiiU controllers)
@westman98 Really great post summarizing a lot of frustrations some people have. It's been said before, but you put it very concisely. Specifically the naive reasoning of wanting Switch to fail which I hadn't considered and I hadn't seen it posted elsewhere. In reality, if anything a failed Switch would make they stray even farther from the other boxes. I think it should be clear to everyone that a PS4 is the absolute very last thing Nintendo is intending to produce.
The only place I'd disagree is with Nintendo shifting away from the current industry. Nintendo is still the one grounded in the traditional console landscape while the rest of the industry is the one shifting further away from that into something else. I see that shift to games-as-a-service (GaaS?) as a very wild transition into what was typically PC/MMO territory to claim a more mass market, mainstream, casual entertainment audience + eSports, and to a degree ignoring "gamers". The theme I'm seeing this E3 is the "sportsification" of gaming, where they're aiming squarely at the couch spectator crowd more than dedicated "gamers" to sell it as something more akin to sports + movies. In that sense I'm not sure the frustrated people here are frustrated so much by Nintendo not being true to gamers where the opposite seems true....but almost more frustrated simply by not being part of the in crowd and getting left out of the latest trends.
I'd also say if any system is built for open-world RPGs, it's the Switch. (Wait, didn't we see Witcher teasers in the early trailers....there's something I forgot about heading into Spotlight tomorrow...hmm..) As the other systems align more and more around that GaaS timed action motif, or dramatic big screen movie experiences, the system you can take with you seems tailor made for the multi-hundred-hour RPG gamer.
@NEStalgia LOL omg it's so true. The Xbox One X looks even more like a VCR than the original version. I didn't think it was possible, but Microsoft found a way. Oh, and they're bringing back the original Xbox controller design. The huge one with the lopsided buttons.
Just.... WHY?
@Jamotello compared to other portables like the 3ds xl and the vita? yes it is. and I don't see what that's weird. Powerhouse refers compared to similar devices or things. Right now the Switch is a portable powerhouse because no other portable console compares
@UmbreonsPapa the Switch's success is a nice silver lining, but again, not my thing.
If all the devs are looking at the Switch as a portable console then I think it will suffer in the long run. I see the Switch having the same fate as the Wii. Meaning it will sell good, but the games that come to the system might not be the same as for the other consoles. I know they all have different specs, but showing the Switch port as different or inferior might hurt.
@westman98
"a PS4 with Nintendo games". There are still some people who seem to want that even though it clearly isn't going to happen, even though it would be pointless and even though it would be a failure. Slow learners I guess.
@rennandovale Oops, didn't check your location... Well, good for you. Your writing is better than a surprising number of American's.
@thanos316 I don't think the Wii/PS3/360 era comparison will hold true. For one thing, the gap between Wii and PS3/360 was much larger. Marketing the portable angle is smart, for third parties especially, because portable does not mean inferior unless your priority is highest tech specs, which is certainly not how Nintendo is representing their brand.
The Switch is exactly as its namesake states; it's able to switch between TV and portable mode. What I see here is an unwillingness, by most companies, to sell the Switch on equal footing. When companies start selling its abilities as 50/50 instead of 70/30 I believe they will put a lot more of their customers at ease.
Well, considering that I'm waiting for a smaller version without a dock or joy-cons to buy one, I'll have to take EA's and Bethesda's side on this one: for me it's a portable, albeit a rather unconfortable one.
@NEStalgia The Switch is nowhere near the One or the baseline PS4, lets not kid ourselves. And that is ok, just lets not go there.
WHO CARES how these companies supporting the system market the switch. All that matters is that Nintendo is getting 3rd party support! I most likely won't buy Fifa (sorry #EA but I don't care for soccer) but Skyrim looks amazing so that will be a day one purchase for me!
@Kmno More than one developer has said it's not far from the One. And that's not out of spec with what else we've heard overall, that it's about 1.5-2x the power of WiiU which was said to be right between X360 and One. Considering the One is less powerful than PS4, and that's an acknowledgement that Switch is still below that, it doesn't seem unreasonable that it's not far below One, considering One is, honestly, pretty awful on its own It's not 1:1 since we're crossing architectures and other specs. One thing it would be farther on is texture memory. But looking at Skyrim, Snake Pass, Lego City, etc, the few multiplats on the system, it also seems to bare out. Reduced texture resolution (less memory), somewhat stepped down res and/or shader use, not equal, but not too far either. With some caveats like memory it seems like a fair statement. Lesser is not equal to (and is intrinsically farther from PS4), but close enough that a few graphical compromises can get pretty much any game on it. Considering most of what we're seeing at E3 is rendered on PCs, with the XBox show seemingly split between PC and Scorpio, and only the Sony show rendering everything presumably on a Pro....MOST people will not be playing the graphics we're seeing in the demo reels. So comparing ANYTHING to that is unfair from the start.
I have pretty much every handheld and home console from the n64/PS1/xbox onwards and some HH from before, not Rockafella, just pick them up when the price falls.
Nintendo offers someting completely different and refreshing to Sony and Microsoft....
Imagine a gaming world without N.... what another generic FPS game, what it has fantastic online battle modes (sigh, spawn, die, respawn.... get verbally aboused by a twelve year old) What is that Bathesda have reskinned their engine onto another game? a new version of Fifa with up to date names and stats.... woot! woot! let me onboard that train.
In all fairness I could easily live without Microsoft, its exclusives have become stale, the only really boon the XBONE has is easy additional storage that this generation systems need for their 80+ GB games (so that they can run in higher definition than my eyes can see, but my pet eagle appreciates it).
I would not be without my PS3/4 but if I had to make a choice between them and Wii U/Switch it wouldn't even be a close contest.
BTW anyone notice that in the Rabbids presentation Luigi has a poltergust.... OMG I am going to read too much into that!
The original game boy is also now a hybrid console, although it lacks the grunt of the PS4/XBOXONE.
https://www.engadget.com/2014/11/30/hdmyboy/
@aaronsullivan But they won't. Don't you see that? It's already happening. Third parties AREN'T bringing their best games to Switch. I'm tired of spending my hard-earned money on Nintendo consoles for them to be considered "supplemental" ... oh, the Wii was a great "companion" console to either the 360 or the PS3. Everyone was either Wii60 or PSWii.
Oh the Wii U is the perfect console if you want your Nintendo fix in between playing real games on PS4 or XBO.
The Switch? It's perfect to get in those "on-the-go" gaming sessions when you can't play the real game on the PS4 or the XBO.
It's the same story we've heard for over a decade now.
@crimsoncavalier The specs of the Switch make porting non-trivial. Nintendo has made a big step in the right direction with Nvidia and getting Unreal Engine and Unity support, but it's not flip-a-switch easy.
Switch is also still very new and, frankly, Wii U proved to third parties that Nintendo platforms are still a risk. Even with the giant Wii user base third parties couldn't figure out how to have success there.
It's not just a "story" from third parties it's a business and development process reality.
The chemistry is a bit different this time around, however. Sony and Microsoft are out of the portable game. Smartphones are the norm, but middleware and engines have become much more scalable.
The success of Switch is still new and unsure and third parties are taking tentative steps. It wouldn't play out any other way.
Game Freak publicly committing a main Pokemon Switch game (traditionally even late to new portable Nintendo consoles) this early is a good sign. Rocket League with cross-network play, no less, is a good sign. Fifa took real effort and money to pull off and I know there is some frustration but that is a good sign.
Even with all that, I don't expect most big "AAA" third party games to land on Switch in any form, but I do expect a decent number of attempts to bring franchises over and capitalize on Switch. I was simply suggesting that if third parties want to look at Switch as a portable machine for their games, that's fine. If they bring them over in somewhat hobbled form that's actually great for the platform. Not predicting they will.
Your frustration with Nintendo consoles is not going to be the common story, I don't think — well, maybe on the internet comment sections where the obsessives like me come out to communicate.
Early indications are that Switch is appealing to a crowd of lapsed gamers. They don't keep up with PS and Xbox iterations and gave up on Nintendo at least a decade ago. Those big expensive experiences that the core gamers devour and promptly dispose of aren't for them. Now, they find themselves picking up a Switch.
If the Switch takes off with this crowd they won't blame Nintendo, they'll blame the game studios and publishers for not bringing the games to their new console. (Look at how 3DS has been thriving, for instance)
The exciting part for me here is that Nintendo is making great games, there is a potential for their internal developers to be more focused as the 3DS phases out and there is real momentum again.
@Minotaurgamer portables, no matter how powerful in relation to each other, are far more similar to each other when compared to a home console. then there's what the switch would've been if they went with the less power-hungry pascal.
@DEZn00ts i dunno about winning this generation since generations are pretty blurred now. i would consider the wii u more of a continuation of the wii gen. then there's the ps4 pro and the xbox one x. the switch itself will likely get a hardware upgrade the likes of the new 3ds to the old 3ds.
as for portables, yes, ios and android devices are on that list. unlike the switch, those devices get refreshed and more powerful every year. the switch is a console for today. it doesn't look very far forward in terms of tech since that's nintendo's modus operandi. it isn't a powerhouse because nintendo designed it not to be. ea calling it a powerhouse is like a band saying every town they visit for their concert is the best one they've ever been to.
@Shiryu Continue to voice to! When everyou comment section Nintendo sees is that people only use it for portable, then of course. I too utilize both modes. But Nintendo won't know unless we say so.
@Kamiyouni I shall! And my YouTube channel speaks for itself.
@itslukec Sorry I wasn't very specific. I'd seen an article on Nintendo Life in which a Nintendo bigwig told an interviewer they were thinking of, in addition to the switch, creating a separate 3DS-successor console to go alongside it. So the switch would be the wiiU successor first and foremost. I don't wish for that. I want them to focus on the Switch.
@aaronsullivan "Even with all that, I don't expect most big "AAA" third party games to land on Switch in any form, but I do expect a decent number of attempts to bring franchises over and capitalize on Switch. I was simply suggesting that if third parties want to look at Switch as a portable machine for their games, that's fine. If they bring them over in somewhat hobbled form that's actually great for the platform. Not predicting they will."
And I think that's the problem. I disagree that bringing in a hobbled form of a game is great for the platform. Why would anyone buy a system with hobbled versions of games?
Nintendo making Nintendo games for a Nintendo machine will not save the brand.
People refuse to accept the reality that Nintendo needs third party games—good third party games—to remain in business. Even if we assume that Nintendo games alone could keep the company afloat, they don't have the resources to develop enough games to maintain a steady stream of software releases.
Just Dance and Rabbids and lesser versions of games are just going end up being a repeat of what has been happening. If companies want to know how to be successful on the Nintendo platforms, just make good games. That's all gamers want.
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