It's likely that many reading these pages know an awful lot about Super Mario World; after all, it's one of the standout and iconic games of the 16-bit era, and is often in the conversation when considering the best Super Mario games.
In any case, it's always interesting to learn a little more about it - Did You Know Gaming's video this weekend takes a look at some aspects of the game's history, ideas that were cut and so on. The guest host is the hugely popular JonTron, too.
Some of the cut items and features would have certainly been neat to see, though Yoshi's appetite for dolphins is certainly a little surprising; maybe he should stick to apples and Goombas.
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On a semi-related note, HAPPY 1ST BIRTHDAY SUPER MARIO MAKER!
(This is basically the Beta 64 video with practically no new content, by the way.)
I heartily recommend Beta 64's video on Mario World. They released theirs just a few days before Did You Know did, but it was purely coincidental.
Beta 64 goes into a lot more depth on unused sprites and levels as well as some of the changes made after the game was released in the West (I had the Super Famicom version when I was younger so I always preferred that one).
Anyway, here's the vid: https://www.youtube.com/watch?v=iB_foVbgodw
You're late.
Also, chances are JonTron's next video will be about Mario. lol
I feel a bit sorry for DYKG with this whole situation tbh. I still prefer Beta64's video, though.
Yes I did know.
Beta64's video is basically the spoken version of The Cutting Room Floor's page for the game and the SNES Test Cartridge. At least I liked their video more than DYKG's video.
Did you know what you did know before you were told you should know what you thought you knew
Awesome new info about one of the best games of all time!
But why are NES games developed long after 1985 always compared to the limitations of knowledge of SMB1's developmental period? It's absurd to think that Little Nemo's technological feats and improved and expanded internal components from the late NES era (1988-1993) accurately represent the available understandings of what could be done with NES games in 1983-1985. For any video game system, games progressively more advanced as developers learn the ins and outs of the system's capabilities as time passes. Programming knowledge nor memory space for the NES was not advanced enough in 1984-1985 for Yoshi to be properly implemented in SMB1, similar to why cartridge internal battery back-up was not implemented into NES games until 1986's The Legend of Zelda.
Also, I'm sure the reason why "SMB4" was not included as the subtitle for this game's international release can be chalked up to marketing rationale, so as to not alienate new players who had not played SMB1-3 away from the SNES and towards Sega's 16-bit home console.
Early US copies also let you eat the dolphins. I know mine did.
Seen it today.
Always liked to hear JonTron narrating stuff.
@e105zeta That is quite odd and it would have to be a REAL early and REAL obscure version as there is only one known version of the US ROM (Europe is the only region with multiple known ROM versions). I'm sure I've dumped two Super Mario World US carts in my collection and both had the known version of the code. One is the one (or my parents) had originally bought new in '97. And the second is a random older copy I got in a lot a few years ago. I just now found that "old" copy so I opened it up to check to the date on the ROM chip is 9129, or approximately July 1991 (29th week of '91), which has to be about as early as they get.
I actually learned a couple of things there.
Interesting, as always.
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