Super Mario 64 was a remarkably innovative game for its day, and still holds up pretty well even by today's standards. At the time, nobody had any idea how to craft a solid platformer in three dimensions, which makes it all the more impressive that this first attempt turned out like it did. Now, a recently translated interview from 1996 has found its way online, and it gives plenty of interesting insights into what the process was like.
First off, there was an interesting piece on how platforms had to be spaced out in 3D as opposed to 2D. Miyamoto explained how 2D games could be designed with pixel counts in mind and that they could be optimized to Mario's exact jump length, but in 3D they had to ballpark the distance due to depth perception issues.
In earlier Mario games, we were able to measure the number of pixels Mario could jump and know exactly what was possible. But this time, we had to design the levels so that as long as your jump was "close enough", you'd make it; it was too hard for the player to judge. This was a design change we made in the middle of the development, when the game was far already very complete. There was a lot of booing from the staff.
Another interesting tidbit was found in how Luigi was originally planned to appear in the game. Luigi would've shown up in a Mario Bros. style mini-game, but memory issues got in the way along with the assumption that players would only have one controller at launch.
Well… until February, he was in the game. (laughs) Ultimately, due to memory issues, we had to take him out. Then we were going to include him in a Mario Bros. style minigame, but because most users probably only have that one controller when they first buy their N64, for that reason (and others) we decided not to.
Check out the full interview here, it's very interesting to see the 1996 perspective on the then-new game.
What do you think? Has Super Mario 64 aged well? Do you still play it regularly? Share your thoughts in the comments below.
[source shmuplations.com]
Comments 22
**sniff** **sniff** It is all your fault Miyamoto... **sniff** You could of stopped him. You just had to put him in the game, but no! Leave him out for silly reasons like "storage limits"! **sniff** And now look, the **sniff** poor sap **sniff** ... hanged himself in Luigi's Mansion!
Good going Miyamoto! **cries**
L is real 2401!
I feel it's aged fairly well. There are some frustrating camera issues, but it's mostly still a solid game 20 years later. I go back and play it again once every couple of years or so.
Would love to see Ninty remake this game with modern graphics, updated camera and include all the things they had to leave out of the original. Probably never happen though.
I think the game is still fun... Graphics could be updated but kinda don't want them to make a hd remake.
Want something new since we haven't had a 3d Mario platformer. They could've made a 64 hd on wiiu but Nintendo didn't want to try with the system
I honestly preferred the DS port. I never played the N64 version until after the DS one and although the d-pad controls aren't as good as analog, they still work.
What I loved about the DS port was the different characters, lending the game a Metroidvania slant. I found the.N64 version had no depth at all really.
I will never forget Xmas '96. The transition from 2-D to 3-D was so exciting and full of promise then.
@Blastcorp64 We'll never have a graphical leap as big as that. 3D changed everything.
There needs to be a new 3D Mario of this caliber!
Oh Luigi, why could you not be in this game(N64). (on the bright side we got him in the DS version)
this is still one my favorite N64 games.
Played mario 64 ds recently. It really holds up to this day. Funny thing: after completing it with all stars I felt like playing it again and probably will.
I remember the point where I realised my undying love for 64 wasn't just nostalgia. There was a retro exhibition in my home town.
I took a break after a couple of hours of playing and sat outside for a bit. A mother was chilling out and enjoying a coffee. She told me her son of 7 years old was enjoying himself immensely. When I asked what he liked she told me that he thought Super Mario 64 was one of the best things he'd ever seen.
Then I realised it wasn't just nostalgia, it is still a superb game and the best Mario game to this day.
Wonderful game. Just seeing that screenshot fills me with warm fuzzy feelings. I wouldn't wanna change a thing about the game (which is why I don't really like the DS remake), even the graphics still feels perfect for the experience.
Would love to see a remaster. Camera was my biggest problem. Galaxy fixed that
There might have been a lot of booing from the staff, but imagine they HADN'T changed the design, and that the game had been unforgivingly hard, and quite possibly very frustrating even for skilled players.
The love for the game might not have been the same at all.
@MitchVogel SM64 set the bar high early; they made it seem so easy. Meanwhile, there was a mass extinction of 2-D mascots, after diastarous attempts into the realm of 3-D. Looking back, it was a make-or -break moment for Mario. Fortunately, Nintendo hit a home run on their first attempt securing Mario's future.
Every time I see an article or video about SM64, I'm instantly transported to the first time seeing the opening of Bob-omb Battlefield and its theme. To say this game changed gaming for me personally would be an understatement. It's graphics might be dated. But its timeless gameplay (with a few flaws admittedly) and the undeniable Mario charm more than makes up for it
"The game that started it all" erm?
@KJW90 What, it's true. Every Mario game after Mario 64 used Mario's skillset that was established in SM64. Even the 2D Mario Bros. titles. It became the de facto standard for Mario's skillset. The only title who bastardized these ingenious standards was Super Mario 3D World and that's why that game sucks so much.
I believe that it has aged well, and I prefer the original game to the DS remake by far. I still play it once a year, since it's my favorite game.
I loved the game, but the camera was too jumpy for me to take after awhile...the first time you jump into a cannon, the camera was moving so much...sometimes even showing a glitch when moving. I completed the game though...even trying my hardest to fly...which I never really got a grip of. Hopefully it gets a proper HD re-release...I'd love for nintendo to do it to all the great games of their past systems! A nice bundled collection in HD!
Lets hope for a mini N64 for SM64 in hd!
@samuelvictor Personally I don't consider this as my favorite Nintendo game, it has to compete with a lot of solid games but it's impact on gaming is undeniable grand, regardless of ones personal experience.
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