Paper Mario: Color Splash is one of the Wii U's last major releases of the year, and by all accounts it should be cause for some real excitement among fans. It's the latest entry in a series that's filled with humour, character, charm and amazing environments, with an interesting new paint mechanic to keep things fresh. Our time with it so far has been remarkably enjoyable, with memorable scenarios that had us grinning from ear to ear on more than a few occasions; yet for many curious readers this preview really only needs to answer one question. "Is it just another Sticker Star?
Ever since its announcement during a Nintendo Direct earlier this year, longtime fans of the Paper Mario series have been vocalizing their distaste for Color Splash as a simplified follow-on from controversial 3DS title Paper Mario: Sticker Star. The removal of many traditional RPG elements from that entry wasn't exactly a popular choice, and the perception was that Color Splash would carry on this trend by simplifying the experience even further. While this isn't entirely the case, after several hours with the game it's fair to say that this is indeed far more of an adventure title than a full-on RPG. That being said, it's certainly an adventure that's worth getting excited about.
The game opens up on a stormy night, as hooded figures approach Mario's house with a mysterious scrap of paper. In a series of rapid revelations, Princess Peach removes her cloak to show that the blank sheet was once a Toad; now drained of colour and bearing a strange post mark from a place called Prism Island. Upon arrival, this supposed tourist destination - a fashionable alternative to Isle Delfino perhaps - appears to be virtually deserted, with strange patches of pure white blotted all over the landscape. As you explore, a gruesome epidemic unfurls as Shy Guys prowl the streets with straws, draining the environment and its inhabitants of colour. Thankfully the island has a contingency plan in place for just such an occasion - a chatty paint can named Huey!
This moment introduces the game's central mechanic, which unsurprisingly is paint. This stuff is essentially the lifeblood of the entire island, and can be found absolutely everywhere. It was obvious from early footage that repainting the world would be a large part of the game, but paint actually fuels nearly everything you do in Color Splash. Huey, once wrung out from his 3D shape and left as a papery shadow of his former self - don't think about it too much, trust us - grants you the ability to splash paint all over the world using your hammer. Press 'X' and Mario will give a normal swing, but hitting 'B' instead allows you to leave a bright splatter of paint and bring colour back to the world. You can do this at any time, leaving some pleasingly messy multicoloured splats all over. Even in other areas without the white splotches, your own paint will still drip over cliff edges, spread out and cover the ground with every swing, with the effect remaining for much longer than we would have anticipated. It's actually a really cathartic source of childish fun to run around covering the place in rainbow splotches, Splatoon-style.
Paint is also a very important resource; it's intrinsically tied to the game's combat system which this time revolves around a deck of attack cards. It's still turn-based, and although you can initially only play one card at a time we later had this upgraded to two cards per turn. The symbols on cards designate the type of attack, usually either a jump or hammer, and also how many attacks you get with that one card. We've seen up to five attacks per card so far, and there's a lot of potential to mix this up with a choice of healing, special attacks and a variety of standard moves per turn - all depending on the card you have in your deck. Most importantly, cards are essentially useless unless you power them up with paint, and you can choose how much to pump into each card separately. Leaving them blank will do the very minimum amount of damage, and this increases exponentially until you fully colour them in. While we haven't had much difficulty with enemy encounters so far, we're intrigued to see if paint really becomes a truly vital resource to designate between cards later in the game. The building blocks of something unique are there, and with the usual set of action commands to pull off in order to get the most out of your attacks as well, there's lots to take into account with combat.
This combination of saving up paint, as well as knowing when to use more powerful cards at the right time, is a kind of replacement for the FP and special attacks of previous games. Paint becomes a universal resource, even tying into the game's experience system. Defeating enemies will drop hammer medals of different value, and gathering these will fill a meter that upgrades the amount of paint you can store in total. More paint means more attacks and stronger cards, so it's an important stat to level up. This places more importance on combat, encouraging you to engage rather than avoid enemies. Levelling up also lets you defeat enemies immediately if you're strong enough, similar to RPGs like EarthBound. We love this, as it clears out weaker enemies like Goombas without all the fuss. There should always be an incentive to enter combat, and thankfully Color Splash seems to be making an effort to bring this motivation back to the player.
We made sure to find and colour in every last blank spot as we roamed around the starting area, earning attack cards and coins for doing so. After battering Shy Guys aplenty we soon learned that the magical Paint Stars have somehow been scattered all over the island, rendering the once-powerful Prism fountain utterly useless. The only way to find them is to gather up Mini Paint Stars and have them show the way to their larger counterparts, and finding these acts as the objective to complete in each level. Yes, that means the overworld map is back, and areas are broken up into separate levels that can be unlocked and completed in different ways. While it isn't a single, cohesive world to explore, there are actually plenty of reasons to visit areas again and get a totally new experience out of them, so it doesn't feel as disjointed as you might expect. Areas change and evolve over time, and you might run into characters that play a significant role later on, all providing ample reasons to revisit. The post office will regularly deliver letters, notifying you of changes and invitations to return to these areas as well, so you've always got something to check out.
Key items are again vital for progression, although this time are wrung out into card form - similarly to poor Huey. An early example involved a Toad who was stuck head-first in a pipe. As we tried to pull him out he chastised us for not bringing the right tool for the job, and sure enough once we found a plunger it was a simple matter of bringing it back and freeing the poor fellow in order to unlock a totally new area. There's also a strange variation on Paperization from Sticker Star, where you cut out geometric portions of the environment in order to create new pathways. Perspective is important here, as often you're joining separate structures into one solid line to walk across. We'll be honest - this didn't really click with us and felt like a needless addition.
In regards your main quest, things are initially pretty vague until the plot picks up later on and you discover entire areas left completely drained of colour, eventually stumbling across something much worse. Needless to say, Huey clearly knows a lot more than he lets on as well. In one particularly mysterious scene he somehow manages to clear away an area that's 'corrupted' (we'll leave out the details at the moment), but refuses to let you see how he does it. You're forced to swiftly move on and forget what happened, and it's moments like this that add a bit of weight to proceedings. Hopefully there's some payoff, and we get a few more hints as we dig deeper - a solid story could really elevate this game, so we're hopeful. No surprises that Bowser shows up as well (that was obviously going to happen), but his motives are currently unclear and something is a littleā¦off with him. Let's leave it at that for now.
Perhaps the most consistent highlight of the experience so far has been the overall presentation. It goes without saying that the writing and dialogue are as witty as ever (though a little heavy on the "oh scrap!" puns), but we dare say that this is the most successful execution of the paper aesthetic so far, with environments that pop out of the screen and impress just as much as other visually stunning titles like Yoshi's Woolly World do. From damp caves to sun-baked excavation sites, the sheer variety is a real treat and it doesn't seem to be letting up any time soon. There are some great little set-pieces as well, with crazed Chain Chomp chases and even a moment where a Shy Guy squad rolls up an entire section of the level to try and crush you. We can't wait to see what's next.
Special attention must also be drawn to the music, which is a genuinely fantastic mix of real brass band tunes, samba, and some familiar callbacks that will have you overdosing on nostalgia. We couldn't help but appreciate the return of the Star Spirit's theme from the original Paper Mario, even as a short part of a longer song. Nearly every single level has been scored perfectly thus far, with some effortlessly joyful arrangements of classic tunes added in for good measure. Blissful stuff.
There's a lot going on with Color Splash. Some of it is familiar, some of it is new, but we've been pleasantly surprised by how well its all been working together thus far. Yes, the lack of partner characters, an overuse of Toads and streamlined combat and exploration will still certainly disappoint fans of the original RPG titles, but that shouldn't make this a total write-off. Its been making an effort to expand and improve on the shortcomings of Sticker Star, and at this point we're pretty optimistic about its potential as we progress. If the battle system is continually expanded upon with new cards and abilities, if the world remains interesting and engaging, and the stellar presentation keeps up - then we think this could be an extremely worthy late addition to the Wii U library.
Comments 75
This game looks lovely and a lot of fun. Personally I cannot wait.
I've always been attracted to the weird trailer that had toad beingredients drunk to death. And it always looked fun to me. Dunno why
Now that I know there is a meaning for combat other than slowing you down, I may try this.
Haven't played a "Paper Mario" I disliked, I beleive this will be no different. However, beating the insane quality GameCube's "The Thousand Year Door" is the real challenge.
@Shiryu I'm kind of the same on this. The first Paper Mario is my favorite game ever, and I really liked all the others, even Sticker Star. Even if it's clearly the least good game in the franchise, it's tons of fun, and I think people judge it too strictly.
@Shiryu
Yeah that game set a high bar. the Wii version wasn't too bad but thousand year door was amazing..
Either way I might just pick this up if the review if good...
Good to hear that it lives up to the trailer. It looks pretty good from what I've seen. Definitely getting this, and not just because there's nothing else coming for Wii U this year.
Always like the look of this game... but why is Mario out painting with a hammer?
Also, a paint title like this really needs some involvement from Art Academy's Vince - he should act as a Yoda-like mentor for Mario. Vince needs more exposure.
Hopefully this will saturate people's opinions on the game,
I'll be buying it on day one
@Grandpa_Pixel What does a saturated opinion do?
@gcunit Grey out all the hate this game got. I knew it had potential as a good game
EDIT: Yeh it was meant to be a pun and I screwed it up XD
Christmas present!
All I want to know is if a guide is required like it was in Sticker Star. Not only knowing which stickers you had to have in your inventory, but also know when to use them during a boss fight sucked the fun out for me. Use it at the wrong time during a fight? Well, your out of luck because it was a one time use. Hoping Color Splash isn't the same.
This game has gone from a 'meh' to a 'must buy' for me due to it being previewed well on several trusted sites, and the fact the PS4 has had everything delayed I was interested in (Return to Arkham, The Last Guardian, and Final Fantasy 15).
I get the feeling this may be the last new game I play on the Wii U, and I'm going to give it a proper go.
Thanks for the preview. No buy for me as expected.
this is indeed far more of an adventure title than a full-on RPG
Sold.
Levelling up also lets you defeat enemies immediately if you're strong enough, similar to RPGs like EarthBound
Sold-er
Just take my money.
I will remain cautiously optimistic, but so far there's nothing to say this isn't just Sticker Star 2.0...
Still no for me. Super Paper Mario was already not to my taste, Sticker Star I couldn't stand, and I'm not wasting more money on this one. Wake me up when the next Mario and Luigi is up...
Hopefully it'll come to NX
I'm actually looking forward to this, if only because it's something on Wii U that looks half-way decent.
I liked the look of this right from the start, the visuals just really appealed to me, it looked fun! Great preview I hope it reviews well, if so I'm in!
@arrmixer so you might miss out on a good all because of some other persons opinion lol
Funny how people miss out on good games because of a review/someone else's opinion.funny I bet you follow life in someone else's shoes,instead of your own.
Sticker Star basically ruined Paper Mario games for me... collecting the stickers you needed to solve puzzles just got so tedious that I quickly got bored... they weren't too bad in battle, but the inconsistent frequency at which I found them got a little annoying, as I could be running low on stickers one minute, trying to dodge all enemies on my way back to town to restock, and the next I'd be throwing away excess stickers.
They do appear to have taken some steps in the right direction with the cards in this game, but I'm still not sure if it's enough to win me back to the series... maybe once I've seen some more extensive gameplay footage, but I'm not holding my breath.
Wow, no whiny allegations of bias or being payed off.
Well, this game is looking more and more like a Must Buy. And with my Collector's Edition of Last Guardian delayed, I still might find myself able of getting this and Star Rush.
Definitely looking forward to this, and very glad of the positive reception. For a while it's looked like it's held too much promise to let go to waste.
Looking forward to hearing that the site's review is completely wrong.
As long as it doesn't leave me seeing red or feeling blue.... I'll even take feeling a mellow yellow....
@Shiryu
Or making a straightforward RPG with the same mechanics, for that matter.
I had no anticipation for this game, but everything I've read and seen have made me excited.
Well it's not like there's many other Wii U games to buy lately so unless it gets really bad reviews I'm buying.
Really looking forward to this but also sad because Nintendo UK Online Store preorders aren't up yet. I don't see why it isn't unless NX is being revealed this month and it's getting an NX port.
I don't understand the complaints about the reduced RPG elements. To be fair I never played any of the Paper Mario games except Sticker Star, which I liked but never finished. But I have played every Mario&Luigi game and the RPG elements in those are very shallow and for me were never the reason to play them.
Considering Sticker Star have 64 Summon Things with 3DS power, wonder if there are 64 also or more than 64 Summon Things for Color Splash. Some New Things confirmed so does with older one. That means some of them replaced by new Things. Still cross finger for Barber Shear and High Heel Shoes.
I'm surprised at how good this actually looks. Assuming sales are dismal, I'll likely pick it up when it's sub-Ā£20
Wow, this looks great. I just saw the new video about Bowser and I think we're getting a new villan this time!
this looks great! if I had a wii-u I would definetly get this but with the Wii-U pretty much dead now theres no way I will buy one now. Maybe it will be possible to download wii-u games to the new NX console....if that's the case and the NX is indeed the rumoured portable / home hybrid I'll be all over it then!
Definitely a must-buy for me, especially since I got it fully preordered at my GameStop. Yes, it's no TTYD, but it seems to making a lot of major improvements over Sticker Star (which I personally enjoyed) and thus, turning the formula into a decent game.
Just for fun thought.
Color Splash is talking about Color, that means talking about 7 colors of Rainbow. My prediction, maybe we will have 7 different Worlds that represent their color.
I assume Red for Volcano, Orange for Rocky places, Yellow for Sand dunes + Colloseum, Green for Forests, Blue or Light Blue for Watery place, Indigo for Icy place and Purple for Haunted Mansion. Well, just still my prediction based on the trailer so far. And yes, Maybe 7 Koopalings will be represent 7 different colors. So far, Morton is Red and Iggy is Yellow.
After Federation Force I'm game for this, as it's certainly looking another surprise from Ninty.
Not worried about the downplayed Rpg elements. The 3ds is an Rpg monster already with tons of games I want to play but have not gotten to yet. This looks like a really fun nice looking game that sounds like it will have some cool set pieces throughout the adventure . Looking forward to it
Color me excited!!
Day one looks amazing..
@CrazedCavalier
46 comments and not a single one of those. I'm genuinely shocked!
@Anti-Matter
Actually ghost house is blue, because it's called Dark Bloo Mansion or something. Bloo as in blue and Boo.
Regardless of how good or bad this game looked I planned on buying this the day it was announced because I'm a sucker for Paper Mario (and Nintendo in general)
This is very good. There's actually a reason to fight this time, the music
Is good and there seems to be at least some form of plot.
@Rin-go
Hoo... i see.
I remembered the previous trailer was talking about Ghost Toad.
It is like Nintendo knows I blow a ton of money during my birthday month. I am on pins and needles for this one! Love the paper mario series.
Loved Super Paper Mario on Wii and I never played Sticker Star but I like the adventure focus over the RPG style personally. I played Paper Mario 64 over at a friend's house back in the 64 era but it wasn't a memorable experience for me like everyone chalks it up to be. Maybe it's because I didn't have the game myself and didn't play through the whole thing but it just didn't pull me in. Anyways pumped for this and can't wait for October 7th!
@Octane "and not just because there's nothing else coming for Wii U this year."
Well that, and FFXV got delayed from Sept 30th to Nov 29th, delaying my PS4 purchase until Christmas. I'd still get this over Zelda: BotW though. I'll still play Zelda, but this looks more fun(ny) to me.
@Anti-Matter
I looked it up, it's Dark Bloo Inn.
I am cautiously optimistic at this point. I still wish they would just re-release Thousand Year Door.
@rjejr Yeah, there's not a whole lot coming this year, most of the things have been pushed to 2017 or are December titles (Gravity Rush 2 & The Last Guardian). Still unsure about DQ Builders, seems fun, but more of a time waster than anything else; really want to know the pricing. Not sure I'll get FFXV this year. Not paying full price for the game and another 60 bucks for DLC. I'd rather wait for a complete edition sometime in 2017. So yeah, Paper Mario is left. It looks good, I even like the card mechanic. I'm currently playing The Witcher 3 and that Gwent game got me in the mood I think. Thinking about it.. Gwent is getting a standalone release, I'm definitely going to check that out.
@Miles_Edgeworth I think it might be due to them learning from Sticker Star. Intelligent Systems probably realized afterwards that having the combat system in what was effectively a puzzle game didn't work well.
They mostly likely wanted to keep combat in the series (hence why Sticker Star had combat) and so they may have opted to go with an adventure game style as it would mesh better?
@Octane I'll probably wait until next year to pick up FFXV: Complete, get Witcher 3 Complete this holiday. Not b/c of Gwent, just b/c. Though I may pick up a FFXV bundle if I can find a good deal on one. Though the game releasing the Tuesday after BF, day after Cyber Monday, makes me think I'll have a shiny new PS4 before then. Now if I could only decide which one. Can't anything ever be easy?
@rjejr I'm a bit wary of anything that has the Square Enix logo on it these days. They're by far the worst when it comes to DLC, micro transactions, pre-order bonuses and whatnot. Especially after hearing how they handled the release of Deux Ex: Mankind Divided; how they shoehorned DLC and micro-transactions into the game just before launch. Not a big fan. I'll just wait for the complete editions then.
Witcher 3 is great though; and I can't complain about the game + DLC for only 30-40 bucks. That's more than 120 hours of content if you want to complete everything.
I'm currently replaying Super Paper Mario and I cannot see myself going back to turn based combat ever again.
I'm certainly intrigued by this one. If I'm unable to secure a physical copy of Super Paper Mario, this may be my first foray into the Paper Mario universe.
Combat aside, this game is definitely worth consideration. The humorous side alone is gold, but the game offers enough new gameplay mechanics and innovation to merit a look. The innovation hasn't always resonated with many people, but I like the way the series has tried to be different with each new iteration
This game always looked good to me, even from the reveal trailer.
I'm buying both me and my brother a copy, his for his birthday October 10th.
It looks to me that this game is going to be an excellent entry in the series, despite all of the negativity from the fan base. Consider me interested in this one because although I loved Thousand Year Door the most I had a great time with Super Paper Mario and Sticker Star so I am not going to write this one off just because it has strayed even further from its rpg roots!
This game looks more promising as more is shown near the release, and frankly, I'm excited for the game now. As much as I had a blast with the original Paper Mario on N64 some months ago, I won't let it get in the way to enjoy this one. If this one does indeed contain some engaging gameplay and hilariously charming writing, than I'm pretty sure this game will be a blast to play. Can't wait!
@Slim1999
I think you're reading to much into this... but hey if this game gets a 5 or lower review the chances you becoming indecisive are very good
Yeah I'll probs get it.
@rjejr Thought I was going to skip this as the paper marios never grabbed me. But watching the gameplay videos, it just has a fun silly atmosphere that I'm liking and the gameplay looks fun enough.
Back to busy work/school life so PokƩmon GO and AM2R is enough for me right now... then maybe Axiom Verge or PokƩmon Red/Blue/Yellow... haven't even gotten to zero mission since being on VC. There's even more Star Fox Zero I want to play and ... that could last me through to 2017. You'd think I wouldn't be so desperate to know about what's coming next from Nintendo.
@aaronsullivan My backlist is too long to type, and w/ the kids going to back school I went from waking up every day at 7:30 or so to 6, so I'm too tired at night to play much. Ni No Kuni has no end, I'm stuck in a weird loop.
But this looks happy. Though to be honest I wouldn't be getting it until Christmas but it's my sons birthday on Saturday and I have no idea what to get him, and neither does he, so I'll just stick a pic of the box art in a card. Not sue when I'll play it, but he's off 4 of 5 days after release for Columbus Day and Yom Kippur so he'll probably get to play this a lot then.
I'm pretty sure I have enough games to literally last me the rest of my life, don't even need the PS4 I'm getting for Christmas, but I still want to know what NX is. We've been teased w/ this thing for 30 months, that's just too long. It's like only celebrating Christmas on Feb 29th. Even if I never get 1, or 2, I need to know.
32 months is when the rumour mill started on "Fusion"
http://nintendonews.com/news/general/nintendo-fusion-could-be-nintendos-next-gen-hardware-name/
and 31 months since Iwata's infamous "brothers" comment.
https://www.nintendolife.com/news/2014/02/iwata_looking_to_emulate_ios_and_android_with_a_common_platform_for_future_nintendo_hardware
That's a long time to wait for anything.
Graphically it looks great. Everything else, not so much. I might borrow my friends copy someday though. "Might" because I have about 36 games on my backlog. Liking different gaming genres does that.
@rjejr
By that measure the "wait" starts with the release of a new system, or perhaps even before that, because the next thing is always worked on.
@Rin-go "because the next thing is always worked on"
True, things are always being worked on. But what is usually also being worked on is more games for the current system. What games has WiiU been getting since June? What games will it get between now and Christmas? Between Christmas and whenever Zelda releases?
There's a big difference between waiting for a new console while your current one continues to get new games, and waiting for a new console while they are basically telling you they aren't making any more games for the current console b/c they have all been moved to the new console.
I think PS3 is still getting more games than Wii U and it's replacement, the PS4, came out over 2 years ago.
Game support or no game support makes the same amount of waiting a very different feeling.
@Uncensored I have always hated the turnbased combat in paper mario. TTYD was great, but I just tried to avoid every encounter battle because it only made the game longer for no reason at all.
I really want to like this game, but I remain unconvinced so far. The battle system still needs work imo. Bosses without challenges and no real rewards from standard battles aren't things I'm looking for. The world does look great however and the story seems very lighthearted. I'm still on the fence.
Still missing everything good about Paper Mario, still using the boring 2D Mario settings and characters instead of a colourful cast. Don't care how decent of an adventure game might be, I am not supporting this.
@TheMagus I don't remember the 2D Mario game where I was in a train on a rocky desert, or in an underwater base, or in a circus tent, or in a haunted inn...
Isn't that what all RPGs are? Hmm? @luigi71
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