Star Fox Zero has only been available for a little over a month, but already there are speedrunners that have mastered its secrets and collectibles. No-one has shown just what's possible quite as well as Scottish gamer Argick, who has set the verified 100% completion world record for the Wii U title.
His in-game time is just over 1 hour 33 minutes, with the video below showing that a full run has about 50 minutes of cut-scenes and level transitions. This run is 100% completion in one sitting, which means all of the medals and quickly unlocking all of the extra stages. It's near perfect, with Argick stating that "there is ~2min to save throughout the run".
It's a seriously impressive effort, and also provides some fascinating tricks and points opportunities that are easily missed - check it out below, but be warned there is occasional bad language.
[source speedrun.com, via reddit.com]
Comments (32)
What a fantastic game to do speedruns. I wonder if I could ever do anything close to that record... took me around 25h to 100% it.
Can't wait to try and break this. I'll stare at it on the online leaderboard as a reminder of my goal... oh wait.
Stupid Nintendo. Put online in your games.
Look at those broken controls go.
"His time is in-game time is just over 1 hour 33 minutes, with the video below showing that a full run has about 50 minutes of cut-scenes and level transitions".
So he beat the game in 43 minutes.
The game that gave so little.
Very impressive . . . .
@VanillaLake Thankfully, that's not the case. I skimmed the video, and that's the time of gameplay, the cutscenes add onto the 1 hour and 33 minutes.
More cutscenes than gameplay. Damn. And people thought MGS4 was bad j/k
You can't skip cutscenes? That looks kind of sh#tty.
This game is short with barely any replay value as it is, but unskippable cutscenes would be sad excuse to make the game longer
@Dave24 most of the cutscenes last like 10 seconds wtf
@VanillaLake No not quite, the full run is just under 2.5 hours, but actual in-level 'game time' is 1 hour 33 minutes
@Marce2240 Well, broken in your opinion
@ThomasBW84 I was being sarcastic, actually. That level of precision tells me they are good enough. People like to bash anything new.
@KLZ then how it ends up being around 50 minutes of them in a speedrun? If most of them are 10 sec then that would mean he sucks so bad he had to watch around 350 of those or there are that many 10 sec cutscenes.
@Marce2240 Ah, gotcha. They've been divisive, of course, I'm firmly in the camp that thinks they're really good controls, but plenty aren't!
@FierceRagnar
You can unlock it without amiibo.
Sounds cool. I have to watch that when I get off work. I need some pointers speeding through Salvadora and Zoness with the Arwing/Walker for the medals.
@Dave24 there are that many 10sec cutscenes, besides I said most of them, others last longer but they let you keep playing on the gamepad while the cutscene continues on the tv, the point being that they are not including extra long cutscenes to make the game longer, it has the average (or even less) amount of cutscenes than a regular game they just feel like a lot more in star fox because star fox games are short.
Awesome, well done!
This was a nice surprise, didn't expect an article about the run.
It's an interesting and fun game to speedrun and I encourage everyone to come and give it a try. I promise you will get used to the controls.
I'm currently in the process of writing up a guide of my route which will be available to everyone. Also if people have questions you can find me here or send me a tweet (jkargick) or a message on twitch.
Ugh I still want this game to be good but people really despise it. I hope the prices drop on it dramatically in years to come so I can pick it up for less than $55
@Argick Nice one.I'm not going to watch the video yet as I've not seen all of the game yet myself,but I will.I'm curious,how many hours have you put into it so far to get as good as that?
@crazycrazydave Okay thanks for clarifying.
@ThomasBW84 Hi Thomas! Thanks for clarifying.
@OorWullie I started going for serious attempts at 100% about 3 weeks ago doing a no reset (~3.5 hours a night) run each night on stream. I did a lot of theroy crafting and planning off stream and from there the time went down to what I've got it at now.
There might still be more things waiting to be discovered as the game is still relatively new so new runners might find other techniques that I've missed.
@Argick Even though I think the game could have been much better, congratulations to you!
@VanillaLake Thanks, the game could have been better but for what it is it's not that bad. I feel reviewers were a tad to harsh on it but then I am a little bias
People actually want to speed run this trash?!
Kekekeke...bet the whiny noobs have nothing left to say about SF0's controls after this.
@Ichiban Actually, could you pass me some salt? I'm sure you have plenty to spare.
@Argick Impressive. Haven't actually watched yet, but I would've given up after the thought of accidentally pressing the Bomb button or performing a maneuver with the joysticks by accident, since I've done that a few times in the two dozen or so hours of in-mission time.
I'm being completely serious here. What else are people legitimately complaining about besides the mostly unchangeable controls? I agree with the gyrocopter complaints, but that's just (barely) two levels. That it's a re-imagined SF64 with no on-foot missions? I thought that was what most people wanted, including myself. A few missions did feel lazily made, but they were still fun for what they were. I know some people wanted multiplayer, but that never did anything for me. The dual-screen views and motion controls aren't completely mandatory, as the game may imply. You can also press Select to switch views if you hate looking down at the gamepad.
Expecting much replay value outside of score-chasing is a bit ignorant considering Star Fox Zero is a score-chaser when it's boiled down, very much like all of the other games in the series (minus Adventures, I believe... didn't play much of that).
@Yorumi Interactive cutscenes. Although the game on the main screen and therefore on stream goes into a cutscene / phase transition, on the game pad you are still in full control of the arwing so you are not sitting waiting on cutscenes in the traditional sense.
All in all I'd say you are not playing for about 20min. Including all end of mission cutscenes, world map transitions and the credits. The ingame timer is weird like that.
@Kilroy I have done many accidental somersaults, still do from time to time.
As for the complaints you pretty much covered them all I'd think however none of them are deal breakers for me just "nice to have" I'd love for there to have been multiplayer as Star Fox is perfect for having dogfights.
The game at heart is an arcade style score chasing game. The fact that there are collectibles that let me try a 100% speedrun is a bonus.
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