IronFall Invasion developer VD-Dev has lifted the lid on its next project, a racing game under the title RISE: Race The Future.
An arcade-style racer which draws on Sega Rally for inspiration, RISE is coming to a wide range of systems, including the Wii U, 3DS and (eventually) Nintendo NX. The developer is working with automotive designer Anthony Jannarelly, who is contributing some of his futuristic concept car designs to the game.
RISE is set in the near future where a new kind of "air lifting" wheel technology allows cars to race on all type of surfaces, including water. An arcade mode is included, as is a history mode which allows you to unlock a wide range of futuristic cars. There's even a plot behind the wheel-to-wheel action which will apparently reveal the real purpose behind RISE's "air lifting tech" vehicles.
RISE: Race The Future launches this winter, with the NX release coming in 2017.
[source twitter.com, via risethegame.com]
Comments 110
Looks very sleek, I hope they actually release it on the said platforms.
NX is all that is needed really. Maximize the engine, maximize the results.
I read "Wii U, 3DS and" as "only".
Nice gameplay footage! O.o
Looks quite good. Consider me interested.
This is great. VD-Dev surely know their coding, so I'm sure this will be a visually impressive game. Let's hope the game plays well!
So as usual this means nothing about what the NX is.
@Grumblevolcano I think VD-Dev doesn't even know what NX actually is. If they can make this game run on both Wii U and 3DS, it will definitely run on NX as well.
This has my attention, I loved Sega Rally on the Saturn. Looking forward to seeing more.
No disrespect to the devs as they're a dedicated bunch, but their studio name sounds like something you wake up with after a very bad bachelor party O.o
Name's aside, I'm very curious. Nice mix of elements, nice looking car.
This reminds me I really should buy IronFall Invasion.
The fact it's also coming to Android and the App store tells me it wont be anything special for a console game.It might be alright but it wont be great.Unless they're making a whole different version for mobile but I doubt that.
Yes please!
I love racing games and they have delivered in the past!
I'm all in!
Sounds promising
The "Nintendo NX" logo at the end of the teaser... I wonder if the devs asked Nintendo if they could use some kind of "temporary logo" or just went and made one without consulting the BigN...
Be nice to see a racer for the Wii U that doesnt get canned later on....
@OorWullie NX is a smartphone confirmed!!!
Well they certainly do pretty graphics like Shin'en. Sad to see no Vita. Seeing that they can do something that's almost on par with Capcom's work on 3DS, I'd love to see what they can do on a more powerful handheld. There's mobile of course, but the mobile version will likely have to take into account many, many tiers of mobile technology. Sorta like PC, but without the same higher end cutoff.
@Spoony_Tech LOL
@OorWullie
It's an arcade racer, it doesn't need to be complicated or anything so the experience should translate smoothly between consoles and mobile without any compromises.
I'm not sure it helps, but I'm throwing money at the screen.
@Zeldeo ah, Sega Rally... 'Easy left, maybe! Game Over YEAH!!' awesome
@Taceus Something with a book and a cover... oh yeah, and judging...
@Shiryu Here's hoping it'll do more good than with 90's Arcade Racer...
Where have I seen an ambitious PROJECT like this before?!? Hmm....
@ThanosReXXX I have been waiting for that one for years. I still beleive it will be well worth it.
Please be a good game. Need more good racers... I have been using my Dreamcast for my rally style racing needs.
@Shiryu I don't believe that it is coming to Wii U anymore, if the latest article on that here on NLife is any indication.
@Danrenfroe2016 Hey there, how's the old Dreamcast doing? Discs still no good or did you get them fixed/polished already?
@Grumblevolcano Yikes,you could be right haha
@AVahne That's true,hopefully it'll turn out well.It's just the mobile racing games I've played haven't been up to much.They're alright for what they are,a touchscreen racing game but I've never thought they would be so much better with a real controller.FAST Racing is a pretty uncomplicated arcade racer for a console but I imaging it would be a nightmare to play on mobile,it could be done but there would be compromises.
I'll believe there's a Wii U version when I see it. Project Cars? 90's Arcade Racer?
That said, I'll be delighted if it happens.
@ThanosReXXX That was never clarified as there was no straight answer from the other side. Regardless, I'm still hoping for something good to come out of it, even if not on Wii U.
Wii U version cancelled in 3,2,1....
Bout time Shinen had a graphics competitor outside Nintendo.
@ThanosReXXX have not polished the disks yet, lucky the Test drive rally game works great.
@Shiryu If a game is put on indefinite hold for just a single platform, that should certainly tell you something or at the very least count as a warning sign. Pelikan13 should have kept his project private/indie instead of going to a major publisher, one which I have no doubt has influenced certain decisions he's been making of late.
@Danrenfroe2016 Yeah, that's a good one, so I guess that'll tide you over for a while. Le Mans is another good one, if you're into serious racers. I like 'em both, even though I prefer arcade racers.
Also still curious to know if you've already tried to find out if your drive is one that reads discs from all regions and/or burnt discs. From experience I know it is certainly worth it to find out, considering so many games either being ridiculously expensive to get, or unobtainable altogether, depending on the title.
I wonder what NX's official logo will be, because they can't use Nintendo's logo then NX next to it.
Hmm...
Some racing love for 3DS? Count me in
I love Ridge Racer (since I tried it on Playstation then got RR64 one) but found the 3D episode not so good. I hope this one will make a good replacement!
Definitely interested. Could be a cool indie game to pick up for NX release.
Is this the first officially confirmed 3rd party NX game? Or has Dragon Quest been officially confirmed already?
@CB85 I think Dragon Quest XI was the first one to be insinuated to be coming or possibly in the works (I think Final Fantasy XIV was implied to be coming as well which will be odd if the first numbered FF title to be coming to a Nintendo home console since the SNES is the MMO). I think this one is the first confirmed this is happening title by a third party. I even think this might be the second confirmed NX title after Zelda U.
I've been waiting forever for IronFall to have a discount. I don't think it's ever going to... is the online still active, does anyone know?
Looks like speed racer, like it.
Hmmm, while the graphics in the trailer looked nice, the fact that the game is coming to the 3DS makes me suspicious that the graphics of the actual gameplay are much, much worse unless the 3DS is getting a separate version.
@IceClimbers Just an intro trailer, this isn't gameplay, so this trailer could easily run on 3DS in compressed format.
But these guys are true wizards programming in machine language. IronFall on 3DS is a truly impressive achievement, minor gameplay issues aside, so I do think that they could pull off a nice looking racer too.
@ThanosReXXX That is the part of what excites me about this project. I wonder what they can do with more horsepower under the hood that the Wii U, Xbone and PS4 can provide, let alone what they might be able to do with a young next gen system like the NX.
Looks great... But then again so did 90s arcade racer.
I really want more games to play as I'm not into any current games. I like arcade style games.
@bluedogrulez You aren't really going to compare an extensive racing simulator with an arcade racer, now are you? Because that would be quite silly...
WiiU canceled, 3DS gimped and NX delayed for 2 years.
The Nintendo NX will soon RISE to greatness!
@Rei Have you ever tried Ridge Racer 6 on Xbox 360 or PS3? It wasn't the very best of arcade racers, but still quite an entertaining game. I suppose it should still be available online or in some used game store, if you'd like to give it a try. In case you've never seen it before:
trailer
gameplay
And Ridge Racer Unbounded wasn't all that bad either, but if I have to choose one, it would be RR6.
@BinaryFragger You're the second one commenting on the "silly" name, but I don't know what the heck is silly about this name. The name comes from the two original founders, Fernando Velez and Guillaume Dubail. So, the letters VD are the first letters of their surnames and they simply added "Dev" to it, as in "Velez & Dubail Development" (or "Developers")
Either way, it is quite a bit less silly than Playtonic, Naughty Dog, Two Tribes, Good-Feel or Media Molecule, to name but a few more outlandish examples.
I do think it is a bit boring to simply name your company after yourself and the job that you do, but hey, they can't all be name dropping geniuses, right?
And they don't have to be, so as long as they deliver on their promise of making high quality games, I'm good...
Been waiting for a decent racing game. It's been quite a while. Since F1 came out. Hopefully has online head to head
@ThanosReXXX: Not silly at all, I'm afraid, particularly given the short shelf life of the Wii U, and the fact we are only seeing car models (super shiny ones at that) without any game footage at this point. I can tell by your 10 prior posts that you're interested in this one, and I hope I'm wrong. But there's no way we'll be enjoying this one on the Wii U.
@bluedogrulez Well, I don't know how you've come to the conclusion based upon my posts that I'm interested, because I'm not particularly. (some of my posts were also decidedly off-topic) All I was doing was expressing confidence in VD-Dev's ability to make a good game and get the most out of hardware, because they work in assembly/machine code.
And it is silly, because you now almost make it sound like vaporware and besides that: super shiny car models do not a serious racing sim make. This arcade racer has a far shorter development trajectory, and isn't anywhere near as complex, so that is what I meant with it being silly comparing the two, and the graphics are also quite simple in comparison.
Nothing useful can be said as of yet about it appearing on Wii U or not. None of us have inside information on that.
@ThanosReXXX Thanks for your efforts, I appreciate. Sadly, my only home console were a N64 and a Dreamcast. I don't think I will ever own another one again, I found myself caring a lot more about the games who popped out on the Game Boy Advance and DS after that, so I naturally invested in their successor.
Sorry about the long answer. I didn't want to seem rude.
This is the first 3rd party game officially announced for NX. Square Enix has mentioned several games are being "considered" for it, likely because Nintendo said they weren't allowed to make any official announcements. That was quite some time ago though.
@Rei No problem, I wasn't expecting a direct answer, so any time will do. I'll see it when it happens...
But you say that you HAD these consoles? So you don't have them anymore? That would be too bad because there are so many good games still to be found on them, especially on the Dreamcast, in my humble opinion.
And maybe NX can restore your faith in consoles again, if it does indeed offer a way to play the same game on both handheld and console, as a lot of theorists and analysts now seem to think.
Looks to me as if they are developing it for the other platforms first which means by the time the release date arrives they wil have dropped the Wii u and 3ds versions!
@ThanosReXXX The comment on their name was not meant to be taken seriously mate, just a humorous, albeit juvenile, observation alluding to VD being an acronym for something not nice. In no way does it reflect my thoughts on the devs and their games. I figured the studio name was related to the devs name somehow, thanks for clearing that up in one of your other posts.
I wouldn't expect too much from this.
It's always a bad sign if they only publish a video with rendered models (that most certainly won't look like that in the final game) without any real gameplay. If the gameplay was any good, they would show it.
Nowadays you really can't impress anyone anymore with these generic model graphics.
@Taceus Ah, missed that one and gave you a sarcastic one in return. My bad then. I always look for smileys or words in "quotes" to see if someone is serious or not, but I guess not everybody does that anymore, so then we have to interpret what we see and sometimes we mess that up, but no offense intended, just a little jab...
@shani maybe there is no gameplay yet, so this is just an announcement that it is coming, if not to Wii U, then to NX. And they've already proven themselves on DS and 3DS, so why should they now all of a sudden not make a game for a Nintendo system? (or any other system, for that matter)
And you could of course always contact them yourself if you would like to have some answers or additional info:
http://www.vd-dev.com/
Any game of this genre is very welcomed from me.
@OorWullie
Asphalt 8 at least actually plays much nicer with a controller.
RE: the conversation going on in this thread about Dreamcast games not working. I have two meticulously cared for Dreamcasts (i got a random extra one for super cheap a while back) and it irks me how some games just won't read at all. ESPECIALLY some of the racing games. Test Drive 6 I think is one, like someone said! Some other futuristic racer too. Crappiest most unreliable system ever. (the dreamcast). Never had any issues with my Saturn, or any Nintendo system disc based systems for that matter. Is it the GD-ROM format that Sega used that is the problem? Some of the Sonic games won't work either.
@ThanosReXXX: I don't know them but it always makes me suspicious when a game company - unless it's a big one with proven track record like Rockstar or Nintendo, for example - only releases some random model renders and no gameplay.
If there is no gameplay, there shouldn't be a trailer.
If they are in fact developing it (and not just bragging about it), there can't be "no gameplay yet". If there is no gameplay, it means they haven't developed anything yet. In that case they should first develop something and then start to make big promises and create high expectations. Everything else is just unprofessional.
That video is desperately trying to make the impression that this is a big game - as if it was developed by EA or something - and I'm sure many unexperienced or unknowing gamers will fall for that trick. And later on, they will be disappointed.
That's just not how you do it properly. First produce something worth showing, then show it off. Not just making promises without any basis.
And making 3DS games doesn't mean anything, as they are planning to release that game on PS4, XB1, WiiU, NX, 3DS, Steam, Android and IOS. That's too ambitious for a company that has nothing to show of the game.
They're just trying to create hype for something that isn't there. And they wouldn't need to be that desperate if they already had a good working prototype to show off.
Shani: Welcome to the new world where mere fantasies and big hopes are enough, as long as you can beg/scrub money from people from Kickstarter, GoFundMe, why does it matter if one has any legit content to show off? We're all gonna be SUPERSTARS! barf
@shani Wow, that is WAY too harsh and VERY pessimistic in my opinion. And you're assuming a hell of a lot based off of that view.
The fact that they made a game on 3DS that puts nearly all (if not all) other games on that handheld to shame, (on a technical level, to prevent any misunderstandings) should at least be proof enough that these people can put their money where their mouth is. You can also look up these guys' resume online and between the four of them, they have almost 25 years of experience in programming and making games. The company may be young, the people in it are not, as far as their experience is concerned.
And there's a lot wrong with your assumption that if they are making a game or it is already in progress, that they should produce some in-game material. It can be in early stages, meaning only loose assets that still need to be incorporated into a game world, and remember how long it took for Shin'en to show us footage of FAST Racing NEO. For more than a year, all we got were 4 screenshots, not even a trailer, like this game does show, so if it is still early days, they've already shown more than Shin'en, so yeah... make of that what you will, but a more neutral position might be the more logical one here.
@RobNYC1977 This game is not on kickstarter at all, so I have no idea why you dragged that into it.
@RobNYC1977 As far as the Dreamcast goes: I believe it depends on the drive, not the console itself. Nowadays, I only experience some extra loading difficulties with a couple of games, and those difficulties consist of either some more noise during loading, longer loading times or sometimes going back to menu screen, but my Dreamcast is already old, and in the beginning I had no such issues.
There are some notorious games that are very badly optimized in their original form, meaning that the data is scattered all over the disc, which causes them to load in such a crappy manner.
If your Dreamcast has the same drive or serial nr range as mine, then you can also read burnt discs in it.
If you have some empty cd's lying around, or can get your hand on some for a few bucks, then it's definitely worth it to give it a shot, because often times, the ripped iso's are also improved as far as data sequencing on the disc is concerned, making them load better.
Another option is to look for a Utopia Boot Disk, v1.2 or 1.3. With these, you can skip loading the boot file of some games, that are also sometimes an issue. Boot disks also need to be burnt to an empty cd. For all these options, check either The Iso Zone or Emuparadise.
@ThanosReXXX My pessimism stems from the fact that many dev studios did exactly what they are doing now and utterly failed.
And which game do you mean that "puts nearly all other games on that handheld to shame"? I assume you don't mean Ironfall as that game only scored a 7 on NL (and NL is not strict on giving high scores at all) and has a metascore of only 48, so it clearly can't put all the other games to shame.
And from the looks of it, that game doesn't look impressing at all. What else do they have to show for? One DS game from 2009 that looks like a GTA rip-off a, three GBA games, 7 GBC games and one amiga game. Not one game for a big console or PC, only light releases for handhelds. No, that's not impressive at all. If that's their track record for 25 years, I would expect even less of them. I would expect the game to be similar to smartphone games - bad.
The have no experience in making non-handheld games and now they want to produce a game that releases on 5 big platforms and 3 handheld platforms at the same time? Come on, even you must see that this is overly ambitious and doomed to fail.
Interesting that you would mention FRN. I was pretty hyped for that game, mainly because there's currently nothing like it, and look what a big fail and disappointment that game was. It was full of crucial bugs, for example a racing game - even a terrible one - should always get the finishing positions right, otherwise it becomes pointless. FRN failed at getting the core basics of a racing game right. The online mode was useless and as far as I know, the update didn't tackle these main issues at all. Shin'en got Art of Balance right, but FRN proved to be too ambitious for them. And that's really sad, because they got everything else on that game right.
But still, Shin'en never tried to made the impression that they're developing something big, they always stayed modest and didn't promise too much.
And you basically made my point.
If the game is, as you said, "in early stages, meaning only loose assets that still need to be incorporated into a game world", they shouldn't make a trailer. It's as simple as that, don't do step C before step A. As you mentioned yourself, Shin'en only provided screenshots, not a trailer, because there was nothing to show off yet. That's the right way to do it.
What makes this even more funny is that the say it will be released in Winter 2016. Either they're outright lying and it will be released in 2017 or later (because they don't even have a prototype with working gameplay) or they're just terrible at estimating the time it takes to create such a game. Because evidently they have no experience with that.
So if VD-Dev's behaviour of doing step C before step A is any indication, they just have nothing to show and want to create false hype and expectations because they probably have issues with development, financing or marketing. Otherwise they wouldn't act so desperate and imprudent. I don't think it's harsh at all to call bullshit on that.
@shani "My pessimism stems from the fact that many dev studios did exactly what they are doing now and utterly failed.
And which game do you mean that "puts nearly all other games on that handheld to shame"? I assume you don't mean Ironfall"
Well, I would suggest that you stop assuming things, since I did mean IronFall and I was VERY clear about that, and what's more, I SPECIFICALLY said that it puts most other titles to shame "on a technical level, to prevent any misunderstandings", so that you wouldn't misread me, but apparently you chose to miss that and rip my comment out of context. I never once said it was the greatest game available on the 3DS, because it isn't. But it is a very impressive technical achievement, what with all the things they managed to pull off.
Saying this is not technically impressive is equal to being blind:
And what the hell is wrong with FAST Racing NEO? It's a massively entertaining game, even with the few bugs that it does indeed have, but that takes nothing away from it being a good enough game to thoroughly enjoy. But AGAIN you misread me, because that was not my point. The point was that you seem to think that companies "must" show you gameplay footage if they are making a game, and I gave the example of FAST Racing NEO to show that this isn't true AT ALL.
"And you basically made my point."
No, not really, and no offense meant, but who the hell are you demanding them to show more or telling them how they should act and in which order they should hand out information? It's their game, so I think it's safe to say that THEY should decide, and they probably made this teaser trailer with the best of intentions to whet the appetite of potential buyers or fans of arcade racers, not to annoy them because they have nothing more than this trailer to show...
They could also just have shown some concept sketches, or early wire frame renderings, but what good would that have done? And would that have been better according to you?
In general, trailers are often a nice way of getting people interested in a game, and it will make them want to see more of it, the only positive thing I can make of your comments, since you do want to see more, so that is good, and also understandable, but it definitely does not mean that because there isn't any more to be shown right now, that this game is going to suck or not going to be made at all.
And I obviously also don't know what stage the game is in, I just gave one example of why they might not have anything more to show.
And there is no right or wrong way to do it, since only you as a developer or publisher can decide what you would like to share from your new game and when you would like to show it. For all we know they are going to show something else next month but this is just to give us a first impression. They can't help it that you come away from looking at this trailer being way too pessimistic for no reason whatsoever...
PlayerEssence just did a short video on it and gives some more details on the experience of these developers:
https://www.youtube.com/watch?v=925cUGw6Dg0
P.S.
I also think it may be possible that some stuff gets lost in translation. Let me first say that for a German guy, I have to compliment you on your English, but you do seem to miss some of the nuances sometimes, and I have also seen that happen occasionally in comments from you in other threads. No attack, mind you, just an observation.
@ThanosReXXX: Well you're right, I overlooked the part about only meaning the technical level, but what good is that if the game itself is not that good, especially on the 3DS, where no one will play a game just because of the graphics or other technical aspects? I mean, no 3DS game looks really good and from my experience, most games don't overemphasize their looks because of that (but concentrate on gameplay).
And, after watching the video you posted, I disagree that it's that impressing on a technical level since most of it is pre-rendered. Look at how cheap the fire looks.
For comparison, take a look at the smartphone game "Frontline Commando". It might look great on first sight, but if you take a closer look, you realize how they achieved it and there's no magic behind that.
Well if you don't know what is wrong with FRN, check the forums. We tried to play it online, I even organized a tournament, but it's just too buggy and not well thought-out.
a) The finishing positions get constantly mixed up
b) racers "vanish" and "teleport" on the track with no reason
c) there's a noticable lag
d) there's no way of setting up an online game with selected friends or even a way to set up a tournament. Both could be done similar to the way MK8 has done it.
But honestly, a) is enough to call it a fail. If you're calling that "a few bugs" that don't take something "away from it being a good enough game to thoroughly enjoy", you obviously haven't played it enough or somehow were lucky enough to not notice it. It's a game breaking bug, because in any racing game, the utmost important thing is to get the positions right. If you finish third and the game puts you on second, it's a critical bug that takes away the foundation of the whole game. Or would you play a shooter where you can't shoot your enemies?
FRN could be such a great game and I loved it at first, I massively advertised it. It did so many things right, but the very basics wrong. All their effort is worth nothing because of that and that's a big disappointment.
Yeah, of course it's their game and they can do whatever they want with it. But I just don't like how they are trying to trick people into thinking this is something big and great when clearly it isn't. I'm assuming this, yeah, but my assumption is based on facts and logic. There is no logical reason to not show gameplay when it already exists, unless the gameplay is really buggy and messed-up and they wouldn't want to show it to people to avoid making a bad impression.
Showing gameplay is always good to create interest from players and they need interest from players if they want to sell their game. And I'm assuming they want to sell their game or do you also think this assumption is wrong?
And furthermore, you're asking who I am to demand such things from them? I'll tell you: I'm a player/possible buyer and they depend on players/buyers. So yeah, I can demand that and they can reject it, but it wouldn't be wise business-wise.
And that's coming from someone who always is of the opinion that artists have the right to do anything they want with their product/ work of art and they don't have to listen to consumers/fans (and sometimes they shouldn't, because the masses are stupid).
But at the same time, it's not okay to try to trick the masses into thinking that this is the next big thing in the racing genre. And that's what they're trying to do with this teaser: generate hype based on nothing. That's why I generally think there shouldn't be any teasers at all, because they usually have no substance.
For example, up until now, we still haven't seen anything more from the next Zelda game apart from those few scenes that were shown the first time it was revealed. It was gameplay, but we don't know how early in development it was. But still, it was gameplay. Since then, many people are complaining that they didn't show more and some are even doubting that it was real gameplay because we didn't see more.
But a studio with such big merit could even afford to only make a teaser. I would still hate that, but at least you would know that they're up to the task. If Rockstar games would release a GTA VI teaser, no one would have any doubts, because everyone knows that they can handle the pressure. Everyone knows that - although their games are far from perfect - they will deliver on their promise. There are not many companies that can afford to make a teaser. And even so, I still would rather they don't produce teasers but wait until they have gameplay to show.
If a game developer doesn't show any gameplay, I automatically have to assume that there is no gameplay (until they prove that there is). It's as if you ask a question and someone says "I know the answer but I won't tell you!". That person's behaviour is synonymous with "I don't know the answer". Unless they actually provide the answer.
I still don't get why you're defending them so adamantly and more importantly, why you claim that I'm too pessimistic and that we don't know what stage the game is in right now. Because the release date + the absence of gameplay footage are clearly telling us a lot about that: It's in a stage where they don't have (well working) gameplay, because otherwise they would show it to us. Again, as I said, there is no logical reason to not show the gameplay from the developer's view, because showing gameplay can only be positive for them and will spike more interest. But in an honest way, not with a shady teaser.
And the release window is Winter 2016, which is only a few months away. Unless it's a mobile or handheld game (which it apparently isn't), it's impossible to only now start creating gameplay and release it a few months later. It would mean a buggy and unfinished game and nobody can want that.
Wow, didn't plan on producing another wall of text like that. And I don't want this to drag on for too long, since you clearly have a different view. But I like to discuss stuff.^^ What really puzzles me is why you are defending them, it's not like what I'm claiming here hasn't happened before and I know people who are way more pessimistic about any new games, I'm usually the optimistic guy. But this case is pretty clear-cut to me: They essentially show nothing but make the impression that this will be huge. The disparity between what impression they're trying to make and what they actually show is pretty obvious.
Just look at the next comment under mine, where @JaxonH wrote "Wow that last looks like it's gonna have some production value." That's exactly what I mean. They have shown us nothing but try to convince people with shady and cheap methods that this has big production value. The models look like they're from Need for Speed or any other big company racing game, but those models say absolutely nothing about the actual game, any decent graphics guy could make those models, but developing a good game is more than making neat-looking models.
And for the record, my criticism goes towards all companies that do this (garnering attention with a teaser when they have nothing to show yet), not just this one. It's dishonest or at best, misleading.
They can show those teasers to potential investors, when they haven't developed anything yet, but not use them to fool potential buyers/gamers.
Yeah, it's possible that one might miss some nuances here and there, sure, although I usually feel like I totally comprehend what I'm reading.
Wow that last looks like it's gonna have some production value.
Loving the idea. Futuristic styled racers are my thing. I wanna see more, will keep an eye out for this one.
@ThanosReXXX
thank you for that reply!!! great to hear from a fellow player of dreamcast and the quality of what's going on under the hood so to speak!! <)
@ThanosReXXX
thanks!!
omg, reading the last 10 replies, basically AFTER both my replies... <3 How is it that this is the only intellectual video game discussion site i've ever come across i years?!
@RobNYC1977 You're more than welcome. Always love to help people get a little more fun out of the good old Dreamcast, possibly the most wrongfully under-appreciated game console in history. Let me know how it goes if you decide to try some stuff out.
@RobNYC1977 When it comes to comment sections and the overall community, Nintendolife is the only one worth reading I think. Aye it can get heated at times,Starfox Zero review being a good example but it rarely descends into the anarchy and name calling of other sites.There's a lot of really good and knowledgeable guys and girls here,that's why I've been here so long.Shout out to the NL community haha
@ThanosReXXX I'm with you on that,I loved my Dreamcast like nothing else. I got it near launch with Ready 2 Rumble, Sonic Adventure,Trickstyle and Daytona.Being a 90's teenager who was never out the arcades, playing an arcade perfect Daytona in my home was like a dream come true.I amassed quite a collection of Dreamcast games and there wasn't a bad one among them.When I go back home to visit in a couple of months I'm going to have a look up the attic and see what's there and bring it back to Thailand with me, Shenmue 1 and 2,Chu Chu Rocket, Sega Rally,Virtua Cop ,House of the Dead,Metropolis Street Racer and many more. What a console it was.It also gave me my first experience with the world wide web and huge telephone bills and bollockings from my parents to boot.
@OorWullie Ah, Trickstyle. One of the first games from Criterion (or maybe even THE first game) of Burnout fame. It was hard as nails, but I still loved it, and on a Dreamcast with a VGA Box it still looks pretty good for such an old game even with the simpler textures and polygons, and the same goes for Ready 2 Rumble, Sonic Adventure, Daytona, Shenmue, Sega Rally and Metropolis Street Racer. Virtua Cop and House of the Dead haven't aged that well in my opinion, but then again: these were already old games on the Dreamcast to begin with, since they were first gen titles, and they had already been on the Saturn, so basically these were arcade conversions of the same games.
But having said all that, there are also still some titles that can still impress me to this day, most notably the fighting games, such as Soul Calibur and Dead or Alive 2. And as far as racing games go, I also think that Le Mans 24h and Ferrari F355 Challenge still look pretty damn good.
I would like to give the same tip to you as I did to @RobNYC1977, so scroll back to comment #76 for that.
@shani That is indeed quite a wall of text, and here I was thinking that was my thing, but you've certainly outdone me there...
Well, here we go, hope I can keep it shorter than your wall...
I'll tackle FRN first, since I'll have to concede that one, because I only played it a couple of times at a friend's house, so I haven't done any extensive playthroughs or online sessions, so I'll have to take your word for it.
As for VD-Dev, and why I'm seemingly defending them so ferociously: I just like genuine people, and they are, and they are also people that want to make the most of the hardware they are working on, which is probably why they choose to work in assembly/machine code, so they are programming as close to the metal as possible, and that does yield the most result in general.
All things in IronFall are happening live as you play (I have the game), so there is no pre-rendered stuff in there. I don't know if you are a programmer or something, but otherwise you could never make statements on that with so much certainty. They have given many interviews on the game and that is where I get my info from. And why should they have to lie about that? It certainly wouldn't help them if they make statements like that if they could be debunked that easily.
I don't know if you watched the entire clip, but there are lots of effects in there never before seen on 3DS, and besides the fact of the 3DS not really having such impressive capabilities in the first place (makes me wonder why you have one in that case, if I understood you correctly) it truly is technically impressive, that is not up for debate, unless you can give me one example of a title that is superior in that regard, but take into account all the effects on display such as the destructible environment and all that. They have even created their own engine for that, and of course that is in assembly too.
Guess we're going to have to agree to disagree about the teaser trailer and a gameplay clip being better, since to me it is pretty clear that a teaser trailer is the most commonly used tool to garner initial interest in your game. And contrary to what you say, I think that a gameplay clip of an unfinished game is actually the one thing that can ruin a first impression, because if that is bad, it will always stay in people's minds, no matter how much positive media you throw in after that.
A teaser trailer is exactly what it says it is: a little teasing with info on what type of game it is going to be, sometimes accompanied by some gameplay, but not necessarily so. There are no strict rules on what is supposed to be in it.
And no gameplay shown is no reason at all for you or anyone else to feel obligated to assume that there isn't any. As far as I know, there is no law that dictates that. And it's also no logical way of thinking: "Well, I can't see a car on the road so that must mean that there aren't any". It's a baseless assumption.
To me you also seem to be very suspicious of VD-Dev for no apparent reason other than the fact that they haven't made that many games under their current banner. And the statements you've made so far come across as them being some vile, malicious company ("shady and cheap methods") only trying to deceive and disadvantage people. It's almost only a few steps away from a crime syndicate...
And literally NOWHERE are they claiming that this game is going to be HUGE, so that's yet another baseless assumption.
I also don't think that these car models compare to Need for Speed or something similar: those games look WAY more realistic and this is more along the lines of Ridge Racer, Daytona and Rad Racer, so moderate detail and probably no real damage models to speak of or realistic physics, if they are sticking with the arcade label.
And then to top it all off, you go and misconstrue @JaxonH's comment, which was actually a really positive one, and you made it into something negative to support your point of view, and I'm pretty sure that this is not what he meant AT ALL, but maybe he would care to chime in to confirm that...
And again, I have no idea how they are fooling people. But let's say that they ARE going to show some gameplay in the next few months, and they still have (parts of) that same trailer to go with that, will it then magically all of a sudden be okay for you? (provided of course that the gameplay they would show would be to your liking) Seems kind of odd to me if it would...
They may be a small company, but they have already proven their worth with the games they made, which were all decent enough for them to be taken seriously, even if they weren't must-buy games. Most owners of the DS game C.O.P.S. that they also made, will tell you that it is a really fun game with some nice visuals for a DS title, even if it is a 'rip-off'. There are so many similar genres in gaming, that games that come after the one that invented the genre will always be taking some elements of that game, but that isn't necessarily a bad thing, so I would sooner go for "inspired by" than the (once again) negative connotation of a rip-off...
And you must hate conventions like E3 then, since there are so many, MANY companies, both big and small, that show only teasers or trailers there, and yet by and large, they seem to deliver on them...
But basically, without all these disagreements and walls of text back and forth, all I'm saying is that it would be nice if people could adapt a more neutral stance of "let's wait and see" on things like this instead of being judge, jury and executioner right after the first tiny bit of info on a game is released, which basically tells us nothing other than its genre...
Oh, and ehm... "Yeah, it's possible that one might miss some nuances here and there, sure, although I usually feel like I totally comprehend what I'm reading."
You see, that's just the thing: it can go wrong both ways. You reading too much into my comments (I always mean EXACTLY what I say, so there's no hidden meaning or reading between the lines) and I might be interpreting your answers incorrectly or we both do that, because it's only text and we can't hear how words are intended like you would in a normal conversation. So "feeling" you are interpreting things the right way is not really making a strong case for you actually doing so, which goes for all of us, so not just you and me...
Peace out.
@ThanosReXXX The Dreamcast disc reader doesn't detect anything anymore.
The N64 (bought new in 1999) mysteriously ceased to function after my moving out/in two months ago. I discovered the same day that my last official joystick suddenly couldn't stand still (after the same "travel"). -_-
So, if I really decide to buy any big machine again, it will probably replacements for those one. (I'm less sad for the Dreamcast, since I got it by error whie I was searching for an older model compatible with a chip who is today still brand new xD)
@Wexter Dragon Quest HAS been confirmed as an NX title. It was confirmed about 6 weeks ago.
@BinaryFragger Not so much chose to ignore it, it's just that the part where you mentioned the company name being silly stood out for me. I did miss the abbreviation sounding like "certain" diseases, though, so you got me there...
@Rei Over here in Europe, you can get a second hand Dreamcast for around 40 to 50 euros, which is basically next to nothing, considering the value for money that you'll get.
@akaDv8R Nice! Must have missed that article. That is rather awesome news all around.
@Rei Oh, and I forgot to mention that there is also an SD card reader mod for the Dreamcast, so you don't really require the disc drive, if you're willing to open the thing up.
@ThanosReXXX
I'd love to chime in but whatever comment was referencing me must have been deleted. So I'm not sure what was said.
But to reiterate, I just think that's a nice concept intro (probably what's used as the intro menu video). A lot of devs opt to reveal concept snippets to announce a game's existence and make people aware, and give them a small taste of the concept.
@ThanosReXXX Yeah I was actually meaning to say "Let's agree to disagree" in my last post, just forgot it between all that text. ^^
And I already sold my N3DS just because I never used it. Guess mobile/handheld gaming just isn't for me anymore (I was a Gameboy addict as a child ^^). I know the 3DS doesn't have much raw power (the N3DS has a bit more at least) and I have to admit, I'm not an expert regarding the 3DS library, but from what I remember, Xenoblade Chronicles for example looked more impressing on 3DS.
I mainly clicked through that video, saw that there were many moving objects, but also a lot of immobile objects that can easily be prerendered. However, I didn't notice that the environment is distructible, so maybe I didn't pay too much attention. I'm not saying it's not good on a technical level for a 3DS game, it does look good, but still I'm not too impressed. As I mentioned before, the fire effects look pretty cheap and the whole indoor environment (the outdoors look a bit better) looks generic. I don't think they could've achieved these graphics without some trickery (prerendering or otherwise). Not that technical trickery is bad or anything (GTA V did it too on the old consoles because they were too weak), it can be very clever from a developer's standpoint. But if you look at it from the other side, it's just not that impressing anymore. And yeah, I have a programming background, but haven't coded in a long time. Just to make sure that I don't give the wrong expression, I'm not an expert, but I know a thing or two about how these things run internally in general. It wasn't my goal to discredit them (as programmers) either, it was just strange to me how you could be so excited about them.
And the fact that "a teaser trailer is the most commonly used tool to garner initial interest in your game" is true (although not all companies do it), but it's a bad trend in my opinion that shows exactly what is wrong with the industry. It's more important to attract attention and garner superficial interest than to actually have achieved anything, the image is more important than the actual accomplishment (even if there is one). Online marketing in its current form is just wrong and dishonest if you ask me (I know because I worked briefly in that sector).
Also, I think I made a mistake in not making clear what I mean: You're right, they never stated anything, but their teaser certainly makes the impression that this will be a top quality game, that it will be huge. Maybe you think I read too much into it (and maybe you're right, idk), but because of how online marketing works, I think many people let themselves be tricked into thinking that.
It's not about the car models looking realistic or anything, it's about the car models looking clean and shiny, just as they would do in an EA ad/teaser.
So my suspicion doesn't go against VD-Dev especially or exclusively, but against many upcoming developers and most parts of the gaming industry. Just look how many people got burned by early access games on Steam Greenlight, and how did that happen again? Exactly, those indie developers either were way in over their head or lied or tried to make the impression that their game is bigger than it really is. And they did all that before the game was finished.
So at least VD-Dev aren't making it early access.
Oh and to answer your question: If they would release a gameplay trailer, I would expect them to leave the teaser parts (mostly) out of it. It would maybe be acceptable if those teaser parts would make up only 5% (tops) of the trailer, but in my opinion teaser stuff doesn't belong in a gameplay trailer. But that's just my opinion, almost every developer puts these teaser elements in their so-called gameplay trailers.
I actually hate it when I watch a trailer that says "gameplay trailer" in the title and then all you see are stills and models and only 5-10% of the video show actual gameplay. That's what I mean by dishonest.
I've never been to E3 or any gaming fair, but I assume it is how you described it and in that case I wouldn't like it at all. In fact, I imagine E3 to be a big glorified ad. If I would go to E3 or gamescom, I'd expect to be able to play the upcoming games there. What other reason is there to go there?
So to sum it up, there are some things that IMHO are going wrong in the industry and I recognised some of them in that trailer. That doesn't mean I blame VD-Dev more than others, it's more like I saw it as an example and projected my frustration about the whole industry towards them.
Maybe that wasn't fair, I admit that. But on the other hand I do believe everyone has a choice to do something different. Just because everyone else is doing things in a certain way (and has commercial success with it), doesn't mean you have to go down the same path.
Maaaan, I just wanted to write a quick reply and now look how long this comment got... I should really become a blogger or something.
@JaxonH No my friend, the comment is still there. You are mentioned in the last bit of comment #79.
@shani First let me add that I'm Sales & Marketing professional in the IT business, currently running my own small business, so a lot of the points I'm making are from that perspective. Maybe that helps to clear some stuff up.
"Maaaan, I just wanted to write a quick reply and now look how long this comment got... I should really become a blogger or something."
Yes, perhaps you should... Well, if anything, at least you "try" to be elaborate...
Couple of points, though:
Xenoblade 3DS was only possible on the New 3DS, IronFall runs on every model 3DS, so to me that's a bigger achievement, especially with it running in assembly.
Fair enough concerning your opinion if you're a programmer too, but then I also expect you to understand that it is quite remarkable that they chose to program in assembly on a 3DS, something that nobody else has done on that platform, at least to my knowledge. I always understood machine language to be harder to grasp and also more difficult to master, so that is also part of why I am kind of impressed by their skills.
The whole teaser trailer thing is a difference of opinion, so that can't be fixed, I guess. Although I do agree with the whole "doing it because everybody else does it" being a bad thing, but sadly, the majority always wins and standards will be adhered to or will be imposed on them, especially if you're only a small company that simply has to walk the walk and talk the talk if they want to tag along with the rest of the industry. Not necessarily always a bad thing, though...
As for E3, I did have you pegged there, then. But you must surely know that the primary goal of E3 has always been to sell games and hardware (and as such, you could say that it is indeed "a big glorified ad", although, as you will know by now, I would use more positive wordings) and not so much to the public but to the press and related media, because originally E3 wasn't meant for the public at all.
The advent of the internet has eventually made it so and has gradually expanded the shift of focus towards shows and presentations that are also for the public, like the Treehouse, but historically it is a business to business event, with many behind closed doors sessions and only trailers and tech demo's or beta's on the show floor for the press to take pictures off, make videos from and write articles about.
I still remember a time when all we had was magazines and sometimes an E3 special, which meant that nearly an entire magazine was dedicated to the event. And with these magazines, a couple of grainy pictures is all you got, accompanied with a lot of text, and then we had to wait for months to finally get some good quality pictures and some more concrete information.
Nowadays all is streamed in full HD and almost everyone around the world has access and can watch it live, if they care to stay up that late or get up that early, depending on where they live. And that is also part of why the focus of the E3 has changed. People can have access and more or less expect to have access, even though at the event itself it is still invite only as well as game media and press only, so you couldn't just walk in there to film stuff or play demos.
But if you were interested in events like these, at least you would have one around the corner, more or less, since that of course depends on where in Germany you live. And that one IS geared towards the consumer...
@ThanosReXXX: Oh yeah, you mentioned earlier that they code everything in assembly, that is definitely impressing. I assume that's also (one of) the reason(s) why they achieved to make those graphics run on the old 3DS. And I didn't know that XC only works on the N3DS, good to know.
And the fact that you're working as in Sales & Marketing in the IT sector does provide me some context (just to be sure, I don't mean that in a bad way!). It's always good to understand where people are coming from in a discussion (and I like to discuss, nothing wrong with having different opinions).
Yeah, I know the E3 was originally intended for business purposes and not for the consumer. Similar to the Cebit in Hannover (an electronics fair), still many consumers go there without knowing that. And you're right, the internet or more precisely people having a way of expressing their expectations probably does change all this.
Oh you sparked a few old memories there, I do remember those E3 specials in Nintendo magazines back in the days.
I've never been to Gamescom, I briefly thought about going there last year, but in the end I didn't because I didn't expect to see anything special there. And of course, if there is something special, one can't miss it nowadays, there will be either a video/stream or sites like NL reporting about it.
@shani Yeah, the internet is handy for that, but the feeling of actually being there is still miles better than sitting behind a PC monitor around midnight, no matter how high the quality of the stream.
I actually had an opportunity to go to the E3 once, on invite of my regular game shop, because they had some E3 passes left since some of the people in management that had passes decided not to go, and me and a friend could have taken their places, posing as game shop owners, but it was all very last minute so in the end we didn't have enough time to raise the money for the trip and the hotel and we also couldn't get the days off from our employer. A problem that I don't have anymore nowadays...
Not being able to go in the end even though we had the free passes waiting for us is still a regret that I have to live with to this day, so I will always carry that with me til my own processor also decides to give the ghost...
@ThanosReXXX I guess it can be a great experience, maybe if you also get to know/talk with other gamers/developers. But I assume it can also be tiring and disappointing. ^^
I can only compare with the Cebit, where I went several times in my late teens/early twenties, when I was also a total mobile phone geek. At first I was quite enthousiastic, but more and more I realized that they don't show the interesting stuff there (unless you have a press card) and that if there was anything interesting, it would be reported online too so later on I didn't enjoy it that much anymore. Just going there to watch some tech that will be in stores a few months later and get some free goodies just wasn't worth it. But I'm not a smartphone geek anymore, whereas I'm still very passionate about games. So maybe I'll visit Gamescom one day.
Edit: Interesting to see that you used the phrase "to give up the ghost" there, I didn't know that existed in English too. It's the exact same saying in German ("den Geist aufgeben") and apparently, it also exist in Nederlands ("de geest geven"). But that's not too surprising since those three languages are close relatives. ^^
@shani Well, I would have given an arm and a leg for a chance to meet any of the Nintendo big wigs like Reggie, Iwata or Miyamoto, or even Charles Martinet, all of whom were present at the E3 that I and my friend unfortunately missed the opportunity to go to... (it was the one with Miyamoto waving a Link sword and shield on stage if I remember correctly)
And that phrase exists in a whole bunch of languages, in almost the same form. I'm an American myself, but I live in the Netherlands (Amsterdam) nowadays, so I can indeed verify that the expression is well known (and used) here too. Especially when they are talking about hardware or other appliances. In general, they don't use it for living things.
How come you know how to write/speak Dutch anyways? Not a standard thing for most Germans, I'm sure.
Then again; neither is English, so maybe I shouldn't be surprised that you know it...
@ThanosReXXX I learned it as part of my studies. But also generally like to learn languages and know quite a few.
I actually know several people who also speak Dutch. It depends from where they're from, but if they live/grew up in North-Rhine-Westphalia or Lower Saxony, the chances are probably higher that someone speaks Dutch.
Idk, did/do those Nintendo big wigs wander freely through E3 every year? Hadn't thought of that.
@shani Dutch is a study in Germany nowadays? That's interesting, back when I was in Germany you would be hard-pressed to find a German person speaking any language other than their own. They did expect me to speak German, though...
Well, if you like languages, then that's a thing we have in common: besides my own language I had to adapt my English in school here, so it is now the sanitized British English version, which sometimes confuses me to this day, especially with spell checkers in comment sections...
Besides that, I speak German, French, Dutch (obviously) and a bit of Spanish and Danish. Would love to learn more, but I simply don't have the time anymore, especially being busy with my own company.
And no, most of them didn't wander around, although Charles Martinet was on the show floor, but with a pass you could obviously get into all venues and even the behind closed doors sessions, which would be led by one or more of the big wigs, so chances were you would either be sitting front row or meeting them afterwards for a photo moment.
There are more than enough of them to be found from the game media on the web. Even people that got the chance to interview them on camera, but at the very least have had their picture taken with mr. Miyamoto...
@ThanosReXXX: Nowadays? No, I'd say for a long time now, at least 10-15 years. Of course not everyone does it, but a decent amount of people.
@shani Well, I haven't been to Germany in more than 10 years, so it's no surprise that I don't know. Although the wife of a German couple that my family and I befriended long ago did learn Dutch too, but we thought that was something really special and out of the ordinary, at least back then.
8 DIFFERENT PLATFORMS? and 7 at the same time? That sounds crazy, I hope they can deliver.
If they do, I will buy this game on Wii U.
Whoa!! This came out of nowhere and made me so happy! Another arcade-like futuristic racer on the same generation? And it's for Wii U and from skulled VD Dev! I'm super hyped, and I'm sure they can deliver!
@ThanosReXXX I am not confident enough to made such a modification by myself. And I know that using ISO copies (I suppose it works this way) will lead me to never buy any GD game.
Still, does this added option prevents the zone check before reading a game from the SD?
@Rei Yes it does. And you can send it to a shop to do the modification if you're unsure how to do it yourself. If it is modded, it will be region free.
I also still buy original games, but only the ones that are decently priced. I'm definitely not going to pay 100 euros or more for a Dreamcast game simply because the shop or the person selling it says it is rare.
Online you can download literally every title that has ever been published, so they're not that rare at all...
So, like me, just buy the ones that are readily available and if you like to play something that is very hard to get or WAY too expensive in it's original form, just download it.
And if it bothers you that much, just look for unreleased games to download. These were never released on commercial discs in the first place, but they have been released to the public, so these are legally free to download.
Here's a list of the titles with videos:
Propeller Arena - https://www.youtube.com/watch?v=9JsRHC8-qcs
Geist Force - https://www.youtube.com/watch?v=6pDb-mYdegg
Half Life Gold - https://www.youtube.com/watch?v=SV-zOhKkrwE
Toe Jam & Earl 3 - https://www.youtube.com/watch?v=MhkB5Dg8KME
Hellgate - https://www.youtube.com/watch?v=h-w9_Khe2_w
DC Evolution Quake - https://www.youtube.com/watch?v=JyRxkDezYsY
The Flintstones: Viva Rock Vegas - https://www.youtube.com/watch?v=mp4TuC6xazI
MoHo (Ball Breakers) - https://www.youtube.com/watch?v=GhCxKa2FzRg
The Iso Zone or Emuparadise are your friend in procuring these lost games.
Then all you'll need is a couple of empty cd's and you're good to go... (provided that you have an early model Dreamcast, since the later ones cannot read burned discs, so you'll just have to try one first. I can heartily recommend Propeller Arena. It's a really nice arcade sky racer.)
And if you're into older arcade games like from the 80's and 90's, then the Neo Geo CD's for Dreamcast might be the thing for you. The discs contain the game and a special boot block to run the game straight from the Dreamcast without having to load an emulator. It's really cool. If you like that type of game, obviously...
And I don't know if you're even familiar with the Neo Geo, but here are some examples of games:
https://www.youtube.com/watch?v=jJ4OipdHt6s
https://www.youtube.com/watch?v=iEgNwk1Dsxk
https://www.youtube.com/watch?v=YeOmKYvJlmk
A complete overview:
https://www.youtube.com/watch?v=zoU1pPFb3N0
@ThanosReXXX You can play NeoGeo games CD versions directly in a Dreamcast? _
Thank you for all your informations, I surely will look into it.
@Rei You're most welcome. Hope you find something of your liking.
As for playing Neo Geo CD's: No, not directly, unless you use a boot disc that can load the Neo Geo ROMs (cartridge ROMs from the Neo Geo AES system) from a CD, but that is not the same as actual Neo Geo CD's, since these often contain extras, or at the very least more sound files and music.
But most people that use Neo Geo CD's on the Dreamcast, use patched discs, which are the discs I previously mentioned. It has an added Dreamcast boot block so that it will actually load on that console. Just look on the sites I mentioned for "Neo Geo CD for Dreamcast" discs. And mind you: these are always burnt discs, so originals won't work, not even with a Neo Geo CD boot disk.
@ThanosReXXX: Since you're working in the business of sales and marketing, can you maybe explain to me what this teaser is supposed to do? Because I don't get it. I'm interested in Watch_dogs 2 but that teaser does nothing to me.
Seems like a total waste of money if you ask me. Or is there some logic to it from a marketing standpoint? I'd really like to understand.
Oh and sorry for being so far off-topic...
@shani Well, first off, I'm also not that impressed by it, but from my understanding of the purpose of a teaser, in contrast with a trailer, it is simply to let the public and the media know that a game is coming. So it is to "tease" you with the arrival of a new game, hence the word teaser.
Some teasers can contain a bit of gameplay, but most don't, which is the exact difference with a trailer.
(I can relate to that from my own perspective: we once advertised a teaser clip for HP's new blade servers in which you could only see a slightly lit outline of the device in an otherwise completely black environment, but it did show the shape of the device, which was very sleek, and based upon that, plenty of people wanted to know more about it)
A teaser is also mostly no longer than 30 seconds, whereas a trailer can last up to 5 minutes on average, or even more, depending on it being an intro trailer or a gameplay trailer.
But even though we aren't impressed by this teaser, I'd dare to bet that if they would have surprised an audience with this at E3, everybody would be clapping and cheering, simply because it means that another chapter in this series is coming...
(and because no applause means no goody bags after leaving the theater)
@ThanosReXXX: Well if its for a device, I can understand a teaser much more as it at least shows you the design of the housing etc. For a game like WD2, I would understand it if the teaser showed only how the game generally looks (maybe with stills) but no gameplay.
Ok so the purpose is just an announcement/reminder then - I thought there would be more behind it - so at least I got their intention. ^^ Although I already knew that WD2 was coming since only a few months after the first game's release, because they mentioned it in an interview (and in others after that). But maybe other players don't or have forgotten, so I get. It's just a bit underwhelming for me, is what I'm saying.
Thanks for your quick reply and explanation, it's much appreciated.
You're welcome.
I agree with you, but if you look at it from a slightly different perspective, it will make more sense. (I think)
It's funny by the way, that you understand the blade server teaser, since for companies (I only worked business to business and still do) the design of a server is of the least importance. The most important is performance, stability and endurance.
But like it did with you, the teaser still did its work and made us receive a lot more inquiries about the new servers, so it certainly worked, because sometimes if people like how things look, logic is temporarily thrown out of the window...
(and as you might agree, people are also oftentimes a sucker for something that's new)
As for Watch_Dogs 2: in my opinion it is not so much that people have forgotten, but there are so many, MANY rumors surrounding the coming year and especially surrounding the E3, that the actual existence or imminent releases of quite a few titles are somewhat uncertain in the eye of the public, so this teaser is probably also meant to reassure the public that it is indeed still coming. (which is probably also why all those idiot reporters at E3 would clap and cheer for it if they would have premiered the teaser there)
Just look at games like Scalebound on Xbox One, delayed AGAIN, and in our little Nintendo universe there is of course the twice delayed Zelda U, so for some people it may be reassuring to know that even with all the delays, those games are still coming...
And sometimes a teaser is just a game's logo, or even an attribute of the lead character shown in some form, but almost never a complete picture.
Just look up the first teasers for Bayonetta 2. All they show is a close up of her boot with the gun in the heel, but fans of the series know enough once they've seen that, so no gameplay was needed. That they wanted to see some gameplay (although obvious) is a different thing, but that came later with all the different trailers...
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