Super Mario Maker has been out for a couple months now and it definitely stands out as a very unique game within the Super Mario canon, if it could even be considered part of it in the first place. The open ended nature of the game allows for players to try out whatever ideas come to mind, no matter how unconventional, and there's also the inclusion of bizarre elements like cat paws for cursors. Polygon recently interviewed Takashi Tezuka and Yoshikazu Yamashita – the Producer and Director, respectively – about the early development process of this creatively fueled game and many interesting insights were given.
At the beginning of the game's development, a few of the higher-ups on the team brought in a huge pile of children's toys that they put in a place where the staff could play with them. Over a period of several days, Tezuka and Yamashita observed which toys the staff played with the most and how they aroused curiosity. The point of the experiment was to get the staff thinking of new types of interaction – regardless of whether or not it was applicable to game development – and then to whittle this down to concepts that could be included in Super Mario Maker. By the end of it, there was a list about 160 items long of ways to play with things.
The team was told early on that they didn't have to worry about typical Mario conventions, as this wasn't a typical Mario game. The focus was not on making everything fit together thematically, but on diversity of ideas. All the same, the line had to be drawn somewhere. The main criteria were basically if something was too complex or if it was out of place, such as when a team member suggested that shelled creatures' insides leak out when Mario puts on the shell.
Lastly, they wanted to make the game appeal to players from all corners of the world. This also extended to costumes, and the staff are currently looking into possibilities for costumes that Western audiences would appreciate more than, say, Arino or Nekki. They intend to include these costumes for quite some time, as the game is being viewed more as a service than just a game.
What do you think? Did Super Mario maker give you a sufficient outlet for your creative ideas? Does it amuse you to think of Nintendo staff confusedly playing with toys as Tezuka and Yamashita watch from afar? Share your thoughts in the comments below.
[source polygon.com]
Comments 10
It's great fun. I wonder if it'll be a new series. Such as Mario Kart maker or the 3D Land creator?
@Toadsfriend I have a feeling that they will, but it won't be for a long time. Once Super Mario Maker has fully run its course.
"...a team member suggested that shelled creatures' insides leak out when Mario puts on the shell."
o_o
Is nobody going to talk about this? Wouldn't that be gore in a Super Mario game?
@WireWare Amusingly enough, they tried to keep this in. If you read the source interview, they experimented with methods of blurring it a bit, but cut it when they couldn't get the effect right.
"such as when a team member suggested that shelled creatures' insides leak out when Mario puts on the shell"
The exact kind of thing a bad designer would suggest in this case. Clearly unable to understand the things that make sense in/for a particular game/franchise.
It's why we often get remakes of old classics that are suddenly really dark and adult, because the designers think that's what these games need to appeal to modern gamers, even though the original games really weren't like that at all. Totally and utterly missing the point.
Thank God Nintendo didn't fall into that trap with Super Mario Maker—although, there's still a few things in there that I personally feel are a bit misplaced, but nothing really damaging or worth worrying about now that it is there.
"The main criteria were basically if something was too complex or if it was out of place, such as when a team member suggested that shelled creatures' insides leak out when Mario puts on the shell."
Origin of Super Mario Maker/he was a fan of this video confirmed:
https://www.youtube.com/watch?v=QgACcUDttQ0
Great game!
Would love to see a Donkey Kong Country Maker! ))))))))
It's all I play right now, love it!
Man Mario Kart maker would be outstanding! Or better yet put a level editor in the next Mario Kart!
That sounds like a really fun place to work at.
Nintendo's indeed giving off a vibe that this is turning into more of a service than a traditional game, which is fine and also rather exciting in my book. :] It's really a great culmination of 30 years of Mario all rolled up into an extremely attractive, intuitive and all-round fun and very stylish package.
I'm sure Mario Maker will evolve into something all its own and very, very, very big in the coming months and indeed, years.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...