
The Binding of Isaac certainly took its sweet time coming to a Nintendo platform, but now it's here, fans are finding that it's impacted by disappointing performance woes.
At launch the 3DS version of the game was afflicted by bugs, but these were patched by an update shortly afterwards. However, this update seems to have introduced an entirely different problem. The game now freezes at certain points and in some extreme cases, these crashes require a complete reboot of the console.
Nicalis founder Tyrone Rodriguez has already taken to Twitter to say that the issue isn't at fault with the port, and that a fix is in the works:
Rodriguez worked with Isacc creator Edmund McMillen on the project, who also tweeted about the patch, and that progress is being made on the European release of the game:
Our very own Dave Letcavage - who is reviewing the game for Nintendo Life - has confirmed that he has encountered the same freezing bug. Our review is currently on hold until the patch is ready.
The Wii U version of the game is unaffected by this issue, and we awarded it 8/10 in our review.
[source kotaku.com]
Comments 18
The game froze on me earlier and I had to reboot the 3ds
Oh good, they're aware of it. I yearn for the day I can play a bug-free 3DS version!
People need to know! Perhaps Nintendo could put up a notice on its eShop listing. 'Please be aware that this game is completely broken and you might as well be throwing your money down the bog!'
I'll get the U version so this won't affect me, but it sucks for the 3DS players.
Anyway, I've been pretty much stalking Nicalis', Tyron's and McMillen's Twitter accounts on and off as of late and the latest ambiguous remark by the latter is the closest to news for Europe we have. Ehhhh... I'll take it, I guess.
@LinkSword Glad to say the Wii U (North American) version runs without a hitch. I've dumped hours into it. Good on me, I'd planned to get the 3DS version 1st.
It's an indie studio, so It's not that bad. I'm sure they'll fix that.
I've had 3 reboots up to this point but it's not too big of a deal as the game saves at the very last dungeon you started.
@Moon
Eh? Is the game unplayable? I've not encountered a single huge issue.
@TomKnows Guess I'm getting the Wii U version, then!
Well it's Nicalis, what do you except?
Did they ever patch 1001 Spikes for 3DS?
How could the patch crash bug not be their end? Unless nintendo somehow screwed up the code which would seem unlikely, just goes to show the problems that still exist without proper testing
...Where's your review for the game anyways, if I get it I'll most likely get the Wii U one.
Happy the Americans are beta-testing this before we get it in Europe.
Tell Nicalis founder Tyrone Rodriguez that he still needs to fix, patch several errors for 1000 Spikes for both the Wii U and 3DS, and to stop sucking. At programming.
Geez, Nicalis... time to invest in better QA, don't ya think?
Let's not forget that 1001 Spikes on the 3DS has a couple game-crashing bugs that are STILL there...
I remember the original Binding of Isaac having quite a few bugs at launch, too. Frankly, it sounds like things went much better this time.
And an entire month later and rebirth is still rendered unplayable.
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