![Mario Unreal](https://images.nintendolife.com/13705a52dd644/mario-unreal.900x.jpg)
Though we now have Mario looking fabulous in HD, most notably in Super Mario 3D World, fans and those keen to work on their coding still like to create their own flashy re-imaginings of the plumber's adventures. A recent example that went viral was a Unity-based recreation of one stage from Super Mario 64 in HD; sadly that was shot down by Nintendo, despite the fact the demo was not-for-profit and rather limited.
The latest Mario-related fan creation to go viral is 'Mario is Unreal' by Aryok Pineral, who created a video of Mario running in the powerful Unreal Engine 4. He states that "all the environment assets were taken from the Unreal marketplace, all the character actions were scripted using blueprints only, all animations were re-created from scratch as well as the PBR ready textures".
The results show the mascot running around in a range of hi-res landscapes, some of which are perhaps a little too realistic, while others have a neat painterly quality to them. It's a neat diversion from the Pixar-style visual approach of Nintendo, and this video has accumulated over half a million views in one day.
Check it out below and be sure to crank up to HD and 60fps if you can. While this writer prefers Nintendo's graphical style for a HD Mario, it's certainly an impressive effort - would you like this visual approach in a Mario game?
[source youtube.com]
Comments 65
Cool looking, but seeing as its nintendo this probably wont end up going anywhere.
Probably for the best. This style of realism kinda just makes mario look creepy.
This looks so smooth
@Boyoshi That was my first thought. It really does look creepy. Glad that Nintendo will not approach a graphic style like this with Mario
Very nice video! Graphics are superb!
Wow, that looks amazing. There'll never be a main series Mario game that looks like this, but it'll be cool to see this in a spin-off game.
As awesome as this looks, I would not like a Mario game in these settings!
Shiny
And Nintendo shuts it down in 3.. 2.. 1..
People never learn.
The artistic direction is way off. I don't understand why these video's keep coming up. Nintendo have some of the best game artists in the industry and they create game engines that make their own hardware sing.
Naw, this "realistic" visual approach doesn't seem to fit the Mario universe well imo..
It looks amazing, but its wierd because its like someone just took a mario model and put it into bloodborne. I personally think super mario 3d world looks amazing too.
a company really needs to hire this guy though his work is amazing.
Gotta love the people in the comments on YouTube saying "this is better than any game Nintendo has made in 10 years!" Ignorant fools.
Lol, that was hilarious! Such dark and dreary places. I think I just lost it when they did that comparison XD
While Mario doesn't really fit into any of the environments...at all (except for maybe the cartoony castle), this looks pretty dang impressive.
Twilight Princess: Mario Edition.
That art style would suit a Zelda game more really.
Hopes for NX. See people graphics DO matter! You've all just spent so much time with Nintendo's crap specs that you're fooling yourselves with this 'only gameplay matters' nonsense!
I like the cartoonish graphic style in the video (after it says "Too realistic?"). Very nice and smooth.
That was creepy.
I think it looked great! Given its a fan made project, its not going to be fully fleshed out like a full game would be, but I think it looks fantastic.
This look like complete eye candy, especially at 60fps. I can only imagine what it'll look like in the game itself. It look like something Nintendo would make if the Wii U was up par to the PS4 and Xbone. I really hope Nintendo doesn't C&D this remake since is technically illegal since it's basically a free version of Super Mario 64 with a graphical upgrade.
Even LoZ would seem odd like this. You can't just take the highest res environment possible and try to match a character model too it. Nintendo knows how to balance these perfectly. It makes me kinda makes me sad that after almost 20 years I'm STILL WAITING for a true 3D Mario sequel... sigh.....
Well the video is fairly surreal. The artistic styles of the world itself clashes with the art style of Mario. Not saying it was bad, but it just felt off. Plus Mario's height looked a little too big, and the camera doesn't lend itself well to a Mario game.
I would love a mario game of this style
This is what a current generation Mario game should look like. Not necessarily the environment details, but definitely the level of detail and polish we see here. Mario's hanging out in the past. In fact, a lot of Nintendo games are. Even Splatoon looks more like a Wii game than it should, with all the rough edges and pixels. Nintendo doesn't put enough into their graphics. They just try to fudge it all the time and hope people don't notice... but it's hard not to notice when most Nintendo games look like they belong in the previous console generation.
Looking really weird against those hyper realistic backgrounds.
This kind of graphical style just doesn't work for Mario games, in my opinion. The magic of Mario games is that the series keeps it's gameplay, graphics, and everything else all fairly simple. With these complex and realistic backgrounds (a lot of these were provided with the Unreal Engine for testing, so they clearly weren't made by the video creator FOR Mario), it would make it like Mario is taking itself far too seriously, which wouldn't make sense for a game about collecting coins and stomping on goombas. Still a neat creation though.
People seem to be missing something: none of the environments were actually created by the guy behind the video. Those are example maps and assets that come with Unreal Engine 4 - all he did was putting Mario in these maps, and recreated the animation (though they're a bit too spot-on, so I'll assume he imported the animations). Nothing outstanding, and nothing interesting.
Basically, it's another dude who tries to promote himself with Nintendo-related stuff.
The Legend of Zelda would have veen a better fit for the environment.
They should do one of these for Zelda instead
the included link links to the end of the youtube video, please fix this as it's annoying
Metroid not Mario.
Looks like Resident Evil.
Perfect for pokémon.
@edcomics This just in, Nintendo game has too many pixels!
@willobee Pixelated edges... or rather, jagged edges as a result of a lack of anti-aliasing.
No thanks. Never ever...
The amount of work that must have gone into this...really shows how much people love the plumber. Now if we could maybe replace that entire world with something out of Sunshine and added the Wind Waker lighting engine that would be swell.
@EverythingAmiibo Gameplay is what matters, this is not a movie, Super Mario 3 is one of the best games and look at the graphics. This video is weird, because the environments look pretty and Mario looks good, but the combination is ugly... So you are right, graphics maybe important, but at least make them look right... I prefer cartoony over realistic, cause there's too many realistic games, so they're not memorable
Like many have already said: nice graphics, but for a Mario game this combination just looks off.
@EverythingAmiibo You're only partially right: graphics do indeed matter, but they are NOT the leading factor that makes or breaks a game: that's gameplay.
It's very simple: a game with great graphics but average (or worse) gameplay is inferior to a game that has average graphics but great gameplay.
It looks amazing, but I agree with some usere here; the art style doesn't suit Mario pretty well.
P.S. That part outside the castle(with that excellent fog effect, IMO)... is that the entirely different art style or something? It looks off, but that's just me.
@EverythingAmiibo Graphics matter. Gameplay matters even more.
One can dream...
I dream that Nintendo will give its "innovative" (note the double quotations) hardware design a break for the NX and focus on having decent CPU and GPU specifications.
One can dream...
Why does everyone insist on emulating Mario 64's twitchy jarring run cycle? And the bow legs? It worked back in 1996 but nowadays it looks terrible, especially when everything else is so polished.
Lol, no one else find this funny? I thought someone did it as a joke.
Horrible. I hope this never happens. What is supposed to be good about this? When it asked "Too Realistic?" I thought, "Oh, good, they realize how stupid and horrible this looks" and then they went to that unimaginably ugly, lifeless toon-shaded style that practically made my eyes bleed. Is this supposed to somehow look better than Galaxy and Super Mario 3D World? Because, wow.
I mean, Unreal Engine is great and some of those environments are nice separately, but so glad Nintendo isn't capable of this kind of "art direction". I'm also all for Nintendo taking some big turns in the visual style regarding Mario, but — Gag. I mean, this is the complete opposite of immersive. My brain rejects it instantly and then begs me to turn away.
If this is what people want, please Nintendo, let yourself go bankrupt.
I also disagree that these would match well with Metroid or Zelda. Sure, they would work better with realism than Mario, but this stuff is so generic.
Would be interestin to see a "Mario Bros." sequel where Mario&Luigi have adventures in real world sewers... Under New York or wherever they were.
I really would like to see some original-ism from people and not people showing off there studies. Like take my webpage, I have an Metroid infestation. Not original but gets me into my direction.
Okay so I just saw the other video. ............. that was not worth my DATA. Otherwise being an programmer major I could assume this guy thought it would make an pretty cool video to upload and abuse the fact that an bunch of Nintendo slaves would be drawn to it, to show off his ability at something. I commend him for that.
Great educational efforts in the math field. Again great student in programming. Otherwise, he must have much love in his life.
Yeah, doesn't work for Mario. Maybe stick Samus in those environments and then you at least have good theming.
@GotchaForce4
Super Mario Sunshine came in 2003
Yeah, doesn't work for Mario. Maybe stick Samus in those environments and then you at least have good theming.
Fans do what Nintendon't.
This is pure nonsense! Like a poor-mans Mario!
Take Mario is Missing, make it a 3D platformer, make Mario the playable character, and make it good. That's basically what I saw. I thought the video was a going to be about Mario running all around the world, due to his impact on the world. Great video!
Ugh. This is just not good looking. Technically impressive, but horribly clashes everywhere
Too much clashing. It looks technically impressive and hi-res, but too many clashes and different styles to be good looking. Hi-res graphics =/= Good looking graphics.
@GotchaForce4 "True 3D Mario sequel?" Umm, Sunshine and both Galaxies were superb followups to 64. Nintendo only got sterile with level design in 3D Land/World, which play way too much like the NSMB series. Even so 3D World is awesome with both single and multiplayer. I just wish Ninento would get back to free-world exploration. The latest 3D Mario feel like obstacle courses.
As for this unreal engine, the environs do not match the Mario theme at all. It seems like someone just dropped Mario in a sandbox World from another game. But a more humanoid looking character might work if they toned down the acrobatics. Make Mario 6 feet high instead of three, slimmer profile with a head in scale with an adult body, and tone down the jump height to about 4 feet max. Or better yet make up a new character.
Why don't people make their own games? Cease and Desist in 5...4...3...
I would be more impressed if they took those tools and actually replicated the mario castle rather than generic castle 1, or generic cave one, or generic snowy mountain with gargoyle candle statue 2. It does show promise though let's see it NX!
Also forgot to mention, there was no interaction between mario and the environment. With the puddles in the cave, he would run, stomp and jump and there was not even a ripple in the water. The reflection was nice but no distortion resulting from stepping in the puddles.
@StarDust4Ever How about using the Mario from the Mercedes commercials?
Looks good but not a good fit for Mario. He looked huge in comparison to some of the environments especially the first two. I would love to see a Zelda title look like this though especially the cave area.
Now I want that Peaches Castle stage in Unreal Tournament.
Over use of engines has created an artistic vacuum where every Tom, Dick and Harry can make a 'pretty' game without any real design know how. THAT is what seperates Nintendo from so many contemporaries: the fact that they are expert designers and rely solely on their own in-house engines to produce the most immersive art style.
Assuming that everything needs to be photo realistic is far too limiting a prospect and one that drives only technology, not creativity and not innovation. The gaming industry has changed so very little in these last 15 years. It is time for real steps forward to be taken.
That goes for Nintendo and everyone else (though touch, motion, gyro and depth have all progressed nicely).
Hey FYI - Aryok (the guy who created Mario is Unreal) has now signed with Rule of Gods - please come and support us here: http://www.RuleofGods.com - See Aryok on our team page! Thanks :0)
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