Not so long ago we told you about Quadcopter Pilot Challenge, an upcoming Wii U eShop release from TACS games. Incorporating a third-person view on the TV and a first-person camera angle on the GamePad, it has a Pilotwings vibe while utilising the popular vehicles / toys as the star attraction.
For those in North America that were charmed by the idea there's some good news - the title has a confirmed release date of 2nd July in the region and will cost $8.99. Below is a description we gave it previously.
There'll apparently be over "200 challenges in 7 modes", along with three difficulty levels - the easier setting has protective prop guards on the copter, the middle setting makes these guards destructible, while the toughest setting is designed for the craft to drift and handle realistically, while also forcing you to use the GamePad view and a camera angle 'from the ground' for extra realism.
A European release is an aim for the future, but there's no window for that as yet.
You can check out a recent trailer for this below - are you interested in checking it out?
Comments 17
Somebody should have told them Nintendo got rid of the 40MB limit that it had on Wiiare.
On the bright side, it makes Star fox Zero look really good.
The graphics give The Letter a run for its money. How is that possible?!
I want to play this game. We should all play this game
Maximum excitement levels!
@TruenoGT - I think as humans our eyes see faster than our brains can comprehend game play.
It does look like it could be fun in a WI Sports Resort Frisbee toss kind of way. But they should pay somebody a couple of hundred bucks to at least bring it up to Wiiware standards. Maybe 1 of the Shinen guys could fix it up during his lunch break? I could see this being big among the model helicopter crowd if the controls are tight, but nobody wants to look at anything that looks like that.
@TruenoGT This is what I think. It looks like the copter itself has tight controls and looks like a fun obstacle course! The assets are probably unity store but whatever. If it plays well that's more important to me at least.
Reminds me of Minicopter Adventures for the Wii. Count me in if it has interesting physics that challenge the player, but don't leave them feeling like they're unable to control the game.
Are those typos in the trailer and we're actually looking at an N64 game?
Seriously though, the gameplay looks to have some great potential and the copter controls already look tight, so this has promise, despite Superman 64 almost beating it out in the graphics department.
@TruenoGT - " mid to late 90's Japanese arcade vibe"
Maybe if I had ever been to Japan in the late 90's and stopped into an arcade I would appreciate the aesthetic more.
Actually they should publish the game w/ music from the Pokemon Jukebox and then maybe it would come across better. Or Ride of the Valkyries?
https://www.youtube.com/watch?v=30QzJKCUekQ
This article only serves to make me realize I want Pilotwings Wii U now.
@AshFoxX I've wanted it since I saw how Affordable Space Adventures handled the GamePad.
You're late
Looks fun but disappointed by the price. I was expecting $5 or so
Graphic detail is not everything. If the framerate is stable and gameplay fun I will get this if/when it comes to Europe.
I heard on twitter the game runs at a solid 60fps
Looks terrible aesthetically and the developers should be ashamed.
These comments pain me. Some of the most creative and unique games I've ever played were those created by small studios - like most of those that populated the XBLIG section on the Xbox 360 - that were able to take ideas that perhaps lacked big commercial viability and bring them to a console. Is there any demand to see a $60 quadcopter simulator? Probably not, and if big publishers had their way that would mean we would NEVER see a quadcopter simulator at all. This developer has taken a niche idea and found a way to challenge the player with a set of interesting and perhaps-absurd (not enough humor in most games, is there?) activities. The fact that this dev has found a better use than the Gamepad than even Nintendo validates the effort put into it. I can't wait to tax my limited piloting skills, and (hopefully) improve with practice. Isn't that why we game in the first place?
@andregurov <3
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