Playtonic's spiritual successor to Banjo-Kazooie and popular Kickstarter project, Yooka-Laylee, aims to recreate the magic of the 3D platform titles of yesteryear with charming characters and classic level design.
With development well underway, creative lead Gavin Price has recently discussed the team's approach to level creation in Yooka-Laylee and how magical books will act as foundations for the game's worlds.
This time around, the worlds will all be contained within these larger magical books and we'll have quite book-ish names for the levels as well...Sometimes they'll sound more like titles of books when you go into the levels and you'll explore them that way by collecting Pages as well. So you can go into a world, and it'll start off similar to a Banjo level in terms of scope, size and complexity, but then you can spend your Pages expanding the current world or use them to unlock a future world as well.
Balance is a primary concern for Playtonic when it comes to Yooka-Laylee's level design. The team wants to draw inspiration from the open-worlds of modern-day sandbox titles while maintaining the level variety and freshness featured in classic games. At the same time the team is striving to create a less linear experience.
We actually wanted to make it so that if players want to go through into one world and then go ahead and see the next word, but still come back later on, they can do that. We're 'de-linearising' the experience.
Let us know in the comments if you like the idea of the level design planned for Yooka-Laylee.
[source gamesradar.com]
Comments 23
"A novel idea."
I get it!
Cool
I like good linear games. Don't understand why everything has to be "de-linearised".
I only hope it's not DK levels of backtracking..
I'm also not a big fun of going back in leves for collecting.
They should make some side quest in already finished levels.
Sounds good but if I'm being honest I'd rather not hear any more news about this for a while,it's release is so far off.They should just disappear for a few months and give us a big update when they've made substantial progress.I understand with the way it's funded they can't really do that though.
I was going to get this on the X1, but will probably end up with the Wii U version. It just seems like the right choice for this game.
@TheHumbleFellow Except, pun aside, it's been done before.
Maybe gonna be somethin like DK64, how you needed x amount of golden bananas to unlock the next world, and sometimes multiple worlds were available to unlock at the same time. And also how you could go back to previous levels and use new skills you got to get things you couldnt get before on the older levels. And i actually like DK64 more than super mario 64 (not to say i dont like super mario 64), but for some reason people gotta keep complaining about how "bad" it was.
I definitely like what they are doing with the games so far. Now if only they would incorporate something similar to Cheat-O in Banjo Kazooie where you could get secret bonuses if you know the code. I loved that feature in the original Banjo-Kazooie and would love to see it returns in a similar form. Of course, it'd only make sense if the game they are envisioning could use something like that. It's smart to make your OWN game rather than just take what made older games successful. This Is just off the top of my head though. Nostalgia overload is getting the best of me.
Keeps sounding better all the time!
@Yoshis95 Some people didn't like there being separate bananas to collect for each Kong but I personally agree with you, that game was quite possibly better than Mario 64. Such an underrated gem of a game along with Jet Force Gemini.
I was a bit uncertain about the whole expanding worlds idea, but this makes all the sense in the world now!
I love the idea of each world being a "book" and the separate levels/ sections of those worlds being the "pages" within these books.
I'm also a keen collector, so retreading old ground to unlock new ones doesn't bother me in the slightest, in fact it makes me even more excited!
Just a shame it's a year and a half away still...
@NintyMan That's not what he said, though. You can expand the current world from within or unlock new worlds (books) from the hub world. At least, that's how I understand it. It wouldn't make much sense, if the different worlds, that are supposed to be books, would be interconnected with each other. Books are not interconnected.
So, Myst books?!
@Yoshis95
I like DK64, the only problem I have with it is that you have to complete a stupid minigame before you are allowed to collect most Gold Bananas, which was definitely NOT the case with Power Stars in Mario or Jiggies in Banjo.
This whole pages of a book idea comes across as a variation of the puzzle pieces in Banjo Kazooie/Banjo Tooie and there was also a hub there, so that's also similar. In the whole design and planning of Yooka-Laylee they're doing more and more to truly make this the real successor to Banjo Kazooie and I like it. Can't wait...
The hype just keeps on growing for this title:D Need to show some support for this amazing team and donate some money.
@EarthboundBenjy I can see the mini games being annoying, some of them were quite agitating.
Yoshi story. I just hope this is not going to be another Banjo and more like an Conker.
@RegalSin "I just hope this is not going to be another Banjo and more like an Conker."
It could end up being a little of both, in terms of gameplay. (just don't hold your breath for the inclusion of gross-out humor, crude language, and movie parodies XD)
I got the pun, but it is really not that "novel". Conker's Twelve Tales was going to within fairy tale books or something like that too. From the 3 funded "spiritual successors" (ack, I hate that phrase!) this is the only one I consider is necessary, why? Because we only had two true Banjo-Kazooie games and they let us waiting for 15 for the third one only to get something that was not B-K. As for the other two, with over 30 games on each of the franchises, one more is not really that necessary, especially if it doesn't keep the name.or characters. I never bought Inafune-Man or Igavania, I bought Mega Man and Castlevania and I bought a lot.
This one is one I'm really looking forward to see even if it doesn't "bear" the name.
@Seanmyster6 the original Banjo including the sequel without reading any of the gibberish the characters was saying just felt so pointless in my opinion. Those jokes were an huge point of the game itself. Getting past that; Banjo never had an real ending at all.
The true ending was the hidden bad ending. I mean they are bears and should look like bears. So what if she sucked out the "beauty" of that one bear. People eat bear meat and they still hunt bears as I type this.
Conker on the other hand was more like "Beyond Good and Evil". It is an game you can not stop playing no matter what. Even the multilayer was awesome. Conker was also censored as well. Banjo vs Conker dev team is funny as well.
The funny story about Conker is the devteam wanted their game to beat the other devteams work. So they said okay this game is going to be an game everybody wants to play. Not the other way around. In fact let me go and play Conker Right now. That is how awesome this game is.
I love Conker that much. Banjo just seems kinda pointless to even finish, or romp through. I keep going back but everything seems more like an degraded version of Conker. I just wish whatever these people are planning is not another picnik.
They have to do something extreme to make this game worth something.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...