![IMG 20150326 125655 1](https://images.nintendolife.com/6ef51b637f886/img-20150326-125655-1.900x.jpg)
The thought of a modern pro wrestling game these days is often coupled with an eye-roller. They've become as iterative as most sports games released on an annual basis - such as FIFA and Madden - but certainly have far less to offer than the examples just mentioned. What we're left with is a game that's ever-so-slightly improved in graphics (if at all), an updated roster and maybe, just maybe, a couple of completely new game modes. It can't be helped but thought that the content in these yearly releases could simply be delivered via DLC, and that the gimmick of a completely new game is a simple tool to drive a larger volume of sales. It just seems that sports-entertainment juggernaut WWE believes in quantity over quality, and think rapidly releasing a new game every year with copious amounts of DLC is the way forward, which certainly never used to be the case.
With that said, we'll take a look at some of the best and most popular pro wrestling games that the WWE (and WCW for that matter) released, specifically for the Nintendo 64 - known as the "Golden Era" of pro wrestling games. All to get you warmed up for WrestleMania 31.
Acclaim Entertainment
WWF War Zone
If you think back to the very first pro wrestling game for the N64, you'll find none other than WWE's (known as WWF at the time) War Zone, published by Acclaim Sports in 1998 (it was also released on the PlayStation and Game Boy). This game was a best-seller for months upon its release, which was fully deserved. It was revolutionary in every sense of the word, for it was the first time a pro wrestling game ever stepped foot into the 3D environment. Unlike most wrestling games that followed, War Zone possessed a grappling system where the player must grapple their opponent before inputting a series of button presses to perform a manoeuvre. It almost brought a Street Fighter/Mortal Kombat/Tekken feel to the game, as players had to remember combinations and sequences of button presses to demolish their opponents with back-breakers and spine-busters.
This was even the case for finishing manoeuvres, although these special moves were not shown in the moves list screen that was available in the pause menu. It led to enjoyable 'playground discussions', due to owners of the game passing around sequences to these finishing moves - the internet in those days was somewhat scarce! Some may call it ridiculous, but it yielded some amazing moments of gameplay as these finishing moves could come out of a surprise, often completely unbeknownst to the receiver of the move that it existed altogether! It was just like the 'real' thing.
War Zone also possessed a variety of fun match types such as a 'Weapons Match', as well as a 'Create-a-Wrestler' mode - a first for the game genre. The game's roster was impressive for its time, acquiring over 15 stars which were even represented by their factions such as 'D-Generation X' and the 'Nation of Domination'. Additional wrestlers and wrestler personas could also be unlocked (and not just bought via DLC!), encouraging players to complete the game's single player 'WWF Challenge' mode. All in all, War Zone was a revolutionary wrestling game that consisted of great visuals, as well as introducing never-seen-before game modes and match types. Its physics engine probably isn't an ageless system, but nevertheless, the overall package was still a great step in moving the pro wrestling genre into the 3D world.
![Attitude2](https://images.nintendolife.com/a5f4f8c6e89bd/attitude2.900x.jpg)
WWF Attitude
At the time, WWF War Zone was a game that was hard to top, but along came its sequel - WWF Attitude. The game was available for the same consoles as War Zone, with the addition of SEGA's Dreamcast. Released in 1999 (regarded as arguably the greatest era of pro wrestling - the "Attitude Era"), Acclaim Sports did the unthinkable and trumped War Zone by nearly every stretch of the imagination. To begin with, the game box and cart's front cover did all the talking, showcasing Stone Cold Steve Austin, The Rock, Triple H, The Undertaker, and Mankind - the wrestling greats of the era. Without knowing anything about the game or its predecessor, it could be said that the game's art contributed a great deal to its sales - the PS version was a best-seller in the UK.
The game shared the same game engine mechanics as that of War Zone, but we were introduced to several new features such as onscreen health gauges. A slew of new game modes and match types were added too, alongside the major enhancements to the modes also present in War Zone, such as 'Create-a-Wrestler'. Speaking of which, 'Create-a-Stable' and 'Pay-Per-View were also added, with the latter allowing players to create their very own show by booking its matches. The custom PPV could also be tailored aesthetically, including the ability to edit the arena's lighting, rope and turnbuckle colour, and logo on the sides of the ring.
A further great improvement of WWF Attitude compared to its prequel was its Superstar entrances. War Zone didn't have entrances, at least not in full - the only glimpse of an entrance we received was in 'WWF Challenge' mode, where the wrestlers walked down the ramp - and that's about it. In Attitude however, we got the full works. The highlights included wrestlers performing signature traits, lighting and pyrotechnics unique to each wrestler, and to top it off the developers even managed to maintain high quality audio throughout every theme song - meaning players could witness full entrances in all their glory. Despite all of Attitude's global success, it was unfortunately short-lived. This was due to the sports-entertainment conglomerate ending its partnership with Acclaim Entertainment and joining forces with THQ in the same year of 1999, after witnessing the video game success of its competitor, World Championship Wrestling (WCW), with the game publisher.
THQ/AKI Corporation
WCW vs. nWo: World Tour & WCW/nWo Revenge
Before we get into WWE's success with its new partner, let's delve into the reason as to why it decided to leave Acclaim Entertainment for THQ. WWE's direct competitor, WCW, had great success within the video game industry in its partnership with THQ and AKI Corporation. The first game produced by the pair for the company was 1997's WCW vs. nWo: World Tour, which scored great reviews all across the board due to its ease of gameplay, especially when compared to the later released War Zone. It possessed a simple and effective grappling system that involved the player grappling their opponent by tapping the A button, and then inputting a direction and A/B button to perform a move. Stronger moves could be performed if the player held the A button when attempting a grapple (known as a "strong grapple"), although this was easier to counter due to taking longer to execute. The grappling system was so successful that not only did AKI Corporation use it in future wrestling games, but also used the engine in their Def Jam Vendetta series (published by EA Sports BIG).
THQ also did things quite differently with its pro wrestling games. Instead of realistic commentary (as demonstrated in the Acclaim games), instrumental rock music played during matches, something that could have been easily scoffed at when the concept was introduced at the time - but surprisingly worked a treat. However, what really caught the attention of WWE was the game's sequel - WCW/nWo Revenge. It retained AKI's revolutionary grappling system, as well as received a major buff in its graphics, roster, move-set library, and nifty features such as instant replays. It also introduced actual arenas, such as Monday Nitro, Starrcade, Bash at the Beach, Souled Out, SuperBrawl and Halloween Havoc.
Another notable difference between these titles and the Acclaim games was the use of spirit meters. This feature displayed wrestlers' overall health and spirit through the use of colours, primarily ranging from dark blue to bright red. The meter gradually became red hot when players caused damage to their opponents, and even taunting contributed to this. When the meter began to blink, taunting once more by flicking the control stick allowed the player to enter SPECIAL! status. This gave the player a sudden boost of momentum, meaning it was harder for opponents to execute counter-moves. More importantly though, it enabled players to use their signature finishing move via a strong grapple and a flick of the control stick – a stark contrast to performing finishing manoeuvres in the Acclaim games. Players could also enter DANGER! status if they experienced too many hits or spent too much time outside of the ring. Being in this status, therefore, made the player easier to pin or submit.
Another big difference between the Acclaim and THQ games were its visuals. In terms of appearance, War Zone and Attitude had opted for a realistic approach, whereby World Tour and Revenge undertook a far more 'chunky' look and feel. As a result, wrestlers resembled as though they were made from Mega Bloks, although this was less exaggerated in Revenge. All in all though, the game engine that THQ and AKI implemented into these games more than restored this minor issue, if you could even regard it as one. Revenge scored highly amongst critics, and became the highest selling console game in North America within a month. It also won 1998's "Fighting Game of the Year" by the Academy of Interactive Arts & Sciences - the second year in a row that a THQ/AKI title achieved the honour (World Tour also achieved this the year before). The game was known to have been countable for THQ's profits in late 1998 and '99, and was one of the best-selling N64 games of all time.
![Wm2000](https://images.nintendolife.com/3dd398db3f295/wm2000.900x.jpg)
WrestleMania 2000 & No Mercy
WrestleMania 2000 kicked off WWE's partnership with THQ, and it was the perfect game for those who enjoyed the gameplay mechanisms of World Tour/Revenge but rooted for the WWE side of the coin. It was released during the height of the "Attitude Era", where the "Monday Night Wars" (a name given to the fact that both WWE and WCW aired their shows during the same time on Monday night) began to really heat up. It possessed the same game engine as WCW/nWo Revenge, and included a very large roster of Superstars. Its 'Road to WrestleMania' mode was nothing to shout about, for it was quite an extensive and linear path of the player's chosen wrestler making their way through a season to the biggest event of the year - WrestleMania. Another gripe with the game was its audio quality of entrance theme songs, as they sounded as if they were captured from a recording device!
However, what the game lacked in an interesting one player mode and audio quality was certainly made up for with its other modes. For starters, it was the first WWE game allowing players to edit existing wrestlers' attire, leading to some very creative (and catastrophic) results. Speaking of firsts, it was also THQ's first attempt at 'Create-a-Wrestler' mode - something that had only previously been accomplished in WWE's Acclaim titles. WrestleMania 2000's large database of custom properties in 'Create-a-Wrestler' mode made it possible for players to create even more real wrestlers of their own, adding to the already huge roster that the game contained. Some taunts and move-sets were carried over from WCW/nWo Revenge, which meant that players were able to create and include WCW wrestlers, allowing fantasy matches to come into fruition. Another very cool feature was that if the player made two wrestlers' entrance music the same, they would be introduced as their real-life tag-team (obviously providing that the two the player selected were in fact a real-life tag-team). For instance, matching the Road Dogg Jesse James and Badd Ass Billy Gunn's themes would lead to them being introduced together as 'The New Age Outlaws' before a tag-team match.
![No Mercy](https://images.nintendolife.com/f378346bcf12b/no-mercy.900x.jpg)
Now we get into the crème de la crème of Nintendo 64 pro wrestling games, and that's WWF No Mercy. No Mercy was the last WWE game released for the N64, and quite rightly so, for it probably couldn't be topped in terms of an overall gameplay experience - especially when the system's specifications become a factor to consider. The overall theme was based around two of the hottest stars at the time, The Rock and Triple H, which was a refreshing change from Stone Cold Steve Austin being the poster boy of War Zone and Attitude. Its intro recreated the epic scene of The Rock poised on the turnbuckle in his signature stance, viciously being stared down by a fearless Triple H in the middle of the ring. Released in 2000, it was a direct sequel to 1999's WrestleMania 2000 (funnily enough), and expanded on its prequel's game modes drastically, as well as its graphics. It contained much more expansive 'Create-a-Wrestler' options, and was the first game to allow players to create female wrestlers.
No Mercy's arguable best feature is its Championship mode. It's far more extensive compared to WrestleMania 2000's career mode, as each championship title offers a unique story. What really made No Mercy's story mode so deep and vast was its branching story-lines that evolved based on the outcomes of the player's matches. WrestleMania 2000 made the player retry the match if they lost in its career mode, but No Mercy adjusted the player's story-line no matter what happened in the matchup. In fact, the player must play through each story several times and lose matches if they so wish to achieve a 100% completion rating. Finally, No Mercy allowed players to fight for title belts in its exhibition mode - a feature that was never seen again until SmackDown! vs. Raw 2006.
While No Mercy was a near-perfect game, it definitely had its flaws. For starters, entrances were chopped in half, as players could only see their favourite stars walk down the ramp before abruptly coming to an end. This was a real shame, as entrances are arguably something that many look forward to in the latest instalment to the wrestling genre. Another (and more devastating) flaw was the well-known issue of No Mercy launch copies suffering from data loss, including created wrestlers, championship story modes, and game saves. However, the bug was fixed in later releases of the game. Overall though, No Mercy was received extremely well by critics, and completed the evolution of pro wrestling games on the Nintendo 64 home console.
While there are still other pro wrestling games on the N64 (such as WCW Nitro and ECW Hardcore Revolution), we feel these were the most revolutionary titles that certainly have replay value and are worth shouting about. With WrestleMania around the corner, what better way to look forward to the prestigious event than to chow-down on some pro wrestling games? You've read what the N64 has to offer, so what're you waiting for? Go play them if you haven't, they're all worth a go - and each offer something memorable. Otherwise, which one is your favourite? Tell us below, and enjoy the show on Sunday if you're tuning in!
Comments 76
I still need to get hold of No Mercy! THQ wrestling games are still the best to this day.
Wow, excellent piece Arjun! I am beginning to write an article about GameCube wrestling titles, I am glad I decided not to start writing about Nintendo 64 titles because you pretty much did a stelar job with this article. Well done!
The reason why the N64 was so popular in North America was that it's games appealed to a wide demographic, for ever traditional Nintendo game you had a quality first person shooter or racer.
Ohh Nintendo, what happened to you....
Wrestlemania 31 tonight! The buildup for the feuds overall has been meh, but the matches themselves shouldn't disappoint. The match I'm looking forward to is the IC ladder match (that's been booked perfectly IMO).
On the topic of the article, I definitely agree (No Mercy! is still fun to play today), though, as of recent memory, the wrestling games haven't been great, some have, but generally, they're okay, like 2k15 for PS4/X1 had awesome story mode and great graphics, but lacking in customisation and some awkward game mechanics).
Oh and just so that everyone knows, this is was I am expecting later tonight when Triple H and Sting finally duke it out: [youtube:pdjoWQHzQVI]
Great article just in time for WrestleMania! The AKI developed wrestling games were absolutely the best N64 wrestling games, and are arguably the greatest of all time. They're still my favorite 15 plus years later, so much so that I have a youtube channel dedicated to them! Check it out: https://www.youtube.com/user/BeBetterGamer
I also do videos about Virtual Pro Wrestling 2, a Japanese only N64 wrestling game also developed by AKI, and in my opinion better than No Mercy (but not by much!)
VPW64 and VPW 2 are probably still the best wrestling games to date, huge rosters and tighter gameplay than the WWF games.
I also have a soft spot for Revenge, the attention to detail was incredible and captured the feel of a of WcW game perfectly.
I was a big fan of WCW vs. nWo World Tour. The THQ WWF games were great also.
I was a huge fan of No Mercy back in the day, but I think a lot of people that believe it's still the best in genre need to go back and play it today. I've not played a modern wrestling game since the start of the 360 gen, but I'd argue the mid-PS2 era stuff had already surpassed No Mercy.
Great article though! Makes me want to play some of these games again. I pretty much stopped watching when the PPVs actually became Pay-Per-View here in the UK. Up until about 10 years ago, they were all on the same sports channels as Raw and Smackdown, and then the bigger ones were turned into PPVs, until... I think... all of them are these days?
Ooh, WWE Network finally launched in the UK... tempting.
Thanks for leaving off WCW Backstage Assault because it sucked!
@Peach64
Only $9.99 in the US
Great article, took me back in time lol
WCW/NWO Pevenge.
The memories.
@NorthLightSuplx £9.99 in the U.K Still great value (I own the Network myself, and NXT is awesome btw), but $9.99=/=£9.99
I liked one of the games on Amiga and then thought every single wrestling game (that I played) up to PS2/GC era was atrocious. I haven't played one since Def Jam Vendetta but I actually quite liked that.
@sub12 the n64 had literaly no jrpg's
Revenge and Goldeneye multiplayer was awesome back in the day. My friends and I spent many weekends playing these games, and ate many pizzas. Good times!
Sad to see my favorite, WCW Mayhem didn't make the cut (I had the PS version but it was also on N64). I used to love how you could go backstage to fight during a match.
Faint: That's technically not true seeing as how Quest 64 was on the system. It sounds like i'm being pedantic i know but you did say 'literally'
@Chubblings
I am a huge NXT fan. It is the best thing going today. Heck if it was up to me Finn Balor would be main eventing and winning against Lesnar tonight. I am looking for Heyman to turn on Lesnar tonight and make Reigns the biggest heel in the company.
@NorthLightSuplx Yeah, Finn Balor to me will be the main guy when he comes over to the main roster (if Vince doesn't screw up his character just because he's Irish). He has the look, in ring-ability, decent on the mic, and most importantly, has the IT factor. But yeah, the main event is going to be unpredictable, and I definitely like your idea (esp. since Heyman's been teasing over the past few weeks) because Reigns is not getting over as babyface. I myself though, am hoping Heyman turns on Lesnar, Reigns turns heel, but Brock still retains (becomes next big face, since crowd loves him)...but when it seems like he's going to stand tall, Reigns takes him out (makes Reigns look strong despite losing) and Rollins cashes in and wins.
@NorthLightSuplx did you say we could watch WWE's Wrestlemania, tonight, for ONLY $9.99?! What are you all waiting for? oh yeah... Been looking forward to Takers return (I know he's old, but WM last year left a bad taste in my mouth)
How can this article miss out on the greatest wrestling games on N64.
Not being funny but virtual pro wrestling and virtual pro wrestling II are the greatest wrestling games on N64.
Wish people would realise that pro-wrestling is not just WWE CRAP
My copy of WWF No Mercy was one such that had the bug where everything got deleted without warning. I was disappointed to see I "lost" every championship belt (nearly 100% completed the World Championship) and all my CAW characters. All the same, as fleshed out as it was (compared to WCW vs nWo: World Tour, the only other wrestling game I owned), I really enjoyed playing it.
Thanks for the positive feedback all, much appreciated! All aboard the WrestleMania hype train!
I like articles like this. Keep them up!
Also, I played Attitude as a kid and loved it.
Nice article, the N64 might have to get fired up today.
Good article, but y'all should've given VPW2 an honorable mention at least.
Those were just epic times with epic games. Sad to see how far Nintendo has fallen since. I was thinking about getting WWE Network, but its not available for Wii U, right? Dealbreaker.
I felt Wrestlemania 2000 played better than No Mercy. W2000 wasn't plagued by slow-down that I felt with No Mercy. Absolutely loved these games though.
No Mercy is, was and always will be the greatest wrestling game ever made. Fact. It remains today more playable than even 2K's attempts
@chiefeagle02 but it was that version that retained the blood. Was always beat to have a copy of each version
Wish No Mercy would find its way to the VC......i know it will never happen......but it is still the best wrestling game and would be fun even if they made it generic and got away from the branding
@DESS-M-8 fire pro wrestling and King of coliseum both say hello. Both went past no mercy and virtual pro wrestling.
@kobashi100 @kobashi100 They say hello and then respectfully bow down to no mercy
Oh my childhood in one page!Oh it brings back some amazing memories.
I still have my no mercy cartridge and play it all the time!
I think it's funny that AKI is now syn Sophia, best known for Style Savvy/Style Boutique. I can't think of two genres further apart than wrestling and fashion sim, and I wonder just how they are so good at both.
@Shiryu as long as you include the Ultimate Muscle Gamecube game you'll do alright. It was quite easily the best wrestling game ever.
These games remind me of the time a 12 year old could get 18+ rated games.
The last WWE game I got was 13. It was crap on the wii. I later got the PS3 version and it was still crap. 2K games have done nothing to improve the situation.
I love No Mercy but the best WWE wrasslin games by far are the DOR ones from the cube.
@firstnesfan
It was a very fun game but if you weren't playing multi it got old quick.
RED RAIN OF PAIN!
@firstnesfan You sir are correct! Believe it or not, I only have that game for the past month and a half, I am now fan of the show. I can't believe it was unreleased in Europe, which means a lot of us never played the only true AKI wrestling game on GameCube.[youtube:6wPABdN7Lyo] But please stay way from the Super Famicom game... if you must, play the Famicom one instead.
War Zone was awesome when it was new, but when THQ took over and came out with Wrestlemania 2000 and later No Mercy, it set the bar so high that those older ones are now complete garbage in comparison.
WWF No Mercy is still, to this day, my favorite wrestling game of all time and arguably the best ever period. I've yet to hear a good argument against it though.
@Peach64 The much forgotten multiplatform Def Jam Vendetta titles were the successors to No Mercy, made by the same team and critically acclaimed! Not too sure about how well they sold though.
Other than the initial bug that kept deleting my save data no mercy was brilliant still love that game.got a soft spot for the warzone/attitude world tour/revenge era tho 2 different promotions with 2 very different but equally enjoyable types of gameplay.
Here's hoping bryan wins the ic tonight when it reigns it bores.
If we count Japanese games, VPW2 is the best wrestling game on the N64. If not, I give Revenge the advantage over No Mercy just based on the roster alone. It lacks the bells and whistles of No Mercy, but it has 3X as many great wrestlers to play as.
The amount of good wrestling games on the N64 was crazy. I enjoyed all of those listed but No Mercy was hands down my favorite.
Very nice article! I own all of these still and played them all the time during the N64 era. WCW Revenge and WWF Wrestlemania 2000 were my favorites though, roster for roster.
My vote has to go the wrestlemania 2000 since I had a glitched No Mercy, where it would delete my save file randomly. Good time arguing with playstation fans on what was better No Mercy or Raw vs Smack down.
No Mercy FTW!!
No Mercy was a great game. I never owned it, but if had a blast when I went over my friends house to play this back in the day. Here Comes the Pain will always be my favorite WWE game though. I'm watching WrestleMania now.
getting old sucks
I played so much No Mercy with friends, cousin and bro it was crazy. 4 hour match one day was just insane, lol. Wrestlemania 2000 was also good, and another WCW game I can't remember was excellent.
Poor Sting tonight, as much as I used to like HHH and I was pulling for Sting.
yea yea yea, I miss playing WWF royal rumble for snes..............
Every copy I got of no mercy had the save glitch but it was a great wrestling game
Oh man soooooo many good memories! Even tho I never owned a 64, those Aki/THQ wrestling games were the reason I wanted a N64. I don't think any wrestling game since, has come close.
Everything about those Aki games was what a wrestling game should be. Fun, rubber banding mechanics, simple yet deep controls and an excellent grappling system. I can only imagine what a wrestling game would be like with today's graphics but with the Aki grappling system ... The only problem if it was released today it would end up like every sporting title and released annually with no significant changes
When I was a kid I sunk so many hours into 'No Mercy' just creating my own wrestlers with their own little back stories, gimmicks and rivalries. It was like the ultimate combination of playing both a real and imaginary game at the same time.
Now I kind of want to go dig out my N64 and my copy of the game.
I've always wanted to know, do rustling fans accept its all staged and are they in it for the drama, like a soap opera? I don't get it, which is fine, but if any one could explain the appeal I'd be interested.
@Fandabidozi I don't watch WWE for that reason.. I am a pro wrestling fan and not a sports entertainment fan. All that soap opera garbage is not for me.
Come on Nintendo get the right to rename it to WWE NO MERCY and rerelease it on the 3DS as a 3D classic there are so many games for the N64 that should be on thier way to the 3DS
@kobashi100
Ah gotcha. I can see how kids would love it and then of course carry that thru into adulthood. I still collect action figures so I'm not judging anyone 😃
@Fandabidozi for me I accept pro wrestling is predetermined but I still wanna see guys hit hard and put on a product that actually looks like a legit contest.
Only watch Japanese pro wrestling and some ROH.
Great article. The only one I have and played is Wrestlemania 2000. Maybe I will go to my local retro game shop tomorrow and pick the others up.
I destroyed a copy of "WrestleMania 2000" to fix my "Super Smash Bros." copy. The game would not save, even after swapping the batter. WrestleMania 2000 pretty much used the same rom data size and save type (CR0232 batter), and only cost me £5. Better than paying the £40 for a replacement copy of Super Smash Bros. on ebay.
RIP piece Wrestling game I don't care about!
Attitude was a beast!! Miss that game so much now and I almost forgot about it too!
@RadioShadow
you should be jailed
" Released in 1999 (regarded as arguably the greatest era of pro wrestling - the "Attitude Era"),"
You need to underline and bold the word arguably because the attitude era was far from the greatest era or pro wrestling. It had some good moments, but mostly led to sloppy storylines and matches. Outside of Stone Cold and the Rock the rest was garbage.
Ah, found them!
![Untitled](https://scontent-lhr.xx.fbcdn.net/hphotos-xap1/t31.0-8/11053880_10152859887339370_2307278371683309174_o.jpg)
Look at those faces, full of hopes and dreams... like I was, too!
PS: In case you're wondering what the sticker says on "WWF Wrestlemania 2000", it's Portuguese for "Free Memory Card".
THQ and AKI made the best wrestling games on the N64, hands down. I used to play No Mercy all the time when I was growing up.
The N64 games, despite their trail-blazing customization options, are clunky and horrible to play today. Licensed wrestling games peaked with Shut Your Mouth. It's probably no coincidence that the games' decline followed that of pro wrestling.
Must have played on emulator. These graphics above doesn't like like original N64 graphics. Sorry bout it....
WCW and Wrestle Mania 2000 were my childhood. Found memories. N64 had all games!
And now we get stuck with crappy games year after year.
Who cares about quality and selling well with AKI when you could make the same game most people don't like year after year instead?
Aww, I played the hell out of WWF: Attitude, mostly making joke characters.
kobashi100, elitists like you ruin not only professional wrestling video games, but also professional wrestling and life in general. People like yourself are the reasons on why we have to add warning labels on shampoo bottles. The THQ/AKI games had a superior and more natural button movement when it came to wrestling games than either the Yuke's OR Human/Spike/Spike-ChunSoft Fire Pro Wrestling games ever had. Yes, the AI in the fire Pro Wrestling games is better than any other wrestling game (the Fire Pro Wrestling title for the Xbox 360 being a huge exception to the rule), but if you have to put in combos for moves that would make even playing a Marvel Vs. Capcom game on a world tournament level seem like a cake walk in comparison, then you have some serious issues and you also take away a lot from the fun and accessibility, both things of which are not only important to professional wrestling video games, but also to real life wrestling organizations, of such a franchise and it is shameful to put that kind of restriction on the Fire Pro Wrestling franchise, let alone for your elitism and hatred of any other wrestling title other than a Fire Pro Wrestling game...sincerely, a 30+ year veteran of both being a professional wrestling fan and of a professional wrestling video game player.
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