When the 3DS was launched its 3D auto-stereoscopic screen was both a source of excitement and controversy. Glasses-free 3D blew minds, but the nature of the technology meant that — for many — there was an initial discomfort as their eyes adjusted to the effect, which typically eased after a short amount of time for the majority of users. That reality didn't stop it being a minor PR disaster for Nintendo, however, with inaccurate tabloid reports during that launch period referencing waves of returned systems and refunds, false headlines quickly debunked by retailers and the big N. Some PR damage was undoubtedly done, however.
Nintendo still has to endure — to a lesser degree — the ongoing debate over whether 3D visuals (on the 3DS and those viewed through glasses at the cinema or on compatible TVs) can be damaging to the eyes of children under 6 years old. It's a fact disputed within the science community, but nevertheless 3DS packaging still carries a warning encouraging parents to disable the feature for young children; for a company that's revered as a safe pair of hands for the entertainment of young gamers, that warning isn't ideal branding. These concerns have since been countered, to a degree, with the release of the budget 2D-only 2DS models in Western territories.
The 3D viewing issue has re-emerged, however, with French Health & Safety body ANSES adopting Italian-based research to issue formal recommendations that children under 6 years old do not view 3D, while older children should minimise use. Those recommendations are below:
- children under the age of six should not be exposed to 3D technologies;
- children under the age of 13 should only use 3D technologies in moderation, and that both they and their parents should be vigilant concerning any resulting symptoms;
- persons subject to certain visual disorders (disorders of accommodation, vergence, etc.) and problems with balance should limit their exposure to these technologies, including in the context of occupational exposure.
As mentioned above, however, these claims are hotly disputed, and New Scientist magazine is scathing of the research utilised for these recommendations, in particular the lack the clarity on "pioneering analysis" that has supposedly provided enlightenment.
So is its recommendation reasonable? Not if it's based on existing evidence. Crucially, the agency's report is unclear about what exactly this "pioneering analysis" is. However, what is clear is that there is no published research, new or old, showing evidence of adverse effects from watching 3D content other than the short-term discomfort that can be experienced by children and adults alike. Despite several years of people viewing 3D content, there are no reports of long-term adverse effects at any age. On that basis alone, it seems rash to recommend these age-related bans and restrictions.
There you have it, more debate over whether children should view 3D images, including those of the 3DS. Nintendo for its part covered its bases with warnings for the 3DS and the release of the 2DS, but it remains a source of contention over three years after the system was released.
[source gamesindustry.biz]
Comments 27
I think it could go either way, disproving someone else's case doesn't necessarily prove your own.
3D+ONIONS=BAD!!
The issue is that sometimes committees like this aren't always as informed as they should be before issuing advisories. Third parties can be useful when it comes to the acceptance of certain sources of "endorsed" research. In a world where all ruling bodies and corporations are clamoring for control, it's good to keep open minded
You see in 3D in real life, right? So what's the problem with seeing it on a screen?
@epicdude12302 You see in 2D, your mind makes you think it's 3D. Anyway you argument still stands, as the screen is 2D as well.
@epicdude12302 With 3D movies your eyes work separately, in real life, they work together. That's the difference.
I thought it was Children under 7....
I guess you could say, the 3DS is really not a toy, as it excludes the "Early Childhood" rated games... (Well, it could...)
I usually check out a 3DS game in 3D first, but usually don't leave it on.
@Dinosaurs @Specter_Twilight Great points.
@Dave24 You managed to explain depth perception before eye did...
It gives some people a false sense of vertigo. That's the problem, epicdude.
Is there any credible results proving this? I highly doubt they would allow 3D movies aimed at young children if there were conclusive results. Generally rumors get started and are accepted as facts, like with immunizations in children causing autism. The original study for that case has since been disproven, but the belief still continues. I just wonder if the 3d studies are similar?
I don't see what the problem is. Really look awesome to me. Never turn it off. They are going to need some good proof, not just some fabricated survey, showing me that I should worry about it.
@Sergio151
... Are you under the age of 6?
As if this wasn't already known.
I totally agree with those French people, 3D effects can really mess with you. Since I have epilepsy, so I'm extra sensitive for playing games in 3D, or virtual reality things. And also people without my illness can be sensitive too. Have in mind that it's different between watching a movie in 3D and playing a game in 3D; when you play, you have to concentrate and physically do something, which results in the feeling of being even dizzier, whereas at the theatre, you're just a passive watcher of the movie.
I don't see a problem with perhaps erring on the side of caution with the younger ones. My son wanted the virtual boy but I took a look thru it and said nope. That sucker would rip the eyeballs out of their sockets.
The release of the 2ds kinda shows how important the 3D aspect is to nintendo, imho.
Nintendo have shown that they take health warnings seriously, at least regarding 3D, with their warnings and release of the 2DS.
One issue people not realise with 3D and children is if a child needs glasses but hasn't been to an opt mistrust yet to get one, they struggle with 3D especially when the eyes have differing levels of vision problems.
Strange article, it said almost nothing... This could have been written and the message conveyed in two sentences... Lol
@k8sMum Then what does the New 3DS and New 3DS XL say to you?
@Birthday_Boy
It tells me they r gonna cash in however they can. It says they feel they've improved the oft-times wonky 3D. But do you really feel they've made the much-touted 3D aspect a priority in games?
Ok, they want to claim scientific interest? Let's dig into their identity a little bit, then, shall we?
If we scroll down to the bottom of the New Scientist web page, we find "© Copyright Reed Business Information Ltd." Who is that? Let's search it...
"Reed Business Information is a division of Reed Elsevier and is often referred to as RBI. The company produces industry specific data services and tools, online community and job sites as well as business magazines. It provides services to specific sectors including chemicals, agriculture, HR, property, finance, science and aerospace."
Woah, that's a lot of fields... It must be a big company. So Reed Elsevier is it's parent company? Let's search it...
"Reed Elsevier is an Anglo-Dutch multinational publishing and information company co-headquartered in London, United Kingdom and Amsterdam, Netherlands. It operates in the science, medical, legal, risk, marketing, financial, and business sectors. It is listed on several of the world's major stock exchanges. It is a FTSE 100 and FT Global 500 company."
Holy crap! There are some major interests behind this magazine's production! Surely, if they are so big, there must be some political involvement...?
http://www.opensecrets.org/lobby/clientsum.php?id=D000067394&year=2014
...Well, then. I think we've found our answer for articles like the one about this stereoscopic issue on New Scientist...
Intertwining business interests + law and patent cases + FEC (lost) vs Citizens United and McCutcheon + lobbying over $1 million/year into high places in government for various issues like "Consumer Product Safety" alongside the likes of Google, Exxon Mobil, Pfizer, and Sony(!) = $$$$$$$$$$$$$$$$$$
@k8sMum I played the Virtual Boy at a demo booth when it first came out, so I was about 8 years. I didn't feel it affected my eyes much at all to view it; if anything, it's the 3DS that is noticeably bothersome for me to look at in full 3D adjustment, even today. (Partially adjusted 3D is fine.)
The real problem with the Virtual Boy was the neck pain! After using it for around 20 minutes at a level height with my head, I felt like I was going to need a neck brace if I used it any longer!
Ah, if only Gumpei Yokoi had been allowed to complete the design of the Virtual Boy...
@PlywoodStick If it came with a head strap, I think it would have sold better....but still, the fact that the 3D is compulsory is something that would still make it not so good because it drains a LOT of battery power.......
Wonder if the new 3DS series would resolve this issue and hopefully don't make games that force you to use the 3D effect.
The only issue I could possibly see is that one does not focus on different points. The focus is fixed in the game and usually everything is in perfect focus. So that is different from real life but I think children learn how to focus on different points unless they don't spend more time playing 3DS than looking at things in real life.
There has to be some grounds for a dis-recommendation I think. Anything CAN be harmful, but let's not be like "Well, it's 3D. That's got to mess something up!". Stereoscopic 3D is not rocket science.
There's nothing wrong with putting safety first but this reminds me of being told that looking at screens all day would damage my eyesight. I'm 32 and still haven't stopped spending too much time in front of screens and my eyesight is absolutely fine.
@Artwark I think the Virtual Boy should have been a regular new portable system with a system specs and full color display upgrade (closer to the GBA than GBC), VB controller grips and layout, and 4 AA's or a rechargeable battery; and the 3D parallax visor should have been a separate lightweight optional attachment that the system could plug into, increasing the resolution and depth of field. (With it's own rechargeable battery or 2 AA's.)
It would have been closer to what the N64 cost, yes, but fewer people seem to have any qualms paying that amount for a high-end portable device today compared to back then. Testing the waters for interest in 3D might have been safer than relying upon it.
I'm guessing the New 3DS model viewing comfortability will vary by person. It seems like the focus on improving 3D effects has already been faded out, so any improvements the New models would offer would probably be New exclusives. As for battery power, well... The performance of the stock battery for the New models remains to be seen.
I'm sticking with the original 3DS, since there's a 3rd party battery with back plate which increases battery life by at least five times, depending on settings! Though, it also makes the 3DS somewhat bulkier...
Sorry, but I'm not going to limit my use of the 3D setting just because I'm farsighted (a visual disorder of accommodation).
@DdFixen Like the frenchie's you can't tar everyone with the epileptic brush. If you have epilepsy stay away of course. If not there is no harm done. If it is too intense adjust the effect to suit your brain.
Problem solved. It's exactly like tuning a TV or adjusting the volume in your mp3 player so you don't hurt your ears.
If anyone can't work that out you shouldn't be using technology.
Initially I got really bad headaches after playing the 3DS for hours. When I adjusted the slider to halfway, my problems disappeared. Nowadays I play mostly with the 3D off, but it's fun sometimes to turn it on. Honestly the novelty wears off after a bit. 3D helps with platformers because you can judge distance better, but in frantic games like Mario Kart, it can mess you up. I can't hold the system steady so I turn it off. Here's hoping that the "New" 3DS will mitigate the problem with it's moving sweet spot. I just hope it can track my eyes in the dark.
I really like the 3D effect but it would be much nicer with higher frame rates and higher resolution. As for my kids, my 5-year-old doesn't really like it on and it just hinders us looking at games while playing at the same time... of course, the entire design of the portable systems do that because they have no way to output to another screen. :/
3D is tiring because in natural settings your eye normally focuses on what it is converging on in 3D space. When you're looking at a screen you have to focus on that screen while separately converging (crossing your eyes or going walleye) on the image plane you want to look at. It's always going to be a bit of a strain for some people and it's going to be a problem for VR like Oculus Rift until they can solve it. (There is some light ray tech or something that can help with this but it has a long way to go)
The other problem for Virtual Reality (Oculus Rift) is that your inner ear is using what you see to help regulate your balance and in games where you move around --almost all of them?-- your inner ear is going be completely at odds with what you are seeing. This can cause nausea and there is simply no easy fix. You can build simulators that use gravity and spin you around in a giant gyroscope to help — kind of expensive.
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