There was a period, in the latter half of the last generation of systems, when it seemed as if Sony and Microsoft were making a major play for the young gamer's market — Microsoft pushed for advertising presence on major multi-platform franchises, in particular, while Sony tried new ideas with its range of Wonderbook releases. Both brands are still vying — to some degree — for children's attention, of course, though Sony's Knack on PS4 was heavily criticised by some, while we're yet to see what Microsoft will do with its recent acquisition of Mojang; the suggestion with the latter is that Minecraft will continue on multiple platforms. Yet it's Nintendo, undeniably, that continues to do its utmost to excite and capture the imaginations of young gamers.
The issue over Minecraft can't be ignored, of course, but it's telling that at EGX last month — the biggest gaming convention of its kind in the UK — there were two key stands that consistently attracted families of parents and young gamers: the Minecraft area, of course, but also the Nintendo booth. Everywhere you looked there were families trying and enjoying Nintendo's various demos, with the majority able to attract young eyes through the power of branding and charming aesthetics.
To take Nintendo's booth in London as an example, 'mature' or adult-orientated games — Hyrule Warriors and Bayonetta 2 — were off to one side and next to each other, with Indie download games then further on. The larger front end of the booth, however, had a host of bright, colourful experiences such as Splatoon, Yoshi's Woolly World and Kirby & The Rainbow Curse. All are immediately attractive on the eye, and then an enormous screen would show off the cartoon violence of Super Smash Bros. for Wii U for good measure.
That's just one example, of course, but what's undeniable is Nintendo's clear strategy to win over young gamers. During this year's E3 Shigeru Miyamoto and other senior Nintendo figures held a session introducing a group of children to upcoming games, and Nintendo of America also announced what became the rather attractive play.nintendo.com site (and an accompanying 'parents' section), which not only promotes key brands but also has a variety of articles — such as the eponymous '5 things' variety — that introduce IPs and characters to those unfamiliar. When discussing this portal prior to its launch — and referencing the E3 event outlined above — Nintendo of America's Reggie Fils-Aime was clear on why it's a priority for the company.
It’s critical for us to have kids grow into and aspire to play Nintendo content. I think about how I introduced my kids to Mario and to The Legend of Zelda. We have to find ways to do that today. We’re doing it in a variety of different ways. We had about 10 kids here yesterday, unique kids — kids who write for Time for Kids, kids who have their own YouTube channels. We had them interacting with Mr. Miyamoto and playing our games. They had a fabulous time. We think that type of activity, and having the kids themselves broadcast out what they found appealing, is critically important.
It's right that Nintendo's acknowledging the importance of this area, as the passing years bring a pressing reality to the forefront; winning over the youngest gamers is integral to long term success. Many Nintendo fans today will have been devotees since the late '80s or '90s, other may have joined in the early noughties or — perhaps — in the Wii / DS generation. Yet with increasingly tough competition and Nintendo's circumstances of relying on unique releases instead of many big budget multi-platform titles, securing the next generation of gamers is a fundamental and vital task. The audience in this 3DS and Wii U era is — so far and likely to remain the case — well below the generation before, so the brand battle is on.
For Nintendo, of course, rivals come in many shapes and sizes. Beyond the Minecraft example there are increasing numbers of children familiar with and often glued to tablet or smartphone screens; when you hand a touch screen device to a relatively young child, it can be extraordinary to see how familiar and natural it is to them. This trend is arguably a threat in the portable and home console space, as the priorities and forms of entertainment evolve in young minds. If a child is used to a tablet and can play their favourite games on that device, will they be desperate for a 3DS or Wii U? Perhaps not in the sense they would have been in generations past, when gaming systems were the only major show in town.
Still, it's important not to get too apocalyptic; realism and optimism don't need to be mutually exclusive from each other. Nintendo's made a success of the 3DS on its own terms, not matching its predecessor in sales but certainly doing far better than some projected in 2011; despite all the challenges, it's sold tens of millions of units. The Wii U's targets will also be well down on the Wii, but Nintendo's efforts show it's not giving up on the system yet.
What we're seeing, too, is a strategy to keep long-term fans relatively happy — any Nintendo system owner knows that whimsy and charm are high on the agenda — while continuing to push products that attract young eyes. We've already mentioned how Nintendo's games lure the focus of young consumers, and amiibo is the company's belated move to also hit the toy market so successfully utilised by Disney and Activision with Infinity and Skylanders. There's a lot of content that can excite many reading these words but also, by its very nature, families — after all, Nintendo is still a 'safe' option for parents buying consoles.
How to make the most of the assets Nintendo has? Marketing will be key, which has seen lows in the past few years but has arguably improved in recent months. Presence at retail will also be huge, as Nintendo convinces stores stung by low sales of the Wii U — particularly — to take a punt on amiibo and the big Holiday games. Actually getting the word out is also a must; consumers that don't browse Nintendo-focused media need to know what games are coming, understand amiibo and want them. It's a big challenge, but professionals that know far more about the practicalities than us are no doubt working overtime to make it happen.
Nintendo still has brand power, and can still deliver content that speaks to older gamers and also the youngest consumer that can hold a GamePad or 2DS. In the face of powerful, omnipotent challengers on smart devices and rival systems, it's a fight that Nintendo needs to take on. As is the case with every hardware generation for Nintendo, converting the youngest into fans of Mario and company is a top priority.
Do you agree that Nintendo is successfully focusing on and targeting young gamers, and if so is it the right approach? Let us know what you think in the comments below.
Comments 63
they've been doing this since the n64 this is not nessarily new news, its also the reason why more hardcore gamers moved to the playstation and xbox systems.
@Fafnirchaos07 It's not news. It's an opinion piece.
@OneBagTravel That may be true but it is kind of redundant. 20 years ago it would be an outrage and opinions would be strong, however today everybody looks at the wii and wii u as kiddy toys. I don't want to say it shouldn't be talked about because lets face it I would like to see a more hardcore system made by Nintendo, But nobody is going to take that seriously not with high competition from Microsoft and Sony.
@Fafnirchaos07 Even if the perception may seem that way, the irony is that the Xbox and Playstation have most of the casuals right now. The people that only buy the yearly sports games, COD games, and Assassin's Creed games, and hardly venture beyond those realms. Yes, they are a different type of casuals than the Wii Sports crowd, but they are far from being considered "hardcore" gamers.
And on another note, I kinda hate the term "hardcore gamer" anyway since people think hardcore means mature rated games, when really those games end up being the easiest for the most part. A 7 year old could handle the combat on Assassin's Creed, but get mauled to death by the secret stages in something like DKC Tropical Freeze.
Nice piece, seems like it's been awhile since TW wrote one. It's also nice to see all the frazzled thoughts in my scrambled mind written out so elegantly.
Just a couple of additional thoughts -
Wonderbook barley made it stateside. I don't think we ever got disc versions of the newer games. Eye Pet 2 was pretty much the end of Move in the US.
I'ld like to see "Play Nintendo" as an app, as the best place to market to kids is on phones and tablets. Not real games, but advertising material such as that.
Question - was Pokemon left out of the article on purpose, b/c I see Pokemon as a bigger draw for kids than Mario or Zelda, and I think Pokemon will still be around long after Minecraft is forgotten. It may be a great highly addictive game, but Steve's no Pikachu. Even if they do ever make that Mincecraft movie there probably won't be 17 (as we wait for Diance).
It's a different world today from when I grew up. There's much more violence and sex with most media today. Nintendo is attached to a totally different mind set (apart from something like Devils third) with providing a colorful, engaging alternative to what's out there. I think most kids today are into Call of Duty, or whatever is bigger and better. With access to the internet, and the chance for instant gratification, and the chance to engage others that own a non Nintendo system, this will be an uphill battle. The gamers that owned a PS1 that are parents today likely will turn their kids to a PS4 due to familiarity and brand impression. Essentially, Nintendo lost a generation of kids.
Minecraft U?
@Cyberbotv2 True, very true, so sad tho :/ I love nintendo, they are like disney of the gaming industry, everything they make has a magic feel to it xD am i the only one? :3
Nintendo is wrong. Again.
Children will copy adults. Adults with their children at home playing Minecraft on the xbox: these kids will be talking about it at school. My mates lad wanted a Wii u since May to play Mario Kart. But by the time his birthday arrived, two weeks ago, Minecraft ang the Xbox was top of his list together with Lego Batman. Not many kids at school were talking about Mario Kart, I guess not many Adults are buying Wii u's.
You can't hold up Yoshi' woolly world as a must have game for Kids, so that means they will want a Wii u, unless they can play it now, not six months from now.
If Adults buy and play the Wii u, children will play adult games and younger games on it. If those adults buy PlayStation's and xboxes that is what kids will play.
Everyone is looking for a reason or excuse for Nintendo' s lack of success with the Wii u. The answer is GAMES. Simples.
The choice of games. I've played Mario Kart and I like racing games, when can I expect the next Wii u racer? If I don't like hack and slash what do I play now? When do I get to play a good RPG.
The 3rd party developers did not like the gamepad so they did not develop games for the Wii u and so the lack of games was the reason Wii u' s did not sell.
@Vash_Visionz If considering that the big triple A titles for that market is causal where do we draw the line between casual and hardcore, as anybody else would take AC/COD more hardcore over Zelda/Pokemon due to the age difference, even though both are the same in story/multi-player. I myself look at "hardcore" gaming as a marathon as opposed to a few hours a day, but with Nintendo's age market, and a lack of an online support system similar to playstation/xbox (due to the risk of younger gamers) It plainly shows that Nintendo doesn't have that kind of market, and alienates "hardcore" gamers to other systems.
I won't generalize kids but there are ALOTTA mainstream kid gamers who buys games based off "whats the hottest thing to play?"
Preteens and teenagers are more interested in being 'grown up' so they want something 'unsafe', 'hardcore', and 'mature'. Hence why over the top sexual and violent video games are popular. Not that some of them lack good gameplay, its just that gameplay is less of a concern with this crowd. Nintendo trailers need a deep ominous bass in their trailers to inform the viewers that something dark and edgy is happening otherwise its just not interesting to a 12 year old boy that wants to shock his mother.
The you have women, they potentially could be courted more. Nintendo just needs to use their female protagonists more, a solid Metroid game (like Prime or Fusion) for instance.
I think @zool has a point, its not children, its adult parents that buy the wiiu for their children. And guess what parents of children do? They get by with whatever, getting a new expensive system is usually not on a parent's todo list. They might buy an old wii system, which doesn't help nintendo.
It is essential and Nintendo knows this very well. That's why they are so protective of their family friendly image.
They don't need to charm young gamers they need to charm the adults who are paying.
The children I know at about age 8-12 really want GTA5 (Some are allowed some are not) but failing that want to play stuff like plants vs zombies on iOS.
A bit older they want PS4 Watchdogs because they think it is the most Next Gen game. (I have given up trying to have a reasonable conversation about that).
I agree with the gist of what @zool is saying, and also with what @unrandomsam is saying. Back in the old days when Nintendo was king of the so called 'hardcore' gamer market, by and large parents weren't gamers themselves so marketing to kids in order for them to put pressure on their parents was the right thing to do at the time. But now the parents are ex Nintendo gamers who's mostly moved onto Playstations and Xboxes, and their kids will grow up playing (and wanting to play) the same games that other people in the household are playing. Nintendo must at some point start marketing to this adult audience properly again, as it's only by capturing their attention that they'll capture the attention of their kids and we won't be living in a world where the kids are more interested in playing the next GTA than the next Mario.
When parents buy a console now, they'll likely want to use it themselves as well. So they're more likely to buy a Playstation or Xbox for the household with a couple of kids games on it to keep the kids happy for a bit whilst the rest of the games are for them, rather than a Nintendo console where most of the games are perceived to be aimed at kids with only a few titles really aimed squarely at the adults.
I've always personally preferred Nintendo games but that's just the way it is and how the market has changed, and Nintendo are going to carry on leaking money with home consoles if they don't start re-evaluating their target audience.
"Nintendo's Ability to Charm Young Gamers is Vital for its Success"
"It’s critical for us to have kids grow into and aspire to play Nintendo content."
Except there is a vital flaw with this, Kids grow up, not only do you need to have them aspire to play Nintendo content, you need to have them want to continue once they get older and in their teens and to their adulthood. Nintendo is seen as kiddie and let's face it, teens (and often times pre-teens and younger... I know, scary) want to feel grown up and they would be less likely to want play Nintendo because it is seen as a kiddie platform and lacking in the mature (or at least older demograph content). Yes it has some mature content..... but not a lot and at the same time, the companies that would bring the mature content, they are turning away from Nintendo making less mature content for the systems resulting in the system looking more kiddy in their eyes.
It is absolutely the right direction to take. Microsoft and Sony STILL can't crack family gaming. This is the gap in the market Nintendo can exceed in.
Not only that, but if kids stop playing video games today, what kind of future would the industry have??
That said Nintendo aren't going about this goal as well as they could.
1. If you want to aim at kids, you don't make your console £300+
2. Kids from about 7+ aren't interested in games like Yarn Yoshi or Kirby because they look like a story book for babies. (They'll probably be a amazing, but most kids won't even bother)
3. Nintendo's 'brand power' only applies to older fans from when these games were new. They need new IPs, cool IPs that kids want to follow. Splatoon is a step in the right direction, but they need much more.
Nintendo know how to make great family friendly games, but that doesn't necessarily mean kids will want to play them. They need to look at how toys are marketed, because that's what they're selling at the end of the day.
During the NES, SNES, and N64 era, their products and commercials told us it was cool to own a NIntendo system. Nowadays it just seems 'safe' to own one. Kids don't want safe, they want edgy. You can have edgy without the violence.
I just love the logic in these comments. All kids obviously think the same as one another.
I guess I'm too far removed to really know what kids would want—I'm in my 30s and child-less. I look at the other systems, and I'm not knocking them here, but there isn't anything that really attracts me to them. But the MarioKart Wii U bundle was in stock locally? Bought. I love a good driving game, but Forza makes me motion sick for some weird reason. And I just don't get the appeal of a Borderlands or Portal or GTA. Or Assassin's Creed, for that matter. They haven't held my attention the way a MarioKart or Fire Emblem or Etrian Odyssey can.
Nintendo does need to sort out their marketing, though. I get the sense Nintendo's headquarters has NOA's hands tied on a lot of this. Because they definitely need to have an app out there, they need to have a Twitter presence, and they should have had Amiibo explained a month ago if they wanted any hype. Smash has hype because it's Smash, not because they've done a good job promoting it.
Much the way disc games left cartridges behind, Nintendo's marketing can't handle enough data at the moment.
Very few people like me exist today, I got into Nintendo in 2009 with the Wii/DS era. And then I started to get into retro gaming, meanwhile I just started my teens. There ARE kids out there who like retro gaming with Gameboys, SNESsss....s? Anyway, it's slim, but the chance of the 90s being revived is still there. How? Because WE ARE PLAYING WITH POWER! XD
I'm 33, love, adore and take great pleasure in my Nintendo games. There is just a magic there, something I can't quite put my finger on, which is fine by me, that's what magic should be like. Now I'm sure people enjoy COD, Fifa et al, but are they getting the same joy that I find in what I'm playing? Who knows, but I doubt it. If people wanna deny themselves the magic, charm and pure fun of Nintendo, well they're missing out, in my opinion. My three year old son and six year old daughter are now experiencing it themselves and I get joy outta that too. Will they move on from Nintendo? I don't know, but I haven't, and I don't intend to either. They make charming, colourful, family games, yes, but that shouldn't put anyone off, because but they also happen to make the best games, in my opinion.
@Vineleaf Yes, there's definitely been a shift over the last 10 years in marketing powers. Nintendo of America and Nintendo of Europe just seem to be hollow entities these days. Everything has to go through Iwata, even though he rarely leaves his bubble in Japan.
@ikki5 Except you are assuming that all fans are the same age. Nintendo is a long-term company for several generations. If they "grow up" with a certain generation, they are ignoring new potential young gamers.
@bloodycelt That's why so many play Pokemon!
You're 50% correct.
I do think Nintendo should be advertising more. That is where they need to follow current culture. There should be an app similar to smart glass for nintendo. I'd love a app that would allow me to work on my club nintendo surveys and check my coins. There should be more internet banners for their games. Also more commercials. Nintendo needs to reach out to retail stores as well. They are usually the least likely to send reps as often and they rarely give items away. Hard to get stores to push your items if nobody believes in them. When a customer comes into the gamestop I work at and they ask about Nintendo most of my co workers point them to me because I'm the "Nintendo Lady" and I'm more likely to get a sale because I just talk about what I like about Nintendo rather than a sales pitch.
Their brands endure...everybody knows who Mario is, but I've seen kids wearing Nintendo shirts that don't own a system. Nintendo is the Disney of Gaming. They make franchises that are timeless allowing people to become lifelong fans. I know people like to throw out "kiddie" when talking about Nintendo but is it kiddie because you can play it even as a child or is it actually geared towards kids? Many Nintendo franchises deal with death (Metroid, FE, Zelda to name a few) yet it is done so in a way that you can play the majority of those games at any age and still enjoy them. That is very hard to do. Many competing franchises make me painfully aware that I'm not their target demographic. I've not gotten that feeling from Nintendo before.
I think I live on the other side of the fence when it comes to parents and kids with some of the comments. In my RL experience most adults and parents (25 and over) don't play games as much as I do or even at all. Either they didn't have it growing up or they grow out of it for a more "productive" use of their time. Either way they get it for their children more so than themselves. The kids I know between 5-13 cares more if the game is fun compared to is it violent or if the graphic are nice if peer pressure is not a factor compared to the older gamers.
All in all, I like that Nintendo stick to what its been doing for years, making games that Everyone can play and enjoy, kids to adults even if it sometimes have a T rating. Games like Nintendoland may seem kiddy but getting all the medal would make you think different.
How does the maths work though for a kid who wants to play games (Other than where the parent wants and pays for them).
If I can play £250 worth of Wii U games in a bit more than a month at about 1-3 hours per day (And when I was young I played whenever I wasn't playing soccer or rugby or doing homework)
How does it work ?
but ignoring adults is costing them sales
@Ryu_Niiyama the problem is the ads show off kids holding controllers smiling with all their friends from all over the world and not enough gameplay without the words 'please understand'
@Fafnirchaos07
I don't believe for a second "everyone" looks at the Wii U as kids toys. I don't even think all hardcore gamers see it that way. I think it's mainly just Microsoft and Sony fanboys (most of whom are adolescents) that see it that way, gamers so caught up in their own self egos they can't see past anything but power and big budgets.
Because any rational person, be they someone who games for a hobby or not, understands that a game is just a form of entertainment. And when looking for the funnest games to play, all one is really doing is looking for the greatest source of entertainment. Graphics and power are great, but are certainly not the only standard by which to judge a game's entertainment value, on the contrary those are two of the more irrelevant factors to consider.
I think that a lot of fanboy gamers want everyone to think that's how the world sees Nintendo but in reality it's just them. There are many open-minded gamers that play more than just AAA games- that also game on Nintendo platforms. I mean, just look at you and me. Neither one of us would be on this site right now if we didn't understand the value of Nintendo platform games. We are here talking about Nintendo because we enjoy their games, as "hard-core gamers" who play for a hobby, because we aren't so narrowminded to judge a game by its cover rather than content.
I think a common fallacy nowadays is the propagation that anything not rated M is for little kids (even though the vast majority of customers buying these games are adults) and that anything that is rated M is for adults (even though the vast majority of customers buying those games are kids).
@WaLzgi A lot of people get this idea in their head that "growing up" means mandatory mature content, as if a person can only enjoy games with profanity, sex and violence once they hit puberty.
Nobody asks the makers of chess to grow up, or the makers of checkers, or Disney, or any other group which produces entertsinment that can be enjoyed by all. Why? Because the that entertainment can be enjoyed at any age. Whether you're 7 or 70, the games are just as fun.
Besides, once a person REALLY grows up, they realize that they don't need profanity, sex and violence to enjoy something.
@unrandomsam "A bit older they want PS4 Watchdogs because they think it is the most Next Gen game. (I have given up trying to have a reasonable conversation about that)."
@Vash_Visionz That term bothers me too. Mostly because sitting in the comfort and safety of your home playing a video game is about the farthest thing from hardcore imaginable.
@Vash_Visionz the difference between a casual player and a hardcore player is generally simple: How much of your life is dedicated to gaming? A Hardcore gamer is someone that dedicates their life to gaming and puts it above a spouse, children, even their job. A Hardcore game could be considered one that requires dedication. The two are not mutually exclusive.
I don't consider myself a hardcore gamer, but I do play quite a few hardcore games (Crusader Kings 2 for example).
@Vash_Visionz AMEN! Preach on brother!
@JaxonH not all adolescent kids are fanboys, i've read some blogs where they say that the new 3ds feels more like a plastic toy then the vita and these are people who have degrees in english. fanboyism is here to stay(the more you push it away the darker it gets), so you have to take into account for their actions.
Considering that their opinions are going to effect a large number of people. Not to mention marketing campaigns from nintendo.. in the end defending nintendo systems that they indeed are not kiddy's toy's would be fanboyism, Even though we know better.
@ultraraichu oh man... heck yes. Get the last medal on balloon trip breeze and call it casual.
In my world...I knownore adults that still play Mario/Zelda then kids. All the kids I know, my 13 year old son included...would rather play PS3 black ops and minecrsft then Mario or Zelda. Kids today don't have patience to play a Zelda game. It's a shame that cod sells 20 million copes overnight, but Mario hitting 3 million this gen is will be amazing. Nintendos real competition is iPod touches. Not ps4 and x1s.
@Fafnirchaos07
Yes, fanboyism is alive and well with all age groups. And I did not mean to insinuate that all adolescents are fanboys. In my own personal experience the worst ones are around 18 to 22 years old, because they're grown and should know better but they still have that desire to conform to the world and what the world tells them they should think, and they're at that age where they think they know everything. I know because I was that age about 10 years ago and I used to think I knew everything too. Nonetheless, I think we're being a bit disingenuous if we pretend that the problem isn't due in large part to immaturity and a desire to conform, usually due to the fact that the persons in question just haven't hit that age of maturity yet.
And I don't think it's an act of fanboyism to state that the games we play are not solely intended for children. I think it can be chalked up to a desire to point out the truth of the matter- we've all ran into situations where we were frustrated by ignorance. I particularly loathe ignorance, whether it be about video games, politics, common sense, or any other subject matter you could think of. Correcting those who would assert Nintendo is solely for children is just one of many displays of ignorance I'm inclined to speak up against.
I've been Nintendo obsessed since 1987 and still to this day love love love Nintendo! It'll never be gone. I do enjoy other companies as well, theres room to love it all. But I'm def more of a Nintendo Boy than anything else
@Donutman : I mentioned the competition being with the iPhone awhile back, and I was destroyed by a super crazy fanboy on this site. But I agree with this. Right now, I game on my Wii U and PC. PS4 and Xbox One have put themselves up against PC'S. That's dangerous territory. You must offer a unique experience.
I was about to say that my childhood was decisive to make me a Nintendo gamer, thus I understand the aim at younger audiences. But then I read the comments... You people make a lot of sense. The gaming world has changed to much. Securing the next generation shouldn't be Nintendo's core strategy. But I do think it's worth trying.
@JaxonH I don't think it's so much kids buying the games, it's adults. The kids might be playing the games more but the adult will usually buy the game for themselves and then the kid ends up playing on it more because the adult doesn't have as much time to.
Games don't need sex, violence etc. to be mature, and I don't think Nintendo should change in that way. But there does need to be at least a few more darker, edgier games with good storytelling in the vein of, say, a Zelda: Majora's Mask or a Metroid Prime....games like that. You could take most if not all of the swearing out of The Last Of Us and the story would still be just as effective. It's not my personal favourite game but it's a gritty, engaging experience that appeals to most modern older gamers not because of the violence and bloodshed but because of the atmosphere and characterisation.
When I talk about targeting older users with their consoles, I mean more along the lines of making sure they've got a good amount of fully functioning social features in place.....I know people who were put off from buying a Wii U and Mario Kart 8 simply because there's no proper party chat feature in place, and you can't talk to friends whilst actually racing, or talk to friends who are playing other games at the time. There's also other massive issues that people have complained about such as the lack of a proper account system (it's much better now, but still not perfect) and (for example) no cross buy for NES VC games on Wii U and 3DS amongst other things.
Asking for Nintendo to re-evaluate their target audience doesn't mean 'fill all your games with blood and swearing' but it does mean 'move along with the times and offer a system with the same basic benefits and features as every other platform out there' whilst having unique selling points of your own.
Nintendo have improved and caught up a lot recently, but it's problems like this that make a lot of older gamers view them in a bad light, not so much because of their firm focus on family friendly games (although that is a part of it too).
If older gamers (and there are A LOT more older gamers around now than there used to be) are put off from buying Nintendo consoles because of some of the problems I've mentioned, because they don't see it as a viable social gaming platform then they'll go with Playstations or Xboxes instead, and once they start buying games like GTA and The Evil Within and whatever else for those platforms, then those are the games that their kids will end up playing and being raised on.
I'm possibly talking a lot of crap, but there has to be some reason why the Playstation 4 is selling like hot cakes and the Wii U isn't, and it just doesn't seem like Nintendo's approach is working to me.
@ToxieDogg I think that a lot of what you say is true, without a doubt, but at the same time I think most people, and when I say most I'm referring to the masses who don't game for a hobby, I think they couldn't care less about system implemented party chat features or the like. Not saying they don't care at all, I think it's more or less something they'll just say "ah that sucks, oh well" about. I'm speaking from personal experience here, but I've had 3 coworkers buy a Wii U after I explained to them what the system was. And none of them asked me anything about social features, they just said are the games fun? To which I replied, most indubitably
Now that's not to say I wouldn't want to see those kinds of improvements, because I would, as I think just about anybody would. I just don't think it's at the forefront of the issue. I think when it comes down to it, most people just want to play video games in their spare time to have some fun. Video games have a strong heritage of multiplayer fun, but they're also a staple of single player entertainment. Way to have fun on your own without the need for other people. And I think that a good majority of people, when they think about buying a console, are thinking about it in that respect. I think we turn the small issues into large issues because all we do is talk gaming day in day out. But the average Joe, he's not asking those questions. Average Joe, at least the 3 that I work with, saw a few trailers for Mario Kart, Donkey Kong and Smash and said "that looks fun, I think I'm going to buy a Wii U"
But your statement got me thinking, and I think a good way to explain what you're referring to is strong story based games. And yes, we could always use a few more of those.
@WaLzgi
um, no. I am talking about the whole mind set of people today. If it doesn't have blood and guts and is too colourful, then it is kiddie and is seen as the "uncool" thing and therefore they tend to divert to something that would give them a better image and make them feel more "grown up" instead of what they feel is "kiddie" which is what people tend to see when they talk about Nintendo. The mature content on Nintendo, believe it or not, but a lot of people don't really know about it except for the occasional one such as Bayonetta 2 and project X because you get the fans from other systems complaining and making a lot of noise about them but other than those two... not much which gives more to this image of Nintendo being nothing but "kiddie" in the eyes of a lot of other older kids and some young adults.
YOSHI CIRCUIT DOUBLE DASH ANNOUNCED FOR MARIO KART 8
Mario Kart 8: Yoshi Circuit DLC Trailer (Double D…: http://youtu.be/SmakPVhPUH4
i SO want that waluigi plush thats in that picture
@Donutman 15-year-old here who has been a crazed Nintendo fan since my first console, the Game Boy Advance. There's definitely a small community of teenagers who think like I do over the entire video game ecosystem. Nintendo always comes first in my mind, and always will. The thing is, all those "mainstream" games will be perfect gap-fillers for the premium Nintendo classics, because they become so inexpensive! All in all, you're very much correct for the majority, but some rational thinkers would rather put "fun" before "glory"
As long as Nintendo doesnt forget about the true "fans" who have stuck with them since 89' i will continue to support.
All the kids i know plays COD and GTA while watching Disney Channel.
There isnt much to play on the Wii U but whats there is good enough for me. Luckily I have a PS3 and PS4 so I get variety. Thats what Nintendo should look into next gen. Im playing Catheriine, Deadpool, Dead Space on PS3. No way I can get that on Wii U obviously. If they had these kind of games I wouldnt have to get another system. Id rather support Nintendo.
To be honest, I really don't know what Nintendo strategy should be. And I am a little confused by what they are wanting to do. Is attracting the mature audience still part of their strategy by realising more games like Hyrule Warriors, Bayonetta 2 and Devil's Third? Or have they gone back to just pushing the family experience?
If they need to think seriously about the way they market both the Wii U and their games. That is the big issue they have, and will always be a problem when it comes to getting people to know about what they have to offer.
In the 90's - The Nintendo handhelds WERE the thing mohave in the school playground - it was cool to have one - also - there wasn't really any sensible alternative. . ..
Now? Mobile phones are the all in one distraction and social tool for children. . who spend so much time looking at their mobiles. I doubt now that as all kids have different mobile phones that there is no parity amongst peers or 'reference point' for a gadget and for the child to come into the 'scene' associated with that gadget.... It is indeed a shame that only 44 million 3DS consoles are sold worldwide instead of 5 times that much. Imagine if you went to school and your mobile phone stayed in your school bag whilst you were out on the playground multiplayering with your friends - 200 million 3ds sales would ensure even more high quality Nintendo games. . . .
meh.... Wii sold like hotcakes cos millions of kids wanted it or because it was able to catch the interest of grown up-non gaming parents?
I believe the second.... As it is now, we have the first big generation of parents,who are also gamers in their early thirties with kids...and, more important, money....
Nintendo should aim to them, showing them a portfolio of titles which is good for everyone.... and this is not the case nowaday..... cos the lack of "mature" contents compared to xbox/ps4 is obvious....
And when I talk about mature contents, I don't necessary mean boobs and warfare.... I mean titles like Diablo III, TLOU, Forza Horizon and whatever else millions of people enjoy to play nowaday....
@16bitdave Same here. I'll never give up on Nintendo no matter what happens even if it pains me to see Nintendo in mere crumbs!
Any business in any sector in any country in the world will tell you it's far easier and cheaper to keep customers than to attract new ones. Of course Nintendo, and it's competition, need to attract new customers as some will give up on gaming at certain points in their lives. This is an unfortunately side effect. Others won't and sometimes I feel Nintendo doesn't do enough to keep the ones they've got/had.
Variety is certainly one of the keys to success. A Nintendo system should have variety to suit gamers of all ages and tastes.
@zool
You are partly correct, kids have two main influences, parents and friends. My daughter loves Nintendo becuause I own a wii u and 3ds and we play all the time. She is excited for Smash U and the new Zelda. Her friend introduced her to Minecraft recently and she cant get enough of it.
One challenge which hasnt been mentioned is the ratio of male/female gamers. Making a massive assumption here but young boys dont want Yoshi or Kirby(to be honest I dont want these and i'm 27) they want lego batman, GTA, COD and all these other types of games which Nintendo doesnt create and has lost complete third party support for.
@ValiantPixel and at 15, I was too busy playing n64 goldeneye and smash bros to care about a ps1. I had a pc to play starcraft, half life, quake etc...but i have always had a Nintendo ____ for my tv gaming. Still at 33, my wii u is on the living room tv, and my ps3 has found its way to my sons room for his COD gaming. i even got smash for his 3ds and i end up playing it non stop, and he used it once, but went back to COD. its sad that this is what gaming has become. non stop FPS and and pay to play. that's what gaming has become, a pop culture service like cable tv.
The genius about smart device games is that you can access 'em so effortlossly. Quite a few of 'em get the kids hooked for free and their individually small fees make it seem like you still didn't pay anything for it before you consider to how much it may all add up.
Amiibo might be a way to make kids more interested in Nintendo's games again but will it make them and their parents want to spend at least 40 € on each big game?
We'll see soon.
Yay, indoctrination!
the problem is Nintendo is not marketing to kids, it is marketing to parents... Nintendo is still operating upon the premise that the nature state of things is for kids to want a video game console and that what you need to do is convince parents who think video games are the devil that video games are safe for their children to play...... this may have been how things were in the 80s but that premise is now very outdated... However Nintendo has failed ro realize that
I wish Ninty would start charming this older gamer too!
Nintendos problem is not so much attracting younger gamers (though the competition to do that is growing all the time), it's keeping them when they grow up.
A lot of people, as they get older, want some games with adult themes to go with their whimsy, they want sports games, they want the odd bit of mindless violence. Whether Nintendo make these games or they get better third-party support doesn't matter.
In Edge magazine last month Miyamoto was quite open about Nintendo making games for 'people who play games', it also references their Annual report targeting people who 'grew up with Nintendos games'. Noble intentions but they need to do far more.
Use their back-catalogue - HD updates, a VC subscription service, a cross buy facility. Leverage that nostalgia to keep fans on board rather than using VC to gouge them. Get a proper cross-platform cloud based Account system so people feel they're getting a good service and they're 'locked in' to Nintendo rather than just biuying this one machine-a Playstation Plus-type offer would be a great idea. Realise that when people become adults there's a good chance they'll find it difficult to get local multiplayer games together and provide online in all them great Nintendo games that could use it. Don't sit on franchises because they're not multi-million sellers, accept that things line F-Zero and Wave Race and Advance Wars are part of a bigger tapestry that will keep your core of long-term gamers onside and buying your software.
They've always been able to sell to kids, they've struggled to stop them kids wandering off elsewhere.
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