In the seventh part of a regular series, Karen takes on Fantasy Life in a variety of 'lives' and documents her adventures.
Last week I investigated the potential causes of Reveria’s lack of cemeteries as an alchemist, and although I’m no closer to the answers I sought I did outfit myself with an embarrassment of good luck charms and a spiffing array of glasses. Finding myself suited to scholarly lives, I decided to continue my research as a magician, if for no better reason than to look convincing in my new tortoiseshell frames.
The magician’s school looks like an an unassuming cottage, which tells me that bad things are about to happen if those bedtime stories were to be believed. The two kids outside don't appear to be in the process of being fattened up and tell some decent jokes, but I still consider miners the Reverian pun masters. Going inside the cottage I see a young woman and a twin-tailed cat with a sumptuous mane. Preparing to introduce myself to the woman and ask about beginner magic lessons, she introduces herself as Hazel and explains that the cat, named Jinx, is the Life master and one of the most famous and capable magicians in Reveria; I suspect that I haven’t yet been shown how to mix purely recreational drinks as an alchemist. As Hazel explains that I'll be a first-class magician under Jinx's tutelage in no time, Jinx speaks up, drops a few decent but limited in scope cat-related puns, and presents me with a staff. Hazel and I set off to look for the spirits I'll need to power my staff in the woods as the boy and girl outside the school moan that they aren't old enough to go themselves yet. If Hazel wasn’t running ahead I'd regale them with a horrific tale of what happens to young children who go into the forest alone.
Hazel sends me into a clearing to find some spirits, which makes me wonder what happens to adults who wander into forest clearings alone while senior magic students wait outside. In the clearing I see a few bunnies, a pond and what looks like a spirit by the pond and another atop a huge tree stump. I'm not thirsty so I risk talking to the tree stump spirit, who is impressed that I can see him and agrees to lend me his power. This was a painless enough process so I also speak to the spirit by the lake, a spirit of water, who also decides to join me. I'm wondering if I can unleash some sort of unholy tree-stripping typhoon now.
Hazel tells me to connect with the spirits using the magic skill she taught me. As the spirits disappear into my staff I have the feeling that I could conjure a mildly intimidating water spout with a few twigs sticking out of it. Summoning a dummy, Hazel explains the processes of elemental selection and tells me to use my water magic, so I hurl icy snowballs at the dummy until it falls to the ground in undeniable submission. Hazel starts telling me about the earth spirit’s healing magic when a purple-haired boy comes over and admonishes us for being childish before making a juvenile display of his own power, setting several fire spirits loose. Following Hazel into the clearing, we round up the spirits with the boy protesting his innocence before running off. As I absorb one of the fire spirits into my staff Hazel explains that the young boy, Nox, is her little brother and something of a bratty showoff. I feign surprise.
Back at the magician’s school Hazel reports on my progress to Jinx, and we find Nox and Collinsworth, the choir master, there as well. Apparently Collinsworth is troubled by a spook outside the choir hall at night and is having trouble sleeping because of it. Jinx tells me that wrangling ghosts is one of the services Castele's magicians offer, but doesn't issue me a personal unlicenced nuclear accelerator. Hazel is clearly afraid of ghosts, but Jinx talks her into helping me and we head out for the choir hall to wait for dusk. When Hazel and I arrive Collinsworth has fallen asleep where he stands again, but wakes with a start. Bravely asserting that he'll take care of the spook, Nox dismisses me as an amateur before running off. Collinsworth explains that a travelling magician gave him some advice and suggests I speak to her as well before night falls. I find the senior magician by the airship dock and she suggests that I ambush the spook, tells me that Hazel needs my help, and vanishes into thin air. I make a mental note to learn all of those tricks if possible.
On returning to the choir hall, Nox is a bit more humble because he needs me to find Hazel, who ran off when she felt a strange presence. Searching the area I find an anxious Hazel down on the nearby farm, just as the spook appears. Nox runs up and mouths off at the spook for scaring his sister, his plans for heroism foiled by the magic-binding spell that Jinx placed on him earlier for being naughty, leaving him unable to use magic for any type of beans. Seeing this, Hazel decides to be brave and asks me to help her fight the spook as I'm savouring Nox's salty, delicious tears. After Hazel and I dispatch the spook with a minimum of fuss and panic Collinsworth and Nox appear, with Nox quickly running off to give Jinx a piece of his mind as Collinsworth thanks us for fixing his problem — I'm just worried that once Hazel and I report back to Jinx we'll have to avoid stepping on a Nox-shaped toad. When we get back to Hazel's Nox is indignant but looks like his old self, and when he tries to complain Jinx points out that he's just learned a major life lesson about humility just before she confers on me the status of full-fledgling magician.
Now that I know how to harness the power of the elements I go to the grassy plains and try out my new abilities. From my time as a tailor I have a full complement of element-enhancing robes and hoods with me, and from last week’s adventure in alchemy I have so many potions, dusts, and super serums I may as well be immortal and full of high-grade caffeine. My first tasks as a harbinger of elemental doom involve dispensing justice to the frogs of the West Grassy Plains, which makes me think I may be an unwitting pawn in a turf war. To keep some company and show off my spectacular new attacks, I scare up my friend Blue Cap and get my cat Salt, whom I feel kind of weird about subjugating in this way now. We scorch grass all the way to Port Puerto, Reveria’s home of sun, surf, and a mild zombie infestation to punch some trees at Jinx’s request and find that the port is largely ignorant of the magical arts. However, the neighbouring kingdom of Al Maajik is the place to be for magicians as it’s the home of Esmerelda, a grandmother figure in Reverian sorcery and the wandering magician who gave me advice about defeating the spook at the start of my new Life. Esmerelda runs the most prestigious magic school in all Reveria, isn’t easily impressed, and has an unsettling tendency to call me ‘my pretty.’
After a full day of subduing the local wildlife and non-living creatures alike by summoning elemental fireworks, I’ve discovered that Jinx really wasn’t kidding about magicians’ role in spirit control. I've had to defeat just about every known spook, wraith, specter, and free-roaming vapour as an acting representative of Reveria’s magicians. Despite the further evidence of undead I’ve decided to abandon my thanatological research for now, as one earth spirit I spoke to seemed to like the idea of me being a woodcutter. While I can’t deny that I enjoy my time spent in the Reverian outdoors I don’t know if this will make me an unwitting pawn in yet another turf war.
Rank achieved: Hero
Useful for: Summoning death from above, party tricks
Quality of Life: Elemental
Additional comments: The incantation is the most important part of the soup
Comments 23
I'm really enjoying this game so far, even though I've only been playing as a Miner and Angler. I can't believe how much stuff is in this game!
@Tops So close!
Got it on Friday(NA launch day!), currently an apprentice cook! Love all the tiny elements and details put into the game that gives me more than animal crossing ever could, but does not require me to attempt something as involved as Bravely Default (one day).
@Tops You'll have it before you know it and once you do the wait won't have seemed so bad. You'll enjoy it, trust me.
I started as a Paladin, not sure which one to go for next.
Seeing all the huge fishes around, I'm tempted by the Angler...
Been playing with my wife. She's doing Magician. Anyone know how or if she can target me with heals?
So I'm curious is there a story with a begining and end to this and a final boss to defeat or is it just a bunch of separate adventures?
Question: does getting the dlc allow for four player? Kinda bummed I can only play with two of my friends instead of all three...
I played as a cook to adept rating, then I was tired of the fiddling bits so I've changed to angler for awhile. It's a nice change.
@paburrows Yes there's a story, but I believe even after the end of it you can keep playing, hence all the different jobs you can take. And the stronger challenges are definitely NOT from the main story or the "bosses" (mind you, I haven't finished the story yet), but from individual quests or from exploring the world (is huge!).
andrea987
So what can you compare it too? Zelda? Final Fantasy Tactics? A mix of a bunch of different games?
@paburrows As many others said, it's more of a mix between Animal Crossing & Dragon Quest.
@GreatCrippler As far as I know heals can only be cast as self (by pressing or pressing and holding A) or as an area of effect from where the caster stands (by pressing or pressing and holding X).
@Tony_Markos4 Multiplayer is a lot like single player, but player allies are usually stronger than in-game ones at a comparable level and you can gather items much more easily than in single player, especially if the person you're playing with has skills you don't yet — every node that's gathered will drop items for all players regardless of skills.
I don't know when I will be able to get this game. But I hope soon, because as soon as Pokemon OR/AS I will be playing those all the time.
My friends a magician but she her second language is English so she has a hard time playing the game -.-" so i do most of the combat
@LN3000 How can you play just two Lifes? I play 6 or 7, 5 of which I cant proceed because resources I need are in location that is locked, need more bliss, and the only way to get bliss is to level up other lifes. Or Im doing something wrong?
EDIT: Basically everything is in Port Puerto and I cant go in. I keep adding one Life, leveling up to Apprentice/Adept(from this level all challenges are in Port Puerto), getting some bliss for that, still not enough to go in to Port, add new life.
Started as a hunter, then I was a miner for awhile. Now I'm an angler. So much to do! Pretty sure this will become my most played game on the 3DS (given how many hours I've devoted to Animal Crossing and Etrian Odyssey IV, that's saying a lot)!
Also, I really want the female angler's hat! I'd wear that hat EVERYWHERE!
@ErnisDy Focus on the Butterfly's quests. They move the story along (which opens up new areas).
@thehoppypoppy Where are they? In Bliss menu, list, all challenges are hidden, and most of them are "Visist X for first time", "Play X hours", "Earn X dosh", "Reach X rank with Y Life", etc.
That's weird. Hit "quests", then go to the "butterfly's requests", middle tab (maybe the way I worded it before was confusing, sorry).
@thehoppypoppy I love you
For people who wants a comparison for this game, the best will be certainly rune factory series. But with a few of dragon quest IX, zelda and harvest moon elements mixed.
@paburrows The story is really your own I don't want to spoil it by completely answering this but you mostly forge your own adventure with the quest to move things along
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