North Carolina-based Actos Games, the creator of the recently announced Wii U eShop platformer psyscrolr, has released a new tutorial video series explaining how the GamePad will be utilised in the project that promises to feature strong narrative elements, epic boss battles and seamlessly integrated puzzle mechanics.
The first video of the series illustrates the simple ways the player can interact with the game world, as well as showcasing the gameplay and narration of the first level. Actos Games hopes to utilise the GamePad in a number of ways, including the use of the in-built gyro function and another feature Nintendo itself has not even utilised in a game yet (provided it can be implemented), according to the developer.
In psyscrolr, players take on the role of a young boy with psychic powers who is assisted on his journey by the Narrator, a character represented as a disembodied voice. The video series, appropriately titled SageScrolr, will premier every Friday. View the first tutorial below and let us know if this has captured your interest.
Comments 12
Man, those forced touchscreen controls may just prevent me from getting this one. :/
I like the mix of button and touch controls. Done right it enhances the aiming and adds to the moveset. Shouldn't be a problem if you're used to Metroid Prime Hunters or Trine 2 Director's Cut. They have the same control setup and are better than the versions that don't have it.
right, and so here we have mother/earthbound influences in yet another game as follows:
"In psyscrolr, players take on the role of a young boy with psychic powers" just like the mother series...
psyscrolr:
mother 3:
peek-a-boo
@ricklongo Thanks for the response! We'll be looking before release into setting up a regular control scheme for those who don't want to use the GamePad to do combat in the game.
@ogo79 In response to mother, I do love that series, but the main central theme was around the idea of an outcast with abilities that are weird and unusual, and the concept of psychic powers just fit!
This game may not turn out to be the best out there, but it is the first time I've heard a developer tout Wii U exclusive without dying a little inside.
Was looking forward to this game so much and just like that they blew it with touch screen firing, I almost stopped at 'left' button jump but they also added 'B' so why not also add 'a' for fire, you have just made the most natural play convention unnatural. Im a huge fan and supp0orter of indie games but this just fell off my radar.
@ActosGames That would be fantastic! I wouldn't mind touch controls on the 3DS, for example, but when I'm playing on my Wii U, I want to make the most out of my TV.
I really enjoy the aesthetics and the feel of the game, so it's great to know that an option for physical buttons might be implemented/
@YANDMAN We are working on options for combat using the buttons if that's your thing!
North Cakallak!!!
This game looks cool so far
With a title like that, here's hoping the themes and visuals go a little more psychedelic later in the game.
How does roving about on moon like visuals sound?
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