Don't you hate it when your luggage gets mixed up at the airport with someone else's?

Isao Negishi, director of the Bayonetta Wii U port, took to the Platinum Games blog recently with some news on the game. In addition to a short video showing more of Bayonetta in action on the Wii U, Negishi explained features of the witch's new wardrobe of Nintendo-themed costumes.

According to Negishi, the details of the three costume-based shoutouts to Princess Peach, Link, and Samus, were carefully checked by original Bayonetta director Hideki Kamiya and accepted by him:

Let’s just say Kamiya was very particular about how each costume should look before passing approval.

As has been evident in other footage of the game, the outfits have more aesthetic effects than your typical fashions. Bayonetta's Princess Peach outfit, for example, changes some of her hard-hitting attacks into punches and stomps from Bowser. As Negishi jokes, we don't get to see all of the big bruiser:

Maybe she didn’t draw a big enough magic circle, because it looks like we can only see his arms and legs, LOL. Yet watching Bowser pummel enemies with punches and kicks is a sight to behold. That first thrill you get when Bowser slams the enemy with his fist is quite an unforgettable experience.

Personally, I love the stomp attack he has… and don’t forget to call him out during some of the climax scenes as well.

The Peach costume also appears to change Bayonetta's usual "currency" of halos into shiny, familiar coins.

When donning the tights ant tunic of Link, the Shuraba katana that can be acquired within the game turns into the Master Sword. Bayonetta's "Wicked Weave" attack will also resemble a giant version of the same iconic blade. Additionally, certain sound effects in the game will be replaced with those from The Legend of Zelda: A Link to the Past, through permission from Nintendo.

The Samus armor is inspired by the original Metroid game, per Kamiya's request. One of the quirks Negishi chooses to highlight sounds like pure, silliness:

One special feature that comes with the Samus suit is the ability to put the visor up or down during cut scenes. I think you’ll be surprised how fun this is. See how good it feels to slam your visor down right after telling an enemy off, or discover the amusement in endlessly going up-down-up-down during the game’s more serious moments. This can put the game’s cut scenes in whole new light!

Negishi noted that the additions to the port he divulged were not all there is to offer, and that he may be write again with further details in the future.

Do any of the new costumes and their currently revealed effects appeal to you? Which one would you want to try first?