Pure and Simple
Every so often a video game will emerge which further dissembles the division between games and art; it's fair to say that Blek is one of those titles. Its miminimalistic, unsophisticated presentation and engaging puzzles garnered it resoundingly high praise following its release on iOS and Android, and resulted in developer Kunabi...
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Being asked to describe Blek my brother rattled off: It's an open-ended experience with singular game mechanics and deep, bauhaus-informed design. Huh! Just imagine working with a guy who can say something like that about a game. Yes, it can be complicated. But Blek isn't.