By this point in time, it’d be easy to believe that the Persona series is Atlus’ flagship franchise due to how easily audiences seem to have connected with the lighthearted high schooler antics featured there. In actuality, Persona is itself a spin-off of Shin Megami Tensei, Atlus’ true flagship franchise which has been around for a lot longer and acted as the progenitor of many elements that would go on to become staples of the Persona experience. It remains to be seen whether Shin Megami Tensei V will finally be the entry to bring this parent franchise out of its spin-off’s shadow, but in the meantime Atlus figured that now is as good a time as any to bring back Shin Megami Tensei III for a new generation.
Shin Megami Tensei III Nocturne HD Remaster is exactly what it sounds like, a prettied-up and slightly modified take on this oft-forgotten sixth generation RPG classic. Sometimes that feels like a good thing and sometimes it doesn’t; Shin Megami Tensei III hasn’t aged as gracefully as some may have hoped, but it also is quite easy to see that this has all the elements of a pretty great RPG. The unique mixture of a dark atmosphere, heavy religious themes, and punishing difficulty is simply unlike anything else out there, and it’s the sort of thing that can become quite enchanting once it hits its stride.
Shin Megami Tensei III is not a feel-good game by any means; the whole thing plays out a bit like how you’d expect the optional ‘bad ending’ of a typical JRPG to go. Your character—an everyman sort of guy who’s referred to as “The Demi-fiend”—has the privilege of watching the apocalypse happen in a terrifying cosmic event called The Conception and is subsequently transformed into a demon-human hybrid when Satan himself forces him to eat a worm. That’s just the first hour.
From there, the Demi-fiend wanders the resulting wasteland with a harem of demons in tow who help him fight off the hordes of other demons that now roam free and bask in the chaos of this awful new hellscape. There is a modicum of hope, however, as the world is technically not destined to stay ruined. Instead, it’s more like the world is trapped in a limbo state, and what the ‘new’ world will look like is ultimately decided by your Demi-fiend’s actions.
This is where a great deal of the philosophy of Shin Megami Tensei III comes in, as nearly all of the important NPCs you interact with each represent a different school of thought, none of which are any more right or wrong than the others. Ruminations on the importance of control and freedom in the lives of sentient beings are par for the course here, and while it’s not exactly an exhaustive lesson on the nuances of, say, the deontological vs. consequential ethics debate, the narrative nonetheless feels a little more highbrow than the standard ‘save the world from evil’ song and dance that many JRPGs roll with. After all, there isn’t even really a world left to save here.
This focus on high-concept ideas is interesting in its own way, but it seems that it comes at the cost of actual plot. The Demi-fiend’s journey is a lonely and meandering one, and what little character development exists in this story only occurs in the various supporting characters who come off as barely more than walking ideologies. There’s not much in the way of meaningful or emotional interaction between characters, and though everyone but the Demi-fiend has a goal, these parallel subplots never consolidate into an overarching plot that makes you care about what happens to the world or its inhabitants. In this regard, the narrative of Shin Megami Tensei III could absolutely be described as interesting, but it would be a stretch to call it gripping.
As you wander between locales in search of the next plot device or person needed to move things forward, gameplay plays out much akin to a standard dungeon crawling JRPG. There’s an overworld which serves to connect various dungeons and towns together, and you bounce from one place to the next as the story dictates. Combat is a real highlight, as it plays out like a more polished take on the standard turn-based system used in many JRPGs. The ‘Press Turn’ system gives each of your party members one turn per round, but if anybody manages to land a critical hit or an attack the enemy is weak to, one more turn will be added to your party’s bank.
This means that you can potentially double your party’s output if you’re smart about how you respond to the enemy, and it pushes the player to think more about building teams around elemental weaknesses. This is especially true when you consider that enemies can also hit your weaknesses, thus earning them more turns to bring even more pain. In practice, this leads to a battle system that’s quite simple to understand, but also requires you to ‘keep your eye on the ball’ if you want to prevent your team from wiping in one turn.
Much like in the Pokémon games, almost all the enemies you fight can also become your friends with a little persuasion. Towards the end of most random battles, you can usually try to talk to the last surviving demon, which initiates a tense negotiating session that ideally results in them joining your party. Most of the time, it’ll end with them telling you to get bent as they run off with the money they swindled from you. To say that demon negotiation is frustrating in Shin Megami Tensei III is a massive understatement. It’s a critical part of the game, but there is almost no telling what it takes to actually convince a demon to join you. Sometimes the demons want you to agree with them. Sometimes they don’t. You basically just have to hope that random chance will be on your side each time you go in for negotiation, and this aspect greatly weakens an otherwise interesting part of the gameplay loop. Demon negotiation is certainly fun in theory, but this is one area of Shin Megami Tensei III that feels quite dated, especially compared to the more refined take on the concept that later games used.
Alongside using diplomacy to fill out your ranks, you also have the option of using demon fusion to keep your party in fighting shape. Using this, you can take two or more demons in your stock and combine them into a more powerful demon that carries some of their skills. Luckily, Atlus has seen fit to change the rules on this a bit for the re-release, as you can now directly choose some of the skills that the new demon gets to inherit. This may seem like a small change, but it takes a lot of the guesswork and randomness out of the process, which makes for an overall more streamlined and enjoyable take on this.
As for the Demi-fiend himself, his progression is tied to a sort of Job system that dictates which skills he’ll learn on leveling up. One ‘Magatama’ can be equipped to him at a time, and each one will alter his stats and elemental weaknesses in different ways. These can be picked up from shops or from beating bosses, and each one brings in another potential strategy you can roll with as you face increasingly tougher demons.
There isn’t much new content being brought in for this HD re-release, with the bulk of the changes being mostly small additions to smooth over the more dated aspects. Aside from the above-mentioned retooling of skill inheritance, the most notable new feature is the inclusion of a new easy mode (which comes in the form of free DLC). Here, you dish out a lot more damage and take less, while you earn about three times as much EXP and money after each fight. The savage difficulty of the ‘normal’ mode is very much part of the charm, but we’d very much recommend you give merciful mode a shot if you want an experience more in line with a typical RPG.
Aside from that, certain characters now have full voice acting and there’s a suspend save option for quickly saving your game when you aren’t near a save point. Those of you looking for a remake, then, may be a little disappointed, as this is more or less ‘just’ the original game with a few bells and whistles.
One area that feels like a noticeable let-down this time around is the compressed music, which can sometimes be jarringly poor quality. Some tracks aren’t too bad, but recurring tracks like the main battle theme sound like they’re being played from under a blanket on the other side of the room. Considering that the OST already received a remaster some time ago, it just flat out doesn’t make sense that Atlus didn’t deem it worthwhile to put that new music into this new release. It’s not a game-breaking shortcoming by any means, but this is such a weird and easily fixed problem that needlessly drags down an already uneven experience.
From a graphical perspective, Shin Megami Tensei III certainly looks the best it ever has, but there’s also no mistaking this game for something that didn't initially release eighteen years ago. Janky animations, lifeless models, low quality textures, and unimpressive effects are all over the place here, and many of the FMV sequences maintain their original SD resolution and aspect ratio. To be fair, this was never pitched as a remake, so there’s only so much one can expect out of the visuals for this release, but the comparatively simplistic visuals are nonetheless something to bear in mind.
There’s plenty of content on offer for those of you looking for bang for your buck, as the full experience is found in doing several replays. There are several potential endings depending on who your Demi-fiend chooses to back and how he does so, and each standard playthrough should take you about sixty to seventy hours to clear. It may seem a little much to replay a game like this six or more times, but even just one playthrough feels packed with enough variety to be worth your time.
We feel that it’s important to highlight that—at least at launch—the asking price for Shin Megami Tensei III HD Remaster feels a little high considering what’s on offer here. As we mentioned before, there are some new additions, but this is pretty much just the original game repackaged for a new generation. There’s nothing wrong with that, of course, but it’s being priced as if it’s something more. Now, having the option to play Shin Megami Tensei III on the go isn’t something to be dismissed out of hand, but we’d very much encourage you to think hard about whether that nearly full retail price aligns well with your interests. If you happen to have a PS3, you can pick up the original version there for ten bucks and get mostly the same experience.
Conclusion
Shin Megami Tensei III HD Remaster is indisputably the best way to play this RPG classic, but it’s also rather clear that this nearly two-decade-old game is showing its age. An interesting story, enjoyable combat system, and engaging demon recruitment and fusion mechanics make Shin Megami Tensei III well worth your time, but the dated visuals, poor quality music, and occasionally unforgiving mechanics are hold it back from being excellent. We’d give this a recommendation to both longtime fans and newcomers, but with the caveat that you might want to wait for a sale before snapping this up.
Comments 88
I struggled to get into SMT IV on the 3DS for whatever reason. I'm willing to give the series another shot at some point but this probably isn't the right choice for that. Maybe SMT V if it turns out well.
@BenAV If you didn't like IV, I'd say you definitely wouldn't like this one; IV is the game I'd recommend to those looking to get into this series.
I'm really hoping V is the game to finally push this series into the spotlight. If they just match the level of quality that P5/R hit, I think it'll be their best game yet.
I find this remaster insulting. Compared to the remasters like Spyro N.Sane Trilogy, Mass Effect Legendary Edition or Shadow Man Remastered, which is basically the best remaster every made, it just pales....
Idc, just give me SMT V!
Always up for a new MegaTen game. once it isnt wallet breaking i will buy it
I've wanted to give this a try for a while, but considering the price and my already extensive RPG backlog, I may wait and see how SMT V turns out instead.
One of my personal all time favorites, as far as I'm concerned this game does mostly everything I want in a proper dungeon crawler RPG and as a bonus the setting is pretty intriguing as well.
This HD remaster is the excuse I've been looking for to finally brave the Hard mode difficulty.
the heavily compressed music is something people have argued was intentional since the original release, and i still don't really get it. it just doesn't sound good
the lifeless models and jank visual elements, on the other hand, feels right in line with the game's tone and i think look neat (plus it does a great job emulating Kaneko's artwork most of the time.) if they were to update them/change them, i think it'd cause a similar stink to the issues with the Demon Souls remake. whether that's bad or good, that'll be a matter of the user though
Definitely waiting for a deep sale. I have the original on PS2 and it’s absolutely phenomenal but this clearly isn’t really that updated.
Hm. Sounds cool. I might try it on PS3 and go from there to switch if it’s worth it.
I might get it on sale, but there's so many odd decisions made for this remaster.
At least Atlus is finally bringing some games to the Switch. I missed their presence after their amazing 3DS support.
I really enjoy the Shin Megami Games. After 30 hours of play, largely on the train on the way to work, I've nearly completed Devil Survivor 2 on the 3DS. It's a SRPG but the excellent battle mechanics are still there.
For anyone really into the series or wants to know more about it I highly recommend the 'Guide to Shin Megami Tensei & Persona' book from Hardcore Gaming 101 (it's on Amazon).
Anyway, I'm looking forward to picking this game up next week.
After playing Final Fantasy X Remaster, I have lost hope in the remasters of games that released around 20 years ago; some of the dated designs really stick out.
Wow. Superb review as always! I’ll wait for a sale then, charging fifty dollars for this is a big ask.
One for the sale backlog I think
I play old games because they're dated.
@SwitchVogel Any performance issues with the game that you noticed?
I would love to know if it's just the Switch version that has the compressed music? Does the PS4 version also have that problem? It's not uncommon for developers to compress things more on Switch to keep file sizes down.
@BenAV I'm with you on the SMT IV side. I struggled with it on 3DS but having recently lost my console I decided to try again, emulated it on PC and enjoyed it immensely.
I know I started to struggle in Tokyo due to its complete lack of comprehensible map of the overworld. But having it on a bigger screen somehow alleviated that (even though the scale stayed the same).
This remaster for being in development for about 2 years sounds like it still needed more time in the oven
The game by itself is fantastic, it's goddamn Nocturne. The remastering of the game however seems to be leaving a lot to be desired
@Ralizah Nothing meaningful. Every now and then when a random battle would load up, there might be a second or two where a few frames are dropped, but I didn't see anything that really affected the experience.
@Slowdive I've heard this, too, though I don't know if it's true. Even if it is, I don't think deliberately making the music sound bad should be commended, especially when Atlus has gone to the effort of actually remastering this soundtrack in a separate project.
@JJ_Brum I've nearly bought that book a few times. How's the quality? I've got a few Hardcore Gaming 101 books and some of them have pretty low quality screenshots and are filled with typos and spelling mistakes. Their Japanese Video Game Obscurities book on the other hand is great quality and seems to be free of the typos.
'and is subsequently transformed into a demon-human hybrid when Satan himself forces him to eat a worm'
Correction: it's Lucifer, not Satan.
Satan and Lucifer are considered separate entities in the MegaTen universe, with completely different goals and convictions.
Also, while I agree it sucks that the music remains compressed, chances are that ATLUS simply couldn't update it due to having lost the source files of the music tracks. After all, game preservation in the 2000s wasn't exactly the best and they haven't shown any signs of still having access to those old files. The OST release lacks the multiple solos of the battle themes (which is why they couldn't just slap it on top of the game (that and it lacks some of the in-game tracks)) so the signs mostly point to this theory.
@SwitchVogel I disagree about your sentiment with IV. I'm personally going through it myself right now and it's constantly bombarding me with bigger and smaller grievances that add up to the experience not feeling nearly as fun and polished as with the PS2-era MegaTens. Nocturne was my first non-Persona MegaTen and had a great time with it from start to finish, whereas with IV, I feel I'm really forcing myself to keep going through some parts of the game.
So basically, if you didn't like IV, give Nocturne a shot anyway. Maybe your issue were less MegaTen and more associated with that game in particular.
Personally I had a very hard time getting in SMTIV at first, I wasn't feeling the initial parts of the game, but I kept pressing on and once you get to the Tokyo part and run around the streets, the story kicks into high gear and becomes really interesting. After you get some actual good demon fusions going, it was a blast to play through as well, as the press turn system is a lot of fun to break apart.
SMTIV Apocalypse is much the same, perhaps even better, but I really couldn't play my 3DS anymore, the screen was too small and I got way too spoiled by larger screens on phones and tablets to want to go back. I'll emulate the latter at some point, once I get a more capable PC that's up to the task. This game though, I got it preordered as physical copies probably won't last long after launch, especially in Europe.
I don't care about the visuals being a bit dated, SMT IV had 2D sprites for the demons and I didn't mind it. I care that it does not look like a blurry mess, but much cleaner thanks to the higher resolution, and that seems to be the case. I also care that it runs fine, which apparently it didn't on Switch when it came out in Japan last year but this seems to have been fixed through updates since then, which will be integrated into the game at launch for us in the west. So I'm expecting to have a great time with it, as someone who loved SMTIV.
If they just match the level of quality that P5/R hit
@SwitchVogel PLAY A REAL SHIN MEGAMI TENSEI GAME
Feels like a lazy remastered port which is sad considering this game is from Atlus which is not known for making lazy remastered though overall the core game is great.
I kind of like the graphics. I'm a sucker for old 3D models with the edges and pixels smoothed out but to charge $45 for it seems a lot.
If and when it hits the sort of price that a half-hearted port deserves (i.e. sub-£20) then I'll be there with worms on
I really want to try this series but I guess I'll wait for a price drop. With so many other games coming out soon, it's not a big deal for me to wait on this. I have a stack of rpg's I still need to finish on Switch anyway.
@BionicDodo Yeah I have quite a few of there books too and it is similar. The print quality is still only OK and there is the odd typo. However, I think it's worth overlooking these things as the detail and research that goes into each game featured is impressive.
This should hold a lot of people over until SMT V comes out. Persona is the more accessible and casual cousin to this series. I wonder if they will make changes in SMT V to make it more accessible to more gamers?
@michellelynn0976 I agree. They might have an easy option and let the core gamers still play the hard mode.
@tntswitchfan68 True. Nothing wrong with getting more fans. Give gamers the option to enjoy the game the way they want to.
I never played this, but I played Persona II which I think had some form of demon negotiation, and I hated it enough to not finish the game. Yet I played IV (Apocalypse) and loved that one enough to want to see what V will be all about, but after reading this review, part III doesn't seem like it will be all that enjoyable.
I wouldn't say Persona IS an SMT spinoff, that only started when Atlus tried to get some more sales from Persona 3 and 4. It's similar to how Yoshi's Island was branded as "Super Mario World 2" or how the first Wario Land game was also "Super Mario Land 3". Sure there is quite an overlap between Persona and SMT (Namely with the demons) but for the most part, it's like comparing the Super Mario games to WarioWare.
Oh right, the review. So it's more like a port than a remaster then? Either that or the "Master" version they had was a second generation copy instead of the first generation master. It's most likely going to get a discount when SMT5 comes (whenever THAT will be) so I'll just wait until then.
Pre-order cancelled just like many others seem too have, not worth the price for what little has been done ,should I been £30 at most and the less said about the DLC the better.
Any luck Atlus will notice all the pre-order cancellations and stop being so greedy but high chance of aliens landing on the white house lawn.
I bet Persona 5 wouldn't have gotten a 7/10.... ;p
@jump I'll wager you are correct.
I feel that Mr. Vogel requires the assistance of the NL community to cultivate his éliteness. I will continue to encourage him to PLAY REAL SHIN MEGAMI TENSEI GAMES.
Does anyone know what manix DLC actually adds to the game please ? Is it really just a cosmetic main protagonist « skin » change or it adds new content (demons or story) ? Thanks !
As someone who has never played SMT, these reviews and video clips are not persuading me to give it a shot. Seems like it’s one of those games you had to experience during its time.
Just as contrast to some of the negative comments. I pre-ordered the deluxe edition so I can play early. Big Mega10 fan, can't wait for release day!
I'll pick this up but only when it gets a sale, ideally physically.
Since the review mentioned PS3...
Do digital PS2 Classics have a scan of the manual like PS1 Classics?
Never bought a PS2 Classic yet, because physical was still affordable (not anymore).
@BlackenedHalo What I find insulting is comparing a remaster to a remake. Spyro and Crash were remakes. How about you play the game before making a judgement?
This review just shows why I hate gaming journos. Its an old game that was remastered, of course the graphics are lacking. The gameplay is dated because the ***** game old. What worthless review and doesn't do the game justice.
@Skalson I've yet to try out IV on 3DS though I've been considering it many times but the overarching plot(especially with the fact it's technically split between TWO games in the form of IV and then Apocalypse) feels like it's definitely more.... padded than previous games?
Especially in term of factions/arcs and so on.
@RudyC3 Looking forward to my Nocturne preorder myself and I'm with you on visuals.
Plus, to a degree the world design was kind of done in such a way I can't help but feel it'd be too easy to "break" the visuals and art style(which was mean to really mimic that of the concept artist) if trying to go for too strong of an "upgrade" to them.
@jump You're right there, I would've given it an 8 and Royal a 9. I'd give SMTIV a 9 as well, I think it's much better than this one.
I'm sure III was pretty great for its time, but it felt rather creaky to me. Is this your favorite in the series?
The review is a good one and well balanced. Cheers as always.
I still really want to play the game as I loved SMT IV and dabbled with this on the PS2. However, equally I don't want to pay full price because of the flaws in the remastering.
So yeah, still sold but not an insta-buy.
Can't wait for V.
Wow, I'm glad to see that the MegaTen community has finally attained the level of social standards of the Pokemon community. It took 25 years, but we're finally here.
This was going to be day 1 for me, but with the somewhat lackluster effort on the remaster being apparent, and with me still not having found the time to go through all of MHR's main stuff yet, I'm probably best off waiting for sales, should such things ever actually happen.
It feels very overpriced I wait for sale when it comes with other remakes like spyro or crash looks better than this.
@SwitchVogel I was just pointing out Persona 5 isn’t out on the Switch just incase people forgot ;p
I’m a little upset the quality (the music) isn’t up to the normal high bar/standard of Atlus but I’ll probably buy this when it’s on sale.
I still have yet to beat any SMT games in fact. I’ve dumped hours into Devil survivor 1 and 2 and IV but wow they can be difficult haha
Looking forward to giving this a go someday
Hopefully this does well and incentivizes Atlus to bring some other mainline entries over to the Switch. Deluxe/Definitive versions of Persona 3 & Persona 4 would be great and an instant buy for me. 🤞🏾😁
**Sidenote: As an aside with Atlus, I'd also love a revival of the underrated Trauma Center series for Switch with the improved motion controls of today as well! 🙏🏾😷🏥💉🩺
... Wun can only hope.
@jump Lol people will never forget. I'll never understand why they've been so hesitant to port that, it just seems like such an easy win for them.
I will likely buy it on the strength of its legacy. I'm more tolerant of old-school jankiness than most and modern polish doesn't matter to me that much. Its luster fades within an hour anyway.
@SwitchVogel Atlus and Sony have a cozy relationship around the Persona brand. They seem to help push the games in a similar way to how Nintendo pushes SMT, and Sony has come out and said that the series is "important" to them in the past. I don't think I have to spell out the veiled threat there.
Given how well Persona 5 has done, I imagine Atlus is less keen than ever to jeopardize a successful business relationship in order to pursue a million more sales. Although given Sony's embrace of PC distribution recently, I wouldn't be surprised if they branch out to Steam as well eventually. After all, their recent non-exclusive games are hitting that platform day-and-date with the console versions in the West.
Still have this pre-ordered. Only real con for me is the sound compression and I can live with that. I really enjoyed all the SMT games I played on 3DS so I know I'll enjoy this one too, especially considering all the great things Ive heard about it over the years.
This will be a nice appetizer for SMT V.
@Ralizah That was Sony before Jim "Japan is important to us" Ryan took the helm and decided Japanese studios need European oversight like it's 1870, though. Who knows where that relationship goes now (don't forget to flush)
Another game, I'm not interested in. I'll squeeze Nier Replicant and Automata in, when I'm done with my current games.
I hope, when this year goes to it's end, Nintendo finally wakes up from their long winter sleep and roll out some major games again
@NEStalgia These sorts of changes to the internal culture of a company don't come out of nowhere. It's not like one dude took over and totally altered how the company operates.
Besides, Sony CLEARLY cares about certain Japanese properties, which is why they're buying up timed exclusivity for recent Final Fantasy games, for example. The Persona brand is becoming increasingly popular, so they're going to do what they need to do to maintain exclusive access to it, IMO.
@Ralizah I don't think Ryan alone is really responsible, of course, but something catastrophic has to happen for a Japanese corporation to become anti-Japanese. I'm sure investors are a part of it, and eager corporate climbers like Ryan, Kodera, and their merry band of cohorts were more than happy to give the investors what they wanted without resistance if it meant a better ego stroking and a bigger bonus.
FF, I get, since it was core to the identity of PS for so long. Persona has recently become associated, but without any true exclusivity contracts that we know about having ever been in place, and it's somewhat more niche status in modern gaming despite making it bigger recently I'm not sure the same applies. Heck, Strikers was on Switch.
Day one for me. It looks great, I hope I'll get used to the supposedly too compressed sound.
I was initially keen, but the dump truck of DLC for such an old game immediately put me off.
This should have been done and dusted, all content contained within the Version 1.0 build. Where have all the good publishers gone?
I don't have time to sink into these sorts of games considering that my backlog will probably take several lifetimes to complete (and yet it keeps building ). I still have a couple of SMT games on 3DS that have barely been touched (and they had a sale on SMT/Persona games in the 3DS eShop just the other week), but I think that this, like Final Fantasy, will be another series that I will have to pass on, however glowing the acclaim and however intruiging the series may be.
I feel like they pulled a Square-Enix with the soundtrack. With some Dragon Quest games, they purposefully used MIDI’s in the game to persuade people to buy the soundtrack on cassette or CD. It’s an incredibly scummy tactic that’s made worse because usually the discs are region-locked and won’t work on NA/EU players, and I wouldn’t be surprised if that’s the case here.
As for the price point, I guarantee it was gonna be $60, but they last minute changed it to $50 because Nintendo was getting flack for pricing Wii U ports at full price. This is evident by the Japanese pricing (¥6500).
Make no mistake, this is one of the best JRPG's of all time. It's freaking Nocturne. The weak of heart need not apply.
@NEStalgia Catastrophic? Depends on who you're asking, I guess. Sony is still in a very strong position in the industry, and that doesn't seem like it'll be changing any time soon.
This sort of thing is the reason I'm glad that NoJ is still very traditionally Japanese and relatively removed from Western infiltration. I knew it was pretty much over once Playstation's HQ was relocated to California and they became SIE.
I don't think they care that much about FF being connected to their "identity," though. That "identity" was one belonging to an explicitly Japanese company. Nu Playstation has a new identity. They're holding onto FF because, even today, the brand name still carries an extraordinary amount of weight, and the only way they know to compete is by making it where all of the biggest games (that Microsoft doesn't now own, anyway) launch first on their console.
I played this 20 years ago on PS2 and didn't care for it. I tried Persona 3 on PS Vita last year and didn't like it. This universe/series/whatever it is is not for me.
The remaster sounds disappointing and that wouldn’t sting as much if it was a bit cheaper but I’m still really excited to play the actual game.
I bought it on PS2 but I have held off playing it as this version was announced and the option of playing handheld really helps. 50 hours will give me my money’s worth and I used a voucher I got from work on the preorder anyway.
Day 1. I love this game.
The PS2 port is still on PSN for the PS3 for €7.99 if anyone is interested.
Called 'Shin Megami Tensei: Lucifer's Call.' for PAL territories.
Having DLC for a remaster of a 20 year old game is ridiculous. Dante should’ve been included from the get go in the western releases considering its history. For as much time as they said they spent on “remastering” the game why does it have so many problems in the sound and graphics department? Was updating the cutscenes to widescreen too much trouble and was it too much to plug in new music tracks? And they are asking $50 retail?!
Still buying this to support Atlus and SMT, but I'm sort of glad it's not a must buy. I'm determined to finish DQ11 before I buy any other Switch games.
I’m getting it just because I’m feening for a good JRPG and I never played it. It is atlas so I would normally wait for sale but they haven’t really been very prevalent on the switch.
@BlackenedHalo I'm meeting with the programmers tomorrow, I'll let them know.
@SwitchVogel @BenAV
I was really enjoying IV, until I got stuck. I tried looking for a walkthrough, but I wasn't really sure where I was in the game, so I had to give up. I ended up selling it, which I regret. I would like to try it from the beginning again.
@LinktotheFuture IV definitely had a crappy map system, I got lost several times, too. It's worth pushing through, but I'm still hoping that V fixes that very easily avoided problem. Apocalypse had a much better map though, so I have high hopes.
SMT: Digital Devil Saga 1 & 2 next, please. Better story and characters and the same great combat and demon recruitment. Still my fave games among SMT and its spin-offs including the Personas...
@SwitchVogel were there any crashes in the game?
@anoyonmus No, but I could have just gotten lucky. Wasn't that part of the mess around the Japanese release?
@SwitchVogel hmm not sure
I love SMT, but it definitely is a dated game at this point. Directions are obtuse, and there are some real hard difficulty walls built in that are unfairly punishing. I want to love it, but after IV and Apocalypse, and the recent Persona games, this is a really hard entry to get into. If you can tolerate the old mechanics and design from 20 years ago, then go for it.
@BenAV An alternative to 4 to get into the series would be to pick up Devil Survivor or Persona 3. You can even start with IV Apocalypse even though it's technically a sequel. It still has even more streamlined gameplay so it's easier to grasp. Nocturne should be kept as a second, even third game to be honest
@GeneralGraveous Cheers. I tend to play exclusively Switch these days so I'll just wait till SMTV this November and hope that it turns out to be a good one to just jump into, haha.
This looks cleaned up nicely, IMO, so I don't mind the dated look of the art style. It also runs good on both PS4 & Switch, so I'm happy to have gotten it for both consoles (so I don't have to run my OG copy on one of my PS2s on my WEGA CRT HDTV).
I can see where the Persona games borrowed heavily from this series on the demon system, being SMT is the parent of the Persona series. I actually prefer the darker tone/setting of the SMT games (I even prefer the darker tone of P2: Eternal Punishment over the newer Persona games).
Now, if Atlus would just localize & port/remaster Shin Megami Tensei 1 & 2, I'd be a happy camper. Love the darker story in the 1st SMT game.
Megami Tensei and Shin Megami Tensei kickstarted a few sub-series afterwards, it's just too bad Atlus thought the SMT series was too dark for us Westerners back then, because in those times there was really nothing like it, what with its darker depictions of demons & gods.
Will get to this after I check out SMT V.
@SwitchVogel so is it worth picking up? Smt 3
@anoyonmus I'd say yes, but not over SMT V. This one's certainly fine, but I enjoyed V much more.
GameStop has a lot of pre-owned copies for a lot less than $50. I just picked this up for $10. Never played a game from this series but I knew about it and couldn't pass up that price.
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