Overview
- Release Date
NES
27th Apr 1990
- Also Available On
- Series
Reviews
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Screenshots 5
Final Fantasy III News
News DOOM Creator Calls Legendary Final Fantasy Programmer An "Inspiration"
"Without Nasir, there is no DOOM"
Co-founder of id Software and one of the minds behind the seminal FPS Doom, John Romero, has honoured a legendary Square programmer on social media, calling him an "inspiration". Sharing his thoughts in the wake of Japanese broadcaster NHK's interview with Nasir Gebelli, who lead programmer on the Final Fantasy...
News Veteran Final Fantasy Devs Gather To Celebrate Franchise's 35th Anniversary
First three titles covered
The Final Fantasy franchise turns 35 this year and to celebrate, veteran developers of the series have gathered together to discuss their own personal history with its development. Interviewees include the 'Father of Final Fantasy', Hironobu Sakaguchi, Art Director Kazuo Shibuya, and Brand Manager Yoshinori Kitase. The...
Feature Final Fantasy's 35-Year Legacy Of Innovation - How Square Evolved A Genre On The NES & SNES
A Prelude to all future RPGs
Final Fantasy is now 35 years old, and that feels a little bit weird to say. While not the first RPG series to ever grace a home console or even the first Japanese-developed RPG, Final Fantasy is, arguably, the JRPG. Everyone knows it, and everyone has played at least one. There’s a lot of debate about what Final...
About The Game
In a remote village of Ur, four orphan boys were raised by the priest Topapa. Once, the Crystal of Wind, guarded by the people of Ur, sank deep into the earth. The four boys decided to retrieve it from there and went down into an underground cave. But when they found the crystal, it spoke to them and from its words they understood they were chosen for a much more important and world-embracing mission...
Final Fantasy III is the third Final Fantasy game for the NES platform. It was the last Final Fantasy game that does not use the ATB (active time battle) system (until it was removed again in Final Fantasy X). The turn-based battle engine has been improved: if the enemy is defeated, the next character will automatically switch to another enemy, and not hit the air, like in the previous two games.
Before the game begins, you give names to the four boys, which look the same (only in different colors) and belong all to the same class - the scrawny Onion Kid. Very quickly, however, you're able to give your heroes "jobs" - proper character classes, such as Fighter, Black Mage, Viking, Shaman and others. Each job has different capabilities and can use different equipment. More powerful jobs become available later in the game. The characters can change jobs throughout the game, though it costs them "Capacity Points" (which are earned in battle).
The game itself is, like the previous games, a top-down RPG where your characters travel in the overworld, sometimes entering cities and dungeons to buy equipment, rest and fight random encounters and bosses with turn-based combat.
Some minor issues were slightly changed to resemble more the classical Final Fantasy look (such as the menu layout etc.).
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