I've decided to bring this on over here. It's an idea that's been in my head for awhile every time people bring up the whole achievements and trophies up. To me, they aren't important or significant. Unless, you could use them. I'm just going to post the suggestion I brought up in the recent "Wii 2" article.
I'll give you an example (if you played Animal Crossing Wild World or City Folk and remember the Nook points system, then you'll get the perfect idea):
So, you have 2000 points. Okay.
You see a special hat for your Mii that costs 500 pts. You spend your 'achivement' points so now you have 1500 points to spend however, your score is still 2000.
So, you spend 1000 on something and now you have 500 to spend. Your score/points is still 2000. You get an achievment that rewards you 500.
Now, you have 1000 to spend but your score in total is 2500 now.
See what I mean? I want to make use of those points someway to get rewards and all that. Club Nintendo uses a similar method to reach Platinum or Gold status. You have earned 300 coins but if you spend it, you won't lose your place/track. Getting another 300 coins will promote you to Gold as you reach 600 coins, but you only have 300 coins to spend.
Yeah, lots of text but I'm trying my best to make you all understand. This would essentially be better than the trophies and Gamescore stuff that PS3 and Xbox 360 offers respectively.
Any thoughts on this idea and Nintendo using it for their next console. Play Coins are used to unlock content so why not Ninchievement (I'll call it that for now) points?
Otherwise, them points will be sitting there and I'm not one to brag about numbers. I want achievements to 'reward' me just like in the Smash Bros. games (Brawl particularly, called Challenges which is borrowed from Kirby's Air Ride).
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Topic: Better than Achivements/Gamerscore and Trophies
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